
我们都知道Runable接口,它非常简单。但是它有一个问题——无法获取执行结果,以及一旦可以获取执行结果,什么时候可以获取执行结果?
public interface Runnable {
public abstract void run();
}
FutureTask就是为了解决这个问题的,将Runnable包装为FutureTask之后,就可以get获取任务执行结果,如果任务没有执行完,那么当前线程就会阻塞。
FutureTask确实非常好用,但我一直以来都比较好奇,将Runnable包装为FutureTask,为何就能实现执行结果的自动获取?或者换句话说,FutureTask的原理究竟是什么?
我们先来概述一下整体的结构以及整体的设计。
FutureTask实现了RunnaleFuture接口,而后者则是继承自两个接口Future和Runnable,相当于两个接口的混合(接口支持多继承)。
事实上,Future接口也就定义了FutureTask类特性的交互协议。同样,它也非常简单。那么如何实现阻塞等待执行结果呢?
public interface Future{ boolean cancel(boolean mayInterruptIfRunning); boolean isCancelled(); boolean isDone(); V get() throws InterruptedException, ExecutionException; V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException; }
考虑到多线程的环境——可能会有多个线程同时获取结果,一起阻塞,所以很自然地,我们需要将这些线程阻塞等待在一个列表之上,当任务执行完成之后,唤醒这些线程获取结果。
这也是FutureTask整体的设计思想,接下来,我们通过源码解析,探究它如何通过CAS的方式实现任务阻塞等待,以及维护等待队列。
Runnable是不返回结果的,所以首先,他会将Runnalbe执行和它关联的执行结果Result包装为带返回结果的Callable。这些都非常简单。
public interface Callable状态{ V call() throws Exception; } static final class RunnableAdapter implements Callable { final Runnable task; final T result; RunnableAdapter(Runnable task, T result) { this.task = task; this.result = result; } public T call() { task.run(); return result; } } // FutureTask构造函数,将二者包装为callable public FutureTask(Runnable runnable, V result) { this.callable = Executors.callable(runnable, result); this.state = NEW; // ensure visibility of callable }
FutureTask中设置了多种状态变量,用于标志任务执行的状态。理解源代码,首先需要理解这些状态的变化协议。
state有四种可能的状态转换:
- NEW -> COMPLETING -> NORMAL
- NEW -> COMPLETING -> EXCEPTIONAL
- NEW -> CANCELLED
- NEW -> INTERRUPTING -> INTERRUPTED
其中
源码注释
- NEW为初始状态,任务执行过程也为该状态。
- COMPLETING 为中间状态,表示任务已经执行完,有线程正在调用set设置结果
- INTERRUPTING 为中间状态,表示正在中断中
- NORMAL,EXCEPTIONAL,CANCELLED,INTERRUPTED则为终结状态,分别表示正常结束,异常结束,任务取消,被中断
有了上述知识,FutureTask的源码应该算比较简单,这里提供了核心代码的注释,从以下两个方面切入即可:
- run,任务执行,执行完调用set,set会调用finishCompletion唤醒所有等待线程
- get,获取结果,如果没有完成则阻塞当前线程插入队列
其次,FutureTask广泛使用了CAS,例如:
UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread())
compareAndSwapObject(对象,字段偏移量,期待的值,新的值),它会判断对象中的字段是否为期待值,如果是,则设置为新的值,并且返回true,否则返回false。注意CAS底层为native实现的原子方法。
public class FutureTask参考implements RunnableFuture { private Callable callable; private Object outcome; // non-volatile, protected by state reads/writes private volatile Thread runner; private volatile WaitNode waiters; public FutureTask(Callable callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; this.state = NEW; // ensure visibility of callable } public void run() { // 状态不为NEW或者当前runner持有线程,则直接返回。只有一个线程能执行run方法 if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable c = callable; if (c != null && state == NEW) { V result; boolean ran; try { // 执行方法 result = c.call(); ran = true; } catch (Throwable ex) { // 执行失败,设置异常 result = null; ran = false; setException(ex); } // 设置执行结果 if (ran) set(result); } } finally { runner = null; int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } } public V get() throws InterruptedException, ExecutionException { int s = state; if (s <= COMPLETING) // 阻塞当前线程 s = awaitDone(false, 0L); return report(s); } private int awaitDone(boolean timed, long nanos) throws InterruptedException { final long deadline = timed ? System.nanoTime() + nanos : 0L; WaitNode q = null; boolean queued = false; for (;;) { // 如果已经标志中断信号,则移除等待列表,抛出InterruptedException if (Thread.interrupted()) { removeWaiter(q); throw new InterruptedException(); } int s = state; // 如果大于COMPLETING,表明task执行完成,直接返回结果 if (s > COMPLETING) { if (q != null) q.thread = null; return s; } // 如果等于COMPLETING,说明已经有线程正在执行set方法,让出执行权限 else if (s == COMPLETING) // cannot time out yet Thread.yield(); // 如果状态为NEW(小于COMPLETING),则通过两次循环入队等待 else if (q == null) // 封装当前线程为等待节点 q = new WaitNode(); else if (!queued) // q.next = waiters,CAS修改waiters,之后queued=true,当前线程循环不会再进入 queued = UNSAFE.compareAndSwapObject(this, waitersOffset, q.next = waiters, q); // 如果设置了等待时间,则判断超过等待时间则返回,否则阻塞当前线程(设置阻塞时间) else if (timed) { nanos = deadline - System.nanoTime(); if (nanos <= 0L) { removeWaiter(q); return state; } LockSupport.parkNanos(this, nanos); } // 如果没有设置等待时间,则直接阻塞 else LockSupport.park(this); } } protected void done() { } protected void set(V v) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = v; // CAS设置状态 UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state // 执行收尾方法 finishCompletion(); } } protected void setException(Throwable t) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = t; UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state finishCompletion(); } } private void finishCompletion() { // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { // 进入if之后CAS将等待列表头部节点置为null,保证只唤醒一次 if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { for (;;) { Thread t = q.thread; // 唤醒当前节点上的线程 if (t != null) { q.thread = null; LockSupport.unpark(t); } // next WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } } // 执行回调 done(); callable = null; // to reduce footprint } public boolean cancel(boolean mayInterruptIfRunning) { // 如果当前状态为NEW则CAS修改为中断中或取消 if (!(state == NEW && UNSAFE.compareAndSwapInt(this, stateOffset, NEW, mayInterruptIfRunning ? INTERRUPTING : CANCELLED))) // 状态不为NEW或CAS失败,不为NEW表示已经处于完成、中断、取消状态,这些状态不能被取消,直接返回false return false; try { // in case call to interrupt throws exception // 如果允许运行中取消 if (mayInterruptIfRunning) { try { // 中断当前线程的阻塞 Thread t = runner; if (t != null) t.interrupt(); } finally { // final state // 修改最终状态 UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); } } } finally { // 调用收尾函数 finishCompletion(); } return true; } static final class WaitNode { volatile Thread thread; volatile WaitNode next; WaitNode() { thread = Thread.currentThread(); } } // 设置内存偏移量 private static final sun.misc.Unsafe UNSAFE; private static final long stateOffset; private static final long runnerOffset; private static final long waitersOffset; static { try { UNSAFE = sun.misc.Unsafe.getUnsafe(); Class> k = FutureTask.class; stateOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("state")); runnerOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("runner")); waitersOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("waiters")); } catch (Exception e) { throw new Error(e); } } }
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