
//chat_one.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <malloc.h>
#include <sys/select.h>
int main( int argc, char **argv)
{
struct sockaddr_in chatone, chattwo
char pmsg[1000]
char *buf
intchatone_fd
intret,i
intlen, msg_len
fd_set fdset
if ( argc <2 ){
printf("please input ip address\n")
return -1
}
printf("server address is %s\n", argv[1])
chattwo.sin_family = AF_INET
chattwo.sin_port = htons(60002)
inet_pton(AF_INET, argv[1], &chattwo.sin_addr.s_addr)
chatone.sin_family = AF_INET
chatone.sin_port = htons(60000)
chatone.sin_addr.s_addr = INADDR_ANY
chatone_fd = socket(PF_INET, SOCK_DGRAM, 0)
if ( -1 == chatone_fd ){
printf("create socket failed %s\n", strerror(errno))
return -1
}
ret = bind(chatone_fd, (struct sockaddr *)&chatone, sizeof(chatone))
if ( -1 == ret){
printf("bind failed %s \n", strerror(errno))
return -1
}
for(i=0i<1000i++){
FD_ZERO( &fdset )
FD_SET ( 0, &fdset)
FD_SET( chatone_fd, &fdset)
if ( -1 == select ( chatone_fd+1, &fdset, NULL, NULL, NULL) ){
continue
}
if ( FD_ISSET( chatone_fd, &fdset)){
recvfrom( chatone_fd, pmsg, 999, 0, NULL, 0)
printf("receive %s\n", pmsg)
}
else{
memset( pmsg, 0, 1000)
fgets(pmsg, 999, stdin)
len = sizeof(chattwo)
sendto( chatone_fd, pmsg, 1000, 0,\
(struct sockaddr*) &chattwo, len)
printf("send %s\n", pmsg)
}
}
printf("sent %d packets\n", i)
close(chatone_fd)
return 0
}
//chat_two.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <malloc.h>
#include <sys/select.h>
int main( int argc, char **argv)
{
struct sockaddr_in chatone, chattwo
char pmsg[1000]
char *buf
intchattwo_fd
intret,i
intlen, msg_len
fd_set fdset
if ( argc <2 ){
printf("please input ip address\n")
return -1
}
printf("server address is %s\n", argv[1])
chattwo.sin_family = AF_INET
chattwo.sin_port = htons(60002)
chattwo.sin_addr.s_addr = INADDR_ANY
chatone.sin_family = AF_INET
chatone.sin_port = htons(60000)
inet_pton(AF_INET, argv[1], &chatone.sin_addr.s_addr)
chattwo_fd = socket(PF_INET, SOCK_DGRAM, 0)
if ( -1 == chattwo_fd ){
printf("create socket failed %s\n", strerror(errno))
return -1
}
ret = bind(chattwo_fd, (struct sockaddr *)&chattwo, sizeof(chattwo))
if ( -1 == ret){
printf("bind failed %s \n", strerror(errno))
return -1
}
for(i=0i<1000i++){
FD_ZERO( &fdset )
FD_SET ( 0, &fdset)
FD_SET( chattwo_fd, &fdset)
if ( -1 == select ( chattwo_fd+1, &fdset, NULL, NULL, NULL) ){
continue
}
if ( FD_ISSET( chattwo_fd, &fdset)){
recvfrom( chattwo_fd, pmsg, 999, 0, NULL, 0)
printf("receive: %s\n", pmsg)
}
else{
memset( pmsg, 0, 1000)
fgets(pmsg, 999, stdin)
len = sizeof(chatone)
sendto( chattwo_fd, pmsg, 1000, 0,\
(struct sockaddr*) &chatone, len)
printf("send %s\n", pmsg)
}
}
printf("sent %d packets\n", i)
close(chattwo_fd)
return 0
}
编译好这个两个程序就可以进行简单的通信了。
//下面是一个实例/**
* socket.io chat
*
*/
var web = require('QuickWeb')
// undefined
var _ = undefined
/**
* 创建一个房间
*
* @param {string} room 房间名称
* @param {socket.io} io socket.io实例
*/
var Room = module.exports = function (room, io) {
// 初始化socket.io实例,仅在第一次创建房间时需要设置io参数
if (typeof io != 'undefined')
Room.prototype.io = io
var io = this.io
// 房间成员列表
var nicknames = this.nicknames = {}
var onlinesum = this.onlinesum = 0
// 握手验证,如果是登录用户,则自动获取其昵称
io.set('authorization', function (handshakeData, callback) {
// 通过客户端的cookie字符串来获取其session数据
var sessionObject = handshakeData.sessionObject = web.session.getByCookie(handshakeData.headers.cookie)
// 如果不是登录用户,则自动为其设置一个昵称
var nickname = sessionObject.data.nickname
if (typeof nickname != 'string' || nickname == '')
nickname = '#' + Math.floor(Math.random() * 1000) + '' + (new Date().getTime() % 86400000)
sessionObject.data.nickname = nickname
callback(null, true)
})
/** 连接处理 */
var connectionHandle = function (socket) {
onlinesum++
// 获取session
var session = socket.handshake.sessionObject.data
var nickname = session.nickname
// 保持session,以免session过期
var hold_session = socket.handshake.sessionObject.hold
/** 刷新在线列表 */
refresh_online = function () {
var n = []
for (var i in nicknames)
n.push(i)
socket.broadcast.emit('online list', n)
socket.emit('online list', n)
}
// 新成员加入时,通知其他成员
nicknames[nickname] = socket
refresh_online()
socket.broadcast.emit('system message', nickname + '回来了,大家赶紧去喷他~~')
/** 公共消息 */
socket.on('public message', function (msg, cb) {
hold_session()
var timestamp = new Date().getTime()
socket.broadcast.emit('public message', nickname, msg, timestamp)
cb()
})
/** 私人消息 */
socket.on('private message', function (to, msg, cb) {
hold_session()
var timestamp = new Date().getTime()
var err = ''
for (var i in to) {
var target = nicknames[to[i]]
if (target) {
cb()
target.emit('private message', nickname, msg, timestamp)
}
else {
err += '“' + to[i] + '”不在线\n'
}
}
if (err != '')
cb(err)
})
/** 断开来连接 */
socket.on('disconnect', function () {
delete nicknames[nickname]
onlinesum--
socket.broadcast.emit('system message', nickname + '悄悄地离开了。。。')
refresh_online()
})
/** 命令 */
socket.on('command', function (args, cb) {
if (args.length < 1) {
cb('无效的命令')
return
}
switch (args[0]) {
/* 查询或更改昵称 */
case 'nick':
var nick = args[1]
if (typeof nick == 'undefined')
cb(_, '你的昵称是:' + nickname)
else
if (nick == nickname)
cb('你的昵称本来就是“' + nick + '”嘛,不需要改')
else if (nicknameIsUsed(nick))
cb('昵称“' + nick + '”已被占用')
else {
nicknames[nick] = nicknames[nickname]
delete nicknames[nickname]
var oldnick = nickname
session.nickname = nickname = nick
cb(_, '昵称已更改为“' + nick + '”')
// 通知其他人
refresh_online()
socket.broadcast.emit('system message', '“' + oldnick + '”的昵称已改为“' + nick + '”')
}
break
/* 在线人数 */
case 'online':
cb(_, '当前共有' + onlinesum + '个人在线')
break
/* 帮助 */
default:
cb(_, strHelp)
}
})
}
/* 注册聊天室 */
if (typeof room == 'undefined')
room = ''
io.of('/' + room).on('connection', connectionHandle)
/** 检查昵称是否被占用 */
var nicknameIsUsed = function (nickname) {
for (var i in nicknames)
if (i == nickname)
return true
return false
}
}
var strHelp = '输入$help获取帮助\n\
========= 系统命令 ========\n\
**$nick** [昵称] 查看或更改昵称\n\
**$online** 当前在线人数\n\
**$clear** 清空消息\n\
========= 使用技巧 ========\n\
**给某人发送消息** @对方昵称 消息内容(可同时@多个人)\n\
**发送图片** !图片url\n\
**发送链接** [网址]\n\
'
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