
概述LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH) LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODulE := cocos2dcpp_shared LOCAL_MODulE_filename := libcocos2dcpp #file_List := hellocpp/main.cpp #file_List += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) #LOCAL_SRC_fileS := $(file_List:$(LOCAL_PATH)/%=%) #LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes # 遍历目录及子目录的函数 define walk $(wildcard $(1)) $(foreach e,$(wildcard $(1)/*),$(call walk,$(e))) endef # 遍历Classes目录 ALLfileS = $(call walk,$(LOCAL_PATH)/../../Classes) file_List := hellocpp/main.cpp # 从所有文件中提取出所有.cpp文件 file_List += $(filter %.cpp,$(ALLfileS)) LOCAL_SRC_fileS := $(file_List:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes # _COCOS_header_ANDROID_BEGIN # _COCOS_header_ANDROID_END LOCAL_STATIC_liBRARIES := cocos2dx_static # _COCOS_liB_ANDROID_BEGIN # _COCOS_liB_ANDROID_END include $(BUILD_SHARED_liBRARY) $(call import-module,.) # _COCOS_liB_import_ANDROID_BEGIN # _COCOS_liB_import_ANDROID_END 总结
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