
官方给的例子里MessageBox居然只有一个确定按钮,没有我想要的确认,取消按钮,没办法就自己写了一个,难点是确认按钮的回调格式怎么写,定义如下:
bool initWithNode(cocos2d::Node* node,const std::string& msg,
const float& time,cocos2d::Vec2 point,const cocos2d::ccmenuCallback& callback);
注意这里的ccmenuCallback& callback,这是我从官方menuItemImage源代码里抄来的,ccmenuCallback实际上是:
typedef std::function<voID(Ref*)> ccmenuCallback;
在实现文件中是这么写:
//确认提交按钮
MenuItemImage* btnOK = MenuItemImage::create("Store/okBtn.png","Store/okBtnDown.png","Store/okBtn.png",callback); //注意这个callback,不要在这里加什么CC_CALLBACK_XX什么的了
在调用的时候这么写:
BDMessageBox* msgBox = BDMessageBox::createtoast(this,“对不起金钱不足,是否充值?”,1.f,
pos,CC_CALLBACK_1(UpdataSence::gotoStoreLayer,this));
这里才用到CC_CALLBACK_1
给出完整的MessageBox源码,比较简陋,可以自己修改内容,不过我还加了从小变大的d出效果,
BDMessageBox.h
/********************************* 自定义d出框**********************************/#ifndef _BDMessageBox_#define _BDMessageBox_#include "cocos2d.h"class BDMessageBox : public cocos2d::Layer{public: BDMessageBox(); ~BDMessageBox(); //初始化d出框 node:父结点,msg:显示的消息内容,time:d出框d出需要的时间,暂时未用,point:显示在父结点的位置 //callback: 确认按钮的回调函数 bool initWithNode(cocos2d::Node* node,const float& time,const cocos2d::ccmenuCallback& callback); //产生一个d出框 node:父结点,msg:显示的消息内容,time:d出框d出需要的时间,暂时未用,point:显示在父结点的位置 //callback: 确认按钮的回调函数 static BDMessageBox* createtoast(cocos2d::Node* node,const cocos2d::ccmenuCallback& callback); //std::function<voID()> callback virtual voID onEnter();protected: voID OkClick(); //点击OK响应,这里已经不用了,已经改成回调用户定义的callback voID CancelClick(); //点击cancel响应事件protected: cocos2d::Sprite* _bg; //背影private:};#endif BDMessageBox.cpp
#include "BDMessageBox.h"#include "LanguageString.h"#define TAG_TOAST_LABEL 1130#define TAG_TOAST_LAYER 1131using namespace std;USING_NS_CC;BDMessageBox::BDMessageBox(){}BDMessageBox::~BDMessageBox(){}bool BDMessageBox::initWithNode(cocos2d::Node* node,const ccmenuCallback& callback ){ if (!Layer::init()) { return false; } //背景 _bg = Sprite::create("store/msgBoxBg.png"); this->addChild(_bg); Size size = _bg->getContentSize(); this->setContentSize(size); //显示的信息 //_labelExplain = Label::create(Explain,"Helvetica-Bold",16,Size(200,100),TextHAlignment::left); Label* label = Label::create(msg.c_str(),15,TextHAlignment::left,TextVAlignment::CENTER); label->setcolor(color3B::YELLOW); label->ignoreAnchorPointForposition(false); //开启锚点有效,不设false就是label被addChild后锚点不是原来的锚点而变为(0,0)左下角,设为false还是取原来的锚点 label->setAnchorPoint(Vec2::ANCHOR_MIDDLE); //锚点在中间 label->setTag(TAG_TOAST_LABEL); label->setposition(Vec2(size.wIDth/2,size.height/2)); _bg->addChild(label); //CallFunc* call = CallFunc::create(callback); //确认提交按钮 MenuItemImage* btnOK = MenuItemImage::create("Store/okBtn.png",callback); btnOK->setScale(0.8f); Menu* btnOkMenu = Menu::create(btnOK,NulL); btnOkMenu->setposition(Vec2(size.wIDth*0.3f,size.height*0.25f)); _bg->addChild(btnOkMenu,2); //取消按钮 MenuItemImage* btnCancel = MenuItemImage::create("Store/cancelBtn.png","Store/cancelBtnDown.png","Store/cancelBtn.png",CC_CALLBACK_0(BDMessageBox::CancelClick,this)); btnCancel->setScale(0.8f); Menu* btnCancelMenu = Menu::create(btnCancel,NulL); btnCancelMenu->setposition(Vec2(size.wIDth*0.7f,size.height*0.25f)); _bg->addChild(btnCancelMenu,2); //初始设置小 _bg->setScale(0.01f); _bg->setVisible(false); node->addChild(this,5); this->setposition(point); return true;}BDMessageBox* BDMessageBox::createtoast(cocos2d::Node* node,const ccmenuCallback& callback){ BDMessageBox* pRet = new BDMessageBox(); if (pRet && pRet->initWithNode(node,msg,time,point,callback)) { return pRet; } else { delete pRet; pRet = nullptr; return pRet; }}voID BDMessageBox::onEnter(){ Layer::onEnter(); _bg->setVisible(true); //对话框由小到大 Sequence *seq = Sequence::create(EaseElasticIn::create(Scaleto::create(0.5f,1.1f,1.1f)),EaseElasticOut::create(Scaleto::create(0.2f,1.f)),NulL); _bg->runAction(seq);}voID BDMessageBox::OkClick(){}voID BDMessageBox::CancelClick(){ CallFunc* removeC = CallFunc::create([this]() //飘出后要删除掉自身 { _bg->setVisible(false); this->removeFromParentAndCleanup(true); //这里CallFunc参数是lambda表达式,捕获参数是类自身 }); Sequence *seq = Sequence::create(EaseElasticOut::create(Scaleto::create(0.5f,0.01f,0.01f)),removeC,nullptr); _bg->runAction(seq);} 总结 以上是内存溢出为你收集整理的cocos2d-x带有自定义button响应事件的messagebox全部内容,希望文章能够帮你解决cocos2d-x带有自定义button响应事件的messagebox所遇到的程序开发问题。
如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。
欢迎分享,转载请注明来源:内存溢出
微信扫一扫
支付宝扫一扫
评论列表(0条)