
首先需要新建一个源代码,然后输入最基本的程序框架。
然后在printf后输入%d,在%d后面填写你想要运行的算术。
下一步就是检查代盯穗哗码并且保存下来,记得格式是c语言。
最后族粗点击运行就可以了,点击编译运行,点击任意键,代码就可以运行了。
如果你还是不明白具体凯行如何 *** 作,可以去一些app上,有很多人用devc做一些简单的游戏,你可以按照他们的步骤一步一步做,或者是去看教程,按照教程所教的内容一步一步来,这样就可以成功编写游戏了。
#include<bits/stdc++.h>#include<stdlib.h>
#include<dos.h>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key
int score=0
int gamespeed=32000
struct Food /*食物的结构体*/
{
int x/*食物的横坐标*/
int y/*食物的纵坐标*/
int yes/*食物是否出现的变量*/
}food
struct Snack /*蛇的结构体*/
{
int x[N]
int y[N]
int node/*蛇的节数*/
int direction/*蛇的方向*/
int life/*蛇的生命,0活着,1死亡*/
}snake
void Init(void)/*图形驱动*/
void Close(void)/*关闭游戏函数*/判帆腊
void DrawK(void)/*画图函数*/
void GameOver(void)/*输出失败函数*/
void GamePlay()/*游戏控制函数 主要程掘滑序*/
void PrScore(void)/*分数输出函数*/
DELAY(char ch)/*调节游戏速度*/
{
if(ch=='3')
{
delay(gamespeed)/*delay是延迟函数*/
}
else if(ch=='2')
{
delay(gamespeed)
}
}
Menu()/*游戏开始菜单*/
{
char ch
printf("Please choose the gamespeed:\n")
printf("1-Fast 2-Normal 3-Slow\n")
printf("\nPlease Press The numbers..\n")
do
{ch=getch()}
while(ch!='1'&&ch!='2'&&ch!='3')
clrscr()
return(ch)
}
/*主函数*/
void main(void)
{
int ch
ch=Menu()
Init()
DrawK()
GamePlay(ch)
Close()
}
void Init(void)
{
int gd=DETECT,gm
initgraph(&gd,&gm,"c:\\tc")
cleardevice()
}
void DrawK(void)
{
setcolor(11)
setlinestyle(SOLID_LINE,0,THICK_WIDTH)
for(i=50i<=600i+=10)
{
rectangle(i,40,i+10,49)/*画出上边框*/
rectangle(i,451,i+10,460)/*画出下边框*/
}
for(i=40i<=450i+=10)
{
rectangle(50,i,59,i+10)/*画出左边框*/
rectangle(601,i,610,i+10)/*画出右边框*/
}
}
void GamePlay(char ch)
{
randomize()/*随机数发生器*/
food.yes=1/*1代表要出现食物,0表示以存在食物*/
snake.life=0
snake.direction=1
snake.x[0]=100snake.y[0]=100
snake.x[1]=110snake.y[1]=100
snake.node=2
PrScore()
while(1) /*可以重复游戏*/
{
while(!kbhit()) /*在轿掘没有按键的情况下蛇自己移动*/
{
if(food.yes==1) /*需要食物*/
{
food.x=rand()%400+60
food.y=rand()%350+60/*使用rand函数随机产生食物坐标*/
while(food.x%10!=0)
food.x++
while(food.y%10!=0)
food.y++/*判断食物是否出现在整格里*/
food.yes=0/*现在有食物了*/
}
if(food.yes==0) /*有食物了就要显示出来*/
{
setcolor(GREEN)
rectangle(food.x,food.y,food.x+10,food.y-10)
}
for(i=snake.node-1i>0i--) /*贪吃蛇的移动算法*/
{
snake.x[i]=snake.x[i-1]
snake.y[i]=snake.y[i-1]/*贪吃蛇的身体移动算法*/
}
switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/
{
case 1:snake.x[0]+=10break
case 2:snake.x[0]-=10break
case 3:snake.y[0]-=10break
case 4:snake.y[0]+=10break
}
for(i=3i<snake.nodei++) /*判断是否头部与身体相撞*/
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver()
snake.life=1
break
}
}
/*下面是判断是否撞到墙壁*/
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)
{
GameOver()
snake.life=1
}
if(snake.life==1) /*如果死亡就退出循环*/
break
if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/
{
setcolor(0)
rectangle(food.x,food.y,food.x+10,food.y-10)/*吃的食物后用黑色将食物擦去*/
snake.x[snake.node]=-20snake.y[snake.node]=-20/*现把增加的一节放到看不到的地方去*/
snake.node++
food.yes=1
score+=10
PrScore()
}
setcolor(4)/*每次移动后将后面的身体擦去*/
for(i=0i<snake.nodei++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10)
delay(gamespeed)
DELAY(ch)
setcolor(0)
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10)
}
if(snake.life==1)
break
key=bioskey(0)/*接受按键*/
if(key==ESC)
break
else
if(key==UP&&snake.direction!=4)/*判断是否改变方向*/
snake.direction=3
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4
}
}
void GameOver(void)
{
cleardevice()
setcolor(RED)
settextstyle(0,0,4)
outtextxy(200,200,"GAME OVER")
getch()
}
void PrScore(void)
{
char str[10]
setfillstyle(SOLID_FILL,YELLOW)
bar(50,15,220,35)
setcolor(6)
settextstyle(0,0,2)
sprintf(str,"scord:%d",score)
outtextxy(55,20,str)
}
void Close(void)
{
getch()
closegraph()
}
#include<iostream>#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std
/*=============== all the structures ===============*/
typedef struct Frame
{
COORD position[2]
int flag
}Frame
/*=============== all the functions ===============*/
void SetPos(COORD a)// set cursor
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE)
SetConsoleCursorPosition(out, a)
}
void SetPos(int i, int j)// set cursor
{
COORD pos={i, j}
SetPos(pos)
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0}
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info)
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y)
for(int i = 0i <= (x2-x1)i++)
cout<<ch
}
//在a, b 纵坐标相同的前提下乎者,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
if(a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch)
else
{
SetPos(0, 25)
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等"
system("pause")
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
int y=y1
while(y!=y2+1)
{
SetPos(x, y)
cout<<ch
y++
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
if(a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch)
else
{
SetPos(0, 25)
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等"
system("pause")
}
}
//左上角坐标、右岁袭薯下角坐标、用row填充行、用col填充禅禅列
void drawFrame(COORD a, COORD b, char row, char col)
{
drawRow(a.Y, a.X+1, b.X-1, row)
drawRow(b.Y, a.X+1, b.X-1, row)
drawCol(a.X, a.Y+1, b.Y-1, col)
drawCol(b.X, a.Y+1, b.Y-1, col)
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
COORD a={x1, y1}
COORD b={x2, y2}
drawFrame(a, b, row, col)
}
void drawFrame(Frame frame, char row, char col)
{
COORD a = frame.position[0]
COORD b = frame.position[1]
drawFrame(a, b, row, col)
}
void drawPlaying()
{
drawFrame(0, 0, 48, 24, '=', '|')// draw map frame
drawFrame(49, 0, 79, 4, '-', '|')// draw output frame
drawFrame(49, 4, 79, 9, '-', '|')// draw score frame
drawFrame(49, 9, 79, 20, '-', '|')// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|')// draw other message frame
SetPos(52, 6)
cout<<"得分:"
SetPos(52, 7)
cout<<"称号:"
SetPos(52,10)
cout<<" *** 作方式:"
SetPos(52,12)
cout<<" a,s,d,w 控制战机移动。"
SetPos(52,14)
cout<<" p 暂停游戏。"
SetPos(52,16)
cout<<" e 退出游戏。"
SetPos(52,18)
cout<<" k 发射子d。"
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
int c=(rand() % (a-b))+ a
return c
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
int x=random(a.X, b.X)
int y=random(a.Y, b.Y)
COORD c={x, y}
return c
}
bool judgeCoordInFrame(Frame frame, COORD spot)
{
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true
return false
}
void printCoord(COORD a)
{
cout <<"( "<<a.X<<" , "<<a.Y<<" )"
}
void printFrameCoord(Frame a)
{
printCoord(a.position[0])
cout <<" - "
printCoord(a.position[1])
}
int drawMenu()
{
SetPos(30, 1)
cout<<"P l a n e W a r"
drawRow(3, 0, 79, '-')
drawRow(5, 0, 79, '-')
SetPos(28, 4)
cout<<"w 和 s 选择, k 确定"
SetPos(15, 11)
cout<<"1. 简单的敌人"
SetPos(15, 13)
cout<<"2. 冷酷的敌人"
drawRow(20, 0, 79, '-')
drawRow(22, 0, 79, '-')
SetPos(47, 11)
cout<<"简单的敌人:"
SetPos(51, 13)
cout<<"简单敌人有着较慢的移动速度。"
SetPos(24, 21)
cout<<"☆○☆○☆○☆○☆○☆ "
int j=11
SetPos(12, j)
cout<<">>"
//drawFrame(45, 9, 79, 17, '=', '|')
while(1)
{ if( _kbhit() )
{
char x=_getch()
switch (x)
{
case 'w' :
{
if( j == 13)
{
SetPos(12, j)
cout<<" "
j = 11
SetPos(12, j)
cout<<">>"
SetPos(51, 13)
cout<<""
SetPos(47, 11)
cout<<"简单的敌人:"
SetPos(51, 13)
cout<<"简单敌人有着较慢的移动速度。"
}
break
}
case 's' :
{
if( j == 11 )
{
SetPos(12, j)
cout<<" "
j = 13
SetPos(12, j)
cout<<">>"
SetPos(51, 13)
cout<<""
SetPos(47, 11)
cout<<"冷酷的敌人:"
SetPos(51, 13)
cout<<"冷酷的敌人移动速度较快。"
}
break
}
case 'k' :
{
if (j == 8) return 1
else return 2
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC)
return 0
}
*/
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10]
COORD bullet[10]
Frame enemy[8]
int score
int rank
int rankf
string title
int flag_rank
Game ()
//初始化所有
void initPlane()
void initBullet()
void initEnemy()
//初始化其中一个
//void initThisBullet( COORD )
//void initThisEnemy( Frame )
void planeMove(char)
void bulletMove()
void enemyMove()
//填充所有
void drawPlane()
void drawPlaneToNull()
void drawBullet()
void drawBulletToNull()
void drawEnemy()
void drawEnemyToNull()
//填充其中一个
void drawThisBulletToNull( COORD )
void drawThisEnemyToNull( Frame )
void Pause()
void Playing()
void judgePlane()
void judgeEnemy()
void Shoot()
void GameOver()
void printScore()
}
Game::Game()
{
initPlane()
initBullet()
initEnemy()
score = 0
rank = 25
rankf = 0
flag_rank = 0
}
void Game::initPlane()
{
COORD centren={39, 22}
position[0].X=position[5].X=position[7].X=position[9].X=centren.X
position[1].X=centren.X-2
position[2].X=position[6].X=centren.X-1
position[3].X=position[8].X=centren.X+1
position[4].X=centren.X+2
for(int i=0i<=4i++)
position[i].Y=centren.Y
for(int i=6i<=8i++)
position[i].Y=centren.Y+1
position[5].Y=centren.Y-1
position[9].Y=centren.Y-2
}
void Game::drawPlane()
{
for(int i=0i<9i++)
{
SetPos(position[i])
if(i!=5)
cout<<"o"
else if(i==5)
cout<<"|"
}
}
void Game::drawPlaneToNull()
{
for(int i=0i<9i++)
{
SetPos(position[i])
cout<<" "
}
}
void Game::initBullet()
{
for(int i=0i<10i++)
bullet[i].Y = 30
}
void Game::drawBullet()
{
for(int i=0i<10i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i])
cout<<"^"
}
}
}
void Game::drawBulletToNull()
{
for(int i=0i<10i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1}
SetPos(pos)
cout<<" "
}
}
void Game::initEnemy()
{
COORD a={1, 1}
COORD b={45, 15}
for(int i=0i<8i++)
{
enemy[i].position[0] = random(a, b)
enemy[i].position[1].X = enemy[i].position[0].X + 3
enemy[i].position[1].Y = enemy[i].position[0].Y + 2
}
}
void Game::drawEnemy()
{
for(int i=0i<8i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|')
}
void Game::drawEnemyToNull()
{
for(int i=0i<8i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ')
}
}
void Game::Pause()
{
SetPos(61,2)
cout<<" "
SetPos(61,2)
cout<<"暂停中..."
char c=_getch()
while(c!='p')
c=_getch()
SetPos(61,2)
cout<<" "
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0i<=9i++)
position[i].X -= 2
if(x == 's')
if(position[7].Y != 23)
for(int i=0i<=9i++)
position[i].Y += 1
if(x == 'd')
if(position[4].X != 47)
for(int i=0i<=9i++)
position[i].X += 2
if(x == 'w')
if(position[5].Y != 3)
for(int i=0i<=9i++)
position[i].Y -= 1
}
void Game::bulletMove()
{
for(int i=0i<10i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1}
drawThisBulletToNull( pos )
bullet[i].Y=30
}
}
}
}
void Game::enemyMove()
{
for(int i=0i<8i++)
{
for(int j=0j<2j++)
enemy[i].position[j].Y++
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1}
COORD b={45, 3}
enemy[i].position[0] = random(a, b)
enemy[i].position[1].X = enemy[i].position[0].X + 3
enemy[i].position[1].Y = enemy[i].position[0].Y + 2
}
}
}
void Game::judgePlane()
{
for(int i = 0i <8i++)
for(int j=0j<9j++)
if(judgeCoordInFrame(enemy[i], position[j]))
{
SetPos(62, 1)
cout<<"坠毁"
drawFrame(enemy[i], '+', '+')
Sleep(1000)
GameOver()
break
}
}
void Game::drawThisBulletToNull( COORD c)
{
SetPos(c)
cout<<" "
}
void Game::drawThisEnemyToNull( Frame f )
{
drawFrame(f, ' ', ' ')
}
void Game::judgeEnemy()
{
for(int i = 0i <8i++)
for(int j = 0j <10j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) )
{
score += 5
drawThisEnemyToNull( enemy[i] )
COORD a={1, 1}
COORD b={45, 3}
enemy[i].position[0] = random(a, b)
enemy[i].position[1].X = enemy[i].position[0].X + 3
enemy[i].position[1].Y = enemy[i].position[0].Y + 2
drawThisBulletToNull( bullet[j] )
bullet[j].Y = 30
}
}
void Game::Shoot()
{
for(int i=0i<10i++)
if(bullet[i].Y == 30)
{
bullet[i].X = position[5].X
bullet[i].Y = position[5].Y-1
break
}
}
void Game::printScore()
{
if(score == 120 &&flag_rank == 0)
{
rank -= 3
flag_rank = 1
}
else if( score == 360 &&flag_rank == 1)
{
rank -= 5
flag_rank = 2
}
else if( score == 480 &&flag_rank == 2)
{
rank -= 5
flag_rank = 3
}
int x=rank/5
SetPos(60, 6)
cout<<score
if( rank!=rankf )
{
SetPos(60, 7)
if( x == 5)
title="初级飞行员"
else if( x == 4)
title="中级飞行员"
else if( x == 3)
title="高级飞行员"
else if( x == 2 )
title="王牌飞行员"
cout<<title
}
rankf = rank
}
void Game::Playing()
{
//HANDLE MFUN
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL)
drawEnemy()
drawPlane()
int flag_bullet = 0
int flag_enemy = 0
while(1)
{
Sleep(8)
if(_kbhit())
{
char x = _getch()
if ('a' == x || 's' == x || 'd' == x || 'w' == x)
{
drawPlaneToNull()
planeMove(x)
drawPlane()
judgePlane()
}
else if ('p' == x)
Pause()
else if( 'k' == x)
Shoot()
else if( 'e' == x)
{
//CloseHandle(MFUN)
GameOver()
break
}
}
/* 处理子d */
if( 0 == flag_bullet )
{
bulletMove()
drawBulletToNull()
drawBullet()
judgeEnemy()
}
flag_bullet++
if( 5 == flag_bullet )
flag_bullet = 0
/* 处理敌人 */
if( 0 == flag_enemy )
{
drawEnemyToNull()
enemyMove()
drawEnemy()
judgePlane()
}
flag_enemy++
if( flag_enemy >= rank )
flag_enemy = 0
/* 输出得分 */
printScore()
}
}
void Game::GameOver()
{
system("cls")
COORD p1={28,9}
COORD p2={53,15}
drawFrame(p1, p2, '=', '|')
SetPos(36,12)
string str="Game Over!"
for(int i=0i<str.size()i++)
{
Sleep(80)
cout<<str[i]
}
Sleep(1000)
system("cls")
drawFrame(p1, p2, '=', '|')
SetPos(31, 11)
cout<<"击落敌机:"<<score/5<<" 架"
SetPos(31, 12)
cout<<"得分:"<<score
SetPos(31, 13)
cout<<"获得称号:"<<title
SetPos(30, 16)
Sleep(1000)
cout<<"继续? 是(y)| 否(n)"
as:
char x=_getch()
if (x == 'n')
exit(0)
else if (x == 'y')
{
system("cls")
Game game
int a = drawMenu()
if(a == 2)
game.rank = 20
system("cls")
drawPlaying()
game.Playing()
}
else goto as
}
/*================== the main function ==================*/
int main()
{
//游戏准备
srand((int)time(0)) //随机种子
HideCursor() //隐藏光标
Game game
int a = drawMenu()
if(a == 2)
game.rank = 20
system("cls")
drawPlaying()
game.Playing()
}
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