
C#实现类似的屏幕截图程序 VS2005
程序流程如下:
截取整个屏幕并保存
2.新开一个全屏窗口,将保存的屏幕作为背景
3.鼠标拖动改变截取范围,右键取消
4.双击截取,保存在粘贴板,全屏窗口关闭
代码部分
首先新建一个项目ScreenCutter,将窗体名改为MainForm,再新建一个窗体ScreenBody.
添加一个按钮btnCutter到ScreenCutter并添加按钮事件:
private void btnCutter_Click(object sender, EventArgs e)
{
Image img = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height)
Graphics g = Graphics.FromImage(img)
g.CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size)
ScreenBody body = new ScreenBody()
body.BackgroundImage = img
body.Show()
}Screen.AllScreens[0]是获取当前所有设备窗口的第一个,我这里只有一个显示器,当然我就是第一个.
利用Graphics的CopyFromScreen函数获取当前屏幕.
好了,现在按下按钮全屏窗口就会出来了.
下面讲全屏窗口ScreenBody,首先设置窗体的FormBorderStyle为None,然后声明以下变量
private Graphics MainPainter //主画笔
private Pen pen //就是笔咯
private bool isDowned //判断鼠标是否按下
private bool RectReady //矩形是否绘制完成
private Image baseImage //基本图形(原来的画面)
private Rectangle Rect //就是要保存的矩形
private Point downPoint //鼠标按下的点
int tmpx
int tmpy
之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的
private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
if (((MouseEventArgs)e).Button == MouseButtons.Left Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
{
//保存的时候有很多种方法的我这里只用了这种
Image memory = new Bitmap(Rect.Width, Rect.Height)
Graphics g = Graphics.FromImage(memory)
g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size)
Clipboard.SetImage(memory)
this.Close()
}
}
private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = true
if (RectReady == false)
{
Rect.X = e.X
Rect.Y = e.Y
downPoint = new Point(e.X, e.Y)
}
if (RectReady == true)
{
tmpx = e.X
tmpy = e.Y
}
}
if (e.Button == MouseButtons.Right)
{
if (RectReady != true)
{
this.Close()
return
}
MainPainter.DrawImage(baseImage, 0, 0)
RectReady = false
}
}
private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = false
RectReady = true
}
}
private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{
if (RectReady == false)
{
if (isDowned == true)
{
Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y)
MainPainter.DrawImage(New, 0, 0)
New.Dispose()
}
}
if (RectReady == true)
{
if (Rect.Contains(e.X, e.Y))
{
//this.Cursor = Cursors.Hand
if (isDowned == true)
{
//和上一次的位置比较获取偏移量
Rect.X = Rect.X + e.X - tmpx
Rect.Y = Rect.Y + e.Y - tmpy
//记录现在的位置
tmpx = e.X
tmpy = e.Y
MoveRect((Image)baseImage.Clone(), Rect)
}
}
}
}
private void ScreenBody_Load(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Maximized
MainPainter = this.CreateGraphics()
pen = new Pen(Brushes.Blue)
isDowned = false
baseImage = this.BackgroundImage
Rect = new Rectangle()
RectReady = false
}
辅助函数
本来应该写更多的辅助函数的,将窗体响应函数里面的代码放到里面来,不过本人很懒,就这样将就了.呵呵
private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
{
int width = 0
int heigth = 0
if (Mouse_y ltRect.Y)
{
Rect.Y = Mouse_y
heigth = downPoint.Y - Mouse_y
}
else
{
heigth = Mouse_y - downPoint.Y
}
if (Mouse_x ltRect.X)
{
Rect.X = Mouse_x
width = downPoint.X - Mouse_x
}
else
{
width = Mouse_x - downPoint.X
}
Rect.Size = new Size(width, heigth)
Painter.DrawRectangle(pen, Rect)
}
private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
{
Graphics Painter = Graphics.FromImage(back)
DrawRect(Painter, Mouse_x, Mouse_y)
return back
}
private void MoveRect(Image image, Rectangle Rect)
{
Graphics Painter = Graphics.FromImage(image)
Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height)
DrawRects(Painter)
MainPainter.DrawImage(image, 0, 0)
image.Dispose()
}
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