js写抽奖转盘怎么设置中奖几率

js写抽奖转盘怎么设置中奖几率,第1张

js用向后端发送请求,然后后端通过一些算法计算出要中的奖项或者旋转的角度,返回到前端,js根据返回的奖项或者旋转的角度,来决定最终停止的位置。

中奖几率基本不写在js里,因为js可以被破解和修改,都是写在后端的。

5分给你个程序。。。

自己参考改吧

<input type="button" value="开始旋转" onclick="spin()" style="float: left" />

<meta http-equiv="Content-Type" content="text/htmlcharset=utf-8" />

<canvas id="wheelcanvas" width="500" height="500"></canvas>

<script type="application/javascript">

var colors = ["#B8D430", "#3AB745", "#029990", "#3501CB",

"#2E2C75", "#673A7E", "#CC0071", "#F80120",

"#F35B20", "#FB9A00", "#FFCC00", "#FEF200"]

var restaraunts = ["北京", "上海", "天津", "南京",

"杭州", "深圳", "武汉", "济南",

"重庆", "大连", "合肥", "郑洲"]

var startAngle = 0

var arc = Math.PI / 6

var spinTimeout = null

var spinArcStart = 10

var spinTime = 0

var spinTimeTotal = 0

var ctx

function draw() {

drawRouletteWheel()

}

function drawRouletteWheel() {

var canvas = document.getElementById("wheelcanvas")

if (canvas.getContext) {

var outsideRadius = 200

var textRadius = 160

var insideRadius = 125

ctx = canvas.getContext("2d")

ctx.clearRect(0,0,500,500)

ctx.strokeStyle = "black"

ctx.lineWidth = 2

ctx.font = 'bold 12px sans-serif'

for(var i = 0i <12i++) {

var angle = startAngle + i * arc

ctx.fillStyle = colors[i]

ctx.beginPath()

ctx.arc(250, 250, outsideRadius, angle, angle + arc, false)

ctx.arc(250, 250, insideRadius, angle + arc, angle, true)

ctx.stroke()

ctx.fill()

ctx.save()

ctx.shadowOffsetX = -1

ctx.shadowOffsetY = -1

ctx.shadowBlur= 0

ctx.shadowColor = "rgb(220,220,220)"

ctx.fillStyle = "black"

ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius, 250 + Math.sin(angle + arc / 2) * textRadius)

ctx.rotate(angle + arc / 2 + Math.PI / 2)

var text = restaraunts[i]

ctx.fillText(text, -ctx.measureText(text).width / 2, 0)

ctx.restore()

}

//Arrow

ctx.fillStyle = "black"

ctx.beginPath()

ctx.moveTo(250 - 4, 250 - (outsideRadius + 5))

ctx.lineTo(250 + 4, 250 - (outsideRadius + 5))

ctx.lineTo(250 + 4, 250 - (outsideRadius - 5))

ctx.lineTo(250 + 9, 250 - (outsideRadius - 5))

ctx.lineTo(250 + 0, 250 - (outsideRadius - 13))

ctx.lineTo(250 - 9, 250 - (outsideRadius - 5))

ctx.lineTo(250 - 4, 250 - (outsideRadius - 5))

ctx.lineTo(250 - 4, 250 - (outsideRadius + 5))

ctx.fill()

}

}

function spin() {

spinAngleStart = Math.random() * 10 + 10

spinTime = 0

spinTimeTotal = Math.random() * 3 + 4 * 1000

rotateWheel()

}

function rotateWheel() {

spinTime += 30

if(spinTime >= spinTimeTotal) {

stopRotateWheel()

return

}

var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal)

startAngle += (spinAngle * Math.PI / 180)

drawRouletteWheel()

spinTimeout = setTimeout('rotateWheel()', 30)

}

function stopRotateWheel() {

clearTimeout(spinTimeout)

var degrees = startAngle * 180 / Math.PI + 90

var arcd = arc * 180 / Math.PI

var index = Math.floor((360 - degrees % 360) / arcd)

ctx.save()

ctx.font = 'bold 30px sans-serif'

var text = restaraunts[index]

ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10)

ctx.restore()

}

function easeOut(t, b, c, d) {

var ts = (t/=d)*t

var tc = ts*t

return b+c*(tc + -3*ts + 3*t)

}

draw()

</script>

本文实例为大家分享了js抽奖程序的编写代码,以及编写注意事项,感兴趣的小伙伴们可以参考一下

代码:

<!DOCTYPE

html>

<html

lang="en">

<head>

<meta

charset="UTF-8">

<title>简单抽奖(可用键盘)</title>

<style>

*{margin:0padding:0}

.box{width:

400pxheight:

300pxmargin:50px

autobackground:

red}

.title{color:

#ffffont-size:

30pxfont-weight:700pxpadding:

50px

0text-align:

centerheight:40px}

.btm{text-align:

centerpadding:20px

0}

.btm

a{display:

inline-blockwidth:

120pxheight:60pxline-height:

60pxbackground:

#FEF097margin:0

10pxtext-decoration:

none}

</style>

<script>

var

data=['Iphone','Ipad','笔记本','相机','谢谢参与','充值卡','购物券'],

timer=null,//定时器

flag=0//阻止多次回车

window.onload=function(){

var

play=document.getElementById('play'),

stop=document.getElementById('stop')

//

开始抽奖

play.onclick=playFun

stop.onclick=stopFun

//

键盘事件

document.onkeyup=function(event){

event

=

event

||

window.event

//

回车键的code值:13

if(event.keyCode==13){

if(flag==0){

playFun()

flag=1

}else{

stopFun()

flag=0

}

}

}

function

playFun(){

var

title=document.getElementById('title')

var

play=document.getElementById('play')

clearInterval(timer)

timer=setInterval(function(){

var

random=Math.floor(Math.random()*data.length)

title.innerHTML=data[random]

},60)

play.style.background='#999'

}

function

stopFun(){

clearInterval(timer)

var

play=document.getElementById('play')

play.style.background='#FEF097'

}

}

</script>

</head>

<body>

<div

class="box">

<div

class="title"

id="title">淘家趣抽奖</div>

<div

class="btm">

<a

href="javascript:"

id="play">开始</a>

<a

href="javascript:"

id="stop">停止</a>

</div>

</div>

</body>

</html>

注意点:

1.随机数,取数组的其中一个;取0-n之间:Math.random()*(n+1)

2.定时器,开始抽奖时要停止前面的一次抽奖,不然会定时器重叠

3.按键 *** 作,要判断是抽奖进行中,还是未开始,所有设置了变量

flag

想要学习更多关于javascript抽奖功能,请参考此专题:javascript实现抽奖功能

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。


欢迎分享,转载请注明来源:内存溢出

原文地址:https://54852.com/yw/11487055.html

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