急需用eclipse写的小游戏代码 比如贪吃蛇,五子棋,猜数字,俄罗斯方块等的小游戏代码

急需用eclipse写的小游戏代码 比如贪吃蛇,五子棋,猜数字,俄罗斯方块等的小游戏代码,第1张

新建一个project,新建一个类

把代码贴进去,找到运行(run)这个按钮,按了就能运行,找不到的话快捷键是Ctrl + F11

import javaawtColor;

import javaawtComponent;

import javaawtGraphics;

import javaawteventActionEvent;

import javaawteventActionListener;

import javaawteventKeyEvent;

import javaawteventKeyListener;

import javautilArrayList;

import javaxswingBorderFactory;

import javaxswingJFrame;

import javaxswingJLabel;

import javaxswingJMenu;

import javaxswingJMenuBar;

import javaxswingJMenuItem;

import javaxswingJPanel;

public class SnakeGame {

public static void main(String[] args) {

SnakeFrame frame = new SnakeFrame();

framesetDefaultCloseOperation(JFrameEXIT_ON_CLOSE);

framesetVisible(true);

}

}

// ----------记录状态的线程

class StatusRunnable implements Runnable {

public StatusRunnable(Snake snake, JLabel statusLabel, JLabel scoreLabel) {

thisstatusLabel = statusLabel;

thisscoreLabel = scoreLabel;

thissnake = snake;

}

public void run() {

String sta = "";

String spe = "";

while (true) {

switch (snakestatus) {

case SnakeRUNNING:

sta = "Running";

break;

case SnakePAUSED:

sta = "Paused";

break;

case SnakeGAMEOVER:

sta = "GameOver";

break;

}

statusLabelsetText(sta);

scoreLabelsetText("" + snakescore);

try {

Threadsleep(100);

} catch (Exception e) {

}

}

}

private JLabel scoreLabel;

private JLabel statusLabel;

private Snake snake;

}

// ----------蛇运动以及记录分数的线程

class SnakeRunnable implements Runnable {

public SnakeRunnable(Snake snake, Component component) {

thissnake = snake;

thiscomponent = component;

}

public void run() {

while (true) {

try {

snakemove();

componentrepaint();

Threadsleep(snakespeed);

} catch (Exception e) {

}

}

}

private Snake snake;

private Component component;

}

class Snake {

boolean isRun;// ---------是否运动中

ArrayList<Node> body;// -----蛇体

Node food;// --------食物

int derection;// --------方向

int score;

int status;

int speed;

public static final int SLOW = 500;

public static final int MID = 300;

public static final int FAST = 100;

public static final int RUNNING = 1;

public static final int PAUSED = 2;

public static final int GAMEOVER = 3;

public static final int LEFT = 1;

public static final int UP = 2;

public static final int RIGHT = 3;

public static final int DOWN = 4;

public Snake() {

speed = SnakeSLOW;

score = 0;

isRun = false;

status = SnakePAUSED;

derection = SnakeRIGHT;

body = new ArrayList<Node>();

bodyadd(new Node(60, 20));

bodyadd(new Node(40, 20));

bodyadd(new Node(20, 20));

makeFood();

}

// ------------判断食物是否被蛇吃掉

// -------如果食物在蛇运行方向的正前方,并且与蛇头接触,则被吃掉

private boolean isEaten() {

Node head = bodyget(0);

if (derection == SnakeRIGHT && (headx + NodeW) == foodx

&& heady == foody)

return true;

if (derection == SnakeLEFT && (headx - NodeW) == foodx

&& heady == foody)

return true;

if (derection == SnakeUP && headx == foodx

&& (heady - NodeH) == foody)

return true;

if (derection == SnakeDOWN && headx == foodx

&& (heady + NodeH) == foody)

return true;

else

return false;

}

// ----------是否碰撞

private boolean isCollsion() {

Node node = bodyget(0);

// ------------碰壁

if (derection == SnakeRIGHT && nodex == 280)

return true;

if (derection == SnakeUP && nodey == 0)

return true;

if (derection == SnakeLEFT && nodex == 0)

return true;

if (derection == SnakeDOWN && nodey == 380)

return true;

// --------------蛇头碰到蛇身

Node temp = null;

int i = 0;

for (i = 3; i < bodysize(); i++) {

temp = bodyget(i);

if (tempx == nodex && tempy == nodey)

break;

}

if (i < bodysize())

return true;

else

return false;

}

// -------在随机的地方产生食物

public void makeFood() {

Node node = new Node(0, 0);

boolean isInBody = true;

int x = 0, y = 0;

int X = 0, Y = 0;

int i = 0;

while (isInBody) {

x = (int) (Mathrandom() 15);

y = (int) (Mathrandom() 20);

X = x NodeW;

Y = y NodeH;

for (i = 0; i < bodysize(); i++) {

if (X == bodyget(i)x && Y == bodyget(i)y)

break;

}

if (i < bodysize())

isInBody = true;

else

isInBody = false;

}

food = new Node(X, Y);

}

// ---------改变运行方向

public void changeDerection(int newDer) {

if (derection % 2 != newDer % 2)// -------如果与原来方向相同或相反,则无法改变

derection = newDer;

}

public void move() {

if (isEaten()) {// -----如果食物被吃掉

bodyadd(0, food);// --------把食物当成蛇头成为新的蛇体

score += 10;

makeFood();// --------产生食物

} else if (isCollsion())// ---------如果碰壁或自身

{

isRun = false;

status = SnakeGAMEOVER;// -----结束

} else if (isRun) {// ----正常运行(不吃食物,不碰壁,不碰自身)

Node node = bodyget(0);

int X = nodex;

int Y = nodey;

// ------------蛇头按运行方向前进一个单位

switch (derection) {

case 1:

X -= NodeW;

break;

case 2:

Y -= NodeH;

break;

case 3:

X += NodeW;

break;

case 4:

Y += NodeH;

break;

}

bodyadd(0, new Node(X, Y));

// ---------------去掉蛇尾

bodyremove(bodysize() - 1);

}

}

}

// ---------组成蛇身的单位,食物

class Node {

public static final int W = 20;

public static final int H = 20;

int x;

int y;

public Node(int x, int y) {

thisx = x;

thisy = y;

}

}

// ------画板

class SnakePanel extends JPanel {

Snake snake;

public SnakePanel(Snake snake) {

thissnake = snake;

}

public void paintComponent(Graphics g) {

superpaintComponent(g);

Node node = null;

for (int i = 0; i < snakebodysize(); i++) {// ---红蓝间隔画蛇身

if (i % 2 == 0)

gsetColor(Colorblue);

else

gsetColor(Coloryellow);

node = snakebodyget(i);

gfillRect(nodex, nodey, nodeH, nodeW);// 试用

}

node = snakefood;

gsetColor(Colorred);

gfillRect(nodex, nodey, nodeH, nodeW);

}

}

class SnakeFrame extends JFrame {

private JLabel statusLabel;

private JLabel speedLabel;

private JLabel scoreLabel;

private JPanel snakePanel;

private Snake snake;

private JMenuBar bar;

JMenu gameMenu;

JMenu helpMenu;

JMenu speedMenu;

JMenuItem newItem;

JMenuItem pauseItem;

JMenuItem beginItem;

JMenuItem helpItem;

JMenuItem aboutItem;

JMenuItem slowItem;

JMenuItem midItem;

JMenuItem fastItem;

public SnakeFrame() {

init();

ActionListener l = new ActionListener() {

public void actionPerformed(ActionEvent e) {

if (egetSource() == pauseItem)

snakeisRun = false;

if (egetSource() == beginItem)

snakeisRun = true;

if (egetSource() == newItem) {

newGame();

}

// ------------菜单控制运行速度

if (egetSource() == slowItem) {

snakespeed = SnakeSLOW;

speedLabelsetText("Slow");

}

if (egetSource() == midItem) {

snakespeed = SnakeMID;

speedLabelsetText("Mid");

}

if (egetSource() == fastItem) {

snakespeed = SnakeFAST;

speedLabelsetText("Fast");

}

}

};

pauseItemaddActionListener(l);

beginItemaddActionListener(l);

newItemaddActionListener(l);

aboutItemaddActionListener(l);

slowItemaddActionListener(l);

midItemaddActionListener(l);

fastItemaddActionListener(l);

addKeyListener(new KeyListener() {

public void keyPressed(KeyEvent e) {

switch (egetKeyCode()) {

// ------------方向键改变蛇运行方向

case KeyEventVK_DOWN://

snakechangeDerection(SnakeDOWN);

break;

case KeyEventVK_UP://

snakechangeDerection(SnakeUP);

break;

case KeyEventVK_LEFT://

snakechangeDerection(SnakeLEFT);

break;

case KeyEventVK_RIGHT://

snakechangeDerection(SnakeRIGHT);

break;

// 空格键,游戏暂停或继续

case KeyEventVK_SPACE://

if (snakeisRun == true) {

snakeisRun = false;

snakestatus = SnakePAUSED;

break;

}

if (snakeisRun == false) {

snakeisRun = true;

snakestatus = SnakeRUNNING;

break;

}

}

}

public void keyReleased(KeyEvent k) {

}

public void keyTyped(KeyEvent k) {

}

});

}

private void init() {

speedLabel = new JLabel();

snake = new Snake();

setSize(380, 460);

setLayout(null);

thissetResizable(false);

bar = new JMenuBar();

gameMenu = new JMenu("Game");

newItem = new JMenuItem("New Game");

gameMenuadd(newItem);

pauseItem = new JMenuItem("Pause");

gameMenuadd(pauseItem);

beginItem = new JMenuItem("Continue");

gameMenuadd(beginItem);

helpMenu = new JMenu("Help");

aboutItem = new JMenuItem("About");

helpMenuadd(aboutItem);

speedMenu = new JMenu("Speed");

slowItem = new JMenuItem("Slow");

fastItem = new JMenuItem("Fast");

midItem = new JMenuItem("Middle");

speedMenuadd(slowItem);

speedMenuadd(midItem);

speedMenuadd(fastItem);

baradd(gameMenu);

baradd(helpMenu);

baradd(speedMenu);

setJMenuBar(bar);

statusLabel = new JLabel();

scoreLabel = new JLabel();

snakePanel = new JPanel();

snakePanelsetBounds(0, 0, 300, 400);

snakePanelsetBorder(BorderFactorycreateLineBorder(ColordarkGray));

add(snakePanel);

statusLabelsetBounds(300, 25, 60, 20);

add(statusLabel);

scoreLabelsetBounds(300, 20, 60, 20);

add(scoreLabel);

JLabel temp = new JLabel("状态");

tempsetBounds(310, 5, 60, 20);

add(temp);

temp = new JLabel("分数");

tempsetBounds(310, 105, 60, 20);

add(temp);

temp = new JLabel("速度");

tempsetBounds(310, 55, 60, 20);

add(temp);

speedLabelsetBounds(310, 75, 60, 20);

add(speedLabel);

}

private void newGame() {

thisremove(snakePanel);

thisremove(statusLabel);

thisremove(scoreLabel);

speedLabelsetText("Slow");

statusLabel = new JLabel();

scoreLabel = new JLabel();

snakePanel = new JPanel();

snake = new Snake();

snakePanel = new SnakePanel(snake);

snakePanelsetBounds(0, 0, 300, 400);

snakePanelsetBorder(BorderFactorycreateLineBorder(ColordarkGray));

Runnable r1 = new SnakeRunnable(snake, snakePanel);

Runnable r2 = new StatusRunnable(snake, statusLabel, scoreLabel);

Thread t1 = new Thread(r1);

Thread t2 = new Thread(r2);

t1start();

t2start();

add(snakePanel);

statusLabelsetBounds(310, 25, 60, 20);

add(statusLabel);

scoreLabelsetBounds(310, 125, 60, 20);

add(scoreLabel);

}

}

package snake;

import javaxswingUIManager;

import javaawt;

/

<p>Title: 贪食蛇游戏</p>

<p>Description: </p>

<p>Copyright: Copyright (c) 2005</p>

<p>Company: </p>

@author zsb

@version 10

/

public class Snake {

private boolean packFrame = false;

//Construct the application

public Snake() {

MainFrame frame = new MainFrame();

//Validate frames that have preset sizes

//Pack frames that have useful preferred size info, eg from their layout

if (packFrame) {

framepack();

}

else {

framevalidate();

}

//Center the window

Dimension screenSize = ToolkitgetDefaultToolkit()getScreenSize();

Dimension frameSize = framegetSize();

if (frameSizeheight > screenSizeheight) {

frameSizeheight = screenSizeheight;

}

if (frameSizewidth > screenSizewidth) {

frameSizewidth = screenSizewidth;

}

framesetLocation((screenSizewidth - frameSizewidth) / 2, (screenSizeheight - frameSizeheight) / 2);

framesetVisible(true);

}

//Main method

public static void main(String[] args) {

/ try {

UIManagersetLookAndFeel(UIManagergetSystemLookAndFeelClassName());

}

catch(Exception e) {

eprintStackTrace();

}/

new Snake();

}

}

package snake;

import javaawt;

import javaxswing;

/

<p>Title: 贪食蛇游戏</p>

<p>Description: </p>

<p>Copyright: Copyright (c) 2005</p>

<p>Company: </p>

@author zsb

@version 10

/

public class Help_Dialog extends JDialog {

JPanel panel1 = new JPanel();

BorderLayout borderLayout1 = new BorderLayout();

JTextArea jTextArea1 = new JTextArea();

private String help = "游戏说明:\n1 :方向键控制蛇移动的方向"+

"\n2 :按开始键开始游戏"+

"\n3 :按暂停键可以暂停游戏,再按暂停键能继续玩游戏"+

"\n4 :**为普通食物,吃一个得100分"+

"\n5 :青色为穿身宝物,吃一个得100分,该宝物允许玩家穿过一次蛇身"+

"\n6 :红色为穿墙宝物,吃一个得200分,该宝物允许玩家穿过一次墙壁"+

"\n7 :当分数到达一定时,会自动升级当到达最高级别时就没有升级了";

GridBagLayout gridBagLayout1 = new GridBagLayout();

public Help_Dialog(Frame frame, String title, boolean modal) {

super(frame, title, modal);

try {

jbInit();

pack();

}

catch(Exception ex) {

exprintStackTrace();

}

}

public Help_Dialog() {

this(null, "", false);

}

private void jbInit() throws Exception {

panel1setLayout(borderLayout1);

jTextArea1setBackground(SystemColorcontrol);

jTextArea1setEditable(false);

jTextArea1setText("游戏说明:\n1 :方向键控制蛇移动的方向\n2 :按开始键开始游戏\n3 :按暂停键可以暂停游戏,再按暂停键能继续玩游戏\n4 :**为普通食物,吃一个得100分\n" +

"5 :青色为穿身宝物,吃一个得100分,该宝物允许玩家穿过一次蛇身\n6 :红色为穿墙宝物,吃一个得100分,该宝物允许玩家穿过一次墙壁\n" +

"7 :当分数到达一定时,会自动升级当到达最高级别时就没有升级了");

thissetResizable(false);

thissetTitle("帮助");

thisgetContentPane()setLayout(gridBagLayout1);

getContentPane()add(panel1, new GridBagConstraints(0, 0, 1, 1, 10, 10

,GridBagConstraintsCENTER, GridBagConstraintsBOTH, new Insets(0, 0, 0, 0), 45, 83));

panel1add(jTextArea1, BorderLayoutCENTER);

}

}

package snake;

import javaawt;

import javaawtevent;

import javaxswing;

import comborlandjbcllayout;

/

<p>Title: 贪食蛇游戏</p>

<p>Description: </p>

<p>Copyright: Copyright (c) 2005</p>

<p>Company: </p>

@author zsb

@version 10

/

public class MainFrame extends JFrame {

private JPanel contentPane;//窗体内容网格

private JToolBar jToolBar1 = new JToolBar();//工具栏

private JButton jButton1 = new JButton();//游戏开始按钮

private JButton jButton2 = new JButton();//游戏暂停按钮

private JButton jButton3 = new JButton();//游戏退出按钮

private JButton jButton4 = new JButton();//帮助按钮

private JPanel jPanel1 = new JPanel();//游戏主体面板容器

private JPanel jPanel_PlayArea = new JPanel();//游戏区面板容器

private XYLayout xYLayout1 = new XYLayout();//容器布局管理器

private XYLayout xYLayout2 = new XYLayout();

private XYLayout xYLayout3 = new XYLayout();

private static final int UP = 1, LEFT = 2, DOWN = 3, RIGHT = 4;//贪食蛇运动方向

private static final int BEGINNER = 1, MIDDLE = 2, EXPERT = 3;//游戏级别常量

private static final int ROWS = 30;//游戏区行数

private static final int COLS = 50;//游戏区列数

private boolean isPause = false;//游戏暂停标志

private boolean isEnd;//游戏结束标志

private SnakeBody snake ;//贪食蛇

private int score = 0;//当前得分

private int level = BEGINNER;//当前游戏级别

SnakeThread thread = new SnakeThread();//游戏主线程

private GridLayout gridLayout1 = new GridLayout(ROWS, COLS, 0, 0);//游戏区布局

private JButton[][] playBlocks;//游戏区的所有方块

JPanel jPanel2 = new JPanel();

JLabel jLabel1 = new JLabel();

JLabel jLabel2 = new JLabel();

JLabel jLabel3 = new JLabel();

JLabel jLabel4 = new JLabel();

JLabel jLabel5 = new JLabel();

JLabel jLabel6 = new JLabel();

JLabel jLabel7 = new JLabel();

ButtonGroup buttonGroup1 = new ButtonGroup();

JRadioButton jRadioButton1 = new JRadioButton();

JRadioButton jRadioButton2 = new JRadioButton();

JRadioButton jRadioButton3 = new JRadioButton();

//Construct the frame

public MainFrame() {

enableEvents(AWTEventWINDOW_EVENT_MASK);

try {

jbInit();

}

catch (Exception e) {

eprintStackTrace();

}

}

//Component initialization

private void jbInit() throws Exception {

//setIconImage(ToolkitgetDefaultToolkit()createImage(MainFrameclassgetResource("[Your Icon]")));

contentPane = (JPanel)thisgetContentPane();

contentPanesetLayout(xYLayout2);

thissetResizable(false);

thissetSize(new Dimension(512, 414));

thissetTitle("贪食蛇");

thisaddKeyListener(new MainFrame_this_keyAdapter(this));

jButton1setFont(new javaawtFont("DialogInput", 0, 12));

jButton1setMaximumSize(new Dimension(79, 39));

jButton1setMinimumSize(new Dimension(79, 39));

jButton1setPreferredSize(new Dimension(79, 39));

jButton1setFocusPainted(false);

jButton1setText("开始");

jButton1addActionListener(new MainFrame_jButton1_actionAdapter(this));

jButton1addKeyListener(new MainFrame_this_keyAdapter(this));

jButton2setText("暂停");

jButton2addActionListener(new MainFrame_jButton2_actionAdapter(this));

jButton2setPreferredSize(new Dimension(79, 39));

jButton2setFocusPainted(false);

jButton2setMinimumSize(new Dimension(79, 39));

jButton2setMaximumSize(new Dimension(79, 39));

jButton2setFont(new javaawtFont("DialogInput", 0, 12));

jButton2addKeyListener(new MainFrame_this_keyAdapter(this));

jButton3setText("退出");

jButton3addActionListener(new MainFrame_jButton3_actionAdapter(this));

jButton3setPreferredSize(new Dimension(79, 39));

jButton3setFocusPainted(false);

jButton3setMinimumSize(new Dimension(79, 39));

jButton3setMaximumSize(new Dimension(79, 39));

jButton3setFont(new javaawtFont("DialogInput", 0, 12));

jButton3addKeyListener(new MainFrame_this_keyAdapter(this));

jButton4setText("帮助");

jButton4addActionListener(new MainFrame_jButton4_actionAdapter(this));

jButton4setPreferredSize(new Dimension(79, 39));

jButton4setFocusPainted(false);

jButton4setMinimumSize(new Dimension(79, 39));

jButton4setMaximumSize(new Dimension(79, 39));

jButton4setFont(new javaawtFont("DialogInput", 0, 12));

jButton4addKeyListener(new MainFrame_this_keyAdapter(this));

jPanel1setLayout(xYLayout1);

jPanel1addKeyListener(new MainFrame_this_keyAdapter(this));

jPanel_PlayAreasetLayout(gridLayout1);

jPanel_PlayAreasetBorder(BorderFactorycreateEtchedBorder());

jPanel_PlayAreaaddKeyListener(new MainFrame_this_keyAdapter(this));

jLabel1setFont(new javaawtFont("DialogInput", 0, 12));

jLabel1setText("得分:");

jPanel2setLayout(xYLayout3);

jLabel2setFont(new javaawtFont("DialogInput", 0, 12));

jLabel2setToolTipText("");

jLabel2setText("0");

jLabel3setText("穿身:");

jLabel3setFont(new javaawtFont("DialogInput", 0, 12));

jLabel4setFont(new javaawtFont("DialogInput", 0, 12));

jLabel4setText("0");

jLabel5setText("穿墙:");

jLabel5setFont(new javaawtFont("DialogInput", 0, 12));

jLabel5setToolTipText("");

jLabel6setText("0");

jLabel6setFont(new javaawtFont("DialogInput", 0, 12));

jLabel6setToolTipText("");

jRadioButton1setFont(new javaawtFont("DialogInput", 0, 12));

jRadioButton1setText("初级");

jRadioButton1addActionListener(new MainFrame_jRadioButton1_actionAdapter(this));

jRadioButton1addKeyListener(new MainFrame_this_keyAdapter(this));

jRadioButton2setText("中级");

jRadioButton2addActionListener(new MainFrame_jRadioButton2_actionAdapter(this));

jRadioButton2addKeyListener(new MainFrame_this_keyAdapter(this));

jRadioButton2setFont(new javaawtFont("DialogInput", 0, 12));

jRadioButton3setText("高级");

jRadioButton3addActionListener(new MainFrame_jRadioButton3_actionAdapter(this));

jRadioButton3setFont(new javaawtFont("DialogInput", 0, 12));

jRadioButton3addKeyListener(new MainFrame_this_keyAdapter(this));

buttonGroup1add(jRadioButton1);

buttonGroup1add(jRadioButton2);

buttonGroup1add(jRadioButton3);

jRadioButton1setSelected(true);

jLabel7setFont(new javaawtFont("DialogInput", 0, 12));

jLabel7setText("等级:");

contentPaneadd(jToolBar1, new XYConstraints(0, 0, 512, -1));

jToolBar1add(jButton1, null);

jToolBar1add(jButton2, null);

jToolBar1add(jButton3, null);

jToolBar1add(jButton4, null);

jToolBar1addKeyListener(new MainFrame_this_keyAdapter(this));

contentPaneadd(jPanel1, new XYConstraints(0, 43, 512, 371));

jPanel1add(jPanel_PlayArea, new XYConstraints(0, 33, 524, 314));

jPanel1add(jPanel2, new XYConstraints(0, 0, 498, 30));

jPanel2add(jRadioButton1, new XYConstraints(331, 1, -1, -1));

jPanel2add(jRadioButton3, new XYConstraints(443, 1, -1, -1));

jPanel2add(jRadioButton2, new XYConstraints(390, 1, -1, -1));

jPanel2add(jLabel6, new XYConstraints(245, 6, 30, -1));

jPanel2add(jLabel7, new XYConstraints(287, 5, 47, -1));

jPanel2add(jLabel5, new XYConstraints(197, 6, 47, -1));

jPanel2add(jLabel4, new XYConstraints(166, 7, 26, -1));

jPanel2add(jLabel3, new XYConstraints(120, 6, 38, -1));

jPanel2add(jLabel1, new XYConstraints(23, 6, 39, -1));

jPanel2add(jLabel2, new XYConstraints(62, 6, 54, -1));

//创建并初始化游戏区方块

playBlocks = new JButton[ROWS][COLS];

for (int i = 0; i < ROWS; i++) {

for (int j = 0; j < COLS; j++) {

playBlocks[i][j] = new JButton();

playBlocks[i][j]setBackground(ColorlightGray);

playBlocks[i][j]setVisible(false);

jPanel_PlayAreaadd(playBlocks[i][j]);

}

}

}

//Overridden so we can exit when window is closed

protected void processWindowEvent(WindowEvent e) {

superprocessWindowEvent(e);

if (egetID() == WindowEventWINDOW_CLOSING) {

Systemexit(0);

}

}

public void start() {

//初始化游戏参数

score = 0;

isPause = false;

isEnd = false; //

jButton2setText("暂停");

//初始化游戏区

for (int i = 0; i < ROWS; i++) {

for (int j = 0; j < COLS; j++) {

playBlocks[i][j]setBackground(ColorlightGray);

playBlocks[i][j]setVisible(false);

}

}

//创建蛇身

snake = new SnakeBody();

//在游戏区内随机放置食物

int x = (int) (Mathrandom() ROWS);

int y = (int) (Mathrandom() COLS);

while (playBlocks[x][y]isVisible()) {

x = (int) (Mathrandom() ROWS);

y = (int) (Mathrandom() COLS);

}

playBlocks[x][y]setBackground(Coloryellow);

playBlocks[x][y]setVisible(true);

//初始化状态提示区

jLabel2setText(IntegertoString(score));

jLabel4setText(IntegertoString(snakethroughbody));

jLabel2setText(IntegertoString(snakethroughwall));

try {

//启动游戏

threadstart();

}

catch (IllegalThreadStateException illegalThreadStateException) {}

}

//完整的>

有。贪吃蛇自行编辑java代码使其具有交互功能是可以的。实现贪吃蛇游戏基本功能,屏幕上随机出现一个“食物”,称为豆子。玩家能利用上下左右键控制“蛇”的移动,“蛇”吃到“豆子”后“蛇”身体加长一节,得分增加,“蛇”碰到边界或蛇头与蛇身相撞,“蛇”死亡,游戏结束。

以上就是关于急需用eclipse写的小游戏代码 比如贪吃蛇,五子棋,猜数字,俄罗斯方块等的小游戏代码全部的内容,包括:急需用eclipse写的小游戏代码 比如贪吃蛇,五子棋,猜数字,俄罗斯方块等的小游戏代码、谁帮我写个java贪吃蛇游戏全面的包括得分等功能!谢谢!希望大家帮帮忙!、贪吃蛇java代码具有交互功能吗等相关内容解答,如果想了解更多相关内容,可以关注我们,你们的支持是我们更新的动力!

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