求: 用51单片机c语言 *** 作使蜂鸣器奏出“祝你生日快乐”音乐的全部程序!

求: 用51单片机c语言 *** 作使蜂鸣器奏出“祝你生日快乐”音乐的全部程序!,第1张

#include <逗橘行reg51.h>

sbit speaker=P1^2

unsigned char timer0h,timer0l,time

//生日歌

code unsigned char sszymmh[]={5,1,1, 5,1,1, 6,1,2, 5,1,2, 1,2,2, 7,1,4,

5,1,1, 5,1,1, 6,1,2, 5,1,2, 2,2,2, 1,2,4,

5,1,1, 5,1,1, 5,2,2, 3,2,2, 1,2,2, 7,1,2, 6,1,2,

4,2,1, 4,2,1, 3,2,2, 1,2,2, 2,2,2, 1,2,4}

// 音阶频率表 高八位

code unsigned char FREQH[]={

0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8,

0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i

0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,

0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,

}

// 音阶频率表 低八位

code unsigned char FREQL[]={

0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,

0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i

0xEE,0x44, 0x6B,0xB4,0xF4,0x2D,

0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16,

}

void delay(unsigned char t)

{

unsigned char t1

unsigned long t2

for(t1=0t1<tt1++)

{

for(t2=0t2<8000t2++)

{

}

}

TR0=0

}

void t0int() interrupt 1

{

TR0=0

speaker=!speaker

TH0=timer0h

TL0=timer0l

TR0=1

}

void song()

{

TH0=timer0h

TL0=timer0l

TR0=1

delay(time)

}

void main(void)

{

unsigned char k,i

TMOD=1//置CT0定时工作方式1

EA=1

ET0=1//IE=0x82 //CPU开中断,CT0开中断伍差

while(1)

{

i=0

while(i<75){ /山哗/音乐数组长度 ,唱完从头再来

k=sszymmh[i]+7*sszymmh[i+1]-1

timer0h=FREQH[k]

timer0l=FREQL[k]

time=sszymmh[i+2]

i=i+3

song()

}

}

}

/***************************************************

程序名称:音乐演奏器

简要说明:P1.0口输出各音调的频率方波

编写: MMC

更新时间:09\05

***************************************************/蠢兆

#include

#define SPK P0_0 //定义方波输出口

#define LED P1_1

#define shumaguan P0 //定义数码管段码输出

unsigned int tone1,tone2

/*****标准音符表*****/

//用于使定时器初值棚没变化以产生相应频率的定时

unsigned char code yinfu[]={

0xfb,0xe9, //Do

0xfc,0x5c, //Re

0xfc,0xc1, //Mi

0xfc,0xef, //Fa

0xfd,0x45, //So

0xfd,0x92, //La

0xfd,0xd0, //Si

0xfd,0xee, //Do#

0xfa,0x14, //So低

0xfa,0xb9, //带和租La低

0xfb,0x4d, //Si低

0x00,0x00 //音符之间的间隔,只要间隔时间小于65ms时,

//喇叭不会发出声音,用作拍子之间的短暂停顿

}

/*****军港之夜音调表*****/

unsigned char code shengri_tone[]={9,3,3,1,2,3,2,3,3,10,9,1,2,1,3,5,5,3,6,5,3,

3,3,2,1,2,3,2,3,11,9,10,11,10,1,11,3,3,11,10,11,10,11,3,3,11,

11,10,11,10,2,10,1,11,10,9,10,9,3,5,5,3,6,5,6,5,3,5,3,1,3,3,3,5,

3,5,5,3,3,2,3,2,11,10,11,10,9,3,3,5,5,3,6,5,6,5,3,5,3,1,3,

3,5,3,5,5,3,3,3,2,3,2,11,10,11,10,9,1 //0代表不发声,即停顿;数字即为音调

}

/*****军港之夜节拍表*****/

unsigned char code shengri_beat[]={24,24,24,24,12,12,48,24,48,24,24,12,12,86,24,24,24,24,24,48,24,

48,12,12,24,12,12,86,48,24,24,12,12,48,24,24,24,24,24,12,12,72,24,24,24,24,

24,12,12,48,24,12,12,24,24,12,12,86,24,24,24,24,24,12,12,48,12,24,12,24,12,12,12,48,

24,24,24,24,24,12,12,48,24,12,12,24,24,86,24,24,24,24,24,12,12,48,12,24,12,24,24,

24,72,24,24,24,12,12,24,12,12,48,24,12,12,24,24,86 //节拍,即tone表各音调的延时

}

/*****自动演示音调表*****/

unsigned char code yanshi_tone[]={1,0,2,0,3,0,4,0,5,0,6,0,7,0,8,0,

8,0,7,0,6,0,5,0,4,0,3,0,2,0,1,0

}

/*****自动演示节拍表*****/

unsigned char code yanshi_beat[]={ 48,1,48,1,48,1,48,1,48,1,48,1,48,1,48,2,

48,1,48,1,48,1,48,1,48,1,48,1,48,1,48,2

}

/*****15ms延时子程序,用于节拍*****/

void delay(void)

{

unsigned char n=15

while(n--)

{

unsigned char i

for(i=0i<125i++)

}

}

/*****定时器0初始化*****/

void initTimer(void)

{

TMOD=0x01//定时器0,工作方式1定时器1,工作方式1

TH0=tone1

TL0=tone2

}

/*****定时器0中断服务程序*****/

void timer0(void) interrupt 1

{

TH0=tone1

TL0=tone2

SPK=~SPK//取反,以产生方波

}

/*****演奏子程序1*****/

void play1(void)

{

unsigned char m=0

unsigned char s

unsigned char a=1

while(1)

{

EA=0

LED=0

a=shengri_tone[m] //取音符

s=shengri_beat[m] //取节拍

tone1=yinfu[2*a-2]

tone2=yinfu[2*a-1]

EA=1

while(s--)

{

delay()

}

LED=1

m++

if(m>=119) return//数值是shengri相关表中的元素数量

}

}

/*****演奏子程序2*****/

void play2(void)

{

unsigned char m=0

unsigned char s

unsigned char a=1

while(1)

{

EA=0

LED=0

a=yanshi_tone[m]

s=yanshi_beat[m]

tone1=yinfu[2*a-2]

tone2=yinfu[2*a-1]

EA=1

while(s--)

{

delay()

}

LED=1

m++

if(m>=32) return

}

}

/*****按键检测*****/

void check_key(void)

{

P2=0xff

P3=0xff //设置为输入状态

switch(P2) //检测按键,输出数码管、载入定时器初值、允许中断

{

case 0xfe:shumaguan=0xF9tone1=0xfbtone2=0x90EA=1break

case 0xfd:shumaguan=0xA4tone1=0xfctone2=0xcEA=1break

case 0xfb:shumaguan=0xB0tone1=0xfctone2=0x7bEA=1break

case 0xf7:shumaguan=0x99tone1=0xfctone2=0xadEA=1break

case 0xef:shumaguan=0x92tone1=0xfdtone2=0xaEA=1break

case 0xdf:shumaguan=0x82tone1=0xfdtone2=0x5dEA=1break

case 0xbf:shumaguan=0xF8tone1=0xfdtone2=0xa7EA=1break

case 0x7f:play1()break

default: EA=0SPK=0shumaguan=0xff//如果没有键按下则关闭中断和数码管

}

switch(P3)

{

case 0xfe:shumaguan=0x79tone1=0xfdtone2=0xc8EA=1break

case 0xfd:shumaguan=0x24tone1=0xfetone2=0x6EA=1break

case 0xfb:shumaguan=0x30tone1=0xfetone2=0x3eEA=1break

case 0xf7:shumaguan=0x19tone1=0xfetone2=0x57EA=1break

case 0xef:shumaguan=0x12tone1=0xfetone2=0x85EA=1break

case 0xdf:shumaguan=0x02tone1=0xfetone2=0xafEA=1break

case 0xbf:shumaguan=0x78tone1=0xfetone2=0xd4EA=1break

case 0x7f:play2()break

default: EA=0SPK=0shumaguan=0xff//如果没有键按下则关闭中断和数码管

}

}

/*****主程序*****/

void main(void)

{

initTimer()

// shumaguan=0xff

TR0=1

ET0=1

SPK=0

while(1)

{

check_key()

}

}

/*****END*****/

这个不仅有你说的功能,还集有了一首《军港之夜》的歌在里面

注:我也是在网上找的,自己修改了一下

#include <REG52.H>

#include <INTRINS.H>

//本例采用89C52, 晶振为11.0592MHZ

//关于如何编制音乐代码, 其实十分简单,各位可以看以下代码.

//频率常数即音乐术语中的音调,而节拍常数档团即音乐术语中的多少拍

//所以拿出谱子, 试探编吧!

sbit Beep = P1^5

unsigned char n=0 //n为节拍常数变量

unsigned char code music_tab[] ={

0x18, 0x30, 0x1C , 0x10, //格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,

0x20, 0x40, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x10,

0x1C, 0x10, 0x18 , 0x40,

0x1C, 0x20, 0x20 , 0x20,

0x1C, 0x20, 0x18 , 0x20,

0x20, 0x80, 0xFF , 0x20,

0x30, 0x1C, 0x10 , 0x18,

0x20, 0x15, 0x20 , 0x1C,

0x20, 0x20, 0x20 , 0x26,

0x40, 0x20, 0x20 , 0x2B,

0x20, 0x26, 0x20 , 0x20,

0x20, 0x30, 0x80 , 0xFF,

0x20, 0x20, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x20, 0x1C , 0x10,

0x18, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x20, 0x15 , 0x20,

0x1C, 0x20, 0x20 , 0x20,

0x26, 0x40, 0x20 , 0x20,

0x2B, 0x20, 0x26 , 0x20,

0x20, 0x20, 0x30 , 0x80,

0x20, 0x30, 0x1C , 0x10,

0x20, 0x10, 0x1C , 0x10,

0x20, 0x20, 0x26 , 0x20,

0x2B, 0x20, 0x30 , 0x20,

0x2B, 0x40, 0x20 , 0x15,

0x1F, 0x05, 0x20 , 0x10,

0x1C, 0x10, 0x20 , 0x20,

0x26, 0x20, 0x2B , 0x20,

0x30, 0x20, 0x2B , 0x40,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x20, 0x15 , 0x20,

0x1C, 0x20, 0x20 , 0x20,

0x26, 0x40, 0x20 , 0x20,

0x2B, 0x20, 0x26 , 0x20,

0x20, 0x20, 0x30 , 0x30,

0x20, 0x30, 0x1C , 0x10,

0x18, 0x40, 0x1C , 0x20,

0x20, 0x20, 0x26 , 0x40,

0x13, 0x60, 0x18 , 0x20,

0x15, 0x40, 0x13 , 0x40,

0x18, 0x80, 0x00

}

void int0() interrupt 1 //采用中断0 控制节拍

{ TH0=0xd8

TL0=0xef

n--

}

void delay (unsigned char m) //控制频率延时兆蠢衫族腔

{

unsigned i=3*m

while(--i)

}

void delayms(unsigned char a) //豪秒延时子程序

{

while(--a) //采用while(--a) 不要采用while(a--)各位可编译一下看看汇编结果就知道了!

}

void main()

{ unsigned char p,m //m为频率常数变量

unsigned char i=0

TMOD&=0x0f

TMOD|=0x01

TH0=0xd8TL0=0xef

IE=0x82

play:

while(1)

{

a: p=music_tab[i]

if(p==0x00) { i=0, delayms(1000)goto play} //如果碰到结束符,延时1秒,回到开始再来一遍

else if(p==0xff) { i=i+1delayms(100),TR0=0goto a} //若碰到休止符,延时100ms,继续取下一音符

else {m=music_tab[i++], n=music_tab[i++]} //取频率常数 和 节拍常数

TR0=1//开定时器1

while(n!=0) Beep=~Beep,delay(m)//等待节拍完成, 通过P1口输出音频(可多声道哦!)

TR0=0//关定时器1

}

}

你参考这个吧


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