c语言写音乐,我要一个准确的源代码,谢谢

c语言写音乐,我要一个准确的源代码,谢谢,第1张

#include <windows.h>

#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#include <conio.h>

unsigned frequency[100]

char hight[100]

unsigned time[100]

unsigned rate

void main()

{

void set(unsigned f[],char h[],unsigned t[],int r,int num)

void music(unsigned f[],unsigned t[],int num)

int flag=0

FILE *f1

int i,n,menu

char FileName[30]

while(1)

{ f1=NULL

i=n=0

printf("本程序采用编码的形式播放音乐。\n")

printf("\n用记事本编辑乐谱,然后通过输入文件名播放音乐\n")

printf("乐谱文件可以自创,也可以抄别人的\n")

printf("\n现在可以先输入数字再按回车播放音乐:\n")

printf("1 播放指定音乐music1\n")

printf("2 播放指定音乐music2\n")

printf("3 通过程序文件名播放音乐\n")

printf("4 退出\n")

while(1)

{

printf("menu=")scanf("%d",&menu)

if(menu==1)

{

strcpy(FileName,"music1.txt")

break

}

if(menu==2)

{

strcpy(FileName,"music2.txt")

break

}

if(menu==3)

{

scanf("%s",FileName)

break

}

if(menu==4)

exit(0)

}

printf("\n该文件的音乐编码如下:\n")

if((f1=fopen(FileName,"r"))==NULL)

{

printf("不能打开文件!\n")

exit(1)

}

fscanf(f1,"%d",&rate)

while(!feof(f1)&&flag!=1)

{

fscanf(f1," %d%c%d",&frequency[i],&hight[i],&time[i])

printf(" %d%c%d",frequency[i],hight[i],time[i])

if(time[i]!=-1)

{

i++n++

}

else

flag=1

}

printf("\n")

set(frequency,hight,time,rate,n)

music(frequency,time,n)

fclose(f1)

}

getch()

}

void set(unsigned f[],char h[],unsigned t[],int r,int num)

{

int i,k

for(i=0i<numi++)

{

t[i]=t[i]*r

switch(h[i])

{

case 'H':k=4break

case 'M':k=2break

case 'L':k=1

}

switch(f[i])

{

case 1: f[i]=262*kbreak

case 2: f[i]=296*kbreak

case 3: f[i]=330*kbreak

case 4: f[i]=349*kbreak

case 5: f[i]=392*kbreak

case 6: f[i]=440*kbreak

case 7: f[i]=494*kbreak

}

}

}

void music(unsigned f[],unsigned t[],int num)

{

int i

for(i=0i<numi++)

{

Beep(f[i],t[i])

}

}

#include <REG52.H>

#include "SoundPlay.h"

void Delay1ms(unsigned int count)

{

unsigned int i,j

for(i=0i<counti++)

for(j=0j<120j++)

}

//*****************************Music******************************************************

//挥着翅膀的女孩

unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,

0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,

0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,

0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,

0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,

0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,

0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,

0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,

0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,

0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,

0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,

0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,

0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,

0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,

0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,

0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,

0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,

0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,

0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,

0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,

0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,

0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,

0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,

0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,

0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,

0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,

0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,

0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,

0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,

0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,

0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,

0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,

0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,

0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,

0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,

0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00}

//同一首歌

unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,

0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,

0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,

0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,

0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,

0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,

0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,

0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,

0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,

0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,

0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,

0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,

0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,

0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,

0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,

0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,

0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,

0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,

0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,

0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,

0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,

0x00,0x00 }

//两只蝴蝶

unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,

0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,

0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,

0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,

0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,

0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,

0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,

0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,

0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,

0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,

0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,

0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,

0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,

0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,

0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,

0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,

0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,

0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,

0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,

0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,

0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,

0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,

0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,

0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,

0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,

0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,

0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,

0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,

0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,

0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,

0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,

0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,

0x10,0x03, 0x15,0x00, 0x00,0x00 }

//***********************************************************************************

main()

{

InitialSound()

while(1)

{

Play(Music_Girl,0,3,360)

Delay1ms(500)

Play(Music_Same,0,3,360)

Delay1ms(500)

Play(Music_Two,0,3,360)

Delay1ms(500)

}

}

import javax.media.ControllerEvent

import javax.media.ControllerListener

import javax.media.EndOfMediaEvent

import javax.media.PrefetchCompleteEvent

import javax.media.RealizeCompleteEvent

import javax.media.*

import javax.swing.*

import java.awt.*

import java.awt.event.*

public class MediaPlayer extends JFrame implements ActionListener,

ItemListener, ControllerListener {

String title

Player player

boolean first = true, loop = false

Component vc, cc

String currentDirectory=null

// 构造函数,其中包括了设置响应窗口事件的监听器。

MediaPlayer(String title) {

super(title)

/* 关闭按钮的实现。。 */

addWindowListener(new WindowAdapter() {

public void windowClosing(WindowEvent e) {

dispose()

}

public void windowClosed(WindowEvent e) {

if (player != null)

player.close()

System.exit(0)

}

})

// 调用程序菜单栏的方法成员完成菜单的布置

setupMenu()

setSize(400, 400)

setVisible(true)

}

// 本方法用以设置程序菜单栏

public void setupMenu() {

// 设置一个菜单

Menu f = new Menu("文件")

// 往设置的菜单添加菜单项

MenuItem mi = new MenuItem("打开")

f.add(mi)

mi.addActionListener(this)

f.addSeparator()

CheckboxMenuItem cbmi = new CheckboxMenuItem("循环", false)

cbmi.addActionListener(this)

f.add(cbmi)

f.addSeparator()

MenuItem ee = new MenuItem("退出")

ee.addActionListener(this)

f.add(ee)

f.addSeparator()

Menu l = new Menu("播放列表")

Menu c = new Menu("播放控制")

MenuItem move = new MenuItem("播放")

move.addActionListener(this)

c.add(move)

c.addSeparator()

MenuItem pause = new MenuItem("暂停")

pause.addActionListener(this)

c.add(pause)

c.addSeparator()

MenuItem stop = new MenuItem("停止")

stop.addActionListener(this)

c.add(stop)

c.addSeparator()

// 设置一个菜单栏

MenuBar mb = new MenuBar()

mb.add(f)

mb.add?

mb.add(l)

// 将构造完成的菜单栏交给当前程序的窗口

setMenuBar(mb)

}

// 动作时间响应成员;捕捉发送到本对象的各种事件

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

String cufile, selectfile, currentDirectory

if (e.getActionCommand().equals("退出")) {

// 调用dispose以便执行windowClosed

dispose()

return

}

// 此事表明拥护选择了“播放”命令

// 如果当前有一个文件可以播放则执行播放命令

if (e.getActionCommand().equals("播放")) {

if (player != null) {

player.start()

}

return

}

// 如果当前正在播放某一文件,则执行暂停

if (e.getActionCommand().equals("暂停")) {

if (player != null) {

player.stop()

}

return

}

// 停止命令的响应

if (e.getActionCommand().equals("停止")) {

if (player != null) {

player.stop()

player.setMediaTime(new Time(0))

}

return

}

// 用户选择要播放的媒体文件

if (e.getActionCommand().equals("打开")) {

FileDialog fd = new FileDialog(this, "打开媒体文件", FileDialog.LOAD)

// fd.setDirectory(currentDirectory)

2008-2-6 02:46 回复

肆方茉莉

62位粉丝

6楼

fd.setVisible(true)

// 如果用户放弃选择文件,则返回

if (fd.getFile() == null) {

return

}

// 保存了所选文件的名称及其路径名称已被稍后使用

// 同时设置当前文件夹路径

selectfile = fd.getFile()

currentDirectory = fd.getDirectory()

cufile = currentDirectory + selectfile

// 将用户选择的文件作为一个菜单项加入播放列表,该菜单项名为该文件名

// 被点击后给出的命令串是该文件的全路径名

MenuItem mi = new MenuItem(selectfile)

mi.setActionCommand(cufile)

MenuBar mb = getMenuBar()

Menu m = mb.getMenu(2)

mi.addActionListener(this)

m.add(mi)

} else {

// 程序逻辑运行到次表示用户选择了一个“播放列表”中的媒体文件

// 此时可以通过如下动作获得该文件的全路径名

cufile = e.getActionCommand()

selectfile = cufile

}

// 如果存在一个播放器,则先将其关闭,稍后再重新创建

// 创建播放器时需要捕捉一些异常

if (player != null) {

player.close()

}

try {

player = Manager.createPlayer(new MediaLocator("file:" + cufile))

} catch (Exception e2) {

System.out.println(e2)

return

}/*

* catch(NoPlayerException e2){ System.out.println("不能找到播放器")

* return }

*/

if (player == null) {

System.out.println("无法创建播放器")

return

}

first = false

setTitle(selectfile)

// 设置处理播放控制器实际的对象;

/**/

player.addControllerListener(this)

player.prefetch()

}

// 菜单状态改变事件的响应函数;

public void itemStateChanged(ItemEvent arg0) {

// TODO Auto-generated method stub

}

public static void main(String[] args) {

// TODO Auto-generated method stub

new MediaPlayer("播放器")

}

// 调用绘图函数进行界面的绘制 // public void update() {

// }

// 绘图函数成员 //public void paint(Graphics g) {

// }

public void controllerUpdate(ControllerEvent e) {

// TODO Auto-generated method stub

Container tainer = getContentPane()

// 调用player.close()时ControllerClosedEvent事件出现

// 如果存在视觉部件,则该部件应该拆除(为了一致起见,我们对控制面版部件也执行同样的 *** 作,下一次需要时再构造)

if (e instanceof ControllerClosedEvent) {

if (vc != null) {

remove(vc)

vc = null

}

if (cc != null) {

remove(cc)

cc = null

}

}

// 播放结束时,将播放指针置于文件之首,如果设定了循环播放,则再次启动播放器;

if (e instanceof EndOfMediaEvent) {

player.setMediaTime(new Time(0))

if (loop) {

player.start()

}

return

}

// PrefetchCompletEvent事件发生后调用start,正式启动播放

if (e instanceof PrefetchCompleteEvent) {

player.start()

return

}

// 本事件表示由于播放的资源已经确定;此时要将媒体的图形conmopnent

// 如果有显示出来,同时将播放器player的控制显示到窗口里;

if (e instanceof RealizeCompleteEvent) {

// 如果媒体中有图像,将对应图像component载入窗体;

vc = player.getVisualComponent()

if (vc != null)

tainer.add(vc, BorderLayout.CENTER)

// 将对应控制器component载入窗体

cc = player.getControlPanelComponent()

cc.setBackground(Color.blue)

if (cc != null)

tainer.add(cc, BorderLayout.SOUTH)

// 有一些特殊媒体在播放时提供另外的控制手段,将控制器一并加入窗口;

/*

* gc=player.getGainControl()gcc=gc.getControlComponent()

* if(gcc!=null) tainer.add(gcc,BorderLayout.NORTH)

*/

// 根据媒体文件中是否有图像,设定相应的窗口大小

if (vc != null) {

pack()

return

} else {

setSize(300, 75)

setVisible(true)

return

}

}

} }


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