怎样在mac上用C语言写出一个贪吃蛇游戏

怎样在mac上用C语言写出一个贪吃蛇游戏,第1张

话说,我用c++11和opengl在mac上写过一个贪吃蛇,可以参考一下:>

主要是贪吃蛇本身的核心逻辑才70行左右(偷懒用了STL的list,不用自己实现链表)

当时装逼用英语写的注释,请不要打我!

核心逻辑大概是这样子 每次移动的时候:

1 如果蛇头出界或者碰到自己,game over

2 如果蛇头吃到食物,蛇变长。

3 否则(蛇头什么都没碰到)移动蛇。

用链表存蛇身的各个位置的话,链表尾部当蛇头,那蛇变长的 *** 作很简单:把新的蛇头位置插入链表尾部。

移动蛇的 *** 作也简单:把新的蛇头位置插入链表尾部,删除链表头。

然后,剩下的事情还有两个:

1 拿到蛇身的所有位置,在对应位置画上蛇身

2 获取用户输入,改变蛇的移动方向

那。。。你需要了解的只有:

opengl怎么在指定位置画方块(圆圈)

opengl怎么处理用户输入

没了。

#include<graphicsh>

#include<stdlibh>

#define N 200

#define up 0x4800

#define down 0x5000

#define left 0x4b00

#define right 0x4d00

#define esc 0x011b

#define Y 0x1579

#define n 0x316e

int gamespeed; / 游戏速度 /

int i,key,color;

int score=0; / 游戏分数 /

char cai48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00,

0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,

0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00,

0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40,

0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00,

0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E,

0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01,

0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00,

0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E,

0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80,

0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00,

0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03,

0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00,

0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00,

0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0,

0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00,

0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80,

0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00,

0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00,

0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00,

0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70,

0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00,

0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00,

0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00,

0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03,

0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00,

0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,

0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C,

0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00,

0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char she48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,

0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00,

0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07,

0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00,

0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02,

0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07,

0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00,

0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03,

0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00,

0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00,

0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2,

0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08,

0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00,

0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F,

0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F,

0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00,

0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02,

0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C,

0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20,

0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C,

0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10,

0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0,

0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00,

0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07,

0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0,

0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char tun48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E,

0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,

0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,

0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00,

0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,

0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03,

0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07,

0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00,

0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00,

0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8,

0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00,

0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F,

0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E,

0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00,

0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00,

0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00,

0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00,

0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C,

0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF,

0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0,

0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0,

0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E,

0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C,

0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00,

0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE,

0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char dan48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF,

0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00,

0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01,

0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80,

0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00,

0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00,

0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8,

0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00,

0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00,

0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,

0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00,

0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02,

0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F,

0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00,

0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8,

0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE,

0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8,

0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01,

0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC,

0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00,

0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00,

0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03,

0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00,

0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,

0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF,

0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00,

0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03,

0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char zuo16H[]={

0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE,

0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC,

0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE,

0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00,

};

char zhe16H[]={

0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8,

0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00,

0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8,

0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00,

};

char tian16H[]={

0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C,

0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC,

0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC,

0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00,

};

char xue16H[]={

0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC,

0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0,

0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80,

0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00,

};

char ke16H[]={

0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8,

0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8,

0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8,

0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00,

};

struct Food/定义结构体存储食物的属性/

{

int x; / 食物的坐标 /

int y;

int yes; / 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 /

int color; / 食物颜色 /

}food;

struct Snake/定义结构体存储蛇的属性/

{

int x[N]; / 每一节蛇的坐标 /

int y[N];

int color[N];/存储每一节蛇的颜色/

int node; / 蛇的节数 /

int direction; / 蛇移动的方向 /

int life; / 蛇的生命,如果为1,蛇死,游戏结束 /

}snake;

void init(void)/图形驱动/

{

int driver=DETECT,mode=0;

registerbgidriver(EGAVGA_driver);

initgraph(&driver,&mode,"");

}

void drawmat(char mat,int matsize,int x,int y,int color)/汉字点阵/

{

int i,j,k,m;

m=(matsize-1)/8+1;

for(j=0;j<matsize;j++)

for(i=0;i<m;i++)

for(k=0;k<8;k++)

if(mat[jm+i]&(0x80>>k))

putpixel(x+i8+k,y+j,color);

}

void showword(void)

{/ 调用汉字点阵输出程序,显示标题和作者信息 /

drawmat(cai48H,48,249,-4,7);

drawmat(she48H,48,329,-4,7);

drawmat(tun48H,48,409,-4,7);

drawmat(dan48H,48,489,-4,7);

drawmat(cai48H,48,250,-5,4);

drawmat(she48H,48,330,-5,4);

drawmat(tun48H,48,410,-5,4);

drawmat(dan48H,48,490,-5,4);

/作者 田学科/

drawmat(zuo16H,16,515,465,7);

drawmat(zhe16H,16,530,465,7);

drawmat(tian16H,16,550,465,7);

drawmat(xue16H,16,565,465,7);

drawmat(ke16H,16,580,465,7);

}

void draw(void)/画出四周的墙/

{

if(color==15)

color=0;

setcolor(++color);

setlinestyle(SOLID_LINE,0,1);

for(i=30;i<=600;i+=10)

{

rectangle(i,40,i+10,49);

rectangle(i,451,i+10,460);

}

for(i=40;i<450;i+=10)

{

rectangle(30,i,39,i+10);

rectangle(601,i,610,i+10);

}

}

void prscore(void)

{/ 打印游戏分数 /

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,10,200,30);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"score:%d",score);

outtextxy(55,15,str);

}

void gameover(void)

{

cleardevice(); / 清屏函数 /

for(i=0;i<snakenode;i++)/ 画出蛇死时的位置 /

{

setcolor(snakecolor[i]);

rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);

}

prscore(); / 显示分数 /

draw();

showword();

settextstyle(0,0,6);

setcolor(7);

outtextxy(103,203,"GAME OVER");

setcolor(RED);

outtextxy(100,200,"GAME OVER");

}

void gameplay(void)/ 玩游戏的具体过程 /

{

int flag,flag1;

randomize();

prscore();

gamespeed=50000;

foodyes=0;/ foodyes=0表示屏幕上没有食物 /

snakelife=1;/ snakelife=1表示蛇是活着的 /

snakedirection=4;/ 表示蛇的初始方向为向右 /

snakenode=2; / 蛇的初始化为两节 /

snakecolor[0]=2; /两节蛇头初始化为绿色/

snakecolor[1]=2;

snakex[0]=100;snakey[0]=100;

snakex[1]=110;snakey[1]=100;

foodcolor=random(15)+1;

while(1)

{

while(1)

{

if(foodyes==0) / 如果蛇活着 /

{

while(1)

{

flag=1;

foodyes=1;

foodx=random(56)10+40;

foody=random(40)10+50;

for(i=0;i<snakenode;i++)

{

if(foodx==snakex[i]&&foody==snakey[i])

flag=0;

}

if(flag) break;

}

}

if(foodyes)

{

setcolor(foodcolor);

rectangle(foodx,foody,foodx+10,foody+10);

}

for(i=snakenode-1;i>0;i--)

{

snakex[i]=snakex[i-1];

snakey[i]=snakey[i-1];

}

switch(snakedirection)

{

case 1: snakey[0]-=10;break;

case 2: snakey[0]+=10;break;

case 3: snakex[0]-=10;break;

case 4: snakex[0]+=10;break;

}

for(i=3;i<snakenode;i++)

{

if(snakex[i]==snakex[0]&&snakey[i]==snakey[0])

{

gameover();

snakelife=0;

break;

}

}

if(snakex[0]<40||snakex[0]>590||snakey[0]<50||snakey[0]>440)

{

gameover();

snakelife=0;

}

if(snakelife==0)

break;

if(snakex[0]==foodx&&snakey[0]==foody)/蛇吃掉食物/

{

setcolor(0);

rectangle(foodx,foody,foodx+10,foody+10);

snakex[snakenode]=-20;

snakey[snakenode]=-20;

snakecolor[snakenode]=foodcolor;

snakenode++;

foodyes=0;

foodcolor=random(15)+1;

score+=10;

prscore();

if(score%100==0&&score!=0)

{

for(i=0;i<snakenode;i++)/ 画出蛇 /

{

setcolor(snakecolor[i]);

rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);

}

sound(200);

delay(50000);delay(50000);delay(50000);

delay(50000);delay(50000);delay(50000);

nosound();

gamespeed-=5000;

draw();

}

else

{

sound(500);

delay(500);

nosound();

}

}

for(i=0;i<snakenode;i++)/ 画出蛇 /

{

setcolor(snakecolor[i]);

rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);

}

delay(gamespeed);

delay(gamespeed);

flag1=1;

setcolor(0);

rectangle(snakex[snakenode-1],snakey[snakenode-1],

snakex[snakenode-1]+10,snakey[snakenode-1]+10);

if(kbhit()&&flag1==1)/如果没按有效键就重新开始循环/

{

flag1=0;

key=bioskey(0);

if(key==esc)

exit(0);

else if(key==up&&snakedirection!=2)

snakedirection=1;

else if(key==down&&snakedirection!=1)

snakedirection=2;

else if(key==left&&snakedirection!=4)

snakedirection=3;

else if(key==right&&snakedirection!=3)

snakedirection=4;

}

}

if(snakelife==0)/如果蛇死了就退出循环/

break;

}

}

void main(void)

{

while(1)

{

color=0;

init();

cleardevice();

showword();

draw();

gameplay();

setcolor(15);

settextstyle(0,0,2);

outtextxy(200,400,"CONTINUE(Y/N)");

while(1)

{

key=bioskey(0);

if(key==Y||key==n||key==esc)

break;

}

if(key==n||key==esc)

break;

}

closegraph();

}

import javaawtColor;  

import javaawtGraphics;  

import javaawtGraphics2D;  

import javaawtRectangle;  

import javaawteventKeyAdapter;  

import javaawteventKeyEvent;  

import javaawtimageBufferedImage;  

import javautilArrayList;  

import javautilList;  

import javaxswingJFrame;  

public class InterFace extends JFrame {  

/

 WIDTH:宽

 HEIGHT:高

 SLEEPTIME:可以看作蛇运动的速度

  L = 1,R = 2, U = 3, D = 4 左右上下代码

/

    public static final int WIDTH = 800, HEIGHT = 600, SLEEPTIME = 200, L = 1,R = 2, U = 3, D = 4;  

    BufferedImage offersetImage= new BufferedImage(WIDTH, HEIGHT,BufferedImageTYPE_3BYTE_BGR);;  

    Rectangle rect = new Rectangle(20, 40, 15  50, 15  35);  

    Snake snake;  

    Node node;  

    public InterFace() {  

     //创建"蛇"对象

        snake = new Snake(this);  

        //创建"食物"对象

        createNode();  

        thissetBounds(100, 100, WIDTH, HEIGHT);

        //添加键盘监听器

        thisaddKeyListener(new KeyAdapter() {  

            public void keyPressed(KeyEvent arg0) {  

                Systemoutprintln(arg0getKeyCode());  

                switch (arg0getKeyCode()) {  

                //映射上下左右4个键位

                case KeyEventVK_LEFT:  

                    snakedir = L;  

                    break;  

                case KeyEventVK_RIGHT:  

                    snakedir = R;  

                    break;  

                case KeyEventVK_UP:  

                    snakedir = U;  

                    break;  

                case KeyEventVK_DOWN:  

                    snakedir = D;  

                }  

            }  

        });  

        thissetTitle("贪吃蛇 01   By : Easy");  

        thissetDefaultCloseOperation(EXIT_ON_CLOSE);  

        thissetVisible(true);  

        //启动线程,开始执行

        new Thread(new ThreadUpadte())start();  

    }  

    public void paint(Graphics g) {  

        Graphics2D g2d = (Graphics2D) offersetImagegetGraphics();  

        g2dsetColor(Colorwhite);  

        g2dfillRect(0, 0, WIDTH, HEIGHT);  

        g2dsetColor(Colorblack);  

        g2ddrawRect(rectx, recty, rectwidth, rectheight);  

        //如果蛇碰撞(吃)到食物,则创建新食物

        if (snakehit(node)) {  

            createNode();  

        }  

        snakedraw(g2d);  

        nodedraw(g2d);  

        gdrawImage(offersetImage, 0, 0, null);  

    }  

    class ThreadUpadte implements Runnable {  

        public void run() {  

         //无限重绘画面

            while (true) {  

                try {  

                    Threadsleep(SLEEPTIME);  

                    repaint();  //

                } catch (InterruptedException e) {  

                    eprintStackTrace();  

                }  

            }  

        }  

    }  

    /

      创建食物

     /

    public void createNode() {  

     //随机食物的出现位置

        int x = (int) (Mathrandom()  650) + 50,y = (int) (Mathrandom()  500) + 50;  

        Color color = Colorblue;  

        node = new Node(x, y, color);  

    }  

    public static void main(String args[]) {  

        new InterFace();  

    }  

}  

/

  节点类(包括食物和蛇的身躯组成节点)

 /

class Node {  

    int x, y, width = 15, height = 15;  

    Color color;  

    public Node(int x, int y, Color color) {  

        this(x, y);  

        thiscolor = color;  

    }  

    public Node(int x, int y) {  

        thisx = x;  

        thisy = y;  

        thiscolor = colorblack;  

    }  

    public void draw(Graphics2D g2d) {  

        g2dsetColor(color);  

        g2ddrawRect(x, y, width, height);  

    }  

    public Rectangle getRect() {  

        return new Rectangle(x, y, width, height);  

    }  

}  

/

  蛇

 /

class Snake {  

    public List<Node> nodes = new ArrayList<Node>();  

    InterFace interFace;  

    int dir=InterFaceR;  

    public Snake(InterFace interFace) {  

        thisinterFace = interFace;  

        nodesadd(new Node(20 + 150, 40 + 150));  

        addNode();  

    }

    /

      是否碰撞到食物

      @return true 是 false 否

     /

    public boolean hit(Node node) {  

     //遍历整个蛇体是否与食物碰撞

        for (int i = 0; i < nodessize(); i++) {  

            if (nodesget(i)getRect()intersects(nodegetRect())) {  

                addNode();  

                return true;  

            }  

        }  

        return false;  

    }  

    public void draw(Graphics2D g2d) {  

        for (int i = 0; i < nodessize(); i++) {  

            nodesget(i)draw(g2d);  

        }  

        move();  

    }  

    public void move() {  

        nodesremove((nodessize() - 1));  

        addNode();  

    }  

    public synchronized void addNode() {  

        Node nodeTempNode = nodesget(0);  

        //如果方向

        switch (dir) {  

        case InterFaceL:

         //判断是否会撞墙

            if (nodeTempNodex <= 20) { 

                nodeTempNode = new Node(20 + 15  50, nodeTempNodey);  

            }  

            nodesadd(0, new Node(nodeTempNodex - nodeTempNodewidth,  

                    nodeTempNodey));  

            break;  

        case InterFaceR: 

         //判断是否会撞墙

            if (nodeTempNodex >= 20 + 15  50 - nodeTempNodewidth) {  

                nodeTempNode = new Node(20 - nodeTempNodewidth, nodeTempNodey);  

            }  

            nodesadd(0, new Node(nodeTempNodex + nodeTempNodewidth,  

                    nodeTempNodey));  

            break;  

        case InterFaceU:  

         //判断是否会撞墙

            if (nodeTempNodey <= 40) {  

                nodeTempNode = new Node(nodeTempNodex, 40 + 15  35);  

            }  

            nodesadd(0, new Node(nodeTempNodex, nodeTempNodey - nodeTempNodeheight));  

            break;  

        case InterFaceD:

         //判断是否会撞墙

            if (nodeTempNodey >= 40 + 15  35 - nodeTempNodeheight) {  

                nodeTempNode = new Node(nodeTempNodex,40 - nodeTempNodeheight);  

            }  

            nodesadd(0, new Node(nodeTempNodex, nodeTempNodey + nodeTempNodeheight));  

            break;  

        }  

    }

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