
comp是电脑产生的随机数字(电脑出的拳),people 是人出的拳。 因为剪刀石头布只有 1 2 3
。如果电脑的数字比的你刚好大1,就是它比你的大。 如2>1,3>2对应就是(石头大于剪刀,布大于石头)。 但也有可能是剪刀大于布 。 那么剪刀的位子是1 ,布的位子是3 所以当电脑数字减你的数字等于2时 就是(电脑出的布 ,你出的石头这样的情况了)。
所以是if((comp-people)==-1||(comp-people)==2) 这两者结合就是你赢的时候
import javaappletApplet;
import javaappletAudioClip;
import javaawtDimension;
import javaawtFont;
import javaawtToolkit;
import javaxsoundsampledAudioFileFormat;
import javaxsoundsampledAudioSystem;
import javaxswingJFrame;
import javaxswingJPanel;
import javaawtRectangle;
import javaxswingBorderFactory;
import javaxswingJButton;
import javaxswingJOptionPane;
import javaxswingJSlider;
import javaxswingJLabel;
import javaxswingSwingUtilities;
import javaxswingUIManager;
import javaxswingeventChangeEvent;
import javaxswingeventChangeListener;
import javaawteventActionEvent;
import javaawteventActionListener;
import javaawteventKeyAdapter;
import javaawteventKeyEvent;
import javaioFile;
import javautilVector;
public class Frame extends JFrame implements Runnable {
JPanel contentPane;
JPanel jPanel1 = new JPanel();
JButton jButton1 = new JButton();
JSlider jSlider1 = new JSlider();
JLabel jLabel1 = new JLabel();
JButton jButton2 = new JButton();
JLabel jLabel2 = new JLabel();
int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置
int zhengque = 0, cuowu = 0;
int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加列 { 10 ,20 ,30 ,40,50}
int rush_count = 0; //记录关数
char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',
'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加
Vector number = new Vector();
String paiduan = "true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian = AppletnewAudioClip(new File("sounds//anjianwav")
toURL());
Music_shibai = AppletnewAudioClip(new File("sounds//shibaiwav")
toURL());
Music_chenggong = AppletnewAudioClip(new File(
"sounds//chenggongwav")toURL());
//---------------------------------------
jbInit();
} catch (Exception exception) {
exceptionprintStackTrace();
}
}
/
Component initialization
@throws javalangException
/
private void jbInit() throws Exception {
contentPane = (JPanel) getContentPane();
contentPanesetLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1setBorder(BorderFactorycreateEtchedBorder());
jPanel1setBounds(new Rectangle(4, 4, 573, 419));
jPanel1setLayout(null);
jButton1setBounds(new Rectangle(277, 442, 89, 31));
jButton1setText("开始");
jButton1addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1setBounds(new Rectangle(83, 448, 164, 21));
jSlider1setMaximum(100);
jSlider1setMinimum(1);
jSlider1setValue(50);
jLabel1setText("速度");
jLabel1setBounds(new Rectangle(35, 451, 39, 18));
jButton2setBounds(new Rectangle(408, 442, 89, 31));
jButton2setText("结束");
jButton2addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2setText("第一关:100个");
jLabel2setBounds(new Rectangle(414, 473, 171, 21));
contentPaneadd(jPanel1);
contentPaneadd(jButton2);
contentPaneadd(jButton1);
contentPaneadd(jSlider1);
contentPaneadd(jLabel1);
contentPaneadd(jLabel2);
thisaddKeyListener(new MyListener());
jButton1addKeyListener(new MyListener());
jSlider1addKeyListener(new MyListener());
jSlider1addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
rapidity = jSlider1getValue();
}
});
}
public void run() {
numberclear();
zhengque = 0;
cuowu = 0;
paiduan = "true";
while (count <= rush[rush_count]) {
try {
Thread t = new Thread(new Tthread());
tstart();
count += 1;
Threadsleep(1000 + (int) (Mathrandom() 2000)); // 生产下组停顿时间
// 最快1快最慢2秒
} catch (InterruptedException e) {
eprintStackTrace();
}
}
while (true) { // 等待最后一个字符消失
if (numbersize() == 0) {
break;
}
}
if (zhengque == 0) { // 为了以后相除如果全部正确或者错误就会出现错误 所以
zhengque = 1;
}
if (cuowu == 0) {
cuowu = 1;
}
if (paiduanequals("true")) { // 判断是否是自然结束
if (zhengque / cuowu >= 2) {
JOptionPaneshowMessageDialog(null, "恭喜你过关了");
rush_count += 1; // 自动加1关
if (rush_count < rushlength) {
if (rapidity > 10) { // 当速度大于10的时候在-5提加速度怕速度太快
rapidity -= 5; // 速度自动减10毫秒
jSlider1setValue(rapidity); // 选择位置
}
Thread t = new Thread(this);
tstart();
} else {
JOptionPaneshowMessageDialog(null, "牛B你通关了");
rush_count = 0;
count = 0;
}
} else {
JOptionPaneshowMessageDialog(null, "请再接再励");
rush_count = 0;
count = 0;
}
} else {
rush_count = 0;
count = 0;
}
}
public void jButton1_actionPerformed(ActionEvent e) {
Thread t = new Thread(this);
tstart();
}
public void jButton2_actionPerformed(ActionEvent e) {
count = rush[rush_count] + 1;
paiduan = "flase";
}
class Tthread implements Runnable {
public void run() {
boolean fo = true;
int Y = 0, X = 0;
JLabel show = new JLabel();
showsetFont(new javaawtFont("宋体", FontPLAIN, 33));
jPanel1add(show);
X = 10 + (int) (Mathrandom() 400);
String parameter = list[(int) (Mathrandom() listlength)] + "";
Bean bean = new Bean();
beansetParameter(parameter);
beansetShow(show);
numberadd(bean);
showsetText(parameter);
while (fo) {
// ---------------------数字下移--------------------
showsetBounds(new Rectangle(X, Y += 2, 33, 33));
try {
Threadsleep(rapidity);
} catch (InterruptedException e) {
eprintStackTrace();
}
if (Y >= 419) {
fo = false;
for (int i = numbersize() - 1; i >= 0; i--) {
Bean bn = ((Bean) numberget(i));
if (parameterequalsIgnoreCase(bngetParameter())) {
cuowu += 1;
jLabel2setText("正确:" + zhengque + "个,错误:" + cuowu
+ "个");
numberremoveElementAt(i);
Music_shibaiplay();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
String uu = egetKeyChar() + "";
for (int i = 0; i < numbersize(); i++) {
Bean bean = ((Bean) numberget(i));
if (uuequalsIgnoreCase(beangetParameter())) {
zhengque += 1;
numberremoveElementAt(i);
beangetShow()setVisible(false);
jLabel2setText("正确:" + zhengque + "个,错误:" + cuowu + "个");
Music_chenggongplay();
break;
}
}
Musci_anjianplay();
}
}
public static void main(String[] args) {
try {
UIManagersetLookAndFeel(UIManagergetSystemLookAndFeelClassName());
} catch (Exception exception) {
exceptionprintStackTrace();
}
Frame frame = new Frame();
Dimension screenSize = ToolkitgetDefaultToolkit()getScreenSize();
Dimension frameSize = framegetSize();
if (frameSizeheight > screenSizeheight) {
frameSizeheight = screenSizeheight;
}
if (frameSizewidth > screenSizewidth) {
frameSizewidth = screenSizewidth;
}
framesetLocation((screenSizewidth - frameSizewidth) / 2,
(screenSizeheight - frameSizeheight) / 2);
framesetVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee) {
thisadaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adapteejButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee) {
thisadaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adapteejButton1_actionPerformed(e);
}
}
class Bean {
String parameter = null;
JLabel show = null;
public JLabel getShow() {
return show;
}
public void setShow(JLabel show) {
thisshow = show;
}
public String getParameter() {
return parameter;
}
public void setParameter(String parameter) {
thisparameter = parameter;
}
}
public class ShuDu {
/存储数字的数组/
static int[][] n = new int[9][9];
/生成随机数字的源数组,随机数字从该数组中产生/
static int[] num = {1,2,3,4,5,6,7,8,9};
public static void main(String[] args) {
//生成数字
for(int i = 0;i < 9;i++){
//尝试填充的数字次数
int time = 0;
//填充数字
for(int j = 0;j < 9;j++){
//产生数字
n[i][j] = generateNum(time);
//如果返回值为0,则代表卡住,退回处理
//退回处理的原则是:如果不是第一列,则先倒退到前一列,否则倒退到前一行的最后一列
if(n[i][j] == 0){
//不是第一列,则倒退一列
if(j > 0){
j-=2;
continue;
}else{//是第一列,则倒退到上一行的最后一列
i--;
j = 8;
continue;
}
}
//填充成功
if(isCorret(i,j)){
//初始化time,为下一次填充做准备
time = 0;
}else{ //继续填充
//次数增加1
time++;
//继续填充当前格
j--;
}
}
}
//输出结果
for(int i = 0;i < 9;i++){
for(int j = 0;j < 9;j++){
Systemoutprint(n[i][j] + " ");
}
Systemoutprintln();
}
}
/
是否满足行、列和3X3区域不重复的要求
@param row 行号
@param col 列号
@return true代表符合要求
/
public static boolean isCorret(int row,int col){
return (checkRow(row) & checkLine(col) & checkNine(row,col));
}
/
检查行是否符合要求
@param row 检查的行号
@return true代表符合要求
/
public static boolean checkRow(int row){
for(int j = 0;j < 8;j++){
if(n[row][j] == 0){
continue;
}
for(int k =j + 1;k< 9;k++){
if(n[row][j] == n[row][k]){
return false;
}
}
}
return true;
}
/
检查列是否符合要求
@param col 检查的列号
@return true代表符合要求
/
public static boolean checkLine(int col){
for(int j = 0;j < 8;j++){
if(n[j][col] == 0){
continue;
}
for(int k =j + 1;k< 9;k++){
if(n[j][col] == n[k][col]){
return false;
}
}
}
return true;
}
/
检查3X3区域是否符合要求
@param row 检查的行号
@param col 检查的列号
@return true代表符合要求
/
public static boolean checkNine(int row,int col){
//获得左上角的坐标
int j = row / 3 3;
int k = col /3 3;
//循环比较
for(int i = 0;i < 8;i++){
if(n[j + i/3][k + i % 3] == 0){
continue;
}
for(int m = i+ 1;m < 9;m++){
if(n[j + i/3][k + i % 3] == n[j + m/3][k + m % 3]){
return false;
}
}
}
return true;
}
/
产生1-9之间的随机数字
规则:生成的随机数字放置在数组8-time下标的位置,随着time的增加,已经尝试过的数字将不会在取到
说明:即第一次次是从所有数字中随机,第二次时从前八个数字中随机,依次类推,
这样既保证随机,也不会再重复取已经不符合要求的数字,提高程序的效率
这个规则是本算法的核心
@param time 填充的次数,0代表第一次填充
@return
/
public static int generateNum(int time){
//第一次尝试时,初始化随机数字源数组
if(time == 0){
for(int i = 0;i < 9;i++){
num[i] = i + 1;
}
}
//第10次填充,表明该位置已经卡住,则返回0,由主程序处理退回
if(time == 9){
return 0;
}
//不是第一次填充
//生成随机数字,该数字是数组的下标,取数组num中该下标对应的数字为随机数字
int ranNum = (int)(Mathrandom() (9 - time));
//把数字放置在数组倒数第time个位置,
int temp = num[8 - time];
num[8 - time] = num[ranNum];
num[ranNum] = temp;
//返回数字
return num[8 - time];
}
}
贪吃蛇
import javaawt;
import javaawtevent;
public class GreedSnake //主类
{
/
@param args
/
public static void main(String[] args) {
// TODO Auto-generated method stub
new MyWindow();
}
}
class MyPanel extends Panel implements KeyListener,Runnable//自定义面板类,继承了键盘和线程接口
{
Button snake[]; //定义蛇按钮
int shu=0; //蛇的节数
int food[]; //食物数组
boolean result=true; //判定结果是输 还是赢
Thread thread; //定义线程
static int weix,weiy; //食物位置
boolean t=true; //判定游戏是否结束
int fangxiang=0; //蛇移动方向
int x=0,y=0; //蛇头位置
MyPanel()
{
setLayout(null);
snake=new Button[20];
food=new int [20];
thread=new Thread(this);
for(int j=0;j<20;j++)
{
food[j]=(int)(Mathrandom()99);//定义20个随机食物
}
weix=(int)(food[0]01)60; //十位60为横坐标
weiy=(int)(food[0]%10)40; //个位40为纵坐标
for(int i=0;i<20;i++)
{
snake[i]=new Button();
}
add(snake[0]);
snake[0]setBackground(Colorblack);
snake[0]addKeyListener(this); //为蛇头添加键盘监视器
snake[0]setBounds(0,0,10,10);
setBackground(Colorcyan);
}
public void run() //接收线程
{
while(t)
{
if(fangxiang==0)//向右
{
try
{
x+=10;
snake[0]setLocation(x, y);//设置蛇头位置
if(x==weix&&y==weiy) //吃到食物
{
shu++;
weix=(int)(food[shu]01)60;
weiy=(int)(food[shu]%10)40;
repaint(); //重绘下一个食物
add(snake[shu]); //增加蛇节数和位置
snake[shu]setBounds(snake[shu-1]getBounds());
}
threadsleep(100); //睡眠100ms
}
catch(Exception e){}
}
else if(fangxiang==1)//向左
{
try
{
x-=10;
snake[0]setLocation(x, y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]01)60;
weiy=(int)(food[shu]%10)40;
repaint();
add(snake[shu]);
snake[shu]setBounds(snake[shu-1]getBounds());
}
threadsleep(100);
}
catch(Exception e){}
}
else if(fangxiang==2)//向上
{
try
{
y-=10;
snake[0]setLocation(x, y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]01)60;
weiy=(int)(food[shu]%10)40;
repaint();
add(snake[shu]);
snake[shu]setBounds(snake[shu-1]getBounds());
}
threadsleep(100);
}
catch(Exception e){}
}
else if(fangxiang==3)//向下
{
try
{
y+=10;
snake[0]setLocation(x, y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]01)60;
weiy=(int)(food[shu]%10)40;
repaint();
add(snake[shu]);
snake[shu]setBounds(snake[shu-1]getBounds());
}
threadsleep(100);
}
catch(Exception e){}
}
int num1=shu;
while(num1>1)//判断是否咬自己的尾巴
{
if(snake[num1]getBounds()x==snake[0]getBounds()x&&snake[num1]getBounds()y==snake[0]getBounds()y)
{
t=false;
result=false;
repaint();
}
num1--;
}
if(x<0||x>=thisgetWidth()||y<0||y>=thisgetHeight())//判断是否撞墙
{
t=false;
result=false;
repaint();
}
int num=shu;
while(num>0) //设置蛇节位置
{
snake[num]setBounds(snake[num-1]getBounds());
num--;
}
if(shu==15) //如果蛇节数等于15则胜利
{
t=false;
result=true;
repaint();
}
}
}
public void keyPressed(KeyEvent e) //按下键盘方向键
{
if(egetKeyCode()==KeyEventVK_RIGHT)//右键
{
if(fangxiang!=1)//如果先前方向不为左
fangxiang=0;
}
else if(egetKeyCode()==KeyEventVK_LEFT)
{ if(fangxiang!=0)
fangxiang=1;
}
else if(egetKeyCode()==KeyEventVK_UP)
{ if(fangxiang!=3)
fangxiang=2;
}
else if(egetKeyCode()==KeyEventVK_DOWN)
{ if(fangxiang!=2)
fangxiang=3;
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public void paint(Graphics g) //在面板上绘图
{
int x1=thisgetWidth()-1;
int y1=thisgetHeight()-1;
gsetColor(Colorred);
gfillOval(weix, weiy, 10, 10);//食物
gdrawRect(0, 0, x1, y1); //墙
if(t==false&&result==false)
gdrawString("GAME OVER!", 250, 200);//输出游戏失败
else if(t==false&&result==true)
gdrawString("YOU WIN!", 250, 200);//输出游戏成功
}
}
class MyWindow extends Frame implements ActionListener//自定义窗口类
{
MyPanel my;
Button btn;
Panel panel;
MyWindow()
{
super("GreedSnake");
my=new MyPanel();
btn=new Button("begin");
panel=new Panel();
btnaddActionListener(this);
paneladd(new Label("begin后请按Tab键选定蛇"));
paneladd(btn);
paneladd(new Label("按上下左右键控制蛇行动"));
add(panel,BorderLayoutNORTH);
add(my,BorderLayoutCENTER);
setBounds(100,100,610,500);
setVisible(true);
validate();
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
Systemexit(0);
}
});
}
public void actionPerformed(ActionEvent e)//按下begin按钮
{
if(egetSource()==btn)
{
try
{
mythreadstart(); //开始线程
myvalidate();
}
catch(Exception ee){}
}
}
}
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