
#include <REG52H>
#include <INTRINSH>
//本例采用89C52, 晶振为110592MHZ
//关于如何编制音乐代码, 其实十分简单,各位可以看以下代码
//频率常数即音乐术语中的音调,而节拍常数即音乐术语中的多少拍;
//所以拿出谱子, 试探编吧!
sbit Beep = P1^5 ;
unsigned char n=0; //n为节拍常数变量
unsigned char code music_tab[] ={
0x18, 0x30, 0x1C , 0x10, //格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,
0x20, 0x40, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x10,
0x1C, 0x10, 0x18 , 0x40,
0x1C, 0x20, 0x20 , 0x20,
0x1C, 0x20, 0x18 , 0x20,
0x20, 0x80, 0xFF , 0x20,
0x30, 0x1C, 0x10 , 0x18,
0x20, 0x15, 0x20 , 0x1C,
0x20, 0x20, 0x20 , 0x26,
0x40, 0x20, 0x20 , 0x2B,
0x20, 0x26, 0x20 , 0x20,
0x20, 0x30, 0x80 , 0xFF,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x80,
0x20, 0x30, 0x1C , 0x10,
0x20, 0x10, 0x1C , 0x10,
0x20, 0x20, 0x26 , 0x20,
0x2B, 0x20, 0x30 , 0x20,
0x2B, 0x40, 0x20 , 0x15,
0x1F, 0x05, 0x20 , 0x10,
0x1C, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x30,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x40, 0x1C , 0x20,
0x20, 0x20, 0x26 , 0x40,
0x13, 0x60, 0x18 , 0x20,
0x15, 0x40, 0x13 , 0x40,
0x18, 0x80, 0x00
};
void int0() interrupt 1 //采用中断0 控制节拍
{ TH0=0xd8;
TL0=0xef;
n--;
}
void delay (unsigned char m) //控制频率延时
{
unsigned i=3m;
while(--i);
}
void delayms(unsigned char a) //豪秒延时子程序
{
while(--a); //采用while(--a) 不要采用while(a--); 各位可编译一下看看汇编结果就知道了!
}
void main()
{ unsigned char p,m; //m为频率常数变量
unsigned char i=0;
TMOD&=0x0f;
TMOD|=0x01;
TH0=0xd8;TL0=0xef;
IE=0x82;
play:
while(1)
{
a: p=music_tab[i];
if(p==0x00) { i=0, delayms(1000); goto play;} //如果碰到结束符,延时1秒,回到开始再来一遍
else if(p==0xff) { i=i+1;delayms(100),TR0=0; goto a;} //若碰到休止符,延时100ms,继续取下一音符
else {m=music_tab[i++], n=music_tab[i++];} //取频率常数 和 节拍常数
TR0=1; //开定时器1
while(n!=0) Beep=~Beep,delay(m); //等待节拍完成, 通过P1口输出音频(可多声道哦!)
TR0=0; //关定时器1
}
}
你参考这个吧
这与用什么单片机无关,你用开发板,运行唱歌程序,最关键的是你的开发板上没有无源蜂鸣器。你运行的让蜂鸣器响的程序,是可以响,但那是固定的音调,就是一个音调长鸣,这种蜂鸣器是有源的,加上5V电压就响,但只是一个音调。要唱歌,可以从某个脚输出音频信号,然后用耳机听。如果有音箱,可以把音频信号从单片机的引脚输出,接到音箱的信号输入口,用音箱听。这与io口的模式无关。
[2]单片机音乐盒花样流水灯设计
功能描述:
1、按键切换音乐
2、彩灯可以跟随音调亮灭
3、按键切换彩灯显示花样
4、支持功能定制
☆已作出的实物优酷视频演示地址:
>
/
成都理工大学工程技术学院通信工程--漆洋
本程序用于播放音乐,采用定时器1控制时间
从而改变频率实现音节播放
/
#include<AT89X52H>
#define uchar unsigned char
#define uint unsigned int
#define buz P3_1
code uint ton[][7]= //定音所有音阶
{
{0xE600,0xE8D5,0xEB5E,0xEC86,0xEEA7,0xF08B,0xF23C},
{0xF2E6,0xF46D,0xF5BF,0xF61C,0xF750,0xF866,0xF905},
{0xf91E,0xf9DE,0xFA89,0xfaD8,0xfb68,0xfbe8,0xfc5a}, //中音C
{0xFC8F,0xFCEF,0xFD51,0xFD80,0xFDB5,0xFDF4,0xFE2D},
{0xFE47,0xFE77,0xFEA2,0xFEB6,0xFEDA,0xFEF3,0xFF17},
{0xFF24,0xFF3C,0xFF51,0xFF5B,0xFF6D,0xFF7D,0xFF8B},
};
/
格式:音调+音阶+拍数
/
code uint m1[]=
{ //《最炫民族风》
262,261,251,262,261,311,312,321,311,261,0,
312,311,252,311,322,331,351,351,331,322,331,0,
361,361,361,351,331,331,312,261,261,261,332,321,0,
331,332,351,331,321,331,321,311,262,251,261,0,
262,261,251,262,261,311,312,321,311,261,0,
312,311,252,311,322,331,351,351,331,322,331,0,
361,361,361,351,331,331,312,261,261,261,332,321,0,
331,331,351,331,331,351,351,361,362,352,362,0,
262,261,252,261,312,321,331,321,311,321,332,0,
332,361,361,352,331,321,312,321,333,0,
312,261,261,321,262,331,351,331,321,312,0,
262,311,321,332,321,311,261,251,263,0,
8
};
code uint m2[]=
{ //《爱情买卖》
262,261,231,221,232,0,
222,231,221,211,222,0,
252,251,251,231,251,251,251,231,262,231,231,221,232,0,
262,261,231,221,231,0,
221,231,221,211,221,0,
251,251,251,231,251,251,251,231,271,251,251,231,251,0,
231,261,311,311,232,261,311,0,
271,261,271,261,221,231,0,
222,221,221,161,221,231,251,231,271,271,251,232,0,
232,261,311,311,231,261,311,0,
331,321,331,321,311,321,0,
331,331,321,311,321,321,311,271,251,231,251,261,263,0,
8
};
code uint m3[]=
{
//《北京爱情故事》滴答滴答
252,262,311,322,331,312,331,323,0,
322,322,321,0,321,311,311,0,262,263,0,
252,261,312,322,332,351,332,323,0,
322,321,322,321,311,312,261,331,333,0,
362,361,362,361,351,351,331,323,0,
321,321,322,321,312,311,352,351,332,0,
362,361,362,411,332,321,332,321,0,
321,321,321,321,311,261,261,311,313,0,
8
};
code uint m4[]=
{ //《同桌的你》
252,251,251,251,231,241,251,272,0,
262,261,261,261,241,262,252,0,
252,251,251,251,271,261,251,241,0,
241,241,241,241,241,231,221,212,0,
252,251,251,251,231,241,251,272,0,
262,261,261,261,241,262,252,0,
252,251,251,251,271,261,251,241,0,
241,241,241,241,241,231,221,212,0,
311,311,311,312,251,261,311,311,332,0,
322,321,321,321,311,271,262,0,
272,271,271,271,311,321,252,0,
271,271,311,321,311,271,313,0,
311,311,311,312,251,261,311,311,332,0,
322,321,321,321,311,271,262,0,
272,271,271,271,311,321,252,0,
271,271,311,321,311,271,313,0,
8
};
code uint m5[]=
{ //《荷塘月色》
211,212,161,152,161,211,211,221,233,0,
221,222,211,221,221,252,251,231,231,221,233,0,
211,212,161,152,252,231,221,231,221,212,0,
222,221,211,221,221,232,221,211,161,221,212,0,
211,212,161,152,161,211,211,221,233,0,
221,222,211,221,221,252,251,231,231,221,233,0,
211,212,161,152,252,231,221,231,221,212,0,
222,221,211,221,221,232,221,211,161,221,212,0,
231,252,251,252,251,261,251,231,221,212,0,
261,311,261,251,231,221,211,162,221,221,232,221,0,
231,252,251,252,251,261,251,231,221,212,0,
162,211,161,151,222,231,212,0,
8
};
code uint m6[]= //《猪八戒背媳妇》
{
262,331,351,332,261,312,0,
261,311,261,311,332,331,321,332,311,262,0,
332,351,361,361,361,331,352,0,
332,351,332,351,361,361,362,331,352,0,
352,261,352,261,331,331,312,0,
321,0,321,0,321,311,321,332,351,361,432,331,432,0,
331,431,331,431,331,331,313,0,
321,0,321,0,322,311,321,331,351,364,0,
8
};
void musicdelay(int q)
{
while(--q);
}
/音乐播放程序/
void musicplay(uint a)
{
uint b,i,j,k,l,m,p;
uchar KEY=0;
TMOD=0x11;
p=0;
buz=1;
while(1) //如果其它键,停止播放音乐
{
if(a[p]==8)break; //判断休止符,结束播放
if(a[p]!=8) //音频识别与转换
{
i=a[p]/100;
j=a[p]%100/10;
l=a[p]%10;
if(a[p]!=0){b=ton[i][j-1];}; //转换后存入变量b中
if(a[p]==0){b=0;};
p++;
}
k=(230414/(0xffff-b))l; //拍数
/播放当前音节/
if(b!=0) //判断为正常音符,播放
{
TH1=0;TL1=0;TR1=1;
for(m=0;m<k;m++)
{
TH1=((b&0xff00)>>8); //装定时器初值
TL1=(b&0x00ff);
while(TF1==0);
buz=~buz; //实现一次蜂鸣器震动
TF1=0;
}
TR1=0;
buz=1;
}
//
if(b==0) //判断为0(停顿),延时一节拍
{
buz=1;
for(m=0;m<80;m++)
{
musicdelay(300);};
}
}
}
void musicplayc(uchar i)
{
if(i==1){musicplay(m1);};
if(i==2){musicplay(m2);};
if(i==3){musicplay(m3);};
if(i==4){musicplay(m4);};
if(i==5){musicplay(m5);};
if(i==6){musicplay(m6);};
}
#include <reg52h>
#include <intrinsh>
//本例采用89C52, 晶振为110592MHZ
//关于如何编制音乐代码, 其实十分简单,各位可以看以下代码
//频率常数即音乐术语中的音调,而节拍常数即音乐术语中的多少拍;
//所以拿出谱子, 试探编吧!
sbit out=P2^3;
unsigned char n=0; //n为节拍常数变量
unsigned char code music_tab[] ={
0x18, 0x30, 0x1C , 0x10, //格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,
0x20, 0x40, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x10,
0x1C, 0x10, 0x18 , 0x40,
0x1C, 0x20, 0x20 , 0x20,
0x1C, 0x20, 0x18 , 0x20,
0x20, 0x80, 0xFF , 0x20,
0x30, 0x1C, 0x10 , 0x18,
0x20, 0x15, 0x20 , 0x1C,
0x20, 0x20, 0x20 , 0x26,
0x40, 0x20, 0x20 , 0x2B,
0x20, 0x26, 0x20 , 0x20,
0x20, 0x30, 0x80 , 0xFF,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x80,
0x20, 0x30, 0x1C , 0x10,
0x20, 0x10, 0x1C , 0x10,
0x20, 0x20, 0x26 , 0x20,
0x2B, 0x20, 0x30 , 0x20,
0x2B, 0x40, 0x20 , 0x15,
0x1F, 0x05, 0x20 , 0x10,
0x1C, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x30,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x40, 0x1C , 0x20,
0x20, 0x20, 0x26 , 0x40,
0x13, 0x60, 0x18 , 0x20,
0x15, 0x40, 0x13 , 0x40,
0x18, 0x80, 0x00
};
void int0() interrupt 1 //采用中断0 控制节拍
{ TH0=0xd8;
TL0=0xef;
n--;
}
void delay (unsigned char m) //控制频率延时
{
unsigned i=3m;
while(--i);
}
void delayms(unsigned char a) //豪秒延时子程序
{
while(--a); //采用while(--a) 不要采用while(a--); 各位可编译一下看看汇编结果就知道了!
}
void main()
{ unsigned char p,m; //m为频率常数变量
unsigned char i=0;
TMOD&=0x0f;
TMOD|=0x01;
TH0=0xd8;TL0=0xef;
IE=0x82;
play:
while(1)
{
a: p=music_tab[i];
if(p==0x00) { i=0, delayms(1000); goto play;} //如果碰到结束符,延时1秒,回到开始再来一遍
else if(p==0xff) { i=i+1;delayms(100),TR0=0; goto a;} //若碰到休止符,延时100ms,继续取下一音符
else {m=music_tab[i++], n=music_tab[i++];} //取频率常数 和 节拍常数
TR0=1; //开定时器1
while(n!=0) out=~out,delay(m); //等待节拍完成, 通过P1口输出音频(可多声道哦!)
TR0=0; //关定时器1
}
}
SONG_TONE[i]/3
产生一个短延时,延时的时间正好是音符的频率
延时时间越短产生的频率就越高,发出的声音也越高
SONG_LONG[i]20
是用于音符的持续时间。
就相当于长按跟短按一个按键一样
以上就是关于求用stc89c52单片机控制蜂鸣器发出音乐的c语言程序。最好有详解。谢谢。全部的内容,包括:求用stc89c52单片机控制蜂鸣器发出音乐的c语言程序。最好有详解。谢谢。、stc98c52rc唱歌的问题、51单片机蜂鸣器唱歌程序等相关内容解答,如果想了解更多相关内容,可以关注我们,你们的支持是我们更新的动力!
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