c语言贪吃蛇源代码怎么用

c语言贪吃蛇源代码怎么用,第1张

C语言贪吃蛇源代码必须经过相应的C/C++编译器编译成EXE文件后才能运行。

由于我们通常使用的 *** 作系统是Windows系统,而在该系统下最长用的C/C++编译器是VC++编译器,目前在大专院校常用的版本还是VC++60

下面就以VC++60来说明编译过程:

1在VC++60中通过“File”菜单下的 “Open”子菜单打开贪吃蛇代码

2在VC++60中通过“Build”菜单下的 “Compile xxxxxx”子菜单编译贪吃蛇代码

3在VC++60中通过“Build”菜单下的 “Execute xxxxexe”子菜单运行贪吃蛇程序

附:在VC++6环境下可运行的C/C++贪吃蛇源代码(无版权,自己编写,欢迎任意修改拷贝)

/

C/C++贪吃蛇游戏,zjlj,2015316

/

#define DEBUG 0 //当程序在调试阶段时 DEBUG为 1

#include<iostream>

#include<windowsh>

#include<timeh>

#include<conioh>

using namespace std;

void readini(FILE fphead, int score, char argv[]) //创建或打开一个和运行文件对应的ini文件,读取最高纪录

{

 char filename[200],pfilename;

 int flag=-1,i;

    

    strcpy(filename,argv[0]);

    for(i=0;filename[i]!='\0';i++)

 {

  if (''==filename[i])flag=1;

 }

 

 if(1==flag)

 {

 filename[i-1]='i';

    filename[i-2]='n';

 filename[i-3]='i';

 }

 else

 {

  filename[i]='';

 filename[i+1]='i';

 filename[i+2]='n';

    filename[i+3]='i';

    filename[i+4]='\0';

 }

 for(;filename[i]!='\\'&&i>=0;i--)pfilename=&filename[i];

    if ( (fphead=fopen(pfilename, "rb+"))==NULL)

 {

        if ( (fphead=fopen(pfilename, "wb+"))==NULL)

  {

    printf("无法创建或打开\"%s\"文件\n",pfilename);

    system("pause");

       exit(0);

  }

    }

 else

 {

  fread(score,sizeof(int),1,fphead);

 }

}

void writeini(FILE fphead, int score, char argv[])  //打开一个和运行文件对应的ini文件,写入最高纪录

{

 char filename[200],pfilename;

 int flag=-1,i;

   

    strcpy(filename,argv[0]);

    for(i=0;filename[i]!='\0';i++)

 {

  if (''==filename[i])flag=1;

 }

 

 if(1==flag)

 {

 filename[i-1]='i';

    filename[i-2]='n';

 filename[i-3]='i';

 }

 else

 {

  filename[i]='';

 filename[i+1]='i';

 filename[i+2]='n';

    filename[i+3]='i';

    filename[i+4]='\0';

 }

 for(;filename[i]!='\\'&&i>=0;i--)pfilename=&filename[i];

    if ( (fphead=fopen(pfilename, "wb+"))==NULL)

 {

          printf("无法写入\"%s\"文件,磁盘写保护!\n",pfilename);

    system("pause");

       exit(0);

 }

 else

 {

  rewind(fphead);

  fwrite(score,sizeof(int),1,fphead);

  fclose(fphead);

 }

}

void gotoxy(int x,int y)//光标定位,光标定位函数SetConsoleCursorPosition是左上角位置是0,0然后向左向下延伸

{

COORD pos;

posX=2y;

posY=x;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

}

void color(int a)//颜色函数

{

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);

}

void Refresh(int q[][22], int grade, int gamespeed, int length,int score) //  输出贪吃蛇棋盘

{

 int i,j;

 for(i=0;i<22;i++)

 {

  for(j=0;j<22;j++)

  {

   if(q[i][j]==0)//输出棋盘空白

   {

    gotoxy(i,j);

    color(11);

    cout<<"■";

   }

   if(q[i][j]==1||q[i][j]==2)//输出棋盘墙壁

   {  

    gotoxy(i,j);

    color(11);

    cout<<"□";

   }

   if(q[i][j]==3)//输出蛇头

   {  

    gotoxy(i,j);

    color(14);

    cout<<"★";

   }

   if(q[i][j]==4)//输出蛇身

   {  

    gotoxy(i,j);

    color(12);

    cout<<"◆";

   }

     if(q[i][j]==5)//输出果子

   {  

    gotoxy(i,j);

    color(12);

    cout<<"●";

   }

  }

  if(i==0) cout << "\t";

  if(i==1) cout << "\t等级为:" << grade;//显示等级

  if(i==3) cout << "\t自动前进时间";

  if(i==4) cout << "\t间隔为:" << gamespeed << "ms";//显示时间

     if(i==6) cout << "\t历史最高分为:" << score << "分";

  if(i==7) cout << "\t你现在得分为:" << (length+(grade-1)8)10 << "分";

  if(i==8) cout << "\t";

     if(i==9) cout << "\t游戏说明:";

     if(i==10) cout << "\t(1)用小键盘方向键控制";

  if(i==11) cout << "\t蛇头运动方向;";

  if(i==12) cout << "\t(2)蛇每吃一个果子蛇身";

  if(i==13) cout << "\t增加一节;";

  if(i==14) cout << "\t(3)蛇咬到自己或碰到墙";

  if(i==15) cout << "\t壁游戏结束。";

  if(i==18) cout << "\t";

     if(i==19) cout << "\tC/C++语言作业:";

     if(i==20) cout << "\tzjlj,20150316 ";

 }

}

 

int main(int argc, char argv[]){

    int tcsQipan[22][22];     //  贪吃蛇棋盘是一个二维数组(如2222,包括墙壁)

    int i,j,score,directiontemp;

 FILE  fpini;//fpini 信息文件

 readini(&fpini, &score, argv);//读取ini文件的最高纪录

 if (score<0)//最高成绩小于零设置为零,初建文件会是负数

  score=0;

 while(1)

 {

  for(i=1;i<=20;i++)

   for(j=1;j<=20;j++)

    tcsQipan[i][j]=0;    //贪吃蛇棋盘相应坐标标上中间空白部分的标志0

  for(i=0;i<=21;i++)

   tcsQipan[0][i] = tcsQipan[21][i] = 1;      //贪吃蛇棋盘相应坐标标上上下墙壁的标志1

  for(i=1;i<=20;i++)

   tcsQipan[i][0] = tcsQipan[i][21] = 2;      //贪吃蛇棋盘相应坐标标上左右墙壁的标志2

  int tcsZuobiao[2][500];     //蛇的坐标数组

  for(i=0; i<4; i++)

  {

   tcsZuobiao[0][i] = 1;//蛇身和蛇头的x坐标

   tcsZuobiao[1][i] = i + 1;//蛇身和蛇头的y坐标

  }

  int head = 3,tail = 0;//标示蛇头和蛇尾的数组偏移量

  for(i=1;i<=3;i++)

   tcsQipan[1][i]=4;    //蛇身

  tcsQipan[1][4]=3;       //蛇头

  int x1, y1;           // 随机出果子

  srand(time(0));//设置随机种子

  do

  {

   x1=rand()%20+1;

   y1=rand()%20+1;

  }

  while(tcsQipan[x1][y1]!=0);//如果不是在空白处重新出果子

  tcsQipan[x1][y1]=5;//贪吃蛇棋盘相应坐标标上果子的标志5

  color(12);

  cout<<"\n\n\t\t\t\t贪吃蛇游戏即将开始 !"<<endl;//准备开始

  long start,starttemp;

  int grade = 1, length = 4;  //设置初始等级和蛇的初始长度

  int gamespeed = 500;  //设置初始前进时间间隔

  for(i=3;i>=0;i--)

  {

   start=clock();

   while(clock()-start<=1000);

   system("cls");

   if(i>0)

    cout << "\n\n\t\t\t\t进入倒计时:" << i << endl;  //倒计时显示

   else

    Refresh(tcsQipan,grade,gamespeed,length,score);  //初始棋盘显示

  }

  int timeover=1,otherkey=1;//初始化超时时间和按键判断参数

  char direction = 77;  // 设置初始情况下,向右运动

  int x=tcsZuobiao[0][head],y=tcsZuobiao[1][head];//保存蛇头坐标到x,y变量

  while(1)//运行一局游戏

  {

   start = clock();

   while((timeover=((starttemp=clock())-start<=gamespeed))&&!kbhit());//如果有键按下或时间超过自动前进时间间隔则终止循环

   if(direction==72||direction==80||direction==75 ||direction==77)

   directiontemp=direction;//保留上一次方向按键

            //starttemp=gamespeed+start-starttemp;//保留停留时间

   if(timeover)

   {

    #if (DEBUG==1)

    direction = getch();//调试代码

             #else

    if((direction =getch())==-32)

     direction = getch();

       #endif

   }

             #if (DEBUG==1)//调试代码

       start=clock();

    while(clock()-start<=2000);

    gotoxy(24,4);

    cout << "\t按键ASCII代码"<<(int)direction<<"    "<<endl;

             #endif

    if(!(direction==72||direction==80||direction==75 ||direction==77))

    {   

     otherkey=0;//  按键非方向键,otherkey设置为0

    }

    else

    {

     otherkey=1;//  按键为方向键,otherkey设置为1

    }

             if(direction==72 && directiontemp==80)//忽略反方向按键

    {

        direction=32;

     otherkey=0;

                 //start = clock();

        //while(clock()-start<=starttemp);

    }

    else if(direction==80 && directiontemp==72)

   {

        direction=32;//设置按键为非方向键

      otherkey=0;//  按键为非方向键,otherkey设置为0

                // start = clock();

       //while(clock()-start<=starttemp);//补偿等待时间

    }

    else if(direction==75 && directiontemp==77)

    {

        direction=32;

     otherkey=0;

                 //start = clock();

        //while(clock()-start<=starttemp);

    }

    else if(direction==77 && directiontemp==75)

    {

        direction=32;

     otherkey=0;

                 //start = clock();

        //while(clock()-start<=starttemp);

    }

    

    

    switch(direction)//判断方向键

    {

     case 72: x= tcsZuobiao[0][head]-1; y= tcsZuobiao[1][head];break;      // 向上

     case 80: x= tcsZuobiao[0][head]+1; y= tcsZuobiao[1][head];break;      // 向下

     case 75: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]-1;break;      // 向左

     case 77: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]+1;break;      // 向右

     default: break;

    }

   

 

    if(x==0 || x==21 ||y==0 || y==21)      // 蛇头碰到墙壁,结束本局游戏

    {  

     gotoxy(22,12);

     cout << "\t游戏已结束!" << endl;

     if(score>=(length+(grade-1)8)10)//判断是否破记录

     {

      gotoxy(10,7);

      color(12);

      cout << "闯关失败 加油耶!" << endl;

      fclose(fpini);//关闭ini文件

     }

     else

     {

      gotoxy(10,7);

      color(12);

      cout << "恭喜您打破记录" << endl;

      score=(length+(grade-1)8)10;

      writeini(&fpini, &score, argv);//写入ini文件的最高纪录

     }

     gotoxy(23,12);

        cout << "按回车键重新开始,按ESC退出游戏" << endl;//显示的提示

     break;//退出该局游戏

    }

    if(tcsQipan[x][y]!=0&&!(x==x1&&y==y1)&&tcsQipan[x][y]!=3) //   蛇头碰到蛇身,结束本局游戏

    {

     gotoxy(22,12);

     cout << "\t游戏已结束!" << endl;

     if(score>=(length+(grade-1)8)10)//判断是否破记录

     {

      gotoxy(10,7);

      color(12);

      cout << "闯关失败 加油耶!" << endl;

      fclose(fpini);//关闭ini文件

     }

     else

     {

      gotoxy(10,7);

      color(12);

      cout << "恭喜您打破记录" << endl;

      score=(length+(grade-1)8)10;

      writeini(&fpini, &score, argv);//写入ini文件的最高纪录

     }

     gotoxy(23,12);

     cout << "按回车键重新开始,按ESC退出游戏" << endl;//显示的提示

     break;//退出该局游戏

    }

    /

    游戏运行时的核心算法开始

    /

    if(x==x1 && y==y1) //  吃果子,长度加1

    {   

     length ++;

     if(length>=8)//长度大于等于8重新计算长度,等级加1

     {

      length -= 8;//重新计算长度

      grade ++;//等级加1

      if(gamespeed>50)//控制最快速度为50

       gamespeed = 550 - grade  50; // 改变自动前进时间间隔

     }

     tcsQipan[x][y]= 3;//贪吃蛇棋盘相应坐标现在蛇头标志改为蛇头标志3

     tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]] = 4;//贪吃蛇棋盘相应坐标原来蛇头标志改为蛇身标志4

     head = (head+1)%400;//防止数组越界

     tcsZuobiao[0][head] = x;//蛇头的x坐标

     tcsZuobiao[1][head] = y;//蛇头的y坐标

     do//随机出果子

     {

      x1=rand()%20+1;

      y1=rand()%20+1;

     }

     while(tcsQipan[x1][y1]!=0);//如果不是在空白处重新出果子

     tcsQipan[x1][y1]=5;//贪吃蛇棋盘相应坐标标上果子的标志5

     gotoxy(22,12);

     cout << "\t游戏进行中!" << endl;

     Refresh(tcsQipan,grade,gamespeed,length,score);

    }

    else  //  不吃果子

    {  

     if(otherkey)

     {

      tcsQipan [tcsZuobiao[0][tail]][tcsZuobiao[1][tail]]=0;

      tail=(tail+1)%400;//防止数组越界

      tcsQipan [tcsZuobiao[0][head]][tcsZuobiao[1][head]]=4;

      head=(head+1)%400;//防止数组越界

      tcsZuobiao[0][head]=x;//蛇头的x坐标

      tcsZuobiao[1][head]=y;//蛇头的y坐标

      tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]]=3;

      gotoxy(22,12);

      cout << "\t游戏进行中!" << endl;

      Refresh(tcsQipan,grade,gamespeed,length,score);

     }

     else

     {

      gotoxy(22,12);

      cout << "\t游戏暂停中!" << endl;

     }

    }

    /

    游戏运行时的核心算法结束

    /

       }

    while(1)

    {

     while(!kbhit());

     if((direction =getch())==13)//按回车键开始下一局

      break;

     if(direction ==27)//按ESC退出游戏

      exit(0);

    }

       system("cls");//清除屏幕重新开始

 }

 return 0;

}

还是自己下苦工做吧,你要源程序,网上到处都可以下载到,何必在此处要程序呢,C代码实现比C++难多了,不过都差不多,C++用了很多面向对象的重载,多态继承封装等知识。C的话纯粹的函数调用,而且代码复用率太低了

话说,我用c++11和opengl在mac上写过一个贪吃蛇,可以参考一下:>

主要是贪吃蛇本身的核心逻辑才70行左右(偷懒用了STL的list,不用自己实现链表)

当时装逼用英语写的注释,请不要打我!

核心逻辑大概是这样子 每次移动的时候:

1 如果蛇头出界或者碰到自己,game over

2 如果蛇头吃到食物,蛇变长。

3 否则(蛇头什么都没碰到)移动蛇。

用链表存蛇身的各个位置的话,链表尾部当蛇头,那蛇变长的 *** 作很简单:把新的蛇头位置插入链表尾部。

移动蛇的 *** 作也简单:把新的蛇头位置插入链表尾部,删除链表头。

然后,剩下的事情还有两个:

1 拿到蛇身的所有位置,在对应位置画上蛇身

2 获取用户输入,改变蛇的移动方向

那。。。你需要了解的只有:

opengl怎么在指定位置画方块(圆圈)

opengl怎么处理用户输入

没了。

#include<graphicsh>

#include<stdlibh>

#define N 200

#define up 0x4800

#define down 0x5000

#define left 0x4b00

#define right 0x4d00

#define esc 0x011b

#define Y 0x1579

#define n 0x316e

int gamespeed; / 游戏速度 /

int i,key,color;

int score=0; / 游戏分数 /

char cai48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00,

0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,

0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00,

0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40,

0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00,

0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E,

0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01,

0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00,

0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E,

0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80,

0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00,

0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03,

0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00,

0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00,

0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0,

0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00,

0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80,

0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00,

0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00,

0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00,

0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70,

0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00,

0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00,

0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00,

0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03,

0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00,

0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,

0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C,

0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00,

0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char she48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,

0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00,

0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07,

0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00,

0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02,

0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07,

0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00,

0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03,

0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00,

0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00,

0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2,

0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08,

0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00,

0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F,

0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F,

0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00,

0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02,

0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C,

0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20,

0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C,

0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10,

0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0,

0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00,

0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07,

0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0,

0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char tun48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E,

0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,

0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,

0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00,

0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,

0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03,

0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07,

0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00,

0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00,

0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8,

0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00,

0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F,

0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E,

0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00,

0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00,

0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00,

0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00,

0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C,

0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF,

0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0,

0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0,

0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E,

0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C,

0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00,

0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE,

0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char dan48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF,

0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00,

0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01,

0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80,

0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00,

0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00,

0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8,

0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00,

0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00,

0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,

0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00,

0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02,

0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F,

0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00,

0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8,

0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE,

0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8,

0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01,

0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC,

0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00,

0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00,

0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03,

0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00,

0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,

0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF,

0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00,

0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03,

0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char zuo16H[]={

0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE,

0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC,

0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE,

0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00,

};

char zhe16H[]={

0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8,

0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00,

0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8,

0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00,

};

char tian16H[]={

0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C,

0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC,

0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC,

0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00,

};

char xue16H[]={

0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC,

0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0,

0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80,

0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00,

};

char ke16H[]={

0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8,

0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8,

0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8,

0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00,

};

struct Food/定义结构体存储食物的属性/

{

int x; / 食物的坐标 /

int y;

int yes; / 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 /

int color; / 食物颜色 /

}food;

struct Snake/定义结构体存储蛇的属性/

{

int x[N]; / 每一节蛇的坐标 /

int y[N];

int color[N];/存储每一节蛇的颜色/

int node; / 蛇的节数 /

int direction; / 蛇移动的方向 /

int life; / 蛇的生命,如果为1,蛇死,游戏结束 /

}snake;

void init(void)/图形驱动/

{

int driver=DETECT,mode=0;

registerbgidriver(EGAVGA_driver);

initgraph(&driver,&mode,"");

}

void drawmat(char mat,int matsize,int x,int y,int color)/汉字点阵/

{

int i,j,k,m;

m=(matsize-1)/8+1;

for(j=0;j<matsize;j++)

for(i=0;i<m;i++)

for(k=0;k<8;k++)

if(mat[jm+i]&(0x80>>k))

putpixel(x+i8+k,y+j,color);

}

void showword(void)

{/ 调用汉字点阵输出程序,显示标题和作者信息 /

drawmat(cai48H,48,249,-4,7);

drawmat(she48H,48,329,-4,7);

drawmat(tun48H,48,409,-4,7);

drawmat(dan48H,48,489,-4,7);

drawmat(cai48H,48,250,-5,4);

drawmat(she48H,48,330,-5,4);

drawmat(tun48H,48,410,-5,4);

drawmat(dan48H,48,490,-5,4);

/作者 田学科/

drawmat(zuo16H,16,515,465,7);

drawmat(zhe16H,16,530,465,7);

drawmat(tian16H,16,550,465,7);

drawmat(xue16H,16,565,465,7);

drawmat(ke16H,16,580,465,7);

}

void draw(void)/画出四周的墙/

{

if(color==15)

color=0;

setcolor(++color);

setlinestyle(SOLID_LINE,0,1);

for(i=30;i<=600;i+=10)

{

rectangle(i,40,i+10,49);

rectangle(i,451,i+10,460);

}

for(i=40;i<450;i+=10)

{

rectangle(30,i,39,i+10);

rectangle(601,i,610,i+10);

}

}

void prscore(void)

{/ 打印游戏分数 /

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,10,200,30);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"score:%d",score);

outtextxy(55,15,str);

}

void gameover(void)

{

cleardevice(); / 清屏函数 /

for(i=0;i<snakenode;i++)/ 画出蛇死时的位置 /

{

setcolor(snakecolor[i]);

rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);

}

prscore(); / 显示分数 /

draw();

showword();

settextstyle(0,0,6);

setcolor(7);

outtextxy(103,203,"GAME OVER");

setcolor(RED);

outtextxy(100,200,"GAME OVER");

}

void gameplay(void)/ 玩游戏的具体过程 /

{

int flag,flag1;

randomize();

prscore();

gamespeed=50000;

foodyes=0;/ foodyes=0表示屏幕上没有食物 /

snakelife=1;/ snakelife=1表示蛇是活着的 /

snakedirection=4;/ 表示蛇的初始方向为向右 /

snakenode=2; / 蛇的初始化为两节 /

snakecolor[0]=2; /两节蛇头初始化为绿色/

snakecolor[1]=2;

snakex[0]=100;snakey[0]=100;

snakex[1]=110;snakey[1]=100;

foodcolor=random(15)+1;

while(1)

{

while(1)

{

if(foodyes==0) / 如果蛇活着 /

{

while(1)

{

flag=1;

foodyes=1;

foodx=random(56)10+40;

foody=random(40)10+50;

for(i=0;i<snakenode;i++)

{

if(foodx==snakex[i]&&foody==snakey[i])

flag=0;

}

if(flag) break;

}

}

if(foodyes)

{

setcolor(foodcolor);

rectangle(foodx,foody,foodx+10,foody+10);

}

for(i=snakenode-1;i>0;i--)

{

snakex[i]=snakex[i-1];

snakey[i]=snakey[i-1];

}

switch(snakedirection)

{

case 1: snakey[0]-=10;break;

case 2: snakey[0]+=10;break;

case 3: snakex[0]-=10;break;

case 4: snakex[0]+=10;break;

}

for(i=3;i<snakenode;i++)

{

if(snakex[i]==snakex[0]&&snakey[i]==snakey[0])

{

gameover();

snakelife=0;

break;

}

}

if(snakex[0]<40||snakex[0]>590||snakey[0]<50||snakey[0]>440)

{

gameover();

snakelife=0;

}

if(snakelife==0)

break;

if(snakex[0]==foodx&&snakey[0]==foody)/蛇吃掉食物/

{

setcolor(0);

rectangle(foodx,foody,foodx+10,foody+10);

snakex[snakenode]=-20;

snakey[snakenode]=-20;

snakecolor[snakenode]=foodcolor;

snakenode++;

foodyes=0;

foodcolor=random(15)+1;

score+=10;

prscore();

if(score%100==0&&score!=0)

{

for(i=0;i<snakenode;i++)/ 画出蛇 /

{

setcolor(snakecolor[i]);

rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);

}

sound(200);

delay(50000);delay(50000);delay(50000);

delay(50000);delay(50000);delay(50000);

nosound();

gamespeed-=5000;

draw();

}

else

{

sound(500);

delay(500);

nosound();

}

}

for(i=0;i<snakenode;i++)/ 画出蛇 /

{

setcolor(snakecolor[i]);

rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);

}

delay(gamespeed);

delay(gamespeed);

flag1=1;

setcolor(0);

rectangle(snakex[snakenode-1],snakey[snakenode-1],

snakex[snakenode-1]+10,snakey[snakenode-1]+10);

if(kbhit()&&flag1==1)/如果没按有效键就重新开始循环/

{

flag1=0;

key=bioskey(0);

if(key==esc)

exit(0);

else if(key==up&&snakedirection!=2)

snakedirection=1;

else if(key==down&&snakedirection!=1)

snakedirection=2;

else if(key==left&&snakedirection!=4)

snakedirection=3;

else if(key==right&&snakedirection!=3)

snakedirection=4;

}

}

if(snakelife==0)/如果蛇死了就退出循环/

break;

}

}

void main(void)

{

while(1)

{

color=0;

init();

cleardevice();

showword();

draw();

gameplay();

setcolor(15);

settextstyle(0,0,2);

outtextxy(200,400,"CONTINUE(Y/N)");

while(1)

{

key=bioskey(0);

if(key==Y||key==n||key==esc)

break;

}

if(key==n||key==esc)

break;

}

closegraph();

}

以上就是关于c语言贪吃蛇源代码怎么用全部的内容,包括:c语言贪吃蛇源代码怎么用、怎么用VC++6.0程序设计贪吃蛇游戏啊C语言、怎样在mac上用C语言写出一个贪吃蛇游戏等相关内容解答,如果想了解更多相关内容,可以关注我们,你们的支持是我们更新的动力!

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