c语言 贪吃蛇 程序

c语言 贪吃蛇 程序,第1张

基本思路:

蛇每吃一个食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇头的运动,而蛇身子跟着蛇头走,每后一格蛇身子下一步走到上一格蛇身子的位置,以此类推。

#include <stdio.h>

#include <conio.h>

#include <windows.h>

#define BEG_X 2

#define BEG_Y 1

#define WID 20

#define HEI 20

HANDLE hout

typedef enum {UP, DOWN, LEFT, RIGHT} DIR

typedef struct Snake_body

{

COORD pos//蛇身的位置

struct Snake_body *next//下一个蛇身

struct Snake_body *prev//前一个蛇身

}SNAKE, *PSNAKE

PSNAKE head = NULL//蛇头

PSNAKE tail = NULL//蛇尾

//画游戏边框的函数

void DrawBorder()

{

int i, j

COORD pos = {BEG_X, BEG_Y}

for(i = 0i <HEI++i)

{

SetConsoleCursorPosition(hout, pos)

for(j = 0j <WID++j)

{

if(i == 0)//第一行

{

if(j == 0)

printf("┏")

else if(j == WID - 1)

printf("┓")

else

printf("━")

}

else if(i == HEI - 1)//最后一行

{

if(j == 0)

printf("┗")

else if(j == WID - 1)

printf("┛")

else

printf("━")

}

else if(j == 0 || j == WID - 1)//第一列或最后一列

printf("┃")

else

printf("  ")

}

++pos.Y

}

}

//添加蛇身的函数

void AddBody(COORD pos)

{

PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE))

pnew->pos = pos

if(!head)

{

head = tail = pnew

}

else

{

pnew->next = head//新创建蛇身的next指向原先的蛇头

head->prev = pnew//原先的蛇头的prev指向新创建的蛇身

head = pnew//把新创建的蛇身作为新的蛇头

}

SetConsoleCursorPosition(hout, head->pos)

printf("◎")

}

//蛇身移动的函数

void MoveBody(DIR dir)

{

PSNAKE ptmp

COORD pos = head->pos

switch(dir)

{

case UP:

if(head->pos.Y >BEG_Y + 1)

--pos.Y

else

return

break

case DOWN:

if(head->pos.Y <BEG_Y + HEI - 2)

++pos.Y

else

return

break

case LEFT:

if(head->pos.X >BEG_X + 2)

pos.X -= 2

else

return

break

case RIGHT:

if(head->pos.X <BEG_X + (WID - 2) * 2)

pos.X += 2

else

return

break

}

AddBody(pos)//添加了一个新的蛇头

ptmp = tail//保存当前的蛇尾

tail = tail->prev

if(tail)

tail->next = NULL

SetConsoleCursorPosition(hout, ptmp->pos)

printf("  ")

free(ptmp)

}

int main()

{

int ctrl

DIR dir = RIGHT//初始蛇的方向是向右的

COORD pos = {BEG_X + 2, BEG_Y + HEI / 2}

system("color 0E")

system("mode con cols=90 lines=30")

hout = GetStdHandle(STD_OUTPUT_HANDLE)

printf("    ------------贪吃蛇的移动------------")

DrawBorder()

//自定义几个蛇的身体

AddBody(pos)

pos.X += 2

AddBody(pos)

pos.X += 2

AddBody(pos)

pos.X += 2

AddBody(pos)

pos.X += 2

AddBody(pos)

pos.X += 2

AddBody(pos)

pos.X += 2

AddBody(pos)

//控制蛇的移动

while(ctrl = getch())

{

switch(ctrl)

{

case 'w':

if(dir == DOWN)

continue

dir = UP

break

case 's':

if(dir == UP)

continue

dir = DOWN

break

case 'a':

if(dir == RIGHT)

continue

dir = LEFT

break

case 'd':

if(dir == LEFT)

continue

dir = RIGHT

break

case 'q':

return 0

}

MoveBody(dir)

}

return 0

}

扩展资料:

实现逻辑

1,可以设置光标,就能实现制定位置打印制定符号。

2,涉及一个结构体,包含两个元素坐标元素和一个结构体指针。

3,结构体串联形成链表,遍历获取成员坐标,打印符号得到蛇身。

4,不断的加头,去尾,重新遍历坐标,再打印形成蛇的移动。

5,食物产生的位置判定,不能越界,也不能与蛇身体重合。

6,蛇的转向判定,一条规则,不允许倒退。

7,转向的实现,跟行进方向决定新的关节坐标(当前头的上下左右)

8,死亡检测,是否头节点坐标是否与墙壁重合,是否与身体其他关节重合。

9,加速减速,设置刷新休眠时间实现。

参考资料来源:百度百科-C语言

贪吃蛇游戏的代码

#define N 200

#include <graphics.h>

#include <stdlib.h>

#include <dos.h>

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key

int score=0/*得分*/

int gamespeed=50000/*游戏速度自己调整*/

struct Food

{

int x/*食物的横坐标*/

int y/*食物的纵坐标*/

int yes/*判断是否要出现食物的变量*/

}food/*食物的结构体*/

struct Snake

{

int x[N]

int y[N]

int node/*蛇的节数*/

int direction/*蛇移动方向*/

int life/* 蛇的生命,0活着,1死亡*/

}snake

void Init(void)/*图形驱动*/

void Close(void)/*图形结束*/

void DrawK(void)/*开始画面*/

void GameOver(void)/*结束游戏*/

void GamePlay(void)/*玩游戏具体过程*/

void PrScore(void)/*输出成绩*/

/*主函数*/

void main(void)

{

Init()/*图形驱动*/

DrawK()/*开始画面*/

GamePlay()/*玩游戏具体过程*/

Close()/*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=DETECT,gm

initgraph(&gd,&gm,"c:\\tc")

cleardevice()

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN)*/

setcolor(11)

setlinestyle(SOLID_LINE,0,THICK_WIDTH)/*设置线型*/

for(i=50i<=600i+=10)/*画围墙*/

{

rectangle(i,40,i+10,49)/*上边*/

rectangle(i,451,i+10,460)/*下边*/

}

for(i=40i<=450i+=10)

{

rectangle(50,i,59,i+10)/*左边*/

rectangle(601,i,610,i+10)/*右边*/

}

}

/*玩游戏具体过程*/

void GamePlay(void)

{

randomize()/*随机数发生器*/

food.yes=1/*1表示需要出现新食物,0表示已经存在食物*/

snake.life=0/*活着*/

snake.direction=1/*方向往右*/

snake.x[0]=100snake.y[0]=100/*蛇头*/

snake.x[1]=110snake.y[1]=100

snake.node=2/*节数*/

PrScore()/*输出得分*/

while(1)/*可以重复玩游戏,压ESC键结束*/

{

while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/

{

if(food.yes==1)/*需要出现新食物*/

{

food.x=rand()%400+60

food.y=rand()%350+60

while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/

food.x++

while(food.y%10!=0)

food.y++

food.yes=0/*画面上有食物了*/

}

if(food.yes==0)/*画面上有食物了就要显示*/

{

setcolor(GREEN)

rectangle(food.x,food.y,food.x+10,food.y-10)

}

for(i=snake.node-1i>0i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/

{

snake.x[i]=snake.x[i-1]

snake.y[i]=snake.y[i-1]

}

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

{

case 1:snake.x[0]+=10break

case 2: snake.x[0]-=10break

case 3: snake.y[0]-=10break

case 4: snake.y[0]+=10break

}

for(i=3i<snake.nodei++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/

{

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])

{

GameOver()/*显示失败*/

snake.life=1

break

}

}

if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||

snake.y[0]>455)/*蛇是否撞到墙壁*/

{

GameOver()/*本次游戏结束*/

snake.life=1/*蛇死*/

}

if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/

break

if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/

{

setcolor(0)/*把画面上的食物东西去掉*/

rectangle(food.x,food.y,food.x+10,food.y-10)

snake.x[snake.node]=-20snake.y[snake.node]=-20

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++/*蛇的身体长一节*/

food.yes=1/*画面上需要出现新的食物*/

score+=10

PrScore()/*输出新得分*/

}

setcolor(4)/*画出蛇*/

for(i=0i<snake.nodei++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,

snake.y[i]-10)

delay(gamespeed)

setcolor(0)/*用黑色去除蛇的的最后一节*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10)

} /*endwhile(!kbhit)*/

if(snake.life==1)/*如果蛇死就跳出循环*/

break

key=bioskey(0)/*接收按键*/

if(key==ESC)/*按ESC键退出*/

break

else

if(key==UP&&snake.direction!=4)

/*判断是否往相反的方向移动*/

snake.direction=3

else

if(key==RIGHT&&snake.direction!=2)

snake.direction=1

else

if(key==LEFT&&snake.direction!=1)

snake.direction=2

else

if(key==DOWN&&snake.direction!=3)

snake.direction=4

}/*endwhile(1)*/

}

/*游戏结束*/

void GameOver(void)

{

cleardevice()

PrScore()

setcolor(RED)

settextstyle(0,0,4)

outtextxy(200,200,"GAME OVER")

getch()

}

/*输出成绩*/

void PrScore(void)

{

char str[10]

setfillstyle(SOLID_FILL,YELLOW)

bar(50,15,220,35)

setcolor(6)

settextstyle(0,0,2)

sprintf(str,"score:%d",score)

outtextxy(55,20,str)

}

/*图形结束*/

void Close(void)

{

getch()

closegraph()

}

程序结束,请采纳

朋友给段代码给你,这个代码不要任何控件,你只需要把以下代码复制到你的窗体代码中就行了,代码很简单,相信你能看懂!仅仅用了一个结构(ShenTi)一个数组(ZhuangTai(23, 23) As Long) 一个变量(GFangXiang)

代码中自动生成了Timer1,Label1控件。以及几个函数(Randomize,Circle,Line,Erase...) 相信这些对于你来说很简单,只是没想到用这些方法来实现而已,现在你开始看看效果吧!

代码如下:

'贪吃蛇代码(无控件、全代码)

Private WithEvents Timer1 As Timer

Private WithEvents Label1 As Label

Dim GFangXiang As Boolean

Dim HWB As Single

Dim She() As ShenTi

Dim X As Long, Y As Long

Dim ZhuangTai(23, 23) As Long

Private Type ShenTi

F As Long

X As Long

Y As Long

End Type

'按键反应 ←↑↓→

Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)

Dim C As Long

If KeyCode = 27 Then End 'ESC退出

If KeyCode = 32 Then

If Timer1.Enabled = True Then '空格暂停

Timer1.Enabled = False

Label1.Visible = True

Else '空格开始

Timer1.Enabled = True

Label1.Visible = False

End If

End If

C = UBound(She)

If GFangXiang = True Then Exit Sub

Select Case KeyCode

Case 37 '←

If She(C).F = 2 Then Exit Sub

She(C).F = 0

GFangXiang = True

Case 38 '↑

If She(C).F = 3 Then Exit Sub

She(C).F = 1

GFangXiang = True

Case 39 '↑

If She(C).F = 0 Then Exit Sub

She(C).F = 2

GFangXiang = True

Case 40 '→

If She(C).F = 1 Then Exit Sub

She(C).F = 3

GFangXiang = True

End Select

End Sub

Private Sub Form_Load()

Me.AutoRedraw = True

Me.BackColor = &HC000&

Me.FillColor = 255

Me.FillStyle = 0

Me.WindowState = 2

Set Timer1 = Controls.Add("VB.Timer", "Timer1")

Set Label1 = Controls.Add("VB.Label", "Label1")

Label1.AutoSize = True

Label1.BackStyle = 0

Label1 = "暂停"

Label1.ForeColor = RGB(255, 255, 0)

Label1.FontSize = 50

ChuShiHua '初始化

End Sub

Private Sub Form_Resize()

On Error GoTo 1:

With Me

If .WindowState <>1 Then

.Cls

.ScaleMode = 3

HWB = .ScaleHeight / .ScaleWidth

.ScaleWidth = 24

.ScaleHeight = 24

Label1.Move (Me.ScaleWidth - Label1.Width) / 2, (Me.ScaleHeight - Label1.Height) / 2

HuaTu

Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF

End If

End With

1:

End Sub

Private Sub Timer1_Timer()

Dim C As Long, I As Long

On Error GoTo 2:

QingChu '清图

C = UBound(She)

Select Case She(C).F

Case 0

If ZhuangTai(She(C).X - 1, She(C).Y) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X - 1

She(C).Y = She(C - 1).Y

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X - 1, She(C).Y) = 1 Then

GoTo 2:

End If

Case 1

If ZhuangTai(She(C).X, She(C).Y - 1) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X

She(C).Y = She(C - 1).Y - 1

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X, She(C).Y - 1) = 1 Then

GoTo 2:

End If

Case 2

If ZhuangTai(She(C).X + 1, She(C).Y) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X + 1

She(C).Y = She(C - 1).Y

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X + 1, She(C).Y) = 1 Then

GoTo 2:

End If

Case 3

If ZhuangTai(She(C).X, She(C).Y + 1) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X

She(C).Y = She(C - 1).Y + 1

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X, She(C).Y + 1) = 1 Then

GoTo 2:

End If

End Select

ZhuangTai(She(0).X, She(0).Y) = 0

For I = 0 To C

Select Case She(I).F

Case 0

She(I).X = She(I).X - 1

Case 1

She(I).Y = She(I).Y - 1

Case 2

She(I).X = She(I).X + 1

Case 3

She(I).Y = She(I).Y + 1

End Select

Next

TiaoZheng

1:

GFangXiang = False

ZhuangTai(She(C).X, She(C).Y) = 1

HuaTu

Exit Sub

2: '游戏结束

If MsgBox("得分:" &UBound(She) - 2 &"分 " &vbCrLf &"游戏结束,点“是”重新开始游戏,点“否”", vbYesNo, "贪吃蛇") = vbYes Then

ChuShiHua

Else

End

End If

End Sub

'初始化

Private Sub ChuShiHua()

Me.Cls

Timer1.Enabled = True

Timer1.Interval = 50

Erase ZhuangTai

ReDim She(2)

She(0).F = 2

She(0).X = 9

She(0).Y = 11

ZhuangTai(9, 11) = 1

She(1).F = 2

She(1).X = 10

She(1).Y = 11

ZhuangTai(10, 11) = 1

She(2).F = 2

She(2).X = 11

She(2).Y = 11

ZhuangTai(11, 11) = 1

HuaTu '画图

ChanShengShiWu

End Sub

'清图

Private Sub QingChu()

Dim I As Long

For I = 0 To UBound(She)

Me.Line (She(I).X, She(I).Y)-(She(I).X + 1, She(I).Y + 1), Me.BackColor, BF

Next

End Sub

'画图 蛇

Private Sub HuaTu()

Dim I As Long

For I = 0 To UBound(She)

Me.Circle (She(I).X + 0.5, She(I).Y + 0.5), 0.49, RGB(255, 255, 0), , , HWB

Next

End Sub

Private Sub TiaoZheng()

Dim I As Long

For I = 0 To UBound(She) - 1

She(I).F = She(I + 1).F

Next

End Sub

'随机产生食物

Private Sub ChanShengShiWu()

Randomize Timer

1:

X = Int(Rnd * 24)

Y = Int(Rnd * 24)

If ZhuangTai(X, Y) >0 Then GoTo 1:

ZhuangTai(X, Y) = 2

Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF

End Sub


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