
#include#include #include #include #define U 1 #define D 2 #define L 3 #define R 4 // status of snake typedef struct SNAKE //蛇身的一个节点 { int x; int y; struct SNAKE *next; } snake; // global variable int score = 0, add = 10; //总得分与每次吃食物得分 int status, sleeptime = 200; //每次运行时间间隔 snake *head, *food; //蛇头指针,食物指针 snake *q; //遍历蛇的时候用到的临时指针 int endGamestatus = 0; //游戏结束的情况,1:撞到墙;2.咬到自己;3:主动退出游戏 void Pos(); void CreatMap(); void InitSnake(); int BiteSelf(); void CreateFood(); void CantCrossWall(); void SnakeMove(); void Pause(); void RunGame(); void InitGame(); void EndGame(); void GameStart(); int main() //主函数 { GameStart(); RunGame(); return 1; } void Pos(int x, int y) //设置光标位置 { COORD pos; HANDLE hOutput; pos.X = x; pos.Y = y; hOutput = GetStdHandle(STD_OUTPUT_HANDLE); //返回标准输入、输出 SetConsoleCursorPosition(hOutput, pos); } void CreatMap() //创建地图 { int i; for (i = 0; i < 58; i += 2) //打印上下边框 { Pos(i, 0); printf("■"); //一个方块占两个位置 Pos(i, 26); printf("■"); } for (i = 1; i < 26; i++) //打印左右边框 { Pos(0, i); printf("■"); Pos(56, i); printf("■"); } } void InitSnake() //初始化蛇身 { snake *tail; int i; tail = (snake *)malloc(sizeof(snake)); //从蛇尾开始,头插法,以x,y设定开始的位置 tail->x = 24; tail->y = 5; tail->next = NULL; for (i = 1; i <= 4; i++) //初始长度为5 { head = (snake *)malloc(sizeof(snake)); head->next = tail; head->x = 24 + 2 * i; //修改 head->y = 5; tail = head; } while (tail != NULL) //从头到尾,输出蛇身 { Pos(tail->x, tail->y); printf("■"); tail = tail->next; } } int BiteSelf() //判断是否咬到了自己 { snake *self; self = head->next; while (self != NULL) { if (self->x == head->x && self->y == head->y) { return 1; } self = self->next; } return 0; } void CreateFood() //随机出现食物 { snake *food_1; srand((unsigned)time(NULL)); //为了防止每次产生的随机数相同,种子设置为time food_1 = (snake *)malloc(sizeof(snake)); while (1) { food_1->x = 3; while ((food_1->x % 2) != 0) //保证食物能与蛇头对其 { food_1->x = rand() % 52 + 2; } food_1->y = rand() % 24 + 1; q = head; while (q->next != NULL) { if (q->x == food_1->x && q->y == food_1->y) { //判断刷新点与蛇身重合 break; } q = q->next; } if(q->next ==NULL) break; } Pos(food_1->x, food_1->y); food = food_1; //***************************************************** HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE); WORD wOldColorAttrs; CONSOLE_SCREEN_BUFFER_INFO csbiInfo; // Save the current color GetConsoleScreenBufferInfo(h, &csbiInfo); wOldColorAttrs = csbiInfo.wAttributes; // Set the new color SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE); //| BACKGROUND_GREEN printf("●"); SetConsoleTextAttribute(h, wOldColorAttrs); //**************************************************** // printf("■"); } void CantCrossWall() //不能穿墙 { if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26) { endGamestatus = 1; EndGame(); } } void SnakeMove() //蛇前进,上U 下D 左L 右R { snake *nexthead; CantCrossWall(); nexthead = (snake *)malloc(sizeof(snake)); if (status == U) { nexthead->x = head->x; nexthead->y = head->y - 1; if (nexthead->x == food->x && nexthead->y == food->y) { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; CreateFood(); } else //如果没有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == D) { nexthead->x = head->x; nexthead->y = head->y + 1; if (nexthead->x == food->x && nexthead->y == food->y) { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; CreateFood(); } else //如果没有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == L) { nexthead->x = head->x - 2; nexthead->y = head->y; if (nexthead->x == food->x && nexthead->y == food->y) { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; CreateFood(); } else //如果没有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == R) { nexthead->x = head->x + 2; nexthead->y = head->y; if (nexthead->x == food->x && nexthead->y == food->y) { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; CreateFood(); } else //如果没有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (BiteSelf() == 1) { endGamestatus = 2; EndGame(); } } void Pause() //暂停 { while (1) { Sleep(300); if (GetAsyncKeyState(VK_SPACE)) { break; } } } void RunGame() //控制游戏 { Pos(64, 14); printf("================================"); Pos(64, 15); printf("| 不能穿墙,不能咬到自己 |"); Pos(64, 16); printf("|用↑,↓,→,←分别控制蛇的移动 |"); Pos(64, 17); printf("| F1为加速,F2为减速 |"); Pos(64, 18); printf("|ESC:退出游戏,spare:暂停游戏. |"); Pos(64, 19); printf("================================"); status = R; while (1) { Pos(64, 10); printf("得分:%d", score); Pos(64, 11); printf("每个食物得分为:%d分", add); if (GetAsyncKeyState(VK_UP) && status != D) { status = U; } else if (GetAsyncKeyState(VK_DOWN) && status != U) { status = D; } else if (GetAsyncKeyState(VK_LEFT) && status != R) { status = L; } else if (GetAsyncKeyState(VK_RIGHT) && status != L) { status = R; } else if (GetAsyncKeyState(VK_SPACE)) { Pause(); } else if (GetAsyncKeyState(VK_ESCAPE)) { endGamestatus = 3; break; } else if (GetAsyncKeyState(VK_F1)) { if (sleeptime >= 50) { sleeptime -= 30; add += 2; if (sleeptime == 320) add = 2; } } else if (GetAsyncKeyState(VK_F2)) { if (sleeptime < 350) { sleeptime += 30; add -= 2; if (sleeptime == 350) add = 1; } } Sleep(sleeptime); SnakeMove(); } } void InitGame() //开始界面 { Pos(30, 5); printf("欢迎"); // Pos(40,25); system("pause"); system("cls"); Pos(25, 12); printf("↑↓←→控制蛇的移动,F1 为加速,F2 为减速nn"); printf("n"); system("pause"); system("cls"); } void EndGame() //结束游戏 { system("cls"); Pos(24, 12); if (endGamestatus == 1) { printf("对不起,您撞到墙了。Game Over"); } else if (endGamestatus == 2) { printf("对不起,您咬到自己了。游戏结束."); } else if (endGamestatus == 3) { printf("您的已经结束了游戏。"); } Pos(24, 13); printf("您的得分是%dn", score); while (getchar() != 'y') printf("close?[y]"); exit(0); } void GameStart() //游戏初始化 { system("mode con cols=100 lines=30"); InitGame(); CreatMap(); InitSnake(); CreateFood(); }
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