
五子棋黑必胜:
软件介绍五子棋终结者是一个计算机执黑必胜的五子棋小程序,它严格地、完全地毯式地终结了自由规则下的五子棋。
五子棋白必胜: 是悖论。
请研究完全地毯式地终结有禁手的五子棋吧。据说也大部份地毯式终结了。
妖刀,可能还有一点机会吧。
谨慎,避免可能再次重复别人的相同劳动。
Option Explicit
'五子棋程序 人机对战版本
'需要2个Label控件 2个CommandButton控件
Private Declare Function SetWindowRgn Lib "user32" (ByVal hWnd As Long, ByVal hRgn As Long, ByVal bRedraw As Boolean) As Long
Private Declare Function CreateRoundRectRgn Lib "gdi32" (ByVal X1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long, ByVal X3 As Long, ByVal Y3 As Long) As Long
'Dim PlayStep() As String '记录棋谱的数组
'Dim Label2Cap As String
Private Const BoxL As Single = 50, BoxT As Single = 50, BoxW As Single = 25, BoxN As Integer = 18
Dim Table() As Long '棋盘(0-BoxN,0-BoxN) 0-空 1-黑子 2-白子
Dim PsCore() As Long '定义当前玩家桌面空格的分数
Dim CsCore() As Long '定义当前电脑桌面空格的分数
Dim pWin() As Boolean '定义玩家的获胜组合
Dim cWin() As Boolean '定义电脑的获胜组合
Dim pFlag() As Boolean '定义玩家的获胜组合标志
Dim cFlag() As Boolean '定义电脑的获胜组合标志
Dim ThePlayFlag As Boolean '定义游戏有效标志
Private Sub Command1_Click()
If Not ThePlayFlag Then Call InitPlayEnvironment: Exit Sub
If MsgBox("本局还没有下完,是否重新开始?(Y/N)", vbYesNo) = vbNo Then Exit Sub
Call InitPlayEnvironment
End Sub
Private Sub Command2_Click()
End
End Sub
Private Sub Form_Load()
Dim i As Long, lw As Long, lh As Long
'Label2Cap = "000 黑方 行 00 列 00"
MeWidth = 10815: MeHeight = 8040
' MeCaption = "五子棋 - 人机对战": MeShow
lw = MeWidth \ ScreenTwipsPerPixelX: lh = MeHeight \ ScreenTwipsPerPixelY
SetWindowRgn MehWnd, CreateRoundRectRgn(0, 0, lw, lh, 60, 60), True
With Label1
Alignment = vbCenter: FontSize = 12: FontBold = True
ForeColor = vbRed: BackStyle = 0: AutoSize = True: Move 8910, 510
End With
Label2AutoSize = True: Label2WordWrap = True
Label2BackStyle = 0: Label2Move 8040, 1050, 2280
Command1Move 8025, 7035, 1020, 435: Command1Caption = "再来一局"
Command2Move 9300, 7035, 1020, 435: Command2Caption = "不玩了"
Call DrawChessBoard: MeFillStyle = 0: Call InitPlayEnvironment
End Sub
Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
End
End Sub
Private Sub Form_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Dim iRow As Long, iCol As Long, i As Long, k As Long, t As String
If Not ThePlayFlag Then Exit Sub
If Button = vbLeftButton Then '左键下棋
iRow = -1: iCol = -1
For i = 0 To BoxN '鼠标必须落在交叉点 半径10以内 若是则给出行列号
If (Y + 10) > (BoxT + i BoxW) And (Y - 10) <= (BoxT + i BoxW) Then iRow = i
If (X + 10) > (BoxL + i BoxW) And (X - 10) <= (BoxL + i BoxW) Then iCol = i
Next
If (iRow = -1) Or (iCol = -1) Then Beep: Exit Sub
If Table(iCol, iRow) > 0 Then Exit Sub
Table(iCol, iRow) = 2: Label1Caption = "下一步 黑方"
MeFillColor = vbWhite: MeCircle (iCol BoxW + BoxT, iRow BoxW + BoxL), 8
For i = 0 To UBound(cWin, 3)
If cWin(iCol, iRow, i) = True Then cFlag(i) = False
Next
Call CheckWin: Call DianNao '检查当前玩家是否获胜 调用电脑算法
End If
End Sub
Public Sub InitPlayEnvironment()
'
' 模块名称: InitPlayEnvironment [初始化过程]
'
' 描述: 1 设置背景音乐。 2 设置游戏状态有效。
' 3 初始化游戏状态标签。 4 直接指定电脑的第一步走法。
' 5 初始化基本得分桌面。 6 电脑和玩家获胜标志初始化。
' 7 初始化所有获胜组合。 8 重新设定玩家的获胜标志。
'
Dim i As Long, j As Long, m As Long, n As Long
ThePlayFlag = True: Label1Caption = "下一步 白方": Label2Caption = ""
MeFillColor = vbBlack: MeFillStyle = 0: MeAutoRedraw = True
MeCls: MeCircle (9 BoxW + BoxL, 9 BoxW + BoxT), 8
ReDim Table(0 To BoxN, 0 To BoxN) As Long
ReDim pFlag(NumsWin(BoxN + 1) - 1) As Boolean
ReDim cFlag(UBound(pFlag)) As Boolean
ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long
ReDim pWin(BoxN, BoxN, UBound(pFlag)) As Boolean
ReDim cWin(BoxN, BoxN, UBound(pFlag)) As Boolean
For i = 0 To UBound(pFlag): pFlag(i) = True: cFlag(i) = True: Next
Table(9, 9) = 1 '假定电脑先手 并下了(9, 9)位 将其值设为1
' 初始化获胜组合
For i = 0 To BoxN: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(j + m, i, n) = True: cWin(j + m, i, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(i, j + m, n) = True: cWin(i, j + m, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN - 4: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(j + m, i + m, n) = True: cWin(j + m, i + m, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN - 4: For j = BoxN To 4 Step -1
For m = 0 To 4
pWin(j - m, i + m, n) = True: cWin(j - m, i + m, n) = True
Next
n = n + 1
Next: Next
' 初始化获胜组合结束
For i = 0 To UBound(pWin, 3) '由于电脑已下了(9, 9)位 所以需要重新设定玩家的获胜标志
If pWin(9, 9, i) = True Then pFlag(i) = False
Next
End Sub
Public Function DrawChessBoard() As Long
'容器的(BoxL, BoxT)为左上角坐标画一个 BoxNBoxN, 每格边长为 BoxW 象素的棋盘
Dim i As Long, j As Long, cx As Long, cy As Long
MeScaleMode = 3: MeFillStyle = 1: MeAutoRedraw = True: MeCls
For i = 0 To BoxN '画棋盘
MeLine (BoxL + i BoxW, BoxT)-(BoxL + i BoxW, BoxT + BoxN BoxW)
MeLine (BoxL, BoxT + i BoxW)-(BoxL + BoxN BoxW, BoxT + i BoxW)
MeCurrentX = BoxL + i BoxW - IIf(i > 9, 6, 2)
MeCurrentY = BoxT - 20: MePrint Format(i)
MeCurrentX = BoxL - IIf(i > 9, 23, 20)
MeCurrentY = BoxT + i BoxW - 6: MePrint Format(i)
Next
For i = 3 To 16 Step 6: For j = 3 To 16 Step 6 '画小标志
cx = BoxL + j BoxW - 3: cy = BoxT + i BoxW - 3
MeLine (cx, cy)-(cx + 6, cy + 6), , B
Next: Next
MeAutoRedraw = False: Set MePicture = MeImage
End Function
Public Sub CheckWin()
'
' 模块名称: CheckWin [获胜检查算法]
'
' 描述: 1 检查是否和棋。 2 检查电脑是否获胜。 3 检查玩家是否获胜。
'
Dim i As Long, j As Long, k As Long, m As Long, n As Long
Dim cA As Long, pA As Long, cN As Long
For i = 0 To UBound(cFlag): cN = IIf(cFlag(i) = False, cN + 1, cN): Next
If cN = UBound(cFlag) - 1 Then '设定和棋规则
Label1Caption = "双方和棋!": ThePlayFlag = False: Exit Sub
End If
For i = 0 To UBound(cFlag) '检查电脑是否获胜
If cFlag(i) = True Then
cA = 0: For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 1 And cWin(j, k, i) = True Then cA = cA + 1
Next: Next
If cA = 5 Then Label1Caption = "电脑获胜!": ThePlayFlag = False: Exit Sub
End If
Next
For i = 0 To UBound(pFlag) '检查玩家是否获胜
If pFlag(i) = True Then
pA = 0: For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 2 And pWin(j, k, i) = True Then pA = pA + 1
Next: Next
If pA = 5 Then Label1Caption = "玩家获胜!": ThePlayFlag = False: Exit Sub
End If
Next
End Sub
Public Sub DianNao()
'
' 模块名称: DianNao [电脑算法]
' 描述: 1 初始化赋值系统。 2 赋值加强算法。 3 计算电脑和玩家的最佳攻击位。
' 4 比较电脑和玩家的最佳攻击位并决定电脑的最佳策略。 5 执行检查获胜函数。
'
Dim i As Long, j As Long, k As Long, m As Long, n As Long
Dim Dc As Long, cAb As Long, pAb As Long
ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long '初始化赋值数组
' 电脑加强算法
For i = 0 To UBound(cFlag)
If cFlag(i) = True Then
cAb = 0
For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 1 And cWin(j, k, i) = True Then cAb = cAb + 1
Next: Next
Select Case cAb
Case 3
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And cWin(m, n, i) = True Then CsCore(m, n) = CsCore(m, n) + 5
Next: Next
Case 4
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And cWin(m, n, i) = True Then
Table(m, n) = 1: Label1Caption = "下一步 白方"
MeFillColor = vbBlack: MeCircle (m BoxW + BoxL, n BoxW + BoxT), 8
For Dc = 0 To UBound(pWin, 3)
If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub
Next
End If
Next: Next
End Select
End If
Next
For i = 0 To UBound(pFlag)
If pFlag(i) = True Then
pAb = 0
For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 2 And pWin(j, k, i) = True Then pAb = pAb + 1
Next: Next
Select Case pAb
Case 3
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And pWin(m, n, i) = True Then PsCore(m, n) = PsCore(m, n) + 30
Next: Next
Case 4
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And pWin(m, n, i) = True Then
Table(m, n) = 1: Label1Caption = "下一步 白方"
MeFillColor = vbBlack: MeCircle (m BoxW + BoxL, n BoxW + BoxT), 8
For Dc = 0 To UBound(pWin, 3)
If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub
Next
End If
Next: Next
End Select
End If
Next
' 电脑加强算法结束
' 赋值系统
For i = 0 To UBound(cFlag)
If cFlag(i) = True Then
For j = 0 To BoxN: For k = 0 To BoxN
If (Table(j, k) = 0) And cWin(j, k, i) Then
For m = 0 To BoxN: For n = 0 To BoxN
If (Table(m, n) = 1) And cWin(m, n, i) Then CsCore(j, k) = CsCore(j, k) + 1
Next: Next
End If
Next: Next
End If
Next
For i = 0 To UBound(pFlag)
If pFlag(i) = True Then
For j = 0 To BoxN: For k = 0 To BoxN
If (Table(j, k) = 0) And pWin(j, k, i) Then
For m = 0 To BoxN: For n = 0 To BoxN
If (Table(m, n) = 2) And pWin(m, n, i) Then PsCore(j, k) = PsCore(j, k) + 1
Next: Next
End If
Next: Next
End If
Next
' 赋值系统结束
' 分值比较算法
Dim a As Long, b As Long, c As Long, d As Long
Dim cS As Long, pS As Long
For i = 0 To BoxN: For j = 0 To BoxN
If CsCore(i, j) > cS Then cS = CsCore(i, j): a = i: b = j
Next: Next
For i = 0 To BoxN: For j = 0 To BoxN
If PsCore(i, j) > pS Then pS = PsCore(i, j): c = i: d = j
Next: Next
If cS > pS Then
Table(a, b) = 1: Label1Caption = "下一步 白方"
MeFillColor = vbBlack: MeCircle (a BoxW + BoxL, b BoxW + BoxT), 8
For i = 0 To UBound(pWin, 3)
If pWin(a, b, i) = True Then pFlag(i) = False
Next
Else
Table(c, d) = 1: Label1Caption = "下一步 白方"
MeFillColor = vbBlack: MeCircle (c BoxW + BoxL, d BoxW + BoxL), 8
For i = 0 To UBound(pWin, 3)
If pWin(c, d, i) = True Then pFlag(i) = False
Next
End If
' 分值比较算法结束
Call CheckWin
End Sub
Public Function NumsWin(ByVal n As Long) As Long
'根据输入的棋盘布局 nn 计算总共有多少种获胜组合
'假定棋盘为 10 10 相应的棋盘数组就是 Table(9, 9)
'水平方向 每一列获胜组合是6 共10列 610=60
'垂直方向 每一行获胜组合是6 共10行 810=60
'正对角线方向 6 + (5 + 4 + 3 + 2 + 1) 2 = 36
'反对角线方向 6 + (5 + 4 + 3 + 2 + 1) 2 = 36
'总的获胜组合数为 60 + 60 + 36 + 36 = 192
Dim i As Long, t As Long
For i = n - 5 To 1 Step -1: t = t + i: Next
NumsWin = 2 (2 t + n - 4) + 2 n (n - 4)
End Function
判断5子连珠的方法
1:X相同
Y等差1
2:Y相同
X等差1
3:XY都等差1
假设你你确实是按照XY做的,那么,你将黑子的XY放在数组(List<INT,INT>)里,白子也是。
没落完一子
对数组里的进行排序,先按照X排,然后按照Y排。每次只需要排最后一个就好了(可以不用LIST,其他方式也行。)。
判断结果
1:是否有5个差为1/0的X
2:是否有5个差为1/0的Y
1
2都满足,即获胜。
参考文章: Cocos Creator 实战教程(1)——人机对战五子棋(节点事件相关)
源码: goBang
思考一:作为对手的系统用什么算法下棋?
估值函数、搜索算法和胜负判断等
博弈算法,在极大极小值搜索中应用alpha-beta剪枝
智能五子棋博弈程序的核心算法
智能五子棋中的算法研究
人机版五子棋两种算法概述
思考二:人机博弈的要点
1棋局的状态能够在机器中表示出来,并能让程序知道当时的博弈状态
2合法的走法规则如何在机器中实现,以便不让机器随便乱走而有失公平
3如何让机器从所有的合法走法中选择最佳的走法
4一种判断博弈状态优劣的方法,并能让机器能够做出智能的选择
5一个显示博弈状态的界面,有了这样的界面程序才能用的起来而有意义
思考三:五子棋下棋规矩
五子棋对局,执行黑方指定开局、三手可交换、五手两打的规定。
整个对局过程中黑方有禁手,白方无禁手。
黑方禁手有三三禁手、四四禁手和长连禁手三种
思考四:人机下棋逻辑
系统先下,黑棋落子,交换下子顺序
玩家下,监测胜负(无胜负,交换下子顺序)
系统下(五元组中找最优位置),监测胜负(无胜负,交换下子顺序)
。。。
直到分出胜负(这里未考虑平局)
出现提示窗,告知玩家战局结果,同时可选择“返回菜单”或“再来一局”
具体实现:涉及知识点
官方文档--预制资源
将其改名为Chess拖入下面assets文件夹使其成为预制资源
1在canvas节点上挂载Menu脚本组件
2在按钮事件中,拖拽和选择相应的Target,Component和Handler
初始化棋子节点断点截图
系统为黑棋的评分表:
找最优位置下子
个人想法
这是我学习五子棋游戏开发的记录,后续还会写其他游戏开发,加油!
这个是稍微好一点的了,以前没事试过
/
五子棋
/
#include<stdioh>
#include<stdlibh>
#include<graphicsh>
#include<biosh>
#include<conioh>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define SPACE 0x3920
#define BILI 20
#define JZ 4
#define JS 3
#define N 19
int box[N][N];
int step_x,step_y ;
int key ;
int flag=1 ;
void draw_box();
void draw_cicle(int x,int y,int color);
void change();
void judgewho(int x,int y);
void judgekey();
int judgeresult(int x,int y);
void attentoin();
void attention()
{
char ch ;
window(1,1,80,25);
textbackground(LIGHTBLUE);
textcolor(YELLOW);
clrscr();
gotoxy(15,2);
printf("游戏 *** 作规则:");
gotoxy(15,4);
printf("Play Rules:");
gotoxy(15,6);
printf("1、按左右上下方向键移动棋子");
gotoxy(15,8);
printf("1 Press Left,Right,Up,Down Key to move Piece");
gotoxy(15,10);
printf("2、按空格确定落棋子");
gotoxy(15,12);
printf("2 Press Space to place the Piece");
gotoxy(15,14);
printf("3、禁止在棋盘外按空格");
gotoxy(15,16);
printf("3 DO NOT press Space outside of the chessboard");
gotoxy(15,18);
printf("你是否接受上述的游戏规则(Y/N)");
gotoxy(15,20);
printf("Do you accept the above Playing Rules [Y/N]:");
while(1)
{
gotoxy(60,20);
ch=getche();
if(ch=='Y'||ch=='y')
break ;
else if(ch=='N'||ch=='n')
{
window(1,1,80,25);
textbackground(BLACK);
textcolor(LIGHTGRAY);
clrscr();
exit(0);
}
gotoxy(51,12);
printf(" ");
}
}
void draw_box()
{
int x1,x2,y1,y2 ;
setbkcolor(LIGHTBLUE);
setcolor(YELLOW);
gotoxy(7,2);
printf("Left, Right, Up, Down KEY to move, Space to put, ESC-quit");
for(x1=1,y1=1,y2=18;x1<=18;x1++)
line((x1+JZ)BILI,(y1+JS)BILI,(x1+JZ)BILI,(y2+JS)BILI);
for(x1=1,y1=1,x2=18;y1<=18;y1++)
line((x1+JZ)BILI,(y1+JS)BILI,(x2+JZ)BILI,(y1+JS)BILI);
for(x1=1;x1<=18;x1++)
for(y1=1;y1<=18;y1++)
box[x1][y1]=0 ;
}
void draw_circle(int x,int y,int color)
{
setcolor(color);
setlinestyle(SOLID_LINE,0,1);
x=(x+JZ)BILI ;
y=(y+JS)BILI ;
circle(x,y,8);
}
void judgekey()
{
int i ;
int j ;
switch(key)
{
case LEFT :
if(step_x-1<0)
break ;
else
{
for(i=step_x-1,j=step_y;i>=1;i--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(i<1)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case RIGHT :
if(step_x+1>18)
break ;
else
{
for(i=step_x+1,j=step_y;i<=18;i++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(i>18)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case DOWN :
if((step_y+1)>18)
break ;
else
{
for(i=step_x,j=step_y+1;j<=18;j++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(j>18)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case UP :
if((step_y-1)<0)
break ;
else
{
for(i=step_x,j=step_y-1;j>=1;j--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(j<1)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case ESC :
break ;
case SPACE :
if(step_x>=1&&step_x<=18&&step_y>=1&&step_y<=18)
{
if(box[step_x][step_y]==0)
{
box[step_x][step_y]=flag ;
if(judgeresult(step_x,step_y)==1)
{
sound(1000);
delay(1000);
nosound();
gotoxy(30,4);
if(flag==1)
{
setbkcolor(BLUE);
cleardevice();
setviewport(100,100,540,380,1);
/定义一个图形窗口/
setfillstyle(1,2);
/绿色以实填充/
setcolor(YELLOW);
rectangle(0,0,439,279);
floodfill(50,50,14);
setcolor(12);
settextstyle(1,0,5);
/三重笔划字体, 水平放5倍/
outtextxy(20,20,"The White Win !");
setcolor(15);
settextstyle(3,0,5);
/无衬笔划字体, 水平放大5倍/
outtextxy(120,120,"The White Win !");
setcolor(14);
settextstyle(2,0,8);
getch();
closegraph();
exit(0);
}
if(flag==2)
{
setbkcolor(BLUE);
cleardevice();
setviewport(100,100,540,380,1);
/定义一个图形窗口/
setfillstyle(1,2);
/绿色以实填充/
setcolor(YELLOW);
rectangle(0,0,439,279);
floodfill(50,50,14);
setcolor(12);
settextstyle(1,0,8);
/三重笔划字体, 水平放大8倍/
outtextxy(20,20,"The Red Win !");
setcolor(15);
settextstyle(3,0,5);
/无衬笔划字体, 水平放大5倍/
outtextxy(120,120,"The Red Win !");
setcolor(14);
settextstyle(2,0,8);
getch();
closegraph();
exit(0);
}
}
change();
break ;
}
}
else
break ;
}
}
void change()
{
if(flag==1)
flag=2 ;
else
flag=1 ;
}
void judgewho(int x,int y)
{
if(flag==1)
draw_circle(x,y,15);
if(flag==2)
draw_circle(x,y,4);
}
int judgeresult(int x,int y)
{
int j,k,n1,n2 ;
while(1)
{
n1=0 ;
n2=0 ;
/水平向左数/
for(j=x,k=y;j>=1;j--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/水平向右数/
for(j=x,k=y;j<=18;j++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1>=5)
{
return(1);
break ;
}
/垂直向上数/
n1=0 ;
n2=0 ;
for(j=x,k=y;k>=1;k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/垂直向下数/
for(j=x,k=y;k<=18;k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1>=5)
{
return(1);
break ;
}
/向左上方数/
n1=0 ;
n2=0 ;
for(j=x,k=y;j>=1,k>=1;j--,k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/向右下方数/
for(j=x,k=y;j<=18,k<=18;j++,k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1>=5)
{
return(1);
break ;
}
/向右上方数/
n1=0 ;
n2=0 ;
for(j=x,k=y;j<=18,k>=1;j++,k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/向左下方数/
for(j=x,k=y;j>=1,k<=18;j--,k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1>=5)
{
return(1);
break ;
}
return(0);
break ;
}
}
void main()
{
int gdriver=VGA,gmode=VGAHI;
clrscr();
attention();
initgraph(&gdriver,&gmode,"c:\\tc");
/ setwritemode(XOR_PUT);/
flag=1 ;
draw_box();
do
{
step_x=0 ;
step_y=0 ;
/draw_circle(step_x,step_y,8); /
judgewho(step_x-1,step_y-1);
do
{
while(bioskey(1)==0);
key=bioskey(0);
judgekey();
}
while(key!=SPACE&&key!=ESC);
}
while(key!=ESC);
closegraph();
}
1HbuilderX创建项目,选择uni-app,选择默认模板1HbuilderX创建项目,选择uni-app,选择默认模板
2配置appId
3vuex
uni-app 内置了 vuex。但是需要结合第三方来一起协作。默认的模板项目首先是没有node-modules模块依赖的,首先需要初始化webpack,然后建store文件夹,在mainjs中引入
4创建自己习惯的目录结构
5配置微信开发者工具路径
点击 运行 -> 运行到小程序模拟器 -> 微信开发者工具
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