简单的单片机音乐程序

简单的单片机音乐程序,第1张

#include <REG52.H>

#include "SoundPlay.h"

void Delay1ms(unsigned int count)

{

unsigned int i,j

for(i=0i<counti++)

for(j=0j<120j++)

}

unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,

0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,

0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,

0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,

0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,

0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,

0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,

0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,

0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,

0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,

0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,

0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,

0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,

0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,

0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,

0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,

0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,

0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,

0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,

0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,

0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,

0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,

0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,

0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,

0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,

0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,

0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,

0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,

0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,

0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,

0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,

0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,

0x10,0x03, 0x15,0x00, 0x00,0x00 }

//***********************************************************************************

main()

{

InitialSound()

while(1)

{

Play(Music_Girl,0,3,360)

Delay1ms(500)

Play(Music_Same,0,3,360)

Delay1ms(500)

Play(Music_Two,0,3,360)

Delay1ms(500)

}

}

/**************************************************************************

SOUND PLAY FOR 51MCU

COPYRIGHT (c) 2005 BY JJJ.

-- ALL RIGHTS RESERVED --

File Name: SoundPlay.h

Author: Jiang Jian Jun

Created: 2005/5/16

Modified: NO

Revision: 1.0

*******************************************************************************/

/*说明**************************************************************************

曲谱存贮格式 unsigned char code MusicName{音高,音长,音高,音长...., 0,0}末尾:0,0 表示结束(Important)

音高由三位数字组成:

个位是表示 1~7 这七个音符

十位是表示音符所在的音区:1-低音,2-中音,3-高音

百位表示这个音符是否要升半音: 0-不升,1-升半音。

音长最多由三位数字组成:

个位表示音符的时值,其对应关系是:

|数值(n): |0 |1 |2 |3 | 4 | 5 | 6

|几分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n

十位表示音符的演奏效果(0-2): 0-普通,1-连音,2-顿音

百位是符点位: 0-无符点,1-有符点

调用演奏子程序的格式

Play(乐曲名,调号,升降八度,演奏速度)

|乐曲名 : 要播放的乐曲指针,结尾以(0,0)结束

|调号(0-11) : 是指乐曲升多少个半音演奏

|升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度

|演奏速度(1-12000): 值越大速度越快

***************************************************************************/

#ifndef __SOUNDPLAY_H_REVISION_FIRST__

#define __SOUNDPLAY_H_REVISION_FIRST__

//**************************************************************************

#define SYSTEM_OSC 12000000 //定义晶振频率12000000HZ

#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔

sbitBeepIO=P3^7 //定义输出管脚

unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }//原始频率表

unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 } //1~7在频率表中的位置

unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 }

unsigned char Sound_Temp_TH0,Sound_Temp_TL0//音符定时器初值暂存

unsigned char Sound_Temp_TH1,Sound_Temp_TL1//音长定时器初值暂存

//**************************************************************************

void InitialSound(void)

{

BeepIO = 0

Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256// 计算TL1应装入的初值 (10ms的初装值)

Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256// 计算TH1应装入的初值

TH1 = Sound_Temp_TH1

TL1 = Sound_Temp_TL1

TMOD |= 0x11

ET0= 1

ET1= 0

TR0= 0

TR1= 0

EA = 1

}

void BeepTimer0(void) interrupt 1 //音符发生中断

{

BeepIO = !BeepIO

TH0= Sound_Temp_TH0

TL0= Sound_Temp_TL0

}

//**************************************************************************

void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)

{

unsigned int NewFreTab[12] //新的频率表

unsigned char i,j

unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength

unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD

for(i=0i<12i++) // 根据调号及升降八度来生成新的频率表

{

j = i + Signature

if(j >11)

{

j = j-12

NewFreTab[i] = FreTab[j]*2

}

else

NewFreTab[i] = FreTab[j]

if(Octachord == 1)

NewFreTab[i]>>=2

else if(Octachord == 3)

NewFreTab[i]<<=2

}

SoundLength = 0

while(Sound[SoundLength] != 0x00) //计算歌曲长度

{

SoundLength+=2

}

Point = 0

Tone = Sound[Point]

Length = Sound[Point+1] // 读出第一个音符和它时时值

LDiv0 = 12000/Speed // 算出1分音符的长度(几个10ms)

LDiv4 = LDiv0/4 // 算出4分音符的长度

LDiv4 = LDiv4-LDiv4*SOUND_SPACE // 普通音最长间隔标准

TR0 = 0

TR1 = 1

while(Point <SoundLength)

{

SL=Tone%10//计算出音符

SM=Tone/10%10//计算出高低音

SH=Tone/100//计算出是否升半

CurrentFre = NewFreTab[SignTab[SL-1]+SH] //查出对应音符的频率

if(SL!=0)

{

if (SM==1) CurrentFre >>= 2 //低音

if (SM==3) CurrentFre <<= 2 //高音

Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC)//计算计数器初值

Sound_Temp_TH0 = Temp_T/256

Sound_Temp_TL0 = Temp_T%256

TH0 = Sound_Temp_TH0

TL0 = Sound_Temp_TL0 + 12//加12是对中断延时的补偿

}

SLen=LengthTab[Length%10] //算出是几分音符

XG=Length/10%10 //算出音符类型(0普通1连音2顿音)

FD=Length/100

LDiv=LDiv0/SLen //算出连音音符演奏的长度(多少个10ms)

if (FD==1)

LDiv=LDiv+LDiv/2

if(XG!=1)

if(XG==0) //算出普通音符的演奏长度

if (SLen<=4)

LDiv1=LDiv-LDiv4

else

LDiv1=LDiv*SOUND_SPACE

else

LDiv1=LDiv/2 //算出顿音的演奏长度

else

LDiv1=LDiv

if(SL==0) LDiv1=0

LDiv2=LDiv-LDiv1 //算出不发音的长度

if (SL!=0)

{

TR0=1

for(i=LDiv1i>0i--) //发规定长度的音

{

while(TF1==0)

TH1 = Sound_Temp_TH1

TL1 = Sound_Temp_TL1

TF1=0

}

}

if(LDiv2!=0)

{

TR0=0BeepIO=0

for(i=LDiv2i>0i--) //音符间的间隔

{

while(TF1==0)

TH1 = Sound_Temp_TH1

TL1 = Sound_Temp_TL1

TF1=0

}

}

Point+=2

Tone=Sound[Point]

Length=Sound[Point+1]

}

BeepIO = 0

}

//**************************************************************************

#endif

其实原理很简单,就是控制单片机的某个引脚,输出一定频率的方波信号,而输出方波信号的方法,是最基础的,最简单的编程了,用定时器定时,根据信号频率算出信号周期,然后计算出定时的时间。那单片机演奏歌曲的程序,也是同样的原理,只是事先根据歌曲的简谱查出每个音阶的信号频率,再根据各音阶频率计算出定时器的初值。演奏时,按简谱的各音阶顺序输出不同的频率的信号就行了。

下表是音阶与频率对应关系表,给出常用音阶对应的定时常数。

一、总体原理:

乐曲中不同的音符,实质就是不同频率的声音。通过单片机产生不同的频率的脉冲信号,

经过放大电路,由蜂鸣器放出,就产生了美妙和谐的乐曲。

二、单片机产生不同频率脉冲信号的原理:

1)要产生音频脉冲,只要算出某一音频的脉冲(1/频率),然后将此周期除以2,即为半周

期的时间,利用定时器计时这个半周期的时间,每当计时到后就将输出脉冲的I/O 反相,然

后重复计时此半周期的时间再对I/O 反相,就可以在I/O 脚上得到此频率的脉冲。

2)利用8051 的内部定时器使其工作在计数器模式MODE1 下,改变计数值TH0 及TL0 以

产生不同频率的方法如下:

例如,频率为523Hz,其周期天/523 S=1912uS,因此只要令计数器计时956uS/1us=956,

在每计数956 次时就将I/O 反接,就可得到中音DO(532Hz)。

计数脉冲值与频率的关系公式如下:

N=Fi/2/Fr

(N:计数值,Fi:内部计时一次为1uS,故其频率为1MHz,Fr:要产生的频率)

三、其计数值的求法如下:

T=65536-N=65536-Fi/2/Fr

计算举例:

设K=65536,F==Fi=1MHz,求低音DO(261Hz)、中音DO(523Hz)、高音DO(1046Hz)

的计数值。

T=65536-N=65536-Fi/2/Fr=6/2/Fr=65536-/Fr

低音DO 的T=65536-/262=63627

中音DO 的T=65536-/523=64580

高音DO 的T=65536-/1047=65059

参考程序:

#include<reg51.h>

#define uchar unsigned char

#define uint unsigned int

sbit BEEP=P3^7

// 生日快乐歌的音符频率表,不同频率由不同的延时来决定

uchar code SONG_TONE[]={212,212,190,212,159,169,212,212,190,212,142,159,

212,212,106,126,159,169,190,119,119,126,159,142,159,0}

// 生日快乐歌节拍表,节拍决定每个音符的演奏长短

uchar code SONG_LONG[]={9,3,12,12,12,24,9,3,12,12,12,24,

9,3,12,12,12,12,12,9,3,12,12,12,24,0}

// 延时

void DelayMS(uint x)

{

uchar t

while(x--) for(t=0t<120t++)

}

// 播放函数

void PlayMusic()

{

uint i=0,j,k

while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)

{ //播放各个音符,SONG_LONG 为拍子长度

for(j=0j<SONG_LONG[i]*20j++)

{

BEEP=~BEEP

//SONG_TONE延时表决定了每个音符的频率

for(k=0k<SONG_TONE[i]/3k++)

}

DelayMS(10)

i++

}

}

void main()

{

BEEP=0

while(1)

{

PlayMusic()//播放生日快乐

DelayMS(500)//播放完后暂停一段时间

}

}


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