
Private Sub Form_Load()
Form1.Show
DoEvents
Randomize
Amounty = 325
For J = 1 To Amounty
Snow(J, 0) = Int(Rnd * Form1.Width)
Snow(J, 1) = Int(Rnd * Form1.Height)
Snow(J, 2) = 10 + (Rnd * 20)
Next J
Do While Not (DoEvents = 0)
For LS = 1 To 10
For I = 1 To Amounty
OldX = Snow(I, 0): OldY = Snow(I, 1)
Snow(I, 1) = Snow(I, 1) + Snow(I, 2)
If Snow(I, 1) > Form1.Height Then
Snow(I, 1) = 0: Snow(I, 2) = 5 + (Rnd * 30)
Snow(I, 0) = Int(Rnd * Form1.Width)
OldX = 0: OldY = 0
End If
Coloury = 8 * (Snow(I, 2) - 10): Coloury =60 + Coloury
PSet (OldX, OldY), QBColor(0)
PSet (Snow(I, 0), Snow(I, 1)), RGB(Coloury,Coloury, Coloury)
Next I
Next LS
Loop
End
EndSub
vb做的飘雪桌面在窗体中加两个timer
代码如下:
'虫虫青摘自己互联网
Option Explicit
'源代码
Private Declare Function GetDC Lib "user32" (ByVal hwnd As Long) As Long
'GetDC()功能是获取指定窗体的设备场景的句柄(hDC),用参数0则可以获取整个屏幕的场景句柄
Private Declare Function GetPixel Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, ByVal y As Long) As Long
'GetPixel用于取得场景(这里是整个屏幕)中某点的颜色值
Private Declare Function SetPixel Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, ByVal y As Long, ByVal crColor As Long) As Long
'SetPixel用于设置场景(这里是整个屏幕)中某点的颜色值
Private Declare Function ReleaseDC Lib "user32" (ByVal hwnd As Long, ByVal hdc As Long) As Long
'释放由GetDC()获取的设备场景句柄,否则可能造成系统锁死
Private Declare Function InvalidateRect&Lib "user32" (ByVal hwnd As Long, lpRect As RECT, ByVal bErase As Long)
'清理窗口雪花
Private Type POINTAPI '定义坐标点结构
x As Long
y As Long
End Type
Private Type RECT '定义“区域”数据结构,但实际上并没有用到,因为仅需在函数InvalidateRect中传递一个空的RECT参数
left As Long
top As Long
right As Long
bottom As Long
End Type
Dim rect1 As RECT
Private Const ScrnWidth = 1024 '屏幕宽度(单位:像素)
Private Const ScrnHight = 768 '屏幕高度(单位:像素)
Private Const SnowCol = &HFEFFFE '雪花颜色
Private Const SnowColDown = &HFFFFFF '积雪颜色
Private Const SnowColDuck = &HFFDDDD '深色积雪颜色
Private Const SnowNum = 500 '同一时间飘动的雪花数量
Dim hDC1 As Long '存储桌面窗口设备句柄
Dim pData(SnowNum) As POINTAPI '存储每个雪花的位置信息
Dim pColor(SnowNum) As Long '存储画出雪花前屏幕原来的颜色
Dim Vx As Integer '雪花总体水平飘行速度
Dim Vy As Integer '雪花总体垂直下落速度
Dim PVx As Integer '单个雪花实际水平飘行速度
Dim PVy As Integer '单个雪花实际垂直飘行速度
'初始化雪花位置
Private Sub InitP(i As Integer)
pData(i).x = Rnd() * ScrnWidth
pData(i).y = Rnd() * 2
pColor(i) = GetPixel(hDC1, pData(i).x, pData(i).y) '取得屏幕原来的颜色值
End Sub
'取得某一点与周围点的对比度,确定是否在此位置堆积雪花
Private Function GetContrast(i As Integer) As Long
Dim ColorCmp As Long '存储用作对比的点的颜色值
Dim tempR As Long '存储CorlorCmp的红色部分,下同
Dim tempG As Long
Dim tempB As Long
Dim Slope As Integer '存储雪花飘落方向:Vx/Vy
'计算雪花飘落方向
If PVy <>0 Then
Slope = PVx / PVy
Else
Slope = 2
End If
'根据雪花飘落方向决定取哪一点作对比点,
'若PVx/PVy在-1到1之间,即Slope=0,就取正下面的象素点
'若PVx/PVy>1,取右下方的点,PVx/PVy<-1则取左下方
If Slope = 0 Then
ColorCmp = GetPixel(hDC1, pData(i).x, pData(i).y + 1)
Else
If Slope >1 Then
ColorCmp = GetPixel(hDC1, pData(i).x + 1, pData(i).y + 1)
Else
ColorCmp = GetPixel(hDC1, pData(i).x - 1, pData(i).y + 1)
End If
End If
'确定当前位置没有与另一个雪花重叠,否则返回0,用于防止由于不同雪花重叠造成雪花乱堆
If ColorCmp = SnowCol Then
GetContrast = 0
Exit Function
End If
'分别获取ColorCmp与对比点的蓝、绿、红部分的差值
tempB = Abs((ColorCmp And &HFF0000) - (pColor(i) And &HFF0000)) / &H10000
tempG = Abs((ColorCmp And &HFF00&) - (pColor(i) And &HFF00&)) / &H100&
tempR = Abs((ColorCmp And &HFF&) - (pColor(i) And &HFF&))
'返回对比度值
GetContrast = (tempR + tempG + tempB) / 3
End Function
'画出一帧,即重画所有雪花位置一次
Private Sub DrawP()
Dim i As Integer
For i = 0 To SnowNum
'防止雪花重叠造成干扰
If pColor(i) <>SnowCol Then
'还原上一个位置的颜色
SetPixel hDC1, pData(i).x, pData(i).y, pColor(i)
End If
'设置新的位置,i Mod 3用于将雪花分为三类采用不同速度,以便形成层次感
PVx = Rnd() * 2 - 1 + Vx * (i Mod 3)
PVy = Vy * (i Mod 3 + 1)
pData(i).x = pData(i).x + PVx
pData(i).y = pData(i).y + PVy
'取得新位置原始颜色值,用于下一步雪花飘过时恢复此处颜色
pColor(i) = GetPixel(hDC1, pData(i).x, pData(i).y)
'如果获取颜色失败,表明雪花已飘出屏幕,重新初始化
If pColor(i) = -1 Then
InitP i
Else
'否则若雪花没有重叠
If pColor(i) <>SnowCol Then
'若对比度较小(即不能堆积),就画出雪花
'Rnd()>0.3用于防止某些连续而明显的边界截获所有雪花
If Rnd() >0.3 Or GetContrast(i) <50 Then
SetPixel hDC1, pData(i).x, pData(i).y, SnowCol
'否则表明找到明显的边界,画出堆积的雪,并初始化以便画新的雪花
Else
SetPixel hDC1, pData(i).x, pData(i).y - 1, SnowColDuck
SetPixel hDC1, pData(i).x - 1, pData(i).y, SnowColDuck
SetPixel hDC1, pData(i).x + 1, pData(i).y, SnowColDown
InitP i
End If
End If
End If
Next
End Sub
Private Sub Form_Load()
Dim j As Integer
Me.Caption = "桌面飘雪" '设置窗口标题
'设置计时器,Timer1用于画单帧,Timer2用于风向变化
Timer1.Enabled = True
Timer1.Interval = 10
Timer2.Enabled = True
Timer2.Interval = 2000
Randomize '初始化随机数种子
hDC1 = GetDC(0) '获取桌面窗口设备场景句柄
'初始化整个屏幕
For j = 0 To SnowNum
pData(j).x = Rnd() * ScrnWidth
pData(j).y = Rnd() * ScrnHight
pColor(j) = GetPixel(hDC1, pData(j).x, pData(j).y)
Next
End Sub
Private Sub Form_Unload(Cancel As Integer)
ReleaseDC 0, hDC1 '释放桌面窗口设备句柄
InvalidateRect 0, rect1, 0 '清除所有雪花,恢复桌面
End Sub
Private Sub Timer1_Timer()
DrawP '画出一帧
End Sub
Private Sub Timer2_Timer()
'改变风向
Vx = Rnd() * 4 - 2
Vy = Rnd() + 2
End Sub
'完,最后,需要两个Timer:Timer1、Timer2。
DefLng A-Z 'define Long type as default declaration of variables.Option Explicit
'API Declaretions:
Private Declare Function GetPixel Lib "gdi32" (ByVal hdc, ByVal x, ByVal y) As Long
Private Declare Function SetPixel Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, ByVal y As Long, ByVal crColor As Long) As Long
Private Declare Function SetPixelV Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, ByVal y As Long, ByVal crColor As Long) As Long
Private Declare Function GetNearestColor Lib "gdi32" (ByVal hdc As Long, ByVal crColor As Long) As Long
Private Declare Function Rectangle Lib "gdi32" (ByVal hdc As Long, ByVal x1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long) As Long
'-- Device Context functions
Private Declare Function GetDC Lib "user32" (ByVal Hwnd As Long) As Long
Private Declare Function CreateCompatibleBitmap Lib "gdi32" (ByVal hdc As Long, ByVal nWidth As Long, ByVal nHeight As Long) As Long
Private Declare Function CreateCompatibleDC Lib "gdi32" (ByVal hdc As Long) As Long
Private Declare Function CreatePen Lib "gdi32" (ByVal nPenStyle As Long, ByVal nWidth As Long, ByVal crColor As Long) As Long
Private Declare Function CreateSolidBrush Lib "gdi32" (ByVal crColor As Long) As Long
Private Declare Function SelectObject Lib "gdi32" (ByVal hdc As Long, ByVal hObject As Long) As Long
Private Declare Function ReleaseDC Lib "user32" (ByVal Hwnd As Long, ByVal hdc As Long) As Long
Private Declare Function DeleteDC Lib "gdi32" (ByVal hdc As Long) As Long
Private Declare Function DeleteObject Lib "gdi32" (ByVal hObject As Long) As Long
Private Declare Function GetWindow Lib "user32" (ByVal Hwnd As Long, ByVal wCmd As Long) As Long
Private Declare Function GetDesktopWindow Lib "user32" () As Long
Private Declare Function BitBlt Lib "gdi32" (ByVal hDestDC As Long, ByVal x As Long, ByVal y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal dwRop As Long) As Long
Private Declare Function StretchBlt Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, ByVal y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal nSrcWidth As Long, ByVal nSrcHeight As Long, ByVal dwRop As Long) As Long
'dwRop in BitBlt (and StretchBlt):
Private Const SRCPAINT = &HEE0086 'dest = source OR dest
Private Const SRCERASE = &H440328 'dest = source AND (NOT dest )
Private Const SRCAND = &H8800C6 'dest = source AND dest
Private Const SRCCOPY = &HCC0020'dest = source
Private Const SRCINVERT = &H660046 'dest = source XOR dest
'Custom Declarations:
Dim nSnow As Long
Dim VxMinSnow As Single, VxMaxSnow As Single, VyMinSnow As Single, VyMaxSnow As Single
Dim VxAddMin As Single, VxAddMax As Single, VyAddMin As Single, VyAddMax As Single
Dim WidthWindowSnow, HeightWindowSnow
Dim xSnow() As Single, ySnow() As Single, VxSnow() As Single, VySnow() As Single
Dim ColPrevSnow(), ColSnow() As Long
Dim hdcSnow As Long, HwndSnow As Long
Dim StopSnow As Integer, DontClearParticles As Boolean
Dim IsInAnimateSnow As Boolean, IsInCmdFall As Boolean
Private Sub CommandFallSnow_Click()
If IsInCmdFall Then Exit Sub
IsInCmdFall = True
Timer1.Enabled = False
StopSnow = False
ClearSnowParticles
DontClearParticles = False 'the value True means that don't clear particles in 'ClearSnowParticles' sub
nSnow = Val(TextNParticle.Text)
If nSnow <0 Then nSnow = 250
Dim i
SetInitialSnowPositions
'this loop is to reach to steady state motion!
For i = 1 To 50
AnimateSnow False
DoEvents
Next
If -1 = True Then
'this loop cause to see begin of falling and particles do not appear instantly
For i = 1 To nSnow
ySnow(i) = ySnow(i) - (HeightWindowSnow + 1) * Sgn(VySnow(i))
Next
End If
AnimateSnow
Timer1.Enabled = True
IsInCmdFall = False
End Sub
Sub SetInitialSnowPositions(Optional DrawInitialParticles As Boolean = False)
ReDim xSnow(nSnow), ySnow(nSnow), VxSnow(nSnow), VySnow(nSnow), ColPrevSnow(nSnow), ColSnow(nSnow)
Dim w, h, hdc, i, x, y, c
hdc = hdcSnow
w = WidthWindowSnow: h = HeightWindowSnow
'set a x,y position , velocity(x,y) and a color for each particle:
For i = 1 To nSnow
x = Rnd * w: y = Rnd * h
xSnow(i) = x: ySnow(i) = y
If Rnd <0.3 Then
c = &HFFFFFF ' &HFFEFEF
Else
c = 150 + Rnd * (260 - 150): If c >255 Then c = 255
c = GetRealNearestColor(hdc, RGB(c, c, c))
End If
ColSnow(i) = c
ColPrevSnow(i) = GetPixel(hdc, x, y)
VxSnow(i) = VxMinSnow + Rnd * (VxMaxSnow - VxMinSnow)
VySnow(i) = VyMinSnow + Rnd * (VyMaxSnow - VyMinSnow)
If DrawInitialParticles Then SetPixelV hdc, x, y, c
Next
End Sub
Sub SetSpeed()
Dim vx As Single, vy As Single, r As Single
'Vx,yMin,MaxSnow: determine Min,Max value of absolute speed
'VxMinSnow = -1.5: VxMaxSnow = 1.5
'VyMinSnow = -1: VyMaxSnow = 2
'Vx,yAddMin,Max: determine Min,Max of rate of change in speed (i.e. acceleration)
VxAddMin = -0.1: VxAddMax = 0.1
VyAddMin = -0.1: VyAddMax = 0.1
vx = HScroll1(1).Value / 2: vy = HScroll1(2).Value / 2
r = HScroll1(3).Value / 4
VxMinSnow = vx - r / 2: VxMaxSnow = vx + r / 2
VyMinSnow = vy - r / 2: VyMaxSnow = vy + r / 2
End Sub
Sub AnimateSnow(Optional DrawParticles As Boolean = -1)
If IsInAnimateSnow Then Exit Sub
IsInAnimateSnow = True
Dim w, h, hdc, i, x As Single, y As Single, vx As Single, vy As Single, c
Dim j, jx, c2
hdc = hdcSnow
w = WidthWindowSnow: h = HeightWindowSnow
If DrawParticles Then 'clear old pixels:
For i = nSnow To 1 Step -1
c = ColPrevSnow(i)
If c <>-1 Then SetPixelV hdc, xSnow(i), ySnow(i), c
Next
End If
For i = 1 To nSnow
x = xSnow(i): y = ySnow(i)
vx = VxSnow(i) + VxAddMin + Rnd * (VxAddMax - VxAddMin)
vy = VySnow(i) + VyAddMin + Rnd * (VyAddMax - VyAddMin)
SetValueInRange vx, VxMinSnow, VxMaxSnow
SetValueInRange vy, VyMinSnow, VyMaxSnow
VxSnow(i) = vx: VySnow(i) = vy
x = x + vx: y = y + vy
If Not StopSnow Then
'SetValueInRange y, 0, h, True
If y >h And vy >= 0 Then
y = 0
Else
If y <0 And vy <= 0 Then y = h
End If
End If
SetValueInRange x, 0, w, True
c = GetPixel(hdc, x, y) 'return (-1) if x,y be out of real part of window
xSnow(i) = x: ySnow(i) = y
ColPrevSnow(i) = c
If DrawParticles And c <>-1 Then
SetPixelV hdc, x, y, ColSnow(i)
End If
Next
IsInAnimateSnow = False
End Sub
Sub ClearSnowParticles()
'clear current particles
Dim hdc, i, c
If DontClearParticles Then Exit Sub 'particles are cleared before and must be clear again (because hdc may be changed!)
hdc = hdcSnow
For i = nSnow To 1 Step -1
c = ColPrevSnow(i)
If c <>-1 Then SetPixelV hdc, xSnow(i), ySnow(i), c
Next
End Sub
Sub SetValueInRange(v As Variant, ByVal RangeMin As Variant, ByVal RangeMax As Variant, Optional SwapMaxMin As Boolean = False)
If SwapMaxMin Then 'swapMaxMin=True:
If v <RangeMin Then v = RangeMax Else If v >RangeMax Then v = RangeMin
Else 'default (swapmaxmin=false)
If v <RangeMin Then v = RangeMin Else If v >RangeMax Then v = RangeMax
End If
End Sub
Private Sub CommandLoadPic_Click()
On Error Resume Next
CD1.ShowOpen
If Err Then Err.Clear: Exit Sub
ClearSnowParticles
DontClearParticles = True
Dim w, h
With PictureTmp
.Picture = LoadPicture(CD1.FileName)
w = Picture1.ScaleWidth: h = Picture1.ScaleHeight
Picture1.PaintPicture .Picture, 0, 0, w, h, 0, 0, .ScaleWidth, .ScaleHeight
End With
Option1_Click (0)
CommandFallSnow_Click
End Sub
Private Sub CommandStopSnow_Click()
StopSnow = True
End Sub
Private Sub Form_Load()
Picture1.ScaleMode = vbPixels
Me.Show: DoEvents
Call SetSpeed
'ColSnow = &HFFFFFF
'ColSnow(i) = GetRealNearestColor(hdc, ColSnow(i))
Option1_Click (0)
CommandFallSnow_Click
End Sub
Function GetRealNearestColor(ByVal hdc1 As Long, ByVal Col As Long) As Long
Dim c As Long
'to get real color (using getnearestcolor function may have some problems!
c = GetPixel(hdc1, 1, 1)
If c <>-1 Then
GetRealNearestColor = SetPixel(hdc1, 1, 1, Col)
SetPixelV hdc1, 1, 1, c
Else
GetRealNearestColor = Col 'faild to test
End If
End Function
Private Sub HScroll1_Change(Index As Integer)
If Index = 0 Then 'timer
Timer1.Interval = HScroll1(0).Value
Else 'wind,weight or random
Call SetSpeed
End If
End Sub
Private Sub HScroll1_Scroll(Index As Integer)
HScroll1_Change Index
End Sub
Private Sub Label5_Click()
MsgBox "炎炎夏日,我好回忆去年冬天的那场大雪!:)" + vbCrLf + vbCrLf + "mnd@" + Chr(77) + "ndsoft" + ".c" + Chr(111) + "m" + vbCrLf + "尚网www.0731up.com" + Space(20) + vbCrLf, , "关于..."
End Sub
Private Sub Option1_Click(Index As Integer)
If Option1(Index).Value = 0 Then Option1(Index).Value = 1
Dim obj(3) As Object, Cobj As Object
Set obj(1) = Picture1: Set obj(2) = Dir1: Set obj(3) = Me
DeleteUsedSnowDC
DontClearParticles = True
If Index <>1 And Dir1.Enabled = False Then Dir1.Enabled = True
Set Cobj = obj(Index + 1)
With Cobj
If Index = 1 Then
.Enabled = False
Else
WidthWindowSnow = .ScaleWidth - 1: HeightWindowSnow = .ScaleHeight - 1
End If
HwndSnow = .Hwnd
End With
hdcSnow = GetDC(HwndSnow)
If Timer1.Enabled Then CommandFallSnow_Click
End Sub
Private Sub TextNParticle_KeyPress(KeyAscii As Integer)
If KeyAscii = 13 Then KeyAscii = 0: CommandFallSnow_Click
End Sub
Private Sub Timer1_Timer()
AnimateSnow
End Sub
Private Sub Form_Unload(Cancel As Integer)
DeleteUsedSnowDC
End Sub
Sub DeleteUsedSnowDC()
If hdcSnow <>0 Then
ClearSnowParticles
ReleaseDC HwndSnow, hdcSnow
End If
End Sub
还需要添加一些控件,如果想要源工程的话,我发给你:qingqingdao5566@126.com
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