
//Network.Jsvar WebSocket = WebSocket || window.WebSocket || window.MozWebSocket;var Network = (function(){ var instance = null; function getNetworkInstance (){ var networkInstance = { socket:null,isInit:false,initNetwork:function(){ cc.log('Network initSocket...'); this.host = "ws://192.168.33.192:8080"; this.testhost = "ws://echo.websocket.org" this.socket = new WebSocket(this.host); this.socket.onopen = function(evt){ cc.log('Network onopen...'); utils.outObj(evt); this.isInit = true; }; this.socket.onmessage = function(evt){ var data = evt.data; cc.log('Network onmessage...'); utils.outObj(evt); }; this.socket.onerror = function(evt){ cc.log('Network onerror...'); utils.outObj(evt); }; this.socket.onclose = function(evt){ cc.log('Network onclose...'); utils.outObj(evt); this.isInit = false; }; },send:function(data){ if (this.isInit){ cc.log('Network is not inited...'); }else if(this.socket.readyState == WebSocket.OPEN){ cc.log('Network send:'+data); this.socket.send(data); }else{ cc.log('Network WebSocket readState:'+this.socket.readyState); } },close:function(){ if (this.socket){ cc.log("Network close..."); this.socket.close(); this.socket = null; } } }; return networkInstance; }; return { getInstance:function(){ if(instance === null){ instance = getNetworkInstance(); } return instance; } };})(); // 在main.Js中加入
Network.getInstance().initNetwork();
// 在app.Js中加入加入一个按钮,在按钮的点击事件中加入:
Network.getInstance().send("Hellow server"); 总结 以上是内存溢出为你收集整理的cocos2d-js中使用websocket全部内容,希望文章能够帮你解决cocos2d-js中使用websocket所遇到的程序开发问题。
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