
namespace CatMouseMaster
{
/// <summary>
/// 房屋
/// </summary>
public class House
{
public Cat Cat
{
get
{
return this.cat
}
}
public Mouse[] Mouses
{
get
{
return this.mouses
}
}
public Master Master
{
get
{
return this.master
}
}
public string Place
{
get
{
return this.place
}
}
private Cat cat
private Mouse[] mouses
private Master master
private string place
public House(string place, string master, string cat, params string[] mouses)
{
this.place = place
Console.WriteLine("在{0}旁边有一栋房子", this.Place)
this.master = new Master(master, this)
this.cat = new Cat(cat, this)
if (mouses != null)
{
this.mouses = new Mouse[mouses.Length]
for(int i = 0i <mouses.Lengthi++)
{
this.mouses[i] = new Mouse(mouses[i], this)
}
}
}
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main(string[] args)
{
House house = new House("白宫", "布什", "汤姆", "杰瑞", "莱姆", "强尼", "布莱克", "劳伦斯", "杰克", "汉克斯", "巴克", "萨姆"搭庆, "山姆", "克里斯迹侍", "伍德")
house.Night()
Console.ReadLine()
}
public void Night()
{
Console.WriteLine("\n一天晚姿枝吵上")
this.Cat.MiaoMiao()
}
}
public delegate void CatMiaomiaoEventHandler(Cat cat, EventArgs args)
public delegate void MouseRunEventHandler(Mouse mouse, EventArgs args)
public delegate void TroubleByMouseEventHandler(Master master, Mouse mouse, EventArgs args)
public delegate void MouseCatchdEventHandler(Cat cat, Mouse mouse, EventArgs args)
public class Life
{
public string Name
{
get
{
return name
}
}
public House House
{
get
{
return this.house
}
}
private string name
private House house
public Life(string name, House house)
{
this.name = name
this.house = house
}
}
public class Cat : Life
{
public static event CatMiaomiaoEventHandler Miao
public Cat(string name, House house)
: base(name, house)
{
Console.WriteLine("{0}养了一只小猫,名字叫做{1}", this.House.Master.Name, this.Name)
}
public void MiaoMiao()
{
Console.WriteLine("小猫{0}大叫一声:\"喵~~~~~\"", this.Name)
if (Cat.Miao != null)
{
Cat.Miao(this, EventArgs.Empty)
}
}
public void CatchMouse(Mouse mouse)
{
Console.WriteLine("小猫{0}抓住了老鼠{1}", this.Name, mouse.Name)
mouse.CatchdByCat(this)
}
}
public class Mouse : Life
{
public static int RunNum
{
get
{
return runNum
}
}
private static int runNum = 0
private static int prefixFlag = 0
public static event MouseRunEventHandler Run
public event MouseCatchdEventHandler Catchd
public Mouse(string name, House house)
: base(name, house)
{
if (prefixFlag == 0)
{
Console.Write("房子里面有许多老鼠,它们是:")
prefixFlag = 1
}
else
{
Console.Write(",")
}
Console.Write(this.Name)
Cat.Miao += new CatMiaomiaoEventHandler(Cat_Miao)
this.Catchd += new MouseCatchdEventHandler(Mouse_Catchd)
}
private void Cat_Miao(Cat cat, EventArgs args)
{
Console.WriteLine("老鼠{0}吱吱的说:\"{1}来了,咱们快逃!\"", this.Name, cat.Name)
runNum++
if (Run != null)
{
Mouse.Run(this, EventArgs.Empty)
}
}
public void CatchdByCat(Cat cat)
{
if (Catchd != null)
{
Catchd(cat, this, EventArgs.Empty)
}
}
private void Mouse_Catchd(Cat cat, Mouse mouse, EventArgs args)
{
Console.WriteLine("老鼠{0}对小猫{1}说:\"我现在瘦骨伶仃的,等我长肥了你再来吃我吧\"", this.Name, cat.Name)
}
}
public class Master : Life
{
public Master(string name, House house)
: base(name, house)
{
Console.WriteLine("住在这里的主人是{0}", this.Name)
Mouse.Run += new MouseRunEventHandler(Mouse_Run)
this.Troubled += new TroubleByMouseEventHandler(Master_Troubled)
}
public event TroubleByMouseEventHandler Troubled
private void Mouse_Run(Mouse mouse, EventArgs args)
{
if (Mouse.RunNum <5)
{
return
}
this.TroubledByMouse(mouse)
}
public void TroubledByMouse(Mouse mouse)
{
if (Mouse.RunNum == 5)
{
Console.WriteLine("主人{0}被惊醒了", this.Name)
Console.WriteLine("{0}大叫一声:\"吵死了啦!\"", this.Name)
}
else
{
Console.WriteLine("{0}大声吼道:\"{1},快起来干活,不抓住第{2}只老鼠{3}我就把你扔到野外去!\"", this.Name, this.House.Cat.Name, Mouse.RunNum, mouse.Name)
if (this.Troubled != null)
{
this.Troubled(this, mouse, EventArgs.Empty)
}
}
}
public void OrderCatToCatchMouse(Cat cat, Mouse mouse)
{
cat.CatchMouse(mouse)
}
private void Master_Troubled(Master master, Mouse mouse, EventArgs args)
{
this.OrderCatToCatchMouse(this.House.Cat, mouse)
}
}
}
编译后的结果:
在白宫旁边有一栋房子
住在这里的主人是布什
布什养了一只小猫,名字叫做汤姆
房子里面有许多老鼠,它们是:杰瑞,莱姆,强尼,布莱克,劳伦斯,杰克,汉克斯,巴克,萨姆,
山姆,克里斯,伍德
一天晚上
小猫汤姆大叫一声:"喵~~~~~"
老鼠杰瑞吱吱的说:"汤姆来了,咱们快逃!"
老鼠莱姆吱吱的说:"汤姆来了,咱们快逃!"
老鼠强尼吱吱的说:"汤姆来了,咱们快逃!"
老鼠布莱克吱吱的说:"汤姆来了,咱们快逃!"
老鼠劳伦斯吱吱的说:"汤姆来了,咱们快逃!"
主人布什被惊醒了
布什大叫一声:"吵死了啦!"
老鼠杰克吱吱的说:"汤姆来了,咱们快逃!"
布什大声吼道:"汤姆,快起来干活,不抓住第6只老鼠杰克我就把你扔到野外去!"
小猫汤姆抓住了老鼠杰克
老鼠杰克对小猫汤姆说:"我现在瘦骨伶仃的,等我长肥了你再来吃我吧"
老鼠汉克斯吱吱的说:"汤姆来了,咱们快逃!"
布什大声吼道:"汤姆,快起来干活,不抓住第7只老鼠汉克斯我就把你扔到野外去!"
小猫汤姆抓住了老鼠汉克斯
老鼠汉克斯对小猫汤姆说:"我现在瘦骨伶仃的,等我长肥了你再来吃我吧"
老鼠巴克吱吱的说:"汤姆来了,咱们快逃!"
布什大声吼道:"汤姆,快起来干活,不抓住第8只老鼠巴克我就把你扔到野外去!"
小猫汤姆抓住了老鼠巴克
老鼠巴克对小猫汤姆说:"我现在瘦骨伶仃的,等我长肥了你再来吃我吧"
老鼠萨姆吱吱的说:"汤姆来了,咱们快逃!"
布什大声吼道:"汤姆,快起来干活,不抓住第9只老鼠萨姆我就把你扔到野外去!"
小猫汤姆抓住了老鼠萨姆
老鼠萨姆对小猫汤姆说:"我现在瘦骨伶仃的,等我长肥了你再来吃我吧"
老鼠山姆吱吱的说:"汤姆来了,咱们快逃!"
布什大声吼道:"汤姆,快起来干活,不抓住第10只老鼠山姆我就把你扔到野外去!"
小猫汤姆抓住了老鼠山姆
老鼠山姆对小猫汤姆说:"我现在瘦骨伶仃的,等我长肥了你再来吃我吧"
老鼠克里斯吱吱的说:"汤姆来了,咱们快逃!"
布什大声吼道:"汤姆,快起来干活,不抓住第11只老鼠克里斯我就把你扔到野外去!"
小猫汤姆抓住了老鼠克里斯
老鼠克里斯对小猫汤姆说:"我现在瘦骨伶仃的,等我长肥了你再来吃我吧"
老鼠伍德吱吱的说:"汤姆来了,咱们快逃!"
布什大声吼道:"汤姆,快起来干活,不抓住第12只老鼠伍德我就把你扔到野外去!"
小猫汤姆抓住了老鼠伍德
老鼠伍德对小猫汤姆说:"我现在瘦骨伶仃的,等我长肥了你再来吃我吧"
这个软件的特点是:亏春清使用者可以不认识英文单词,也可以不会使用键盘。构成程序的命令和参数通过积木形状的模块来实现。用鼠标拖动模块森旅到程序编辑栏就可以了。中间的黄色部分是编辑好的程序代码,左边是可以用来选择的功能模块,右边上部是程序预览和运行窗口,右边下部是角色窗口销前。1、首先,打开电脑,找到360浏览器。2、其次猛正,在搜索栏中输入小猫枝扰悔编程软件。
3、最后,选择适合李桐的官网,点击,然后点击啊下载,显示安装完成即可。
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