求用stc89c52单片机控制蜂鸣器发出音乐的c语言程序。最好有详解。谢谢。

求用stc89c52单片机控制蜂鸣器发出音乐的c语言程序。最好有详解。谢谢。,第1张

#include <REG52H>

#include <INTRINSH>

//本例采用89C52, 晶振为110592MHZ

//关于如何编制音乐代码, 其实十分简单,各位可以看以下代码

//频率常数即音乐术语中的音调,而节拍常数即音乐术语中的多少拍;

//所以拿出谱子, 试探编吧!

sbit Beep = P1^5 ;

unsigned char n=0; //n为节拍常数变量

unsigned char code music_tab[] ={

0x18, 0x30, 0x1C , 0x10, //格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,

0x20, 0x40, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x10,

0x1C, 0x10, 0x18 , 0x40,

0x1C, 0x20, 0x20 , 0x20,

0x1C, 0x20, 0x18 , 0x20,

0x20, 0x80, 0xFF , 0x20,

0x30, 0x1C, 0x10 , 0x18,

0x20, 0x15, 0x20 , 0x1C,

0x20, 0x20, 0x20 , 0x26,

0x40, 0x20, 0x20 , 0x2B,

0x20, 0x26, 0x20 , 0x20,

0x20, 0x30, 0x80 , 0xFF,

0x20, 0x20, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x20, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x20, 0x15 , 0x20,

0x1C, 0x20, 0x20 , 0x20,

0x26, 0x40, 0x20 , 0x20,

0x2B, 0x20, 0x26 , 0x20,

0x20, 0x20, 0x30 , 0x80,

0x20, 0x30, 0x1C , 0x10,

0x20, 0x10, 0x1C , 0x10,

0x20, 0x20, 0x26 , 0x20,

0x2B, 0x20, 0x30 , 0x20,

0x2B, 0x40, 0x20 , 0x15,

0x1F, 0x05, 0x20 , 0x10,

0x1C, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x20, 0x15 , 0x20,

0x1C, 0x20, 0x20 , 0x20,

0x26, 0x40, 0x20 , 0x20,

0x2B, 0x20, 0x26 , 0x20,

0x20, 0x20, 0x30 , 0x30,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x40, 0x1C , 0x20,

0x20, 0x20, 0x26 , 0x40,

0x13, 0x60, 0x18 , 0x20,

0x15, 0x40, 0x13 , 0x40,

0x18, 0x80, 0x00

};

void int0() interrupt 1 //采用中断0 控制节拍

{ TH0=0xd8;

TL0=0xef;

n--;

}

void delay (unsigned char m) //控制频率延时

{

unsigned i=3m;

while(--i);

}

void delayms(unsigned char a) //豪秒延时子程序

{

while(--a); //采用while(--a) 不要采用while(a--); 各位可编译一下看看汇编结果就知道了!

}

void main()

{ unsigned char p,m; //m为频率常数变量

unsigned char i=0;

TMOD&=0x0f;

TMOD|=0x01;

TH0=0xd8;TL0=0xef;

IE=0x82;

play:

while(1)

{

a: p=music_tab[i];

if(p==0x00) { i=0, delayms(1000); goto play;} //如果碰到结束符,延时1秒,回到开始再来一遍

else if(p==0xff) { i=i+1;delayms(100),TR0=0; goto a;} //若碰到休止符,延时100ms,继续取下一音符

else {m=music_tab[i++], n=music_tab[i++];} //取频率常数 和 节拍常数

TR0=1; //开定时器1

while(n!=0) Beep=~Beep,delay(m); //等待节拍完成, 通过P1口输出音频(可多声道哦!)

TR0=0; //关定时器1

}

}

你参考这个吧

这与用什么单片机无关,你用开发板,运行唱歌程序,最关键的是你的开发板上没有无源蜂鸣器。你运行的让蜂鸣器响的程序,是可以响,但那是固定的音调,就是一个音调长鸣,这种蜂鸣器是有源的,加上5V电压就响,但只是一个音调。要唱歌,可以从某个脚输出音频信号,然后用耳机听。如果有音箱,可以把音频信号从单片机的引脚输出,接到音箱的信号输入口,用音箱听。这与io口的模式无关。

[2]单片机音乐盒花样流水灯设计

功能描述:

1、按键切换音乐

2、彩灯可以跟随音调亮灭

3、按键切换彩灯显示花样

4、支持功能定制

☆已作出的实物优酷视频演示地址:

>

/

成都理工大学工程技术学院通信工程--漆洋

本程序用于播放音乐,采用定时器1控制时间

从而改变频率实现音节播放

/

#include<AT89X52H>

#define uchar unsigned char

#define uint unsigned int

#define buz P3_1

code uint ton[][7]= //定音所有音阶

{

{0xE600,0xE8D5,0xEB5E,0xEC86,0xEEA7,0xF08B,0xF23C},

{0xF2E6,0xF46D,0xF5BF,0xF61C,0xF750,0xF866,0xF905},

{0xf91E,0xf9DE,0xFA89,0xfaD8,0xfb68,0xfbe8,0xfc5a}, //中音C

{0xFC8F,0xFCEF,0xFD51,0xFD80,0xFDB5,0xFDF4,0xFE2D},

{0xFE47,0xFE77,0xFEA2,0xFEB6,0xFEDA,0xFEF3,0xFF17},

{0xFF24,0xFF3C,0xFF51,0xFF5B,0xFF6D,0xFF7D,0xFF8B},

};

/

格式:音调+音阶+拍数

/

code uint m1[]=

{ //《最炫民族风》

262,261,251,262,261,311,312,321,311,261,0,

312,311,252,311,322,331,351,351,331,322,331,0,

361,361,361,351,331,331,312,261,261,261,332,321,0,

331,332,351,331,321,331,321,311,262,251,261,0,

262,261,251,262,261,311,312,321,311,261,0,

312,311,252,311,322,331,351,351,331,322,331,0,

361,361,361,351,331,331,312,261,261,261,332,321,0,

331,331,351,331,331,351,351,361,362,352,362,0,

262,261,252,261,312,321,331,321,311,321,332,0,

332,361,361,352,331,321,312,321,333,0,

312,261,261,321,262,331,351,331,321,312,0,

262,311,321,332,321,311,261,251,263,0,

8

};

code uint m2[]=

{ //《爱情买卖》

262,261,231,221,232,0,

222,231,221,211,222,0,

252,251,251,231,251,251,251,231,262,231,231,221,232,0,

262,261,231,221,231,0,

221,231,221,211,221,0,

251,251,251,231,251,251,251,231,271,251,251,231,251,0,

231,261,311,311,232,261,311,0,

271,261,271,261,221,231,0,

222,221,221,161,221,231,251,231,271,271,251,232,0,

232,261,311,311,231,261,311,0,

331,321,331,321,311,321,0,

331,331,321,311,321,321,311,271,251,231,251,261,263,0,

8

};

code uint m3[]=

{

//《北京爱情故事》滴答滴答

252,262,311,322,331,312,331,323,0,

322,322,321,0,321,311,311,0,262,263,0,

252,261,312,322,332,351,332,323,0,

322,321,322,321,311,312,261,331,333,0,

362,361,362,361,351,351,331,323,0,

321,321,322,321,312,311,352,351,332,0,

362,361,362,411,332,321,332,321,0,

321,321,321,321,311,261,261,311,313,0,

8

};

code uint m4[]=

{ //《同桌的你》

252,251,251,251,231,241,251,272,0,

262,261,261,261,241,262,252,0,

252,251,251,251,271,261,251,241,0,

241,241,241,241,241,231,221,212,0,

252,251,251,251,231,241,251,272,0,

262,261,261,261,241,262,252,0,

252,251,251,251,271,261,251,241,0,

241,241,241,241,241,231,221,212,0,

311,311,311,312,251,261,311,311,332,0,

322,321,321,321,311,271,262,0,

272,271,271,271,311,321,252,0,

271,271,311,321,311,271,313,0,

311,311,311,312,251,261,311,311,332,0,

322,321,321,321,311,271,262,0,

272,271,271,271,311,321,252,0,

271,271,311,321,311,271,313,0,

8

};

code uint m5[]=

{ //《荷塘月色》

211,212,161,152,161,211,211,221,233,0,

221,222,211,221,221,252,251,231,231,221,233,0,

211,212,161,152,252,231,221,231,221,212,0,

222,221,211,221,221,232,221,211,161,221,212,0,

211,212,161,152,161,211,211,221,233,0,

221,222,211,221,221,252,251,231,231,221,233,0,

211,212,161,152,252,231,221,231,221,212,0,

222,221,211,221,221,232,221,211,161,221,212,0,

231,252,251,252,251,261,251,231,221,212,0,

261,311,261,251,231,221,211,162,221,221,232,221,0,

231,252,251,252,251,261,251,231,221,212,0,

162,211,161,151,222,231,212,0,

8

};

code uint m6[]= //《猪八戒背媳妇》

{

262,331,351,332,261,312,0,

261,311,261,311,332,331,321,332,311,262,0,

332,351,361,361,361,331,352,0,

332,351,332,351,361,361,362,331,352,0,

352,261,352,261,331,331,312,0,

321,0,321,0,321,311,321,332,351,361,432,331,432,0,

331,431,331,431,331,331,313,0,

321,0,321,0,322,311,321,331,351,364,0,

8

};

void musicdelay(int q)

{

while(--q);

}

/音乐播放程序/

void musicplay(uint a)

{

uint b,i,j,k,l,m,p;

uchar KEY=0;

TMOD=0x11;

p=0;

buz=1;

while(1) //如果其它键,停止播放音乐

{

if(a[p]==8)break; //判断休止符,结束播放

if(a[p]!=8) //音频识别与转换

{

i=a[p]/100;

j=a[p]%100/10;

l=a[p]%10;

if(a[p]!=0){b=ton[i][j-1];}; //转换后存入变量b中

if(a[p]==0){b=0;};

p++;

}

k=(230414/(0xffff-b))l; //拍数

/播放当前音节/

if(b!=0) //判断为正常音符,播放

{

TH1=0;TL1=0;TR1=1;

for(m=0;m<k;m++)

{

TH1=((b&0xff00)>>8); //装定时器初值

TL1=(b&0x00ff);

while(TF1==0);

buz=~buz; //实现一次蜂鸣器震动

TF1=0;

}

TR1=0;

buz=1;

}

//

if(b==0) //判断为0(停顿),延时一节拍

{

buz=1;

for(m=0;m<80;m++)

{

musicdelay(300);};

}

}

}

void musicplayc(uchar i)

{

if(i==1){musicplay(m1);};

if(i==2){musicplay(m2);};

if(i==3){musicplay(m3);};

if(i==4){musicplay(m4);};

if(i==5){musicplay(m5);};

if(i==6){musicplay(m6);};

}

#include <reg52h>

#include <intrinsh>

//本例采用89C52, 晶振为110592MHZ

//关于如何编制音乐代码, 其实十分简单,各位可以看以下代码

//频率常数即音乐术语中的音调,而节拍常数即音乐术语中的多少拍;

//所以拿出谱子, 试探编吧!

sbit out=P2^3;

unsigned char n=0; //n为节拍常数变量

unsigned char code music_tab[] ={

0x18, 0x30, 0x1C , 0x10, //格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,

0x20, 0x40, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x10,

0x1C, 0x10, 0x18 , 0x40,

0x1C, 0x20, 0x20 , 0x20,

0x1C, 0x20, 0x18 , 0x20,

0x20, 0x80, 0xFF , 0x20,

0x30, 0x1C, 0x10 , 0x18,

0x20, 0x15, 0x20 , 0x1C,

0x20, 0x20, 0x20 , 0x26,

0x40, 0x20, 0x20 , 0x2B,

0x20, 0x26, 0x20 , 0x20,

0x20, 0x30, 0x80 , 0xFF,

0x20, 0x20, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x20, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x20, 0x15 , 0x20,

0x1C, 0x20, 0x20 , 0x20,

0x26, 0x40, 0x20 , 0x20,

0x2B, 0x20, 0x26 , 0x20,

0x20, 0x20, 0x30 , 0x80,

0x20, 0x30, 0x1C , 0x10,

0x20, 0x10, 0x1C , 0x10,

0x20, 0x20, 0x26 , 0x20,

0x2B, 0x20, 0x30 , 0x20,

0x2B, 0x40, 0x20 , 0x15,

0x1F, 0x05, 0x20 , 0x10,

0x1C, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x20, 0x15 , 0x20,

0x1C, 0x20, 0x20 , 0x20,

0x26, 0x40, 0x20 , 0x20,

0x2B, 0x20, 0x26 , 0x20,

0x20, 0x20, 0x30 , 0x30,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x40, 0x1C , 0x20,

0x20, 0x20, 0x26 , 0x40,

0x13, 0x60, 0x18 , 0x20,

0x15, 0x40, 0x13 , 0x40,

0x18, 0x80, 0x00

};

void int0() interrupt 1 //采用中断0 控制节拍

{ TH0=0xd8;

TL0=0xef;

n--;

}

void delay (unsigned char m) //控制频率延时

{

unsigned i=3m;

while(--i);

}

void delayms(unsigned char a) //豪秒延时子程序

{

while(--a); //采用while(--a) 不要采用while(a--); 各位可编译一下看看汇编结果就知道了!

}

void main()

{ unsigned char p,m; //m为频率常数变量

unsigned char i=0;

TMOD&=0x0f;

TMOD|=0x01;

TH0=0xd8;TL0=0xef;

IE=0x82;

play:

while(1)

{

a: p=music_tab[i];

if(p==0x00) { i=0, delayms(1000); goto play;} //如果碰到结束符,延时1秒,回到开始再来一遍

else if(p==0xff) { i=i+1;delayms(100),TR0=0; goto a;} //若碰到休止符,延时100ms,继续取下一音符

else {m=music_tab[i++], n=music_tab[i++];} //取频率常数 和 节拍常数

TR0=1; //开定时器1

while(n!=0) out=~out,delay(m); //等待节拍完成, 通过P1口输出音频(可多声道哦!)

TR0=0; //关定时器1

}

}

SONG_TONE[i]/3

产生一个短延时,延时的时间正好是音符的频率

延时时间越短产生的频率就越高,发出的声音也越高

SONG_LONG[i]20

是用于音符的持续时间。

就相当于长按跟短按一个按键一样

以上就是关于求用stc89c52单片机控制蜂鸣器发出音乐的c语言程序。最好有详解。谢谢。全部的内容,包括:求用stc89c52单片机控制蜂鸣器发出音乐的c语言程序。最好有详解。谢谢。、stc98c52rc唱歌的问题、51单片机蜂鸣器唱歌程序等相关内容解答,如果想了解更多相关内容,可以关注我们,你们的支持是我们更新的动力!

欢迎分享,转载请注明来源:内存溢出

原文地址:https://54852.com/zz/9341449.html

(0)
打赏 微信扫一扫微信扫一扫 支付宝扫一扫支付宝扫一扫
上一篇 2023-04-27
下一篇2023-04-27

发表评论

登录后才能评论

评论列表(0条)

    保存