
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <conio.h>
unsigned frequency[100]
char hight[100]
unsigned time[100]
unsigned rate
void main()
{
void set(unsigned f[],char h[],unsigned t[],int r,int num)
void music(unsigned f[],unsigned t[],int num)
int flag=0
FILE *f1
int i,n,menu
char FileName[30]
while(1)
{ f1=NULL
i=n=0
printf("本程序采用编码的形式播放音乐。\n")
printf("\n用记事本编辑乐谱,然后通过输入文件名播放音乐\n")
printf("乐谱文件可以自创,也可以抄别人的\n")
printf("\n现在可以先输入数字再按回车播放音乐:\n")
printf("1 播放指定音乐music1\n")
printf("2 播放指定音乐music2\n")
printf("3 通过程序文件名播放音乐\n")
printf("4 退出\n")
while(1)
{
printf("menu=")scanf("%d",&menu)
if(menu==1)
{
strcpy(FileName,"music1.txt")
break
}
if(menu==2)
{
strcpy(FileName,"music2.txt")
break
}
if(menu==3)
{
scanf("%s",FileName)
break
}
if(menu==4)
exit(0)
}
printf("\n该文件的音乐编码如下:\n")
if((f1=fopen(FileName,"r"))==NULL)
{
printf("不能打开文件!\n")
exit(1)
}
fscanf(f1,"%d",&rate)
while(!feof(f1)&&flag!=1)
{
fscanf(f1," %d%c%d",&frequency[i],&hight[i],&time[i])
printf(" %d%c%d",frequency[i],hight[i],time[i])
if(time[i]!=-1)
{
i++n++
}
else
flag=1
}
printf("\n")
set(frequency,hight,time,rate,n)
music(frequency,time,n)
fclose(f1)
}
getch()
}
void set(unsigned f[],char h[],unsigned t[],int r,int num)
{
int i,k
for(i=0i<numi++)
{
t[i]=t[i]*r
switch(h[i])
{
case 'H':k=4break
case 'M':k=2break
case 'L':k=1
}
switch(f[i])
{
case 1: f[i]=262*kbreak
case 2: f[i]=296*kbreak
case 3: f[i]=330*kbreak
case 4: f[i]=349*kbreak
case 5: f[i]=392*kbreak
case 6: f[i]=440*kbreak
case 7: f[i]=494*kbreak
}
}
}
void music(unsigned f[],unsigned t[],int num)
{
int i
for(i=0i<numi++)
{
Beep(f[i],t[i])
}
}
#include <REG52.H>#include "SoundPlay.h"
void Delay1ms(unsigned int count)
{
unsigned int i,j
for(i=0i<counti++)
for(j=0j<120j++)
}
//*****************************Music******************************************************
//挥着翅膀的女孩
unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00}
//同一首歌
unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 }
//两只蝴蝶
unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
0x10,0x03, 0x15,0x00, 0x00,0x00 }
//***********************************************************************************
main()
{
InitialSound()
while(1)
{
Play(Music_Girl,0,3,360)
Delay1ms(500)
Play(Music_Same,0,3,360)
Delay1ms(500)
Play(Music_Two,0,3,360)
Delay1ms(500)
}
}
import javax.media.ControllerEventimport javax.media.ControllerListener
import javax.media.EndOfMediaEvent
import javax.media.PrefetchCompleteEvent
import javax.media.RealizeCompleteEvent
import javax.media.*
import javax.swing.*
import java.awt.*
import java.awt.event.*
public class MediaPlayer extends JFrame implements ActionListener,
ItemListener, ControllerListener {
String title
Player player
boolean first = true, loop = false
Component vc, cc
String currentDirectory=null
// 构造函数,其中包括了设置响应窗口事件的监听器。
MediaPlayer(String title) {
super(title)
/* 关闭按钮的实现。。 */
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
dispose()
}
public void windowClosed(WindowEvent e) {
if (player != null)
player.close()
System.exit(0)
}
})
// 调用程序菜单栏的方法成员完成菜单的布置
setupMenu()
setSize(400, 400)
setVisible(true)
}
// 本方法用以设置程序菜单栏
public void setupMenu() {
// 设置一个菜单
Menu f = new Menu("文件")
// 往设置的菜单添加菜单项
MenuItem mi = new MenuItem("打开")
f.add(mi)
mi.addActionListener(this)
f.addSeparator()
CheckboxMenuItem cbmi = new CheckboxMenuItem("循环", false)
cbmi.addActionListener(this)
f.add(cbmi)
f.addSeparator()
MenuItem ee = new MenuItem("退出")
ee.addActionListener(this)
f.add(ee)
f.addSeparator()
Menu l = new Menu("播放列表")
Menu c = new Menu("播放控制")
MenuItem move = new MenuItem("播放")
move.addActionListener(this)
c.add(move)
c.addSeparator()
MenuItem pause = new MenuItem("暂停")
pause.addActionListener(this)
c.add(pause)
c.addSeparator()
MenuItem stop = new MenuItem("停止")
stop.addActionListener(this)
c.add(stop)
c.addSeparator()
// 设置一个菜单栏
MenuBar mb = new MenuBar()
mb.add(f)
mb.add?
mb.add(l)
// 将构造完成的菜单栏交给当前程序的窗口
setMenuBar(mb)
}
// 动作时间响应成员;捕捉发送到本对象的各种事件
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
String cufile, selectfile, currentDirectory
if (e.getActionCommand().equals("退出")) {
// 调用dispose以便执行windowClosed
dispose()
return
}
// 此事表明拥护选择了“播放”命令
// 如果当前有一个文件可以播放则执行播放命令
if (e.getActionCommand().equals("播放")) {
if (player != null) {
player.start()
}
return
}
// 如果当前正在播放某一文件,则执行暂停
if (e.getActionCommand().equals("暂停")) {
if (player != null) {
player.stop()
}
return
}
// 停止命令的响应
if (e.getActionCommand().equals("停止")) {
if (player != null) {
player.stop()
player.setMediaTime(new Time(0))
}
return
}
// 用户选择要播放的媒体文件
if (e.getActionCommand().equals("打开")) {
FileDialog fd = new FileDialog(this, "打开媒体文件", FileDialog.LOAD)
// fd.setDirectory(currentDirectory)
2008-2-6 02:46 回复
肆方茉莉
62位粉丝
6楼
fd.setVisible(true)
// 如果用户放弃选择文件,则返回
if (fd.getFile() == null) {
return
}
// 保存了所选文件的名称及其路径名称已被稍后使用
// 同时设置当前文件夹路径
selectfile = fd.getFile()
currentDirectory = fd.getDirectory()
cufile = currentDirectory + selectfile
// 将用户选择的文件作为一个菜单项加入播放列表,该菜单项名为该文件名
// 被点击后给出的命令串是该文件的全路径名
MenuItem mi = new MenuItem(selectfile)
mi.setActionCommand(cufile)
MenuBar mb = getMenuBar()
Menu m = mb.getMenu(2)
mi.addActionListener(this)
m.add(mi)
} else {
// 程序逻辑运行到次表示用户选择了一个“播放列表”中的媒体文件
// 此时可以通过如下动作获得该文件的全路径名
cufile = e.getActionCommand()
selectfile = cufile
}
// 如果存在一个播放器,则先将其关闭,稍后再重新创建
// 创建播放器时需要捕捉一些异常
if (player != null) {
player.close()
}
try {
player = Manager.createPlayer(new MediaLocator("file:" + cufile))
} catch (Exception e2) {
System.out.println(e2)
return
}/*
* catch(NoPlayerException e2){ System.out.println("不能找到播放器")
* return }
*/
if (player == null) {
System.out.println("无法创建播放器")
return
}
first = false
setTitle(selectfile)
// 设置处理播放控制器实际的对象;
/**/
player.addControllerListener(this)
player.prefetch()
}
// 菜单状态改变事件的响应函数;
public void itemStateChanged(ItemEvent arg0) {
// TODO Auto-generated method stub
}
public static void main(String[] args) {
// TODO Auto-generated method stub
new MediaPlayer("播放器")
}
// 调用绘图函数进行界面的绘制 // public void update() {
// }
// 绘图函数成员 //public void paint(Graphics g) {
// }
public void controllerUpdate(ControllerEvent e) {
// TODO Auto-generated method stub
Container tainer = getContentPane()
// 调用player.close()时ControllerClosedEvent事件出现
// 如果存在视觉部件,则该部件应该拆除(为了一致起见,我们对控制面版部件也执行同样的 *** 作,下一次需要时再构造)
if (e instanceof ControllerClosedEvent) {
if (vc != null) {
remove(vc)
vc = null
}
if (cc != null) {
remove(cc)
cc = null
}
}
// 播放结束时,将播放指针置于文件之首,如果设定了循环播放,则再次启动播放器;
if (e instanceof EndOfMediaEvent) {
player.setMediaTime(new Time(0))
if (loop) {
player.start()
}
return
}
// PrefetchCompletEvent事件发生后调用start,正式启动播放
if (e instanceof PrefetchCompleteEvent) {
player.start()
return
}
// 本事件表示由于播放的资源已经确定;此时要将媒体的图形conmopnent
// 如果有显示出来,同时将播放器player的控制显示到窗口里;
if (e instanceof RealizeCompleteEvent) {
// 如果媒体中有图像,将对应图像component载入窗体;
vc = player.getVisualComponent()
if (vc != null)
tainer.add(vc, BorderLayout.CENTER)
// 将对应控制器component载入窗体
cc = player.getControlPanelComponent()
cc.setBackground(Color.blue)
if (cc != null)
tainer.add(cc, BorderLayout.SOUTH)
// 有一些特殊媒体在播放时提供另外的控制手段,将控制器一并加入窗口;
/*
* gc=player.getGainControl()gcc=gc.getControlComponent()
* if(gcc!=null) tainer.add(gcc,BorderLayout.NORTH)
*/
// 根据媒体文件中是否有图像,设定相应的窗口大小
if (vc != null) {
pack()
return
} else {
setSize(300, 75)
setVisible(true)
return
}
}
} }
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