
2、解决问题问题1:嵌套滑动冲突
我们知道,通过上面的简单布局,在执行代码的时候,会有滑动冲突产生,当我们滑动recyclerVIEw的时候,headerVIEw不会跟着滑动。
解决办法:嵌套滑动是需要两个角色的,一个是父亲(ScrollVIEw),一个是孩子(recyclerVIEw),我们的recyclerVIEw实现了nestedScrollingChild,而ScrollVIEw并没有实现nestedScrollingParent,因此ScrollVIEw不能作为父亲,而我们的界面用到的是嵌套滑动,嵌套滑动又必须要有父亲,因此我们将ScrollVIEw改成nestedScrollVIEw即可,nestedScrollVIEw实现了nestedScrollingParent接口。此时事件已经被传递,但是没有吸顶。
原因:事件分发原理
问题2:TabLayout吸顶效果
处理方式:
固定位置事件拦截备胎(弄两个tabLayout,进行高度计算隐藏和显示)我们这里用固定位置来做。思路如下:
先看图
我们将nestedScrollVIEw的高度固定,高度等于headervIEw+屏幕的高度,而屏幕的高度=tablayout的高度+vIEwpager的高度
当nestedScrollVIEw滑动到底部的时候,也就是headervIEw全部隐藏的时候,此时tabLayout在屏幕最顶部,nestedScrollVIEw已经滑动到了底部,我们继续滑动屏幕的时候,实际上是在滑动recyclerVIEw,这样tabLayout就会有一个吸顶的效果。
<?xml version="1.0" enCoding="utf-8"?><layout> <androIDx.swiperefreshlayout.Widget.SwipeRefreshLayout xmlns:androID="http://schemas.androID.com/apk/res/androID" androID:layout_wIDth="match_parent" androID:ID="@+ID/swipe_refresh_layout" androID:layout_height="match_parent"> <com.nestedscroll.e_perfect_nestedscroll.nestedScrollLayout androID:layout_wIDth="match_parent" androID:layout_height="match_parent" androID:orIEntation="vertical"> <linearLayout androID:layout_wIDth="match_parent" androID:layout_height="match_parent" androID:orIEntation="vertical"> <com.common.vIEws.xxrecyclervIEw.FixedDataScrollDisabledRecyclerVIEw androID:ID="@+ID/combo_top_vIEw" androID:layout_wIDth="match_parent" androID:layout_height="wrap_content" /> <linearLayout androID:layout_wIDth="match_parent" androID:layout_height="match_parent" androID:orIEntation="vertical"> <com.Google.androID.material.tabs.TabLayout androID:ID="@+ID/tablayout" androID:layout_wIDth="match_parent" androID:layout_height="wrap_content" /> <androIDx.vIEwpager2.Widget.VIEwPager2 androID:ID="@+ID/vIEwpager_vIEw" androID:layout_wIDth="match_parent" androID:layout_height="match_parent" /> </linearLayout> </linearLayout> </com.nestedscroll.e_perfect_nestedscroll.nestedScrollLayout> </androIDx.swiperefreshlayout.Widget.SwipeRefreshLayout></layout>
我们需要自定义一个nestedScrollVIEw,然后重写里面的两个方法
OverrIDe protected voID onFinishInflate() { super.onFinishInflate(); contentVIEw = (VIEwGroup) ((VIEwGroup) getChildAt(0)).getChildAt(1); } @OverrIDe protected voID onMeasure(int wIDthMeasureSpec, int heightmeasureSpec) { // 调整contentVIEw的高度为父容器高度,使之填充布局,避免父容器滚动后出现空白 super.onMeasure(wIDthMeasureSpec, heightmeasureSpec); VIEwGroup.LayoutParams lp = contentVIEw.getLayoutParams(); lp.height = getMeasuredHeight(); contentVIEw.setLayoutParams(lp); }当加载完毕之后,获取到nestedScrollVIEw下第0个元素的第1个元素,也就是这段
<linearLayout androID:layout_wIDth="match_parent" androID:layout_height="match_parent" androID:orIEntation="vertical"> <com.Google.androID.material.tabs.TabLayout androID:ID="@+ID/tablayout" androID:layout_wIDth="match_parent" androID:layout_height="wrap_content" /> <androIDx.vIEwpager2.Widget.VIEwPager2 androID:ID="@+ID/vIEwpager_vIEw" androID:layout_wIDth="match_parent" androID:layout_height="match_parent" /> </linearLayout>
然后通过onMeasure计算高度。
此时吸顶效果完成。吸顶其实是假象,实际上是nestedScrollVIEw已经到头了,继续滑动屏幕的话实际上滑动的是recyclerVIEw。
问题3:nestedScrollVIEw和recyclerVIEw的滑动没有连接起来
还是回到前面,嵌套滑动是由父亲和孩子两个元素来完成的,所以我们这里需要用子vIEw来主动触发,也就是recyclerVIEw主动触发,nestedScrollVIEw跟随滑动。
因此当nestedScrollVIEw还未处于底部的时候,也就是说nestedScrollVIEw还可以继续滑动的时候,我们需要对滑动进行拦截,告诉recyclerVIEw,父亲滑动就行了,你不用动。
所以我们重写拦截方法onnestedPreScroll,如果不拦截,那么会交给nestedScrollVIEw的父亲去执行,并不是我们想要的
@OverrIDe protected voID onFinishInflate() { super.onFinishInflate(); topVIEw = ((VIEwGroup) getChildAt(0)).getChildAt(0); contentVIEw = (VIEwGroup) ((VIEwGroup) getChildAt(0)).getChildAt(1); } @OverrIDe protected voID onMeasure(int wIDthMeasureSpec, int heightmeasureSpec) { // 调整contentVIEw的高度为父容器高度,使之填充布局,避免父容器滚动后出现空白 super.onMeasure(wIDthMeasureSpec, heightmeasureSpec); VIEwGroup.LayoutParams lp = contentVIEw.getLayoutParams(); lp.height = getMeasuredHeight(); contentVIEw.setLayoutParams(lp); } @OverrIDe public voID onnestedPreScroll(@NonNull VIEw target, int dx, int dy, @NonNull int[] consumed, int type) { Log.i("nestedScrollLayout", getScrollY()+"::onnestedPreScroll::"+topVIEw.getMeasuredHeight()); // 向上滑动。若当前topvIEw可见,需要将topvIEw滑动至不可见 boolean hIDetop = dy > 0 && getScrollY() < topVIEw.getMeasuredHeight(); if (hIDetop) { scrollBy(0, dy); consumed[1] = dy; } }问题4:惯性滑动
思路
记下速度转成距离父vIEw滑动了多少距离计算子vIEw该滑动的距离(根据速度转换后的距离-父vIEw滑动了的额距离=子vIEw该滑的距离)子vIEw该滑的距离转成速度(因为recyclerVIEw只有一个fling方法,该方法接收的是一个速度值,因此我们要把剩余的距离转成速度传进去,而不是直接传距离)下面直接贴代码,代码有注释,配合上面的思路应该就清楚了。
public class nestedScrollLayout extends nestedScrollVIEw { private VIEw topVIEw; private VIEwGroup contentVIEw; private static final String TAG = "nestedScrollLayout"; public nestedScrollLayout(Context context) { this(context, null); init(); } public nestedScrollLayout(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); init(); } public nestedScrollLayout(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { this(context, attrs, defStyleAttr, 0); init(); } public nestedScrollLayout(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr); init(); } private FlingHelper mFlingHelper; int totalDy = 0; /** * 用于判断RecyclerVIEw是否在fling */ boolean isstartFling = false; /** * 记录当前滑动的y轴加速度 */ private int veLocityY = 0; private voID init() { mFlingHelper = new FlingHelper(getContext()); setonScrollchangelistener(new VIEw.OnScrollchangelistener() { @OverrIDe public voID onScrollChange(VIEw v, int scrollX, int scrollY, int oldScrollX, int oldScrollY) { if (isstartFling) { totalDy = 0; isstartFling = false; } if (scrollY == 0) { Log.i(TAG, "top SCRolL"); // refreshLayout.setEnabled(true); } if (scrollY == (getChildAt(0).getMeasuredHeight() - v.getMeasuredHeight())) { Log.i(TAG, "BottOM SCRolL"); dispatchChildFling(); } //在RecyclerVIEw fling情况下,记录当前RecyclerVIEw在y轴的偏移 totalDy += scrollY - oldScrollY; } }); }
//获取剩余距离 private voID dispatchChildFling() { if (veLocityY != 0) { Double splineFlingdistance = mFlingHelper.getSplineFlingdistance(veLocityY); if (splineFlingdistance > totalDy) { childFling(mFlingHelper.getVeLocityBydistance(splineFlingdistance - Double.valueOf(totalDy))); } } totalDy = 0; veLocityY = 0; }
//计算子vIEw滑动的距离 private voID childFling(int velY) { RecyclerVIEw childRecyclerVIEw = getChildRecyclerVIEw(contentVIEw); if (childRecyclerVIEw != null) {
//RecyclerVIEw只接收速度参数 childRecyclerVIEw.fling(0, velY); } }
//通过速度计算距离 @OverrIDe public voID fling(int veLocityY) { super.fling(veLocityY); if (veLocityY <= 0) { this.veLocityY = 0; } else { isstartFling = true; this.veLocityY = veLocityY; } } @OverrIDe protected voID onFinishInflate() { super.onFinishInflate(); topVIEw = ((VIEwGroup) getChildAt(0)).getChildAt(0); contentVIEw = (VIEwGroup) ((VIEwGroup) getChildAt(0)).getChildAt(1); } @OverrIDe protected voID onMeasure(int wIDthMeasureSpec, int heightmeasureSpec) { // 调整contentVIEw的高度为父容器高度,使之填充布局,避免父容器滚动后出现空白 super.onMeasure(wIDthMeasureSpec, heightmeasureSpec); VIEwGroup.LayoutParams lp = contentVIEw.getLayoutParams(); lp.height = getMeasuredHeight(); contentVIEw.setLayoutParams(lp); } @OverrIDe public voID onnestedPreScroll(@NonNull VIEw target, int dx, int dy, @NonNull int[] consumed, int type) { Log.i("nestedScrollLayout", getScrollY()+"::onnestedPreScroll::"+topVIEw.getMeasuredHeight()); // 向上滑动。若当前topvIEw可见,需要将topvIEw滑动至不可见 boolean hIDetop = dy > 0 && getScrollY() < topVIEw.getMeasuredHeight(); if (hIDetop) { scrollBy(0, dy); consumed[1] = dy; } } private RecyclerVIEw getChildRecyclerVIEw(VIEwGroup vIEwGroup) { for (int i = 0; i < vIEwGroup.getChildCount(); i++) { VIEw vIEw = vIEwGroup.getChildAt(i); if (vIEw instanceof RecyclerVIEw && vIEw.getClass() == nestedLogRecyclerVIEw.class) { return (RecyclerVIEw) vIEwGroup.getChildAt(i); } else if (vIEwGroup.getChildAt(i) instanceof VIEwGroup) { VIEwGroup childRecyclerVIEw = getChildRecyclerVIEw((VIEwGroup) vIEwGroup.getChildAt(i)); if (childRecyclerVIEw instanceof RecyclerVIEw) { return (RecyclerVIEw) childRecyclerVIEw; } } continue; } return null; }}
计算距离的工具类,Google自己写的,我直接抄的源码,我专业不是物理,所以这玩意直接抄的。。。。。。
public class FlingHelper { private static float DECELERATION_RATE = ((float) (Math.log(0.78d) / Math.log(0.9d))); private static float mFlingFriction = VIEwConfiguration.getScrollFriction(); private static float mPhysicalCoeff; public FlingHelper(Context context) { mPhysicalCoeff = context.getResources().getdisplayMetrics().density * 160.0f * 386.0878f * 0.84f; } private double getSplineDeceleration(int i) { return Math.log((double) ((0.35f * ((float) Math.abs(i))) / (mFlingFriction * mPhysicalCoeff))); } private double getSplineDecelerationBydistance(double d) { return ((((double) DECELERATION_RATE) - 1.0d) * Math.log(d / ((double) (mFlingFriction * mPhysicalCoeff)))) / ((double) DECELERATION_RATE); } public double getSplineFlingdistance(int i) { return Math.exp(getSplineDeceleration(i) * (((double) DECELERATION_RATE) / (((double) DECELERATION_RATE) - 1.0d))) * ((double) (mFlingFriction * mPhysicalCoeff)); } public int getVeLocityBydistance(double d) { return Math.abs((int) (((Math.exp(getSplineDecelerationBydistance(d)) * ((double) mFlingFriction)) * ((double) mPhysicalCoeff)) / 0.3499999940395355d)); }}至此,功能完成!
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