我怎样才能工作与Android EffectFactory类

我怎样才能工作与Android EffectFactory类,第1张

试试这个

For Sepia effect

public Bitmap toSephia(Bitmap bmpOriginal)

{

int width, height, r,g, b = 0, c, gry;

height = bmpOriginalgetHeight();

width = bmpOriginalgetWidth();

int depth = 20;

Bitmap bmpSephia = BitmapcreateBitmap(width, height, BitmapConfigARGB_8888);

Canvas canvas = new Canvas(bmpSephia);

Paint paint = new Paint();

ColorMatrix cm = new ColorMatrix();

cmsetScale(3f, 3f, 3f, 10f);

ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);

paintsetColorFilter(f);

canvasdrawBitmap(bmpOriginal, 0, 0, paint);

int [] pixelArray = new int [bmpOriginalgetWidth()bmpOriginalgetHeight()] ;

bmpOriginalgetPixels(pixelArray, 0, bmpOriginalgetWidth(), 0, 0, bmpOriginalgetWidth(), bmpOriginalgetHeight());

for(int i=0 ; i<pixelArraylength; i ++){

r = (pixelArray[i] >> 16) & 0xFF; //Isolate Red Channel value

g = (pixelArray[i] >> 8) & 0xFF; //Isolate Green Channel value

g = pixelArray[i] & 0xFF; //Isolate Blue Channel value

gry = (r + g + b) / 3;

r = g = b = gry;

r = r + (depth 2);

g = g + depth;

if(r > 255) {

r = 255;

}

if(g > 255) {

g = 255;

}

pixelArray[i] = Colorrgb(r, g, b) ;

}

return BitmapcreateBitmap(pixelArray, width, height, ConfigARGB_8888) ;

}

For Grayscale effect

public Bitmap toGrayscale(Bitmap bmpOriginal)

{

int width, height;

height = bmpOriginalgetHeight();

width = bmpOriginalgetWidth();

Bitmap bmpGrayscale = BitmapcreateBitmap(width, height, BitmapConfigRGB_565);

Canvas c = new Canvas(bmpGrayscale);

Paint paint = new Paint();

ColorMatrix cm = new ColorMatrix();

cmsetSaturation(0);

ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);

paintsetColorFilter(f);

cdrawBitmap(bmpOriginal, 0, 0, paint);

return bmpGrayscale;

}

本来就是这么做的,还让我怎么改,肯定答案一样,而且我的更全面,是有图例明示的

一般SDK中都会带有一些示例程序,说明具体用法,Android SDK也是如此。它提供了一些ApiDemo示例,详细说明了Android中主要API,分为以下几大类:

1、App

2、Content

3、Graphics

4、Media

5、OS

6、Text

7、Views

每个大类又分为几个小类,一共大约有200多个实例,涵盖了Android OS API的各个方面。下面是所有示例的列表:

App/Activity/Animation 

App/Activity/Custom Dialog 

App/Activity/Custom Title 

App/Activity/Dialog 

App/Activity/Forwarding 

App/Activity/Hello World 

App/Activity/Persistent State 

App/Activity/QuickContactsDemo 

App/Activity/Receive Result 

App/Activity/Redirection 

App/Activity/Reorder Activities 

App/Activity/Save & Restore State 

App/Activity/SetWallpaper 

App/Activity/Translucent 

App/Activity/Translucent Blur 

App/Activity/Wallpaper 

App/Alarm/Alarm Controller 

App/Alarm/Alarm Service 

App/Device Admin 

App/Dialog 

App/Intents 

App/Launcher Shortcuts 

App/Menu/Inflate from XML 

App/Notification/IncomingMessage 

App/Notification/Notifying Service Controller 

App/Notification/NotifyWithText 

App/Notification/Status Bar 

App/Preferences/1 Preferences from XML 

App/Preferences/2 Launching preferences 

App/Preferences/3 Preference dependencies 

App/Preferences/4 Default values 

App/Preferences/5 Preferences from code 

App/Preferences/6 Advanced preferences 

App/Search/Invoke Search 

App/Search/Query Search Results 

App/Service/Foreground Service Controller 

App/Service/Local Service Binding 

App/Service/Local Service Controller 

App/Service/Messenger Service 

App/Service/Remote Service Binding 

App/Service/Remote Service Controller 

App/Service/Service Start Arguments Controller 

App/Text-To-Speech 

App/Voice Recognition 

Content/Assets/Read Asset 

Content/Resources/Resources 

Content/Resources/Styled Text 

Content/Storage/External Storage 

Graphics/AlphaBitmap 

Graphics/AnimateDrawables 

Graphics/Arcs 

Graphics/BitmapDecode 

Graphics/BitmapMesh 

Graphics/BitmapPixels 

Graphics/CameraPreview 

Graphics/Clipping 

Graphics/ColorFilters 

Graphics/ColorMatrix 

Graphics/Compass 

Graphics/CreateBitmap 

Graphics/Density 

Graphics/Drawable/GradientDrawable 

Graphics/Drawable/ShapeDrawable 

Graphics/FingerPaint 

Graphics/Layers 

Graphics/MeasureText 

Graphics/OpenGL ES/Compressed Texture 

Graphics/OpenGL ES/Cube Map 

Graphics/OpenGL ES/Frame Buffer Object 

Graphics/OpenGL ES/GLSurfaceView 

Graphics/OpenGL ES/Kube 

Graphics/OpenGL ES/Matrix Palette Skinning 

Graphics/OpenGL ES/OpenGL ES 20 

Graphics/OpenGL ES/Sprite Text 

Graphics/OpenGL ES/Textured Triangle 

Graphics/OpenGL ES/Touch Rotate 

Graphics/OpenGL ES/Translucent GLSurfaceView 

Graphics/PathEffects 

Graphics/PathFillTypes 

Graphics/Patterns 

Graphics/Pictures 

Graphics/Points 

Graphics/PolyToPoly 

Graphics/PurgeableBitmap/NonPurgeable 

Graphics/PurgeableBitmap/Purgeable 

Graphics/Regions 

Graphics/RoundRects 

Graphics/ScaleToFit 

Graphics/SensorTest 

Graphics/SurfaceView Overlay 

Graphics/Sweep 

Graphics/Text Align 

Graphics/Touch Paint 

Graphics/Typefaces 

Graphics/UnicodeChart 

Graphics/Vertices 

Graphics/Xfermodes 

Media/MediaPlayer 

Media/VideoView 

OS/Morse Code 

OS/Sensors 

OS/SMS Messaging 

Text/Linkify 

Text/LogTextBox 

Text/Marquee 

Views/Animation/3D Transition 

Views/Animation/Interpolators 

Views/Animation/Push 

Views/Animation/Shake 

Views/Auto Complete/1 Screen Top 

Views/Auto Complete/2 Screen Bottom 

Views/Auto Complete/3 Scroll 

Views/Auto Complete/4 Contacts 

Views/Auto Complete/5 Contacts with Hint 

Views/Auto Complete/6 Multiple items 

Views/Buttons 

Views/Chronometer 

Views/Controls/1 Light Theme 

Views/Controls/2 Default Theme 

Views/Custom 

Views/Date Widgets/1 Dialog 

Views/Date Widgets/2 Inline 

Views/Expandable Lists/1 Custom Adapter 

Views/Expandable Lists/2 Cursor (People) 

Views/Expandable Lists/3 Simple Adapter 

Views/Focus/1 Vertical 

Views/Focus/2 Horizontal 

Views/Focus/3 Circular 

Views/Focus/4 Internal Selection 

Views/Gallery/1 Photos 

Views/Gallery/2 People 

Views/Grid/1 Icon Grid 

Views/Grid/2 Photo Grid 

Views/ImageButton 

Views/ImageSwitcher 

Views/ImageView 

Views/Layout Animation/1 Grid Fade 

Views/Layout Animation/2 List Cascade 

Views/Layout Animation/3 Reverse Order 

Views/Layout Animation/4 Randomize 

Views/Layout Animation/5 Grid Direction 

Views/Layout Animation/6 Wave Scale 

Views/Layout Animation/7 Nested Animations 

Views/Layouts/Baseline/1 Top 

Views/Layouts/Baseline/2 Bottom 

Views/Layouts/Baseline/3 Center 

Views/Layouts/Baseline/4 Everywhere 

Views/Layouts/Baseline/5 Multi-line 

Views/Layouts/Baseline/6 Relative 

Views/Layouts/Baseline/Nested Example 1 

Views/Layouts/Baseline/Nested Example 2 

Views/Layouts/Baseline/Nested Example 3 

Views/Layouts/LinearLayout/1 Vertical 

Views/Layouts/LinearLayout/10 Background Image 

Views/Layouts/LinearLayout/2 Vertical (Fill Screen) 

Views/Layouts/LinearLayout/3 Vertical (Padded) 

Views/Layouts/LinearLayout/4 Horizontal 

Views/Layouts/LinearLayout/5 Simple Form 

Views/Layouts/LinearLayout/6 Uniform Size 

Views/Layouts/LinearLayout/7 Fill Parent 

Views/Layouts/LinearLayout/8 Gravity 

Views/Layouts/LinearLayout/9 Layout Weight 

Views/Layouts/RelativeLayout/1 Vertical 

Views/Layouts/RelativeLayout/2 Simple Form 

Views/Layouts/ScrollView/1 Short 

Views/Layouts/ScrollView/2 Long 

Views/Layouts/ScrollView/3 Internal Selection 

Views/Layouts/TableLayout/01 Basic 

Views/Layouts/TableLayout/02 Empty Cells 

Views/Layouts/TableLayout/03 Long Content 

Views/Layouts/TableLayout/04 Stretchable 

Views/Layouts/TableLayout/05 Spanning and Stretchable 

Views/Layouts/TableLayout/06 More Spanning and Stretchable 

Views/Layouts/TableLayout/07 Column Collapse 

Views/Layouts/TableLayout/08 Toggle Stretch 

Views/Layouts/TableLayout/09 Toggle Shrink 

Views/Layouts/TableLayout/10 Simple Form 

Views/Layouts/TableLayout/11 Gravity 

Views/Layouts/TableLayout/12 Cell Spanning 

Views/Lists/1 Array 

Views/Lists/10 Single choice list 

Views/Lists/11 Multiple choice list 

Views/Lists/12 Transcript 

Views/Lists/13 Slow Adapter 

Views/Lists/14 Efficient Adapter 

Views/Lists/2 Cursor (People) 

Views/Lists/3 Cursor (Phones) 

Views/Lists/4 ListAdapter 

Views/Lists/5 Separators 

Views/Lists/6 ListAdapter Collapsed 

Views/Lists/7 Cursor (Phones) 

Views/Lists/8 Photos 

Views/Lists/9 Array (Overlay) 

Views/Progress Bar/1 Incremental 

Views/Progress Bar/2 Smooth 

Views/Progress Bar/3 Dialogs 

Views/Progress Bar/4 In Title Bar 

Views/Radio Group 

Views/Rating Bar 

Views/ScrollBars/1 Basic 

Views/ScrollBars/2 Fancy 

Views/ScrollBars/3 Style 

Views/Seek Bar 

Views/Spinner 

Views/Tabs/Content By Factory 

Views/Tabs/Content By Id 

Views/Tabs/Content By Intent 

Views/TextSwitcher 

Views/Visibility 

Views/WebView

本示例解读系列将逐个介绍每个示例中涉及到的知识及相关类的用法

首先是使用Eclipse创建一个ApiDemo示例工程:File ->New Android Project 选择Create project from existing sample (不同Android版本有对应的ApiDemo示例)。

Bitmap bmp = new Bitmap(100, 100);

using (Graphics g = GraphicsFromImage(bmp))

{

gFillEllipse(BrushesRed, new Rectangle(0, 0, 80, 80));

gFillRectangle(new SolidBrush(ColorFromArgb(128, ColorGreen)), new Rectangle(20, 20, 80, 80));

}

eGraphicsDrawImage(bmp, new Point(10, 10));

//简单的

ControlPaintDrawImageDisabled(eGraphics, bmp, 120, 10, ColorWhite);

//用颜色矩阵

SystemDrawingImagingImageAttributes attr = new SystemDrawingImagingImageAttributes();

float[][] colorMatrixElements = {

new float[] {33f, 33f, 33f, 0, 0}, // r = (r+g+b)/3

new float[] {33f, 33f, 33f, 0, 0}, // g = (r+g+b)/3

new float[] {33f, 33f, 33f, 0, 0}, // b = (r+g+b)/3

new float[] {0, 0, 0, 1, 0}, // alpha scaling factor of 1

new float[] {0, 0, 0, 0, 1}}; //

SystemDrawingImagingColorMatrix matrix = new SystemDrawingImagingColorMatrix(colorMatrixElements);

attrSetColorMatrix(matrix);

eGraphicsDrawImage(bmp, new Rectangle(10, 120, 100, 100), 0, 0, 100, 100, GraphicsUnitPixel, attr);

myeclipse中工程很多怎样创建WorkingSet

在myeclipse中若有太多的项目,此时看起来会非常的痛苦,现在需要创建workingset。

就是把相关连的工程放在一个workSet 中 再把需要显示出来的打钩,这样Myeclipse工程那一部分会看起来很清楚干净。

在Myeclipse中,当项目比较多的时候,可以用WorkingSet将这些项目分类,这样在Package Explorer选项卡中可以使各类项目一目了然。

创建步骤:

点击Package Explorer右面的小三角

然后在d出的菜单中选择“Configure Working Sets

点击进行WorkingSet的创建后编辑。

怎样用myeclipse创建php工程

安装eclipse的pdt插件就可以的

只是通常没有人 在java环境下同时再做php的开发的

所以一般都是单独各用各的ide的

myeclipse 中怎么创建jpa工程

参考下面方法:

打开MyEclipse,点击File->New->Project,d出界面。输入项目名myJpa,版本选择20,直接点击finish。再次d出一个对话框,点击->否,jpa项目创建完成后的界面和persistencexml文件就出来了。下载Hibernate的jar包。添加hibernate的jar包。

右键项目名myJpa->New->Floder,输入lib,完成。拷贝jar包到lib文件夹下,注意不要忘记数据库驱动jar包。

配置persistencexml文件

1数据库连接信息

2hibernate基本信息

创建javaBean对象类 Person

创建测试类JpaTestjava,

运行测试类,查看数据库

测试成功!

怎样在eclipse中创建web工程

方法/步骤

点击eclipse图标,打开笔记本电脑的eclipse应用程序

开始创建第一个web工程,点击文件,展开二级目录,选择下拉列表的第三个选项Dynamic Project,点击创建新的一个工程

进入设置,首先是Project name 的命名 ,这里以test命名,然后点击右下角的下一步

进入下一个页面,直接在点击下一步即可

进入下一个页面,勾选Generate webxml deployment descriptor 点击完成

创建成功之后在主页面的左边出现test工程

右击test工程,展开新建选项,选择JSP File

进行命名,然后直接点击完成即可

成功创建第一个JSP文件。

怎样创建ApiDemo示例工程

一般SDK中都会带有一些示例程序,说明具体用法,Android SDK也是如此。它提供了一些ApiDemo示例,详细说明了Android中主要API,分为以下几大类:

1、App

2、Content

3、Graphics

4、Media

5、OS

6、Text

7、Views

每个大类又分为几个小类,一共大约有200多个实例,涵盖了Android OS API的各个方面。下面是所有示例的列表:

App/Activity/Animation

App/Activity/Custom Dialog

App/Activity/Custom Title

App/Activity/Dialog

App/Activity/Forwarding

App/Activity/Hello World

App/Activity/Persistent State

App/Activity/QuickContactsDemo

App/Activity/Receive Result

App/Activity/Redirection

App/Activity/Reorder Activities

App/Activity/Save & Restore State

App/Activity/SetWallpaper

App/Activity/Translucent

App/Activity/Translucent Blur

App/Activity/Wallpaper

App/Alarm/Alarm Controller

App/Alarm/Alarm Service

App/Device Admin

App/Dialog

App/Intents

App/Launcher Shortcuts

App/Menu/Inflate from XML

App/Notification/IningMessage

App/Notification/Notifying Service Controller

App/Notification/NotifyWithText

App/Notification/Status Bar

App/Preferences/1 Preferences from XML

App/Preferences/2 Launching preferences

App/Preferences/3 Preference dependencies

App/Preferences/4 Default values

App/Preferences/5 Preferences from code

App/Preferences/6 Advanced preferences

App/Search/Invoke Search

App/Search/Query Search Results

App/Service/Foreground Service Controller

App/Service/Local Service Binding

App/Service/Local Service Controller

App/Service/Messenger Service

App/Service/Remote Service Binding

App/Service/Remote Service Controller

App/Service/Service Start Arguments Controller

App/Text-To-Speech

App/Voice Recognition

Content/Assets/Read Asset

Content/Resources/Resources

Content/Resources/Styled Text

Content/Storage/External Storage

Graphics/AlphaBitmap

Graphics/AnimateDrawables

Graphics/Arcs

Graphics/BitmapDecode

Graphics/BitmapMesh

Graphics/BitmapPixels

Graphics/CameraPreview

Graphics/Clipping

Graphics/ColorFilters

Graphics/ColorMatrix

Graphics/Compass

Graphics/CreateBitmap

Graphics/Density

Graphics/Drawable/GradientDrawable

Graphics/Drawable/ShapeDrawable

Graphics/FingerPaint

Graphics/Layers

Graphics/MeasureText

Graphics/OpenGL ES/Compressed Texture

Graphics/OpenGL ES/Cube Map

Graphics/OpenGL ES/Frame Buffer Object

Graphics/OpenGL ES/GLSurfaceView

Graphics/OpenGL ES/Kube

Graphics/OpenGL ES/Matrix Palette Skinning

Graphics/OpenGL ES/OpenGL ES 20

Graphics/OpenGL ES/Sprite Text

Graphics/OpenGL ES/Textured Triangle

Graphics/OpenGL ES/Touch Rotate

Graphics/OpenGL ES/Translucent GLSurfaceView

Graphics/PathEffects

Graphics/PathFillTypes

Graphics/Patterns

Graphics/Pictures

Graphics/Points

Graphics/PolyToPoly

Graphics/PurgeableBitmap/NonPurgeable

Graphics/PurgeableBitmap/Purgeable

Graphics/Regions

Graphics/RoundRects

Graphics/ScaleToFit

Graphics/SensorTest

Graphics/SurfaceView Overlay

Graphics/Sweep

Graphics/Text Align

Graphics/Touch Paint

Graphics/Typefaces

Graphics/UnicodeChart

Graphics/Vertices

Graphics/Xfermodes

Media/MediaPlayer

Media/VideoView

OS/Morse Code

OS/Sensors

OS/SMS Messaging

Text/Linkify

Text/LogTextBox

Text/Marquee

Views/Animation/3D Transition

Views/Animation/Interpolators

Views/Animation/Push

Views/Animation/Shake

Views/Auto Complete/1 Screen Top

Views/Auto Complete/2 Screen Bottom

Views/Auto Complete/3 Scroll

Views/Auto Complete/4 Contacts

Views/Auto Complete/5 Contacts with Hint

Views/Auto Complete/6 Multiple items

Views/Buttons

Views/Chronometer

Views/Controls/1 Light Theme

Views/Controls/2 Default Theme

Views/Custom

Views/Date Widgets/1 Dialog

Views/Date Widgets/2 Inline

Views/Expandable Lists/1 Custom Adapter

Views/Expandable Lists/2 Cursor (People)

Views/Expandable Lists/3 Simple Adapter

Views/Focus/1 Vertical

Views/Focus/2 Horizontal

Views/Focus/3 Circular

Views/Focus/4 Internal Selection

Views/Gallery/1 Photos

Views/Gallery/2 People

Views/Grid/1 Icon Grid

Views/Grid/2 Photo Grid

Views/ImageButton

Views/ImageSwitcher

Views/ImageView

Views/Layout Animation/1 Grid Fade

Views/Layout Animation/2 List Cascade

Views/Layout Animation/3 Reverse Order

Views/Layout Animation/4 Randomize

Views/Layout Animation/5 Grid Direction

Views/Layout Animation/6 Wave Scale

Views/Layout Animation/7 Nested Animations

Views/Layouts/Baseline/1 Top

Views/Layouts/Baseline/2 Bottom

Views/Layouts/Baseline/3 Center

Views/Layouts/Baseline/4 Everywhere

Views/Layouts/Baseline/5 Multi-line

Views/Layouts/Baseline/6 Relative

Views/Layouts/Baseline/Nested Example 1

Views/Layouts/Baseline/Nested Example 2

Views/Layouts/Baseline/Nested Example 3

Views/Layouts/LinearLayout/1 Vertical

Views/Layouts/LinearLayout/10 Background Image

Views/Layouts/LinearLayout/2 Vertical (Fill Screen)

Views/Layouts/LinearLayout/3 Vertical (Padded)

Views/Layouts/LinearLayout/4 Horizontal

Views/Layouts/LinearLayout/5 Simple Form

Views/Layouts/LinearLayout/6 Uniform Size

Views/Layouts/LinearLayout/7 Fill Parent

Views/Layouts/LinearLayout/8 Gravity

Views/Layouts/LinearLayout/9 Layout Weight

Views/Layouts/RelativeLayout/1 Vertical

Views/Layouts/RelativeLayout/2 Simple Form

Views/Layouts/ScrollView/1 Short

Views/Layouts/ScrollView/2 Long

Views/Layouts/ScrollView/3 Internal Selection

Views/Layouts/TableLayout/01 Basic

Views/Layouts/TableLayout/02 Empty Cells

Views/Layouts/TableLayout/03 Long Content

Views/Layouts/TableLayout/04 Stretchable

Views/Layouts/TableLayout/05 Spanning and Stretchable

Views/Layouts/TableLayout/06 More Spanning and Stretchable

Views/Layouts/TableLayout/07 Column Collapse

Views/Layouts/TableLayout/08 Toggle Stretch

Views/Layouts/TableLayout/09 Toggle Shrink

Views/Layouts/TableLayout/10 Simple Form

Views/Layouts/TableLayout/11 Gravity

Views/Layouts/TableLayout/12 Cell Spanning

Views/Lists/1 Array

Views/Lists/10 Single choice list

Views/Lists/11 Multiple choice list

Views/Lists/12 Transcript

Views/Lists/13 Slow Adapter

Views/Lists/14 Efficient Adapter

Views/Lists/2 Cursor (People)

Views/Lists/3 Cursor (Phones)

Views/Lists/4 ListAdapter

Views/Lists/5 Separators

Views/Lists/6 ListAdapter Collapsed

Views/Lists/7 Cursor (Phones)

Views/Lists/8 Photos

Views/Lists/9 Array (Overlay)

Views/Progress Bar/1 Incremental

Views/Progress Bar/2 Smooth

Views/Progress Bar/3 Dialogs

Views/Progress Bar/4 In Title Bar

Views/Radio Group

Views/Rating Bar

Views/ScrollBars/1 Basic

Views/ScrollBars/2 Fancy

Views/ScrollBars/3 Style

Views/Seek Bar

Views/Spinner

Views/Tabs/Content By Factory

Views/Tabs/Content By Id

Views/Tabs/Content By Intent

Views/TextSwitcher

Views/Visibility

Views/WebView

本示例解读系列将逐个介绍每个示例中涉及到的知识及相关类的用法

首先是使用Eclipse创建一个ApiDemo示例工程:File ->New Android Project 选择Create project from existing sample (不同Android版本有对应的ApiDemo示例)。

一般SDK中都会带有一些示例程序,说明具体用法,Android SDK也是如此。它提供了一些ApiDemo示例,详细说明了Android中主要API,分为以下几大类: 1、App 2、Co ,Android

我们在前面介绍过Hello world示例,这里的Hello world的Layout定义稍有不同: ApiDemo示例中的将Hello world显示的屏幕中间。gravity类似于其它平台上的alignment(对齐)。

(c++新手)如何创建c++工程?怎样运行创建工程?创建工程有什么意义?

1建工程

new->选择标签projects->在project name中填写你的工程名(例如myproject)->双击win32 console Application->选择一个空的工程->finish->ok

2见文件

new->files->add to project选中在file 中输入文件名(注意:用C语言写文件明后要加c例如文件名myfilec,C++写就不需要直接就myfile或者myfilecpp)->双击C++ SOurce file

3进入编辑界面()

C语言例子:

#include<stdioh>包含文件头

void main()

{

print("hello c\n");输出hello c\n换行

}

C++:

#include<iostream>包含文件头

using namespace std;命名空间

void main()

{

cout<<"hello c"<<endl;输出hello c,endl换行

}

4运行

1先编译

找到工具栏上有个感叹号样向左数3个图标,就是有个小蓝色向下的箭头点击下,看有没有错误。

2运行

没有错误就可以运行了——就是点下感叹号

3就出现DOS界面了,上面显示hello c

后为注释

会了别忘了分呀,或者最佳答案呵呵

意义:一个工程可能会有很多文件

怎样使用hibernate创建java工程

自从引入了Annotation,在项目中使用Hibernate不再那么纠结:一方面要写java类,要关心配置文件如何调用,另一方面要担心数据库的改动,或者考虑是否支持一些功能。现在用annotation可以从java类开始着手,定义成员、定义表字段影射、利用Hibernate生成数据库表和约束等等,完全符合程序猿的习惯。当然,牛逼的架构师可以从UML开始,一气呵成

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