
头文件
#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); // a selector callback voID menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld);//头文件声明 protected: **bool ontouchBegan(touch *touch,Event *event); voID ontouchended(touch* touch,Event* event); voID setListener(); Sprite* P1sprite; Sprite* P2sprite;**};#endif // __HELLOWORLD_SCENE_H__
CPP
#include "HelloWorldScene.h"USING_NS_CC;Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image,which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "Closenormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem->setposition(Vec2(origin.x + visibleSize.wIDth - closeItem->getContentSize().wIDth/2,origin.y + closeItem->getContentSize().height/2)); // create menu,it's an autorelease object auto menu = Menu::create(closeItem,NulL); menu->setposition(Vec2::ZERO); this->addChild(menu,1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World","Fonts/Marker Felt.ttf",24); // position the label on the center of the screen label->setposition(Vec2(origin.x + visibleSize.wIDth/2,origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label,1); // add "HelloWorld" splash screen" P1sprite = Sprite::create("Closenormal.png"); // position the sprite on the center of the screen P1sprite->setposition(Vec2(visibleSize.wIDth/2 + origin.x,visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(P1sprite,0); P2sprite = Sprite::create("CloseSelected.png"); //this->setposition((this->getParent()->getposition())+ccp(100,100)); P1sprite->addChild(P2sprite); P2sprite->setVisible(false);**//调用监听函数** setListener(); return true;}voID HelloWorld::menuCloseCallback(Ref* pSender){ Director::getInstance()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0);#endif}**//监听函数实现**voID HelloWorld::setListener(){ auto Listener = EventListenertouchOneByOne::create(); Listener->ontouchBegan = CC_CALLBACK_2(HelloWorld::ontouchBegan,this); Listener->ontouchended = CC_CALLBACK_2(HelloWorld::ontouchended,this); _eventdispatcher->addEventListenerWithSceneGraPHPriority(Listener,P1sprite);}bool HelloWorld::ontouchBegan(touch *touch,Event *event){ return true;}**//触摸函数实现**voID HelloWorld::ontouchended(touch* touch,Event* event){ auto target = static_cast<Sprite*>(event->getCurrentTarget()); Point locationInNode = target->converttouchToNodeSpace(touch); Size size = target->getContentSize(); Rect rect = Rect(0,0,size.wIDth,size.height); if (rect.containsPoint(locationInNode)) { P2sprite->setposition(this->getposition() + ccp(random(-240,240),random(-160,160))); P2sprite->setVisible(true); log("Is contains point random =%d",random(10,50)); } else{ log("Not contains point"); }}总结
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