求51单片机蜂鸣器播放音乐的教程 C语言

求51单片机蜂鸣器播放音乐的教程 C语言,第1张

这是我学校电子设计时做的,可以d琴,也有几首歌在里面。。你应该看得懂#include <reg52h> #define uchar unsigned char

#define uint unsigned int

#define ulong unsigned long

sbit BEEP=P2^0; //喇叭输出脚uchar th0_f; //在中断中装载的T0的值高8位

uchar tl0_f; //在中断中装载的T0的值低8位

uchar key;/------------------------------------------------

函数声明

------------------------------------------------/

uchar keyscan(void);//键盘扫描程序

void delay(uint i); //延时子程序/-------- T0的值,及输出频率对照表 --------------/

uchar code freq[362]={

0xA9,0xEF, //0x3F,0XEE,//00220HZ ,1 //0

0x93,0xF0, //0X3D,0XEF,//00233HZ ,1#

0x73,0xF1, //0X30,0XF0,//00247HZ ,2

0x49,0xF2, //0X18,0XF1,//00262HZ ,2#

0x07,0xF3, //0XE6,0XF1,//00277HZ ,3

0xC8,0xF3, //0XB7,0XF2,//00294HZ ,4

0x73,0xF4, //0X71,0XF3,//00311HZ ,4#

0x1E,0xF5, //0X2A,0XF4,//00330HZ ,5

0xB6,0xF5, //0XCF,0XF4,//00349HZ ,5#

0x4C,0xF6, //0X72,0XF5,//00370HZ ,6

0xD7,0xF6, //0X09,0XF6,//00392HZ ,6#

0x5A,0xF7, //0X97,0XF6,//00415HZ ,7

0xD8,0xF7, //0X20,0XF7,//00440HZ 1 //12

0x4D,0xF8, //0X9F,0XF7,//00466HZ 1# //13

0xBD,0xF8, //0X18,0XF8,//00494HZ 2 //14

0x24,0xF9, //0X88,0XF8,//00523HZ 2# //15

0x87,0xF9, //0XF3,0XF8,//00554HZ 3 //16

0xE4,0xF9, //0X59,0XF9,//00587HZ 4 //17

0x3D,0xFA, //0X05,0XFA,//00622HZ 4# //18

0x90,0xFA, //0X13,0XFA,//00659HZ 5 //19

0xDE,0xFA, //0X66,0XFA,//00698HZ 5# //20

0x29,0xFB, //0XB9,0XFA,//00740HZ 6 //21

0x6F,0xFB, //0X05,0XFB,//00784HZ 6# //22

0xB1,0xFB, //0X4D,0XFB,//00831HZ 7 //23

0xEF,0xFB, //0X90,0XFB,//00880HZ `1

0x2A,0xFC, //0XD0,0XFB,//00932HZ `1#

0x62,0xFC, //0X0C,0XFC,//00988HZ `2

0x95,0xFC, //0X44,0XFC,//01046HZ `2#

0xC7,0xFC, //0X7B,0XFC,//01109HZ `3

0xF6,0xFC, //0XAD,0XFC,//01175HZ `4

0x22,0xFD, //0XDD,0XFC,//01244HZ `4#

0x4B,0xFD, //0X0A,0XFD,//01318HZ `5

0x73,0xFD, //0X35,0XFD,//01397HZ `5#

0x98,0xFD, //0X5D,0XFD,//01480HZ `6

0xBB,0xFD, //0X83,0XFD,//01568HZ `6#

0xDC,0xFD, //0XA6,0XFD,//01661HZ `7 //35

};//定时中断0,用于产生唱歌频率

timer0() interrupt 1

{

TL0=tl0_f;TH0=th0_f; //调入预定时值

BEEP=~BEEP; //取反音乐输出IO

}//音乐符号串解释函数

//入口:要解释的音乐符号串,输出的音调串,输出的时长串

changedata(uchar song,uchar diao,uchar jie)

{

uchar i,i1,j;

char gaodi; //高低+/-12音阶

uchar banyin;//有没有半个升音阶

uchar yinchang;//音长

uchar code jie7[8]={0,12,14,16,17,19,21,23}; //C调的7个值

diao=song;

for(i=0,i1=0;;)

{

gaodi=0; //高低=0

banyin=0;//半音=0

yinchang=4;//音长1拍

if(((song+i)=='|') || ((song+i)==' ')) i++;

//拍子间隔和一个空格过滤

switch((song+i))

{

case ',': gaodi=-12;i++;//低音

break;

case '`': gaodi=12;i++; //高音

break;

}

if((song+i)==0) //遇到0结束

{

(diao+i1)=0; //加入结束标志0

(jie+i1)=0;

return;

}

j=(song+i)-0x30; i++; //取出基准音

j=jie7[j]+gaodi; //加上高低音

yinc: switch((song+i))

{

case '#': //有半音j加一个音阶

i++;j++;

goto yinc;

case '-': //有一个音节加长

yinchang+=4;

i++;

goto yinc;

case '_': //有一个音节缩短

yinchang/=2;

i++;

goto yinc;

case '': //有一个加半拍

yinchang=yinchang+yinchang/2;

i++;

goto yinc;

}

(diao+i1)=j; //记录音符

(jie+i1)=yinchang; //记录音长

i1++;

}

}//奏乐函数

//入口:要演奏的音乐符号串

void play(uchar songdata)

{

uchar i,c,j=0;

uint n;

uchar diaodata[48]; //音调缓冲

uchar jiedata[48]; //音长缓冲

changedata(songdata,diaodata,jiedata); //解释音乐符号串

TR0=1;

for(i=0;diaodata[i]!=0;i++) //逐个符号演奏

{

tl0_f=freq[diaodata[i]2]; //取出对应的定时值送给T0

th0_f=freq[diaodata[i]2+1];

for(c=0;c<jiedata[i];c++) //按照音长延时

{ key = keyscan();

for(n=0;n<29500;n++); // 29500

if(key != 0xff)//((!K1)||(!K2)||(!K3)||(!K4))//发现按键,立即退出播放

{

TR0=0;

return;

}

}

TR0=0;

for(n=0;n<460;n++); //460音符间延时

TR0=1;

}

TR0=0;

}//一分钱

uchar code yifenqian[]={

"5`1|6_`1_5|3_5_2_3_|5-|"

"3_5_6_`1_|5_6_5_3_|13__|2-|"

"3_2_1_2_|3-|6_5_3_5_|6-|"

"5_`1_6_5_|3_5_2|5_2_3_2_|1-|"

}; //世上只有妈妈好

uchar code mamahao[]={

"65_35|`16_5_6-|35_6_53_2_|1_,6_5_3_2-|"

"23_55_6_|321-|53_2_1_,6_1_|,5--"

};

//找朋友

uchar code zhaopengyou[]={ "5_6_5_6_|5_6_5|5_`1_7_6_|5 3|"

"5_5_3_4_|5_5_3|1_4_3_2_|1_2_1|"

};

//茉莉花

uchar code molihua[]={"33_5_6_`1_`1_6_|55_6_5-|33_5_6_`1_`1_6_|55_6_5-|"

"5553_5_|665-|32_3_53_2_|11_2_1|"

//"3_2_1_3_23_|56_`1_5-|23_5_2_3_1_,6_|,5-,61|"

//"23_1_2-1_,6_|,5--"

};

//新年好

uchar code xinnianhao[]={

"1_1_1 ,5|3_3_3 1|1_3_5 5|4_3_2-|"

"2_3_4-|3_2_3 1|1_3_2 ,5|,7_2_1-|"

};

//小星星

uchar code xingxing[]={

"1155|665-|4433|221-|"

"5544|332-|5544|332-|"

"1155|665-|4433|221-|"

};

//外婆的澎湖湾

uchar code waipodephw[]={

"3_5_5_5_6_`1_6_5_|`1_`1_`1_6_5-|"

"`3_`3_`3_`3_`4_`3_`2_`1_|`2_`2_`2_`3_`2-|"

"`3_`3_`3_`3_`4_`3_`2_`1_|6_`1_`1_6_5-|"

};

}

#include "reg51h"

unsigned char Count;

sbit _Speak =P2^3 ; //蜂鸣器控制脚

unsigned char code SONG[] ={ //祝你平安,以下为编码

0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,0x30,

0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,0x20,0x80,

0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,0x30,0x20,0x30,

0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,0x30,0x20,0x30,0x20,

0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,0x2b,0x20,0x30,0x10,0x39,

0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,0x20,0x10,0x20,0x10,0x2b,0x10,

0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x40,0x26,0x20,0x2b,

0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,

0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,

0x10,0x26, 0x10,0x2b,0x10,0x2b,0x80,0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,

0x26,0x10,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,

0x10,0x30,0x10,0x30,0x20,0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,

0x40,0x10,0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,

//路边的野华不要采 , 以下为这首歌的编码

0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,0x20,

0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,

0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0xFF,

0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B, 0x40,0x20,

0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x30,

0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,

0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,

0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,

0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,

0x20,0x20, 0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,

0x10,0x18,0x40,0x1C,0x20,0x20,0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,

0x18,0x80,0x00, };

void Time0_Init() //定时器 0 初始化函数

{

TMOD = 0x01; //工作模式选择

IE = 0x82; //中断设置

TH0 = 0xD8; //装初值

TL0 = 0xEF; //12MZ 晶振,10ms

}

void Time0_Int() interrupt 1 //定时器 0 中断子函数

{

TH0 = 0xD8;

TL0 = 0xEF;

Count++; //长度加 1

}

/-------------------------------------------------

1MS 延时子程序

-------------------------------------------------/

void Delay_xMs(unsigned int x)

{

unsigned int i,j;

for( i =0;i < x;i++ )

{

for( j =0;j<3;j++ );

}

}

/-------------------------------------------------

功能:歌曲播放子程序 i 为播放哪一段曲目

-------------------------------------------------/

void Play_Song(unsigned char i)

{

unsigned char Temp1,Temp2;

unsigned int Addr;

Count = 0; //中断计数器清 0

Addr = i 217;

while(1)

{

Temp1 = SONG[Addr++];

if ( Temp1 == 0xFF ) //休止符

{

TR0 = 0;

Delay_xMs(100);

}

else if ( Temp1 == 0x00 ) //歌曲结束符

{

return;

}

else

{

Temp2 = SONG[Addr++];

TR0 = 1;

while(1)

{

_Speak = ~_Speak;

Delay_xMs(Temp1);

if ( Temp2 == Count )

{

Count = 0;

break;

}

}

}

}

}

/-------------------------------------------------

功能:主程序

-------------------------------------------------/

void main()

{

Time0_Init(); //定时器 0 中断初始化

while(1)

{

Play_Song(0); //播放

}

}

#include<reg52h>

#define uchar unsigned char

#define uint unsigned int

uchar Count;

sbit Speak =P1^2; //蜂鸣器器控制脚

/以下数组是音符编码/

unsigned char code SONG[] ={ //祝你平安

0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,

0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,

0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,

0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,

0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,

0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,

0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,

0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,

0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,

0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,

0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,

0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,

0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,

0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,

//路边的野华不要采

0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,

0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,

0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,

0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,

0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,

0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,

0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,

0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,

0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,

0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,

0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,

0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,

};

/

名称 : Time0_Init()

功能 : 定时器的初始化,定时时间可用光碟中软件计算,110592MZ晶振,10ms

输入 : 无

输出 : 无

/

void Time0_Init()

{

TMOD = 0x01;

IE = 0x82;

TH0 = 0xDC;

TL0 = 0x00;

}

/

名称 : Time0_Int()

功能 : 定时器中断,中断中实现 Count 加一

输入 : 无

输出 : 无

/

void Time0_Int() interrupt 1

{

TH0 = 0xDC;

TL0 = 0x00;

Count++; //长度加1

}

/

名称 : Delay_xMs()

功能 : 延时子程序,经过软件调试,测得延时程序大概为55us

输入 : x

输出 : 无

/

void Delay_xMs(uint x)

{

uint i,j;

for(i=0; i<x; i++)

{

for(j=0; j<3; j++);

}

}

/

名称 : Play_Song()

功能 : 播放蜂鸣器控制程序

输入 : i (选择播放哪首歌曲,0为“祝你平安”,1为“路边的野花你不要采”

输出 : 无

/

void Play_Song(uchar i)

{

uchar Temp1,Temp2;

uint Addr;

Count = 0; //中断计数器清0

Addr = i 217;

while(1)

{

Temp1 = SONG[Addr++];

if (Temp1 == 0xFF) //休止符

{

TR0 = 0;

Delay_xMs(100);

}

else if (Temp1 == 0x00) //歌曲结束符

{

return;

}

else

{

Temp2 = SONG[Addr++];

TR0 = 1;

while(1)

{

Speak = ~Speak;

Delay_xMs(Temp1);

if(Temp2 == Count)

{

Count = 0;

break;

}

}

}

}

}

/

名称 : Main()

功能 : 主函数

输入 : 无

输出 : 无

/

void Main()

{

Time0_Init(); //定时器0中断初始化

while(1)

{

Play_Song(0); //Play_Song(0)为祝你平安 Play_Song(1)为路边的野花你不要裁

}

}

看看

你的按键,没一个是进入外部中断的

可以用定时器间隔扫描,有按键按下时,在定时器中断函数内,用1个while(XX)把程序停在那里

可以是等这个键放开再跳出中断,又或者等其他某个键按下,再跳出中断,这样就OK了

当然,进入while(XX)之前,应该先停止定时器XX可以是局部变量

哈哈,网上找的,什么歌都可以,你去百度一下《青花瓷》的简谱就好了

#include <reg52h>

sbit speaker = P1^0;

unsigned char timer0h, timer0l, time;

//--------------------------------------

//单片机晶振采用110592MHz

// 频率-半周期数据表 高八位 本软件共保存了四个八度的28个频率数据

code unsigned char FREQH[] = {

0xF2, 0xF3, 0xF5, 0xF5, 0xF6, 0xF7, 0xF8, //低音1234567

0xF9, 0xF9, 0xFA, 0xFA, 0xFB, 0xFB, 0xFC, 0xFC,//1,2,3,4,5,6,7,i

0xFC, 0xFD, 0xFD, 0xFD, 0xFD, 0xFE, //高音 234567

0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFF}; //超高音 1234567

// 频率-半周期数据表 低八位

code unsigned char FREQL[] = {

0x42, 0xC1, 0x17, 0xB6, 0xD0, 0xD1, 0xB6, //低音1234567

0x21, 0xE1, 0x8C, 0xD8, 0x68, 0xE9, 0x5B, 0x8F, //1,2,3,4,5,6,7,i

0xEE, 0x44, 0x6B, 0xB4, 0xF4, 0x2D, //高音 234567

0x47, 0x77, 0xA2, 0xB6, 0xDA, 0xFA, 0x16}; //超高音 1234567

//--------------------------------------

/code unsigned char sszymmh[] = {

3,2,3,5,2,1,6,2,2,5,2,1,6,2,

1,1,3,4,6,2,3,1,3,1,3,2,2,2,2,1,3,

2,1,5,2,4,5,2,3,3,2,1,6,2,2,3,2,1,2,

2,1,1,2,4,5,2,3,3,2,1,2,2,3,6,1,1,1,

2,4,1,2,4,1,3,3,6,2,1,5,2,2,6,2,1,6,

2,1,5,2,1,5,2,4,5,2,3,6,2,1,1,2,1,2,

2,1,5,2,1,3,2,4,2,2,3,3,2,1,5,2,2,1,

3,2,6,2,1,5,2,1,3,2,1,2,2,1,1,2,4,6,

2,3,1,3,1,5,2,1,3,2,1,2,2,2,6,1,1,1,

2,1,1,2,4,6,2,3,1,3,1,5,2,1,3,2,1,2,

2,2,1,2,4,6,2,3,1,3,1,5,2,1,3,2,1,2,

2,2,6,1,1,1,2,1,1,2,4,6,2,3,1,3,1,5,

2,1,3,2,1,2,2,2,6,1,1,1,2,1,1,2,4,

0, 0, 0};/

//code unsigned char sszymmh[] = {1,2,3,2,2,1,6,1,1,1,2,1,5,1,2,5,2,3,1,3,1,6,2,1,5,2,1,3,2,1,5,2,1,2,2,4,2,2,3,3,2,1,7,1,2,6,1,2,5,1,3,6,1,1,1,2,2,2,2,2,3,1,2,1,2,2,6,1,1,5,1,1,6,1,1,1,2,1,5,1,4,3,2,3,5,2,1,7,1,2,2,2,2,6,1,1,1,2,1,5,1,4,3,1,1,5,1,2,3,1,2,5,1,1,6,1,1,7,1,1,2,2,1,6,1,4,5,1,1,6,1,1,1,2,3,2,2,1,5,2,2,3,2,2,2,2,2,3,2,1,2,2,1,1,2,2,6,1,1,5,1,1,3,1,2,3,1,4,1,2,4,6,1,3,1,2,1,6,1,1,5,1,1,3,1,1,5,1,1,6,1,1,1,2,1,5,1,4,

//0, 0, 0};//梁祝

code unsigned char sszymmh[] = {5,1,1, 1,2,3, 1,2,1, 1,2,1, 1,2,1, 5,1,1, 6,1,1, 7,1,1, 1,2,2, 1,2,2,

3,2,1, 1,2,1, 2,2,1, 3,2,1, 5,2,2, 5,2,1, 5,2,2,

3,2,2, 3,2,1, 1,2,2, 3,2,1, 5,2,2, 3,2,1, 2,2,2, 2,2,4,

6,2,2,5,2,2,2,2,2,3,2,2,5,2,1,3,2,2,5,2,1,3,2,1,2,2,1,3,2,1,1,2,1,2,2,1,3,2,2,

5,2,2,6,1,1,1,2,1,1,2,1,3,2,2,3,2,1,5,2,2,5,2,1,2,2,1,2,2,1,2,2,1,6,1,1,6,1,1,2,2,4,

5,1,1,1,2,3,1,2,1,3,2,3,3,2,1,5,2,4,5,2,4,

1,2,2,3,2,1,5,2,1,5,1,1,6,2,2,5,2,2,

3,2,2,1,2,1,5,2,1,5,2,1,5,2,1,3,2,1,1,2,1,5,1,2,1,2,2,

3,1,1,1,1,1,5,2,1,5,2,1,5,2,1,3,2,1,1,2,1,5,1,2,1,2,2,5,1,2,1,2,2,5,1,2,1,2,2,1,2,2,

0, 0, 0};//国歌

/code unsigned char sszymmh[] = {6,2,3,5,2,1,3,2,2,5,2,2,6,2,1,6,2,2,5,2,1,3,2,4,6,1,3,1,2,1,2,2,2,5,2,1,3,2,1,2,2,4,

6,2,3,2,3,1,2,3,2,1,3,1,7,2,1,6,2,3,5,2,1,3,2,4,2,2,1,5,2,1,5,2,1,3,2,1,2,2,1,3,2,1,1,2,1,7,1,1,6,1,4,

1,2,3,6,1,1,6,2,1,1,2,2,2,2,2,5,

2,1,3,2,1,2,2,4,5,2,3,3,2,1,3,2,

2,5,2,2,6,2,4,2,3,3,2,3,1,1,3,2,

2,3,2,6,2,1,1,3,1,5,2,1,6,2,1,3,

2,4,2,2,1,5,2,1,5,2,1,3,2,1,2,2,

1,3,2,1,1,2,1,7,1,1,6,1,4,

0, 0, 0};//虞美人 /

//结束标记

//世上只有妈妈好数据表 要想演奏不同的乐曲, 只需要修改这个数据表

//code unsigned char sszymmh[] = {

//6, 2, 3, 5, 2, 1, 3, 2, 2, 5, 2, 2, 1, 3, 2, 6, 2, 1, 5, 2, 1,

//一个音符有三个数字。前为第几个音、中为第几个八度、后为时长(以半拍为单位)。

//6, 2, 3代表:6, 中音, 3个半拍;

//5, 2, 1代表:5, 中音, 1个半拍;

//3, 2, 2代表:3, 中音, 2个半拍;

//5, 2, 2代表:5, 中音, 2个半拍;

//1, 3, 2代表:1, 高音, 2个半拍;

//

//6, 2, 4, 3, 2, 2, 5, 2, 1, 6, 2, 1, 5, 2, 2, 3, 2, 2, 1, 2, 1,

//6, 1, 1, 5, 2, 1, 3, 2, 1, 2, 2, 4, 2, 2, 3, 3, 2, 1, 5, 2, 2,

//5, 2, 1, 6, 2, 1, 3, 2, 2, 2, 2, 2, 1, 2, 4, 5, 2, 3, 3, 2, 1,

//2, 2, 1, 1, 2, 1, 6, 1, 1, 1, 2, 1, 5, 1, 6, 0, 0, 0,,,,,,,,,,,,,,,,,,,,,6,2,3, 6,2,1, 1,3,2, 7,2,1, 6,2,1, 5,2,2, 3,2,1, 5,2,1, 6,2,4, 3,2,3,};

//--------------------------------------

void t0int() interrupt 1 //T0中断程序,控制发音的音调

{

TR0 = 0; //先关闭T0

speaker = !speaker; //输出方波, 发音

TH0 = timer0h; //下次的中断时间, 这个时间, 控制音调高低

TL0 = timer0l;

TR0 = 1; //启动T0

}

//--------------------------------------

void delay(unsigned char t) //延时程序,控制发音的时间长度

{

unsigned char t1;

unsigned long t2;

for(t1 = 0; t1 < t; t1++) //双重循环, 共延时t个半拍

for(t2 = 0; t2 < 8000; t2++); //延时期间, 可进入T0中断去发音

TR0 = 0; //关闭T0, 停止发音

}

//--------------------------------------

void song() //演奏一个音符

{

TH0 = timer0h; //控制音调

TL0 = timer0l;

TR0 = 1; //启动T0, 由T0输出方波去发音

delay(time); //控制时间长度

}

//--------------------------------------

void main(void)

{

unsigned char k, i;

TMOD = 1; //置T0定时工作方式1

ET0 = 1; //开T0中断

EA = 1; //开CPU中断

while(1) {

i = 0;

time = 1;

while(time) {

k = sszymmh[i] + 7 sszymmh[i + 1] - 1;

//第i个是音符, 第i+1个是第几个八度

timer0h = FREQH[k]; //从数据表中读出频率数值

timer0l = FREQL[k]; //实际上, 是定时的时间长度

time = sszymmh[i + 2]; //读出时间长度数值

i += 3;

song(); //发出一个音符

}

}

}

/======================================

应网友要求,下面再详细写一下乐谱和数据的转换关系。

以李叔同大师的《送别》的前二小节来说明转换的方法。

这部分的歌词是:"长 亭 外, 古 道 边,";

这部分的乐谱是:| 5 35 1 - | 6 16 5 - |。

(注意:乐谱中的1是高音,上边是带点的;还有些音符,应该有下划线,在这里都无法标出。感兴趣的网友应该去查看正规的乐谱。)

那么,据此就可以写出《送别》前二小节的数据表:

//--------------------------------------/

//code unsigned char sszymmh[] = {

//5, 2, 2, 3, 2, 1, 5, 2, 1, 1, 3, 4,

//嗦,中音,2个半拍; 咪,中音,1个半拍; 嗦,中音,1个半拍; 哆,高音,4个半拍

//6, 2, 2, 1, 3, 1, 6, 2, 1, 5, 2, 4,

//啦,中音,2个半拍; 哆,高音,1个半拍; 啦,中音,1个半拍; 嗦,中音,4个半拍

//0, 0, 0};

//结束标记

/--------------------------------------

记住:三个数字一组,代表一个音符。

第一个数字是1234567之一,代表音符哆来咪发;

第二个数字是0123之一,代表低音、中音、高音、超高音;

第三个数字是半拍的个数,代表时间长度。

当三个数字都是0,就代表乐曲数据表的结尾。

用这个数据表,替换掉程序中《世上只有妈妈好》的数据表,本程序就可以播放《送别》的前两小节。

/

#define uchar unsigned char //定义一下方便使用

#define uint unsigned int

#define ulong unsigned long

#include <reg52h> //包括一个52标准内核的头文件

char code dx516[3] _at_ 0x003b;//这是为了仿真设置的

sbit BEEP=P1^7; //喇叭输出脚

sbit P10=P1^0;

sbit K1= P3^2;

sbit K2= P3^5;

sbit K3= P2^4;

sbit K4= P2^5;

uchar th0_f; //在中断中装载的T0的值高8位

uchar tl0_f; //在中断中装载的T0的值低8位

//T0的值,及输出频率对照表

uchar code freq[362]={

0xA9,0xEF,//00220HZ ,1 //0

0x93,0xF0,//00233HZ ,1#

0x73,0xF1,//00247HZ ,2

0x49,0xF2,//00262HZ ,2#

0x07,0xF3,//00277HZ ,3

0xC8,0xF3,//00294HZ ,4

0x73,0xF4,//00311HZ ,4#

0x1E,0xF5,//00330HZ ,5

0xB6,0xF5,//00349HZ ,5#

0x4C,0xF6,//00370HZ ,6

0xD7,0xF6,//00392HZ ,6#

0x5A,0xF7,//00415HZ ,7

0xD8,0xF7,//00440HZ 1 //12

0x4D,0xF8,//00466HZ 1# //13

0xBD,0xF8,//00494HZ 2 //14

0x24,0xF9,//00523HZ 2# //15

0x87,0xF9,//00554HZ 3 //16

0xE4,0xF9,//00587HZ 4 //17

0x3D,0xFA,//00622HZ 4# //18

0x90,0xFA,//00659HZ 5 //19

0xDE,0xFA,//00698HZ 5# //20

0x29,0xFB,//00740HZ 6 //21

0x6F,0xFB,//00784HZ 6# //22

0xB1,0xFB,//00831HZ 7 //23

0xEF,0xFB,//00880HZ `1

0x2A,0xFC,//00932HZ `1#

0x62,0xFC,//00988HZ `2

0x95,0xFC,//01046HZ `2#

0xC7,0xFC,//01109HZ `3

0xF6,0xFC,//01175HZ `4

0x22,0xFD,//01244HZ `4#

0x4B,0xFD,//01318HZ `5

0x73,0xFD,//01397HZ `5#

0x98,0xFD,//01480HZ `6

0xBB,0xFD,//01568HZ `6#

0xDC,0xFD,//01661HZ `7 //35

};

//定时中断0,用于产生唱歌频率

timer0() interrupt 1

{

TL0=tl0_f;TH0=th0_f; //调入预定时值

BEEP=~BEEP; //取反音乐输出IO

}

//

//音乐符号串解释函数

//入口:要解释的音乐符号串,输出的音调串,输出的时长串

changedata(uchar song,uchar diao,uchar jie)

{

uchar i,i1,j;

char gaodi; //高低+/-12音阶

uchar banyin;//有没有半个升音阶

uchar yinchang;//音长

uchar code jie7[8]={0,12,14,16,17,19,21,23}; //C调的7个值

diao=song;

for(i=0,i1=0;;)

{

gaodi=0; //高低=0

banyin=0;//半音=0

yinchang=4;//音长1拍

if(((song+i)=='|') || ((song+i)==' ')) i++;

//拍子间隔和一个空格过滤

switch((song+i))

{

case ',': gaodi=-12;i++;//低音

break;

case '`': gaodi=12;i++; //高音

break;

}

if((song+i)==0) //遇到0结束

{

(diao+i1)=0; //加入结束标志0

(jie+i1)=0;

return;

}

j=(song+i)-0x30; i++; //取出基准音

j=jie7[j]+gaodi; //加上高低音

yinc: switch((song+i))

{

case '#': //有半音j加一个音阶

i++;j++;

goto yinc;

case '-': //有一个音节加长

yinchang+=4;

i++;

goto yinc;

case '_': //有一个音节缩短

yinchang/=2;

i++;

goto yinc;

case '': //有一个加半拍

yinchang=yinchang+yinchang/2;

i++;

goto yinc;

}

(diao+i1)=j; //记录音符

(jie+i1)=yinchang; //记录音长

i1++;

}

}

//

//奏乐函数

//入口:要演奏的音乐符号串

void play(uchar songdata)

{

uchar i,c,j=0;

uint n;

uchar xdata diaodata[112]; //音调缓冲

uchar xdata jiedata[112]; //音长缓冲

changedata(songdata,diaodata,jiedata); //解释音乐符号串

TR0=1;

for(i=0;diaodata[i]!=0;i++) //逐个符号演奏

{

tl0_f=freq[diaodata[i]2]; //取出对应的定时值送给T0

th0_f=freq[diaodata[i]2+1];

for(c=0;c<jiedata[i];c++) //按照音长延时

{

for(n=0;n<32000;n++);

if((!K1)||(!K2)||(!K3)||(!K4))//发现按键,立即退出播放

{

TR0=0;

return;

}

}

TR0=0;

for(n=0;n<500;n++); //音符间延时

TR0=1;

}

TR0=0;

}

//仙剑

uchar code xianjian[]={

"|3_3_3_2_3-|2_3_2_2_,6,6_,7_|12_1_,7,6_,5_|,6---|"

"3_3_3_2_36_|5_6_5_5_22_3_|45_4_32_1_|3--3_|"

"67_6_55_3_|5--3_5_|26_5_32_3_|3---|"

"26_6_6-|16_6_66_7_|`17_6_76_7_|3--3_|"

"67_6_55_3_|5--3_5_|67_6_76_7_|3---|"

"26_6_6-|16_6_66_7_|`17_6_75_|6---|"

};

uchar code song3[]={

"5-5_3_2_1_|3---|6-6_4_2_1_"

",7--,5_|13_51_|,73_5 5_|"

"67_`16_|6_5_5-3_2_|11_13_2_|"

"11_12_3_|21_,62_3_|2-- ,5_|"

"13_51_|,73_55_|67_`16_|"

"6_5_5-3_2_|11_13_2_|11_12_3_"

"2,6_,71_2_|1--"

};

//世上只有妈妈好

uchar code mamahao[]={

"65_35|`16_5_6-|35_6_53_2_|1_,6_5_3_2-|"

"23_55_6_|321-|53_2_1_,6_1_|,5--"

};

//三个按键选择三首不同的音乐播放,一个键停止播放

void main(void) // 主程序

{

TMOD = 0x01; //使用定时器0的16位工作模式

TR0 = 0;

ET0 = 1; //定时器0中断

EA = 1; //打开总中断

while(1)

{

if(!K1)

{

while(!K1);

play(xianjian); //播放音乐

}

if(!K2)

{

while(!K2);

play(song3); //播放音乐

}

if(!K3)

{

while(!K3);

play(mamahao); //播放音乐

}

}

}

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