
记忆游戏
#include<stdioh>
#include<timeh>
#include<stdlibh>
#include<windowsh>
#define N 10
int main( )
{int i,k,n,a[N],b[N],f=0;
srand(time(NULL));
printf(" 按1开始\n 按0退出:_");
scanf("%d",&n);
system("cls");
while(n!=0)
{for(k=0;k<N;k++)a[k] = rand( )%N;
printf("\n\t\t[请您牢记看到颜色的顺序]\n\n");
for(k=0;k<N;k++)
{switch(a[k])
{case 0:system("color 90");printf(" 0:淡蓝色\n");break; //淡蓝色
case 1:system("color f0");printf(" 1:白色\n");break; //白色
case 2:system("color c0");printf(" 2:淡红色\n");break; //淡红色
case 3: system("color d0");printf(" 3:淡紫色\n");break; //淡紫色
case 4: system("color 80");printf(" 4:灰色\n"); break; //灰色
case 5: system("color e0");printf(" 5:**\n");break; //**
case 6: system("color 10");printf(" 6:蓝色\n"); break; //蓝色
case 7: system("color 20");printf(" 7:绿色\n");break; //绿色
case 8: system("color 30");printf(" 8:浅绿色\n");break; //浅绿色
case 9: system("color 40");printf(" 9:红色\n");break; //红色
}
Sleep(1500);
system("color f"); //单个控制 文字颜色
Sleep(100);
}
system("cls");
printf(" 0:淡蓝色,1:白色,2:淡红色,3:淡紫色,4:灰色,5:**,6:蓝色7:绿色,8:浅绿色,9:红色\n");
printf("\n\t请输入颜色的顺序:");
for(k=0;k<N;k++)scanf("%d",&b[k]);
for(k=0;k<N;k++)if(a[k] == b[k]) f++;
if(f==0) printf(" 你的记忆弱爆了0\n");
else if(f==1) printf(" 你的记忆有点弱1\n");
else if(f<5) printf(" 你的记忆一般<5\n");
else printf(" 你的记忆力很强!\n");
Sleep(2000);
system("cls");
printf("\t\t按0退出\n\t\t按任意键继续游戏:\n");
scanf("%d",&n);
system("cls");
}
return 0;
}
注:DEVc++运行通过,每输入一个数字要加入一个空格。
我的楼主可以自己玩一下
试试吧
#define N 200
#include <graphicsh>
#include <stdlibh>
#include <dosh>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/得分/
int gamespeed=50000;/游戏速度自己调整/
struct Food
{
int x;/食物的横坐标/
int y;/食物的纵坐标/
int yes;/判断是否要出现食物的变量/
}food;/食物的结构体/
struct Snake
{
int x[N];
int y[N];
int node;/蛇的节数/
int direction;/蛇移动方向/
int life;/ 蛇的生命,0活着,1死亡/
}snake;
void Init(void);/图形驱动/
void Close(void);/图形结束/
void DrawK(void);/开始画面/
void GameOver(void);/结束游戏/
void GamePlay(void);/玩游戏具体过程/
void PrScore(void);/输出成绩/
/主函数/
void main(void)
{
Init();/图形驱动/
DrawK();/开始画面/
GamePlay();/玩游戏具体过程/
Close();/图形结束/
}
/图形驱动/
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
/开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙/
void DrawK(void)
{
/setbkcolor(LIGHTGREEN);/
setcolor(11);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/设置线型/
for(i=50;i<=600;i+=10)/画围墙/
{
rectangle(i,40,i+10,49); /上边/
rectangle(i,451,i+10,460);/下边/
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10); /左边/
rectangle(601,i,610,i+10);/右边/
}
}
/玩游戏具体过程/
void GamePlay(void)
{
randomize();/随机数发生器/
foodyes=1;/1表示需要出现新食物,0表示已经存在食物/
snakelife=0;/活着/
snakedirection=1;/方向往右/
snakex[0]=100;snakey[0]=100;/蛇头/
snakex[1]=110;snakey[1]=100;
snakenode=2;/节数/
PrScore();/输出得分/
while(1)/可以重复玩游戏,压ESC键结束/
{
while(!kbhit())/在没有按键的情况下,蛇自己移动身体/
{
if(foodyes==1)/需要出现新食物/
{
foodx=rand()%400+60;
foody=rand()%350+60;
while(foodx%10!=0)/食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到/
foodx++;
while(foody%10!=0)
foody++;
foodyes=0;/画面上有食物了/
}
if(foodyes==0)/画面上有食物了就要显示/
{
setcolor(GREEN);
rectangle(foodx,foody,foodx+10,foody-10);
}
for(i=snakenode-1;i>0;i--)/蛇的每个环节往前移动,也就是贪吃蛇的关键算法/
{
snakex[i]=snakex[i-1];
snakey[i]=snakey[i-1];
}
/1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头/
switch(snakedirection)
{
case 1:snakex[0]+=10;break;
case 2: snakex[0]-=10;break;
case 3: snakey[0]-=10;break;
case 4: snakey[0]+=10;break;
}
for(i=3;i<snakenode;i++)/从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来/
{
if(snakex[i]==snakex[0]&&snakey[i]==snakey[0])
{
GameOver();/显示失败/
snakelife=1;
break;
}
}
if(snakex[0]<55||snakex[0]>595||snakey[0]<55||
snakey[0]>455)/蛇是否撞到墙壁/
{
GameOver();/本次游戏结束/
snakelife=1; /蛇死/
}
if(snakelife==1)/以上两种判断以后,如果蛇死就跳出内循环,重新开始/
break;
if(snakex[0]==foodx&&snakey[0]==foody)/吃到食物以后/
{
setcolor(0);/把画面上的食物东西去掉/
rectangle(foodx,foody,foodx+10,foody-10);
snakex[snakenode]=-20;snakey[snakenode]=-20;
/新的一节先放在看不见的位置,下次循环就取前一节的位置/
snakenode++;/蛇的身体长一节/
foodyes=1;/画面上需要出现新的食物/
score+=10;
PrScore();/输出新得分/
}
setcolor(4);/画出蛇/
for(i=0;i<snakenode;i++)
rectangle(snakex[i],snakey[i],snakex[i]+10,
snakey[i]-10);
delay(gamespeed);
setcolor(0);/用黑色去除蛇的的最后一节/
rectangle(snakex[snakenode-1],snakey[snakenode-1],
snakex[snakenode-1]+10,snakey[snakenode-1]-10);
} /endwhile(!kbhit)/
if(snakelife==1)/如果蛇死就跳出循环/
break;
key=bioskey(0);/接收按键/
if(key==ESC)/按ESC键退出/
break;
else
if(key==UP&&snakedirection!=4)
/判断是否往相反的方向移动/
snakedirection=3;
else
if(key==RIGHT&&snakedirection!=2)
snakedirection=1;
else
if(key==LEFT&&snakedirection!=1)
snakedirection=2;
else
if(key==DOWN&&snakedirection!=3)
snakedirection=4;
}/endwhile(1)/
}
/游戏结束/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/输出成绩/
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
/图形结束/
void Close(void)
{
getch();
closegraph();
}
小游戏2048:
#include<stdioh>
#include<stdlibh>
#include<conioh>
#include<timeh>
#include<windowsh>
int jsk( ); //计算空格数
void rsgm( ); //重置游戏
void inkey( ); //按键输入
void left( ); //向左移动
void right( ); //向右移动
void up( ); //向上移动
void down( ); //向下移动
void show( ); //输出界面
void adnum( ); //添加随机数
void yes( ); //游戏是否结束(1是0否)
void gtxy(int x, int y); //控制光标位置的函数
int a[4][4]; //存储16个格子中的数字
int score = 0; //每局得分
int best = 0; //最高得分
int ifnum; //是否需要添加数字(1是0否)
int over; //游戏结束标志(1是0否)
int i,j,k;
int main( )
{ rsgm( ); //重置游戏
inkey( ); //按键输入
return 0;
}
void Color(int a) //设定字符颜色的函数(a应为1-15)
{ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a); }
void rsgm( ) //重置游戏
{ score = 0; ifnum = 1; over = 0; srand((unsigned)time(0)); //启动随机数发生器
int n = rand( ) % 16; //随机函数产生0-15的数字
for (i = 0; i < 4; i++)
{for (j = 0; j < 4; j++)
{ if (n == 0) { int k = rand( ) % 3; if (k == 0 || k == 1) { a[i][j] = 2; }
else { a[i][j] = 4; } n--; }
else { a[i][j] = 0; n--; }
}
}
adnum( );
system("cls");
CONSOLE_CURSOR_INFO gb={1,0}; //以下两行是隐藏光标的设置,gb代指光标
SetConsoleCursorInfo( GetStdHandle(STD_OUTPUT_HANDLE), &gb );
Color(14); //设置字体淡**
printf("\n\n\t\t 2048小游戏"); Color(7); //恢复白字黑底
printf("\n\t┌──────┬──────┬──────┬──────┐");
printf("\n\t│ │ │ │ │");
printf("\n\t├──────┼──────┼──────┼──────┤");
printf("\n\t│ │ │ │ │");
printf("\n\t├──────┼──────┼──────┼──────┤");
printf("\n\t│ │ │ │ │");
printf("\n\t├──────┼──────┼──────┼──────┤");
printf("\n\t│ │ │ │ │");
printf("\n\t└──────┴──────┴──────┴──────┘");
show( );
}
void show( ) //输出界面
{ for(i=0;i<4;i++)
for(j=0;j<4;j++)
{ gtxy(7j+9,2i+4); //gtxy(7j+9, 2i+4)是光标到指定位置输出数字
if(a[i][j]==0){printf(" "); Color(7); printf("│");}
else if(a[i][j]<10){ if (a[i][j] == 2) { Color(14); }
else if (a[i][j] == 4) { Color(13); }
else if (a[i][j] == 8) { Color(12); }
printf(" %d ", a[i][j]); Color(7 ); printf("│");
}
else if (a[i][j] < 100){if (a[i][j] == 16) { Color(12); }
else if (a[i][j] == 32) { Color(10); }
else if (a[i][j] == 64) { Color(2 ); }
printf(" %d ", a[i][j]); Color(7); printf("│");
}
else if (a[i][j] < 1000) {if (a[i][j] == 128) { Color(9); }
else if (a[i][j] == 256) { Color(1); }
else if (a[i][j] == 512) { Color(13); }
printf(" %d ", a[i][j]); Color(7); printf("│");
}
else if (a[i][j] < 10000) {if (a[i][j] == 1024) { Color(5); }
else { Color(15); }
printf(" %d ", a[i][j]); Color(7); printf("│");
}
}
if (jsk( ) == 0)
{ yes( ); if (over) { gtxy(9,12); Color(10);
printf("\n\n 游戏结束!是否继续 [ Y/N ]:"); }
}
}
void inkey( ) //按键输入
{ int key;
while (1)
{ key = getch( );
if (over) { if (key == 89|| key == 121) { rsgm( ); continue; }
else if (key == 78|| key == 110) { return; }
else continue; }
ifnum = 0;
if(key==224)key=getch( );
switch (key)
{ case 75: left( ); break;
case 77: right( ); break;
case 72: up( ); break;
case 80: down( );break;
}
if (score > best) { best = score; }
if (ifnum) { adnum( ); show( ); }
}
}
int jsk( ) //计算空格数
{ int n = 0;
for (i = 0; i < 4; i++)
{ for (j = 0; j < 4; j++) { if ( a[i][j] == 0) {n++;} } }
return n;
}
void left( ) //向左移动
{ for (i = 0; i < 4; i++)
{for (j = 1, k = 0; j < 4; j++)
{ if (a[i][j] > 0)
{ if ( a[i][k] == a[i][j])
{ a[i][k] = 2; k++;
score = score + 2 a[i][j];
a[i][j] = 0; ifnum = 1; }
else if ( a[i][k] == 0) { a[i][k] = a[i][j]; a[i][j] = 0; ifnum = 1; }
else { a[i][k + 1] = a[i][j]; if ((k + 1) != j) { a[i][j] = 0; ifnum = 1; }
k++; }
}
}
}
}
void right( ) //向右移动
{for (i = 0; i < 4; i++)
{for (j = 2, k = 3; j >= 0; j--)
{if (a[i][j] > 0)
{ if (a[i][k] == a[i][j])
{a[i][k] = 2; k--; score = score + 2 a[i][j]; a[i][j] = 0; ifnum = 1; }
else if ( a[i][k] == 0) {a[i][k] = a[i][j]; a[i][j] = 0; ifnum = 1; }
else { a[i][k - 1] = a[i][j]; if ((k - 1) != j) { a[i][j] = 0; ifnum = 1; } k--; }
}
}
}
}
void up( ) //向上移动
{for (i = 0; i < 4; i++)
{for (j = 1, k = 0; j < 4; j++)
{if (a[j][i] > 0)
{if ( a[k][i] == a[j][i]) { a[k][i] = 2; k++;score = score + 2 a[j][i];
a[j][i] = 0; ifnum = 1; }
else if ( a[k][i] == 0) { a[k][i] = a[j][i]; a[j][i] = 0; ifnum = 1; }
else { a[k + 1][i] = a[j][i]; if ((k + 1) != j) { a[j][i] = 0; ifnum = 1; }
k++; }
}
}
}
}
void down( ) //向下移动
{ for (i = 0; i < 4; i++)
{for (j = 2, k = 3; j >= 0; j--)
{if (a[j][i] > 0)
{if (a[k][i] == a[j][i])
{a[k][i] = 2; k--;score = score + 2 a[j][i]; a[j][i] = 0; ifnum = 1; }
else if (a[k][i] == 0) {a[k][i] = a[j][i]; a[j][i] = 0; ifnum = 1; }
else {a[k - 1][i] = a[j][i];
if ((k - 1) != j) {a[j][i] = 0; ifnum = 1; } k--; }
}
}
}
}
void adnum( ) //添加随机数
{ srand(time(0)); int n = rand( ) % jsk( );
for (int i = 0; i < 4; i++)
{for (int j = 0; j < 4; j++)
{ if (a[i][j] == 0) {if (n != 0) { n--; }
else {int k = rand( ) % 3;
if (k == 0 || k == 1) {a[i][j] = 2; return; }
else {a[i][j] = 4; return; } }
}
}
}
}
void yes( ) //游戏是否结束
{ for (int i = 0; i < 4; i++)
{for (int j = 0; j < 3; j++)
{if (a[i][j] == a[i][j + 1] || a[j][i] == a[j + 1][i]) {over = 0; return; }}
}
over = 1;
}
void gtxy(int x, int y) //控制光标位置的函数
{ COORD zb; //zb代指坐标
zbX = x;
zbY = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), zb);
}
我这儿有c语言的自写俄罗斯方块,请指教:#include
#include
#include
#include
#include
#include
#include
#define ESC 0x011b
#define UP 0x4800
#define DOWN 0x5000
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define SPACE 0x3920
#define Y 0x1579
#define N 0x316e
#define clearkbd(); while(bioskey(1)) bioskey(0); /清空键盘缓冲队列/
void update();
void messagebox();
void process();
void initremove();
void initinfo();
void initbox();
void initposition();
void next_shape();
typedef struct shape /形状单一状态的记录/
{ int attr;
int co[8];
}shape;
typedef struct RE_AB /相对,绝对坐标记录/
{ int Rx,Ry;
int x1,x2,y1,y2;
}RE_AB;
RE_AB RA;
shape p[19]={ { RED,0,1,1,0,1,1,2,1 }, /数组中保证y最大的在最后,以便initposition使用/
{ RED,0,1,1,0,1,1,1,2 },
{ RED,0,0,1,0,2,0,1,1 },
{ RED,0,0,0,1,1,1,0,2 },
{ GREEN,0,0,1,0,2,0,3,0 },
{ GREEN,0,0,0,1,0,2,0,3 },
{ CYAN,0,0,0,1,1,0,1,1 },
{ BROWN,0,0,1,0,1,1,2,1 },
{ BROWN,1,0,0,1,1,1,0,2 },
{ BLUE,1,0,2,0,1,1,0,1 },
{ BLUE,0,0,0,1,1,1,1,2 },
{ MAGENTA,0,0,0,1,0,2,1,2 },
{ MAGENTA,2,0,0,1,1,1,2,1},
{ MAGENTA,0,0,1,0,1,1,1,2 },
{ MAGENTA,0,0,0,1,1,0,2,0 },
{ YELLOW,0,2,1,0,1,1,1,2 },
{ YELLOW,0,0,1,0,2,0,2,1 },
{ YELLOW,1,0,0,0,0,1,0,2},
{ YELLOW,0,0,0,1,1,1,2,1 },
};
int nback,nleft,nright,r_f[12][22],rs1,rs2,xcors,xcorb,ycors,ycorb;
/检查方快有没有左,右,下接触,游戏区内所有格子有无颜色记录数组,rs1形状记录,rs2为提示框用,记录小格子在游戏区中的位置,按键存储/
void interrupt (oldint)(); /系统定时中断/
int count_down=0,count_other=0; /中断记时/
void interrupt newint() /设置新的中断程序/
{ count_down++;
count_other++;
oldint();
}
void intenable() /设置中断向量表,启动新的中断程序/
{ oldint=getvect(0x1c);
disable();
setvect(0x1c,newint);
enable();
}
void intrestore() /恢复中断向量/
{ disable();
setvect(0x1c,oldint);
enable();
}
void HZ12(int x0,int y0,int w,int color,char s) /根据字模,在dos下显示汉字/
/横坐标,纵坐标,字间隔,汉字颜色,汉字字符串/
{ FILE fp;
register char buffer[24];
register char str[2];
unsigned long fpos;/fpos为最终偏移动量/
register int i,j,k;
fp=fopen(hzk12,r);/打开1212汉字苦/
while(s)/一直到字符串结束为止/
{
if(s<0)/汉字输出/
{ str[0]=(s)-0xa0;
str[1]=(s+1)-0xa0;
fpos=((str[0]-1)94+(str[1]-1))24L;/计算汉字在hzk12的偏移量/
fseek(fp,fpos,SEEK_SET);/指针移动到当前位置/
fread(buffer,24,1,fp);/读取一个汉字到数组中/
for(i=0;i<12;i++)/12行/
for(j=0;j<2;j++)/两个字节/
for(k=0;k<8;k++)/8位/
if (((buffer[i2+j]>>(7-k))&0x1)!=NULL)/是一就画点/
putpixel(x0+8j+k,y0+i,color);
s+=2;/一个汉字占两个字节,现在将指针移动两个字节/
x0+=w;/显示坐标也按照间隔移动/
}
else/显示非汉字字符/
{ settextstyle(0,0,1);
setcolor(color);
str[0]=s;str[1]=0;
outtextxy(x0,y0+3,str);/显示单个字符/
x0+=w-7;/显示单个字符后的x坐标变化/
s++;/指针移动到下一个字节/
}
}
fclose(fp);
}
void translation() /把相对坐标解释为绝对坐标/
{ if(RARx==1)
{ RAx1=1; RAx2=16; }
else
{ RAx1=16(RARx-1); RAx2=16RARx; }
if(RARy==1)
{ RAy1=1; RAy2=16; }
else
{ RAy1=16(RARy-1); RAy2=16RARy; }
}
int check_b() /检查是否到达低部/
{ int x,y,i,zf=0; /zf为是否有颜色填充记录/
for(i=0;i<7;i++,i++)
{ x=RARx+p[rs1]co[i];
y=RARy+p[rs1]co[i+1];
if(y>=6)
zf+=r_f[x-15][y-6+1];
}
if(zf==0)
return 1;
else
return 0;
}
int finish()
{ int tfull=0,i; /判断顶层空间是否有填充/
for(i=1;i<11;i++)
tfull+=r_f[i][1];
if(tfull!=0)
return 1; /告诉judge()可以结束了/
}
int check_l() /检查形状是否与左接触/
{ int x,y,i,zf=0;
for(i=0;i<7;i++,i++)
{ x=RARx+p[rs1]co[i];
y=RARy+p[rs1]co[i+1];
if(y>6)
zf+=r_f[x-15-1][y-6];
if(y<=6&&x==16)
zf+=1;
}
if(zf==0)
return 1;
else
return 0;
}
int check_r() /检查形状是否与右接触/
{ /zf为是否有颜色填充记录/
int x,y,i,zf=0; /zf为是否有颜色填充记录/
for(i=0;i<7;i++,i++)
{
x=RARx+p[rs1]co[i];
y=RARy+p[rs1]co[i+1];
if(y>6)
zf+=r_f[x-15+1][y-6];
if(y<=6&&x==25)
zf+=1;
}
if(zf==0)
return 1;
else
return 0;
}
void check_touch()
{ nback=check_b();
nleft=check_l();
nright=check_r();
}
void draw(int cb) /画形状,cb=1以填充色画形状,cb=2以背景色画形状,cb=3以白色画形状/
{ int i,recordx=RARx,recordy=RARy;
for(i=0;i<7;i++,i++)
{ RARx+=p[rs1]co[i];
RARy+=p[rs1]co[i+1];
if(RARy<=6)
{ RARx=recordx;
RARy=recordy;
continue;
}
translation();
if(cb==1)
setfillstyle(1,p[rs1]attr);
else
if(cb==2)
setfillstyle(1,BLACK);
else
if(cb==3)
{ setfillstyle(1,WHITE);
r_f[RARx-15][RARy-6]=1; /置对应数组标记元素/
}
bar(RAx1+1,RAy1+1,RAx2-1,RAy2-1);
RARx=recordx;
RARy=recordy;
}
}
void mov(int key) /向下,左,右移动方块/
{ draw(2);
if(key==LEFT&&nleft)
RARx--;
else
if(key==RIGHT&&nright)
RARx++;
else
RARy++;
nback=check_b();
if(nback) /判断形状有没有到达底部,有就将其颜色变为白色/
draw(1);
else
draw(3);
}
void change() /变换形状/
{ int status=rs1,buffer,i,x,y,zf=0;
if(p[rs1]attr==p[rs1+1]attr)
rs1++;
else
while(p[rs1]attr==p[rs1-1]attr)
rs1--;
for(i=0;i<7;i++,i++) /检查变化形状后是否与已存形状发生冲突/
{ x=RARx+p[rs1]co[i];
y=RARy+p[rs1]co[i+1];
if(y>6)
zf+=r_f[x-15][y-6];
}
if(zf!=0)
rs1=status;
buffer=rs1;
rs1=status;
status=buffer;
draw(2);
buffer=rs1;
rs1=status;
status=buffer;
nback=check_b(); /判断变化后的形状是不是到达了低部,这个检查是十分必要的/
if(nback)
draw(1);
else
draw(3);
}
void accelerate()
{ if(count_down>=1)
{ check_touch(); /消除上一步动作对方块状态的影响/
count_down=0;
if(nback) /0表示到达底部,1表示没有到达/
mov(DOWN);
}
}
void drawbox() /画方块所在方框/
{ int xcor,ycor;
for(xcor=xcors;xcor<=xcorb;xcor++)
for(ycor=ycors;ycor<=ycorb;ycor++)
{ if(xcor==xcors||xcor==xcorb||ycor==ycors||ycor==ycorb)
{ RARx=xcor;
RARy=ycor;
translation();
setfillstyle(1,DARKGRAY);
bar(RAx1+1,RAy1+1,RAx2-1,RAy2-1);
}
}
}
void erasure(int k)
{ int i,j,recordx=RARx,recordy=RARy;
{ j=k-1;
for(;j>0;j--)
{ for(i=1;i<11;i++)
{ r_f[i][j+1]=r_f[i][j];
RARx=i+15;
RARy=j+1+6;
translation();
if(r_f[i][j+1]==1)
setfillstyle(1,WHITE);
else
setfillstyle(1,BLACK);
bar(RAx1+1,RAy1+1,RAx2-1,RAy2-1);
RARx=recordx;
RARy=recordy;
}
}
}
}
void pause()
{ HZ12(450,400,15,BLACK,正常);
HZ12(450,400,15,GREEN,暂停);
for(;;)
if(bioskey(1)&&bioskey(0)==SPACE)
{ clearkbd();
HZ12(450,400,15,BLACK,暂停);
HZ12(450,400,15,RED,正常);
return;
}
}
void judge()
{ int i,j,full=0; /full等于10说明某一行满,该消除了/
if(finish()) /判断游戏是否该结束了/
messagebox(); /win编程里有这个函数/
for(j=1;j<21;j++) /判断某一行是否满了/
{ for(i=1;i<11;i++)
full+=r_f[i][j];
if(full==10)
erasure(j); /消除这行/
full=0;
}
}
void update() /使程序可以重新运行/
{ cleardevice();
setbkcolor(BLACK);
initinfo(); /提示信息初始化/
initbox(); /游戏框架初始化/
srand((unsigned)time(NULL)); /随机器函数的初始化/
rs1=random(19);
rs2=random(19);
next_shape();
initposition(); /方块最开始的出现位置/
initremove(); /记录每个方格有无颜色填充数组初始化/
HZ12(450,400,15,RED,正常);
process();
}
void EXIT()
{ closegraph();
intrestore(); /恢复中断向量/
exit(0);
}
void initremove()
{ int i,j;
for(i=0;i<12;i++)
for(j=0;j<22;j++)
if(i==0||i==11||j==0||j==21)
r_f[i][j]=1;
else
r_f[i][j]=0;
}
void initinfo()
{ char aStr[2];
setcolor(RED);
outtextxy(450,100,This game's writer is:);
HZ12(450,140,15,RED,该程序作者:NULL);
outtextxy(525,110,NULL);
outtextxy(450,180,FUNCTION FOR KEYS:);
outtextxy(450,200,UP:change the shape);
outtextxy(450,210,DOWN:accelerate);
outtextxy(450,220,LEFT:move left);
outtextxy(450,230,RIGHT:move right);
outtextxy(450,240,ESC:exit this game);
outtextxy(450,250,SPACE:pause);
HZ12(450,260,20,RED,上:);
HZ12(450,280,20,RED,下:);
HZ12(450,300,20,RED,左:);
HZ12(450,320,20,RED,右:);
HZ12(450,340,20,RED,ESC:退出);
HZ12(450,360,15,RED,空格: 暂停/开始);
HZ12(450,380,15,RED,目前状态:);
HZ12(20,200,15,RED,下一个形状);
aStr[0]=24;
aStr[1]=0;
aStr[6]=0;
HZ12(480,260,12,GREEN,aStr);
HZ12(500,260,12,GREEN,( 变形 ));
aStr[0]=25;
aStr[1]=0;
HZ12(480,280,12,GREEN,aStr);
HZ12(500,280,12,GREEN,( 加速 ));
aStr[0]=27;
aStr[1]=0;
HZ12(480,300,12,GREEN,aStr);
HZ12(500,300,12,GREEN,向左);
aStr[0]=26;
aStr[1]=0;
HZ12(480,320,12,GREEN,aStr);
HZ12(500,320,12,GREEN,向右);
}
void messagebox()
{ int key;
setcolor(GREEN);
setfillstyle(1,DARKGRAY);
rectangle(220,200,420,300);
bar(221,201,419,299);
HZ12(280,210,15,GREEN,GAME OVER);
HZ12(275,230,15,GREEN,重新游戏: Y);
HZ12(275,270,15,GREEN,退出游戏: N);
HZ12(450,400,15,BLACK,正常);
HZ12(450,400,15,GREEN,GAME OVER);
for(;;)
if(bioskey(1))
{ key=bioskey(0);
if(key==Y)
{ clearkbd();
update();
}
else
if(key==N)
{ clearkbd();
EXIT();
}
else
clearkbd();
}
}
void initbox()
{ xcors=15; /画游戏框/
xcorb=26;
ycors=6;
ycorb=27;
drawbox();
xcors=2; /画提示框/
xcorb=7;
ycors=6;
ycorb=11;
drawbox();
}
void initposition()
{ RARx=18;
RARy=6-p[rs1]co[7];;
RAx1=0;
RAx2=0;
RAy1=0;
RAy2=0;
}
void next_shape() /画下一形状提示框/
{ int recordx=RARx,recordy=RARy,buffer;
RARx=3;
RARy=7;
draw(2);
buffer=rs1;
rs1=rs2;
rs2=buffer;
draw(1);
RARx=recordx;
RARy=recordy;
buffer=rs1;
rs1=rs2;
rs2=buffer;
}
void process() /游戏过程/
{ for(;;)
{ check_touch();
if(!nback)
{ rs1=rs2;
rs2=random(19); /产生另一种方块的码数/
initposition();
judge(); /判断某一行是否满了和这个游戏是否可以结束了/
draw(1);
next_shape();
}
if(count_other>=1)
{ count_other=0;
if(bioskey(1)) /对按键的处理/
{ int key=bioskey(0);
clearkbd(); /清除键盘缓冲队列/
if(key==ESC)
EXIT();
if(key==LEFT&&nleft&&nback)
mov(LEFT);
if(key==RIGHT&&nright&&nback)
mov(RIGHT);
if(key==UP&&nback)
change();
if(key==SPACE)
pause();
if(key==DOWN)
accelerate();
}
}
if(count_down>=4)
{ check_touch(); /消除上一步动作对方块状态的影响/
count_down=0;
if(nback) /0表示到达底部,1表示没有到达/
mov(DOWN);
}
}/for/
}
main()
{ int gdriver=DETECT,gmode=0;
initgraph(&gdriver,&gmode,d:turboc); /启动图形与中断部分/
intenable();
update();
}
"扫雷"小游戏C代码
#include<stdioh>
#include<mathh>
#include<timeh>
#include<stdlibh>
main( )
{char a[102][102],b[102][102],c[102][102],w;
int i,j; /循环变量/
int x,y,z[999]; /雷的位置/
int t,s; /标记/
int m,n,lei; /计数/
int u,v; /输入/
int hang,lie,ge,mo; /自定义变量/
srand((int)time(NULL)); /启动随机数发生器/
leb1: /选择模式/
printf("\n 请选择模式:\n 1标准 2自定义\n");
scanf("%d",&mo);
if(mo==2) /若选择自定义模式,要输入三个参数/
{do
{t=0; printf("请输入\n行数 列数 雷的个数\n");
scanf("%d%d%d",&hang,&lie,&ge);
if(hang<2){printf("行数太少\n"); t=1;}
if(hang>100){printf("行数太多\n");t=1;}
if(lie<2){printf("列数太少\n");t=1;}
if(lie>100){printf("列数太多\n");t=1;}
if(ge<1){printf("至少要有一个雷\n");t=1;}
if(ge>=(hanglie)){printf("雷太多了\n");t=1;}
}while(t==1);
}
else{hang=10,lie=10,ge=10;} /否则就是选择了标准模式(默认参数)/
for(i=1;i<=ge;i=i+1) /确定雷的位置/
{do
{t=0; z[i]=rand( )%(hanglie);
for(j=1;j<i;j=j+1){if(z[i]==z[j]) t=1;}
}while(t==1);
}
for(i=0;i<=hang+1;i=i+1) /初始化a,b,c/
{for(j=0;j<=lie+1;j=j+1) {a[i][j]='1'; b[i][j]='1'; c[i][j]='0';} }
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1) {a[i][j]='+';} }
for(i=1;i<=ge;i=i+1) /把雷放入c/
{x=z[i]/lie+1; y=z[i]%lie+1; c[x][y]='#';}
for(i=1;i<=hang;i=i+1) /计算b中数字/
{for(j=1;j<=lie;j=j+1)
{m=48;
if(c[i-1][j-1]=='#')m=m+1; if(c[i][j-1]=='#')m=m+1;
if(c[i-1][j]=='#')m=m+1; if(c[i+1][j+1]=='#')m=m+1;
if(c[i][j+1]=='#')m=m+1; if(c[i+1][j]=='#')m=m+1;
if(c[i+1][j-1]=='#')m=m+1; if(c[i-1][j+1]=='#')m=m+1;
b[i][j]=m;
}
}
for(i=1;i<=ge;i=i+1) /把雷放入b中/
{x=z[i]/lie+1; y=z[i]%lie+1; b[x][y]='#';}
lei=ge; /以下是游戏设计/
do
{leb2: /输出/
system("cls");printf("\n\n\n\n");
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf("\n |");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("\n");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩余雷个数");
if(i==3)printf(" %d",lei);
printf("\n |");
for(j=1;j<=lie;j=j+1){printf("---|");}
printf("\n");
}
scanf("%d%c%d",&u,&w,&v); /输入/
u=u+1,v=v+1;
if(w!='#'&&a[u][v]=='@')
goto leb2;
if(w=='#')
{if(a[u][v]=='+'){a[u][v]='@'; lei=lei-1;}
else if(a[u][v]=='@'){a[u][v]=''; lei=lei+1;}
else if(a[u][v]==''){a[u][v]='+';}
goto leb2;
}
a[u][v]=b[u][v];
leb3: /打开0区/
t=0;
if(a[u][v]=='0')
{for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1;if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1) /检测0区/
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')
{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='')t=1;
if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='')t=1;
if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='')t=1;
if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='')t=1;
if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='')t=1;
if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='')t=1;
if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='')t=1;
if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='')t=1;
}
}
}
if(t==1)goto leb3;
}
n=0; /检查结束/
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='')n=n+1;}
}
}
while(a[u][v]!='#'&&n!=(hanglie-ge));
for(i=1;i<=ge;i=i+1) /游戏结束/
{x=z[i]/lie+1; y=z[i]%lie+1; a[x][y]='#'; }
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf("\n |");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("\n");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩余雷个数");
if(i==3)printf(" %d",lei); printf("\n |");
for(j=1;j<=lie;j=j+1) {printf("---|");}
printf("\n");
}
if(n==(hanglie-ge)) printf("你成功了!\n");
else printf(" 游戏结束!\n");
printf(" 重玩请输入1\n");
t=0;
scanf("%d",&t);
if(t==1)goto leb1;
}
/注:在DEV c++上运行通过。行号和列号都从0开始,比如要确定第0行第9列不是“雷”,就在0和9中间加入一个字母,可以输入0a9三个字符再按回车键。3行7列不是雷,则输入3a7回车;第8行第5列是雷,就输入8#5回车,9行0列是雷则输入9#0并回车/
/一个火柴人游戏,亲自验证,可运行/
/在编译时添加如下命令:-std=c++11,否则会编译错误/
#include <cstdio>
#include <cstdlib>
#include <Windowsh>
#include <thread>
#include <conioh>
using namespace std;
const unsigned char CTRL_KEY = 0XE0;
const unsigned char LEFT = 0X4B;
const unsigned char RIGHT = 0X4D;
const unsigned char DOWN = 0X50;
const unsigned char UP = 0X48;
int men2[2] = {0,0};
int women2[2]={10,10};
int Game();
void gotoxy( int x, int y ) //光标移动到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
posX = x;
posY = y;
SetConsoleCursorPosition(handle,pos);
}
int clean( int mm, int nn )
{
gotoxy ( mm, nn );
printf ( " " );
gotoxy ( mm,nn+1);
printf ( " " );
gotoxy ( mm,nn+2);
printf (" ");
}
int men( int x, int y )
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
gotoxy( x, y );
printf(" O");
gotoxy( x, y+1 );
printf("<H>");
gotoxy( x, y+2 );
printf("I I");
}
int women( int i, int j )
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
gotoxy( i+1,j );
printf(" O");
gotoxy( i+1,j+1 );
printf("<H>");
gotoxy( i,j+2 );
printf("/I I\\");
}
int m=10, n=10;
int x=0;int y=0;
int TorF()
{
if ( x == m && y == n ) return 1;
else return 0;
}
int womenmove()
{
int turn;
int YNbreak=0;
while( YNbreak == 0 )
{
YNbreaak = TorF();
turn=rand()%3;
clean( m, n );
if( m < x ) m++;
else m--;
if( m == x )
{
if( n < y ) n++;
else n--;
}
if ( m < 0 ) m = 0;
if ( m >= 75 ) m = 75;
if ( n < 0 ) n = 0;
if ( n >= 22 ) n = 22;
women( m,n );
women2[0]=m;
women2[1]=n;
Sleep(100);
}
system ( "cls" );
gotoxy ( 28, 10 );
printf ( "You died!!!\n" );
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_BLUE);
system ( "pause" );
exit(0);
return 0;
}
int menmove()
{
system( "cls" );
while (1)
{
switch( getch())
{
case UP:y--;break;
case DOWN:y++;break;
case LEFT:x--;break;
case RIGHT:x++;break;
}
system( "cls" );
if ( x < 0 ) x = 0;
if ( x > 77 ) x = 77;
if ( y < 0 ) y = 0;
if ( y > 22 ) y = 22;
men( x, y );
men2[0] = x;
men2[1] = y;
}
}
int Game()
{
women( 10, 10 );
men( 0, 0 );
int t = 0;
thread qq( womenmove );
menmove();
qqjoin();
return 0;
}
int main()
{
system( "mode con cols=80 lines=25" );
printf ( "游戏开始后,随机按下一个键,唤醒你的蓝色小人如果你被红色的老女人碰到了,那么你就死了\n" );
printf ( "方向键 *** 控小人\n" );
system ( "pause" );
system ( "cls" );
Game();
return 0;
}
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