
一直都在看自定义view,经过一个星期的坚持,基本上能够写出一些比较实用的控件效果了,今天天气太热,就待在家里玩手机,然后手机没电了,在充电的时候,看到了手机的充电动画,觉得挺酷,然后自己我就仔细的分析了一下这里的动画内容,就觉得,这个我也能写出来,所以就有了这篇博客。纯属原创。
先看看效果,因为图片的原因,只能看到静态的。
这个就是效果图了。当然了,这么看好像不怎么样,但是配上了动画,还是挺好看的。
自定义控件的话,其实做的多了,运用的多了,就会觉得自定义view,跟在Photo shop 里面画图一样,我们通过建立图层,然后再图层里面绘制自己想要的效果。
这里其实也是一样的,运用到了我前面讲的一些知识,比如这篇:
Android自定义View弧线进度控件,原理上大体相当,结合这次的效果,我们看看,这里面是有四个弧形,两个圆,还有一个类似于时钟刻度的效果。所以知道这些的话,这就比较容易实现了。
首先,新建一个类,取名为VIVOPhone,然后继承自VIEw,重载三个构造函数,然后进入主题。
同样的,我们先看看运用到了哪些变量
// 定义五个画笔 private Paint mSmileRing,mBigRing,mInCrilePaint,mInline,mTextPaint; // 控件的高宽 private float mWIDth,mHeight; // 矩形的空间 private RectF mRectF; // 四个弧线的开始角度 private float startAngle = 270,startAngle2 = 270,startAngle3 = 270,startAngle4 = 270,sweepAngle = 90; // 文字 private String text = "70%"; // 文字的大小 private float tvSize = 80; // 刻度的进度 private float progress;
然后我们开始初始化数据。
private voID initVIEw() { mSmileRing = new Paint(); mSmileRing.setAntiAlias(true); mSmileRing.setstrokeWIDth(5); mSmileRing.setStyle(Style.stroke); mSmileRing.setcolor(color.parsecolor("#12ADFF")); mBigRing = new Paint(); mBigRing.setAntiAlias(true); mBigRing.setstrokeWIDth(20); mBigRing.setStyle(Style.stroke); mBigRing.setcolor(color.parsecolor("#12ADFF")); mInCrilePaint = new Paint(); mInCrilePaint.setAntiAlias(true); mInCrilePaint.setstrokeWIDth((float) 0.5); mInCrilePaint.setStyle(Style.stroke); mInCrilePaint.setcolor(color.parsecolor("#eeeeee")); mInline = new Paint(); mInline.setAntiAlias(true); mInline.setstrokeWIDth(3); mInline.setcolor(color.parsecolor("#00ff00")); mTextPaint = new Paint(); mTextPaint.setAntiAlias(true); mTextPaint.setstrokeWIDth(3); mTextPaint.setTextSize(tvSize); mTextPaint.setcolor(color.parsecolor("#ffffff")); }这里主要是对画笔进行初始化,包括设置大小、宽度、样式、颜色等等。这个方法,最后还是要在构造函数里面调用。
画笔初始化好了,接下来就看看怎么给变量赋值;
一样的,我们还是在onSizeChange()方法里面写赋值的 *** 作。代码如下:
@OverrIDe protected voID onSizeChanged(int w,int h,int olDW,int oldh) { super.onSizeChanged(w,h,olDW,oldh); mWIDth = w; mHeight = h; }这里很简单,就是给高跟宽赋值。
好了,最后看看onDraw方法是怎么写的。
@OverrIDe protected voID onDraw(Canvas canvas) { super.onDraw(canvas); canvasOutArc1(canvas,mRectF); canvasOutArc2(canvas,mRectF); canvasOutArc3(canvas,mRectF); canvasOutArc4(canvas,mRectF); drawCircle(canvas); drawCircleIn(canvas); canvasDrawText(canvas); }没错,我这里把每一个的绘制都抽成了方法,这样是为了更好的管理和阅读。看到一个:
/** * 绘制最外面的弧线 * * @param canvas */ private voID canvasOutArc1(Canvas canvas,RectF mRectF) { mRectF = new RectF((float) (mWIDth * 0.1),(float) (mWIDth * 0.1),(float) (mWIDth * 0.9),(float) (mWIDth * 0.9)); canvas.drawArc(mRectF,startAngle,sweepAngle + 90,false,mSmileRing); }这个是最外层的圆,接下来就是第二个,第三个,第四个,我全部列出来。
/** * 绘制外层的第二个 * * @param canvas * @param mRectF */ private voID canvasOutArc2(Canvas canvas,RectF mRectF) { mRectF = new RectF((float) (mWIDth * 0.14),(float) (mWIDth * 0.14),(float) (mWIDth * 0.85),(float) (mWIDth * 0.85)); canvas.drawArc(mRectF,startAngle2,sweepAngle + 30,mBigRing); }第三个:
/** * 绘制里面第二个小的 * * @param canvas */ private voID canvasOutArc3(Canvas canvas,RectF mRectF) { mRectF = new RectF((float) (mWIDth * 0.22),(float) (mWIDth * 0.22),(float) (mWIDth * 0.795),(float) (mWIDth * 0.795)); canvas.drawArc(mRectF,startAngle3,sweepAngle,mSmileRing); }第四个:
/** * 绘制里面第二个小的 * * @param canvas */ private voID canvasOutArc4(Canvas canvas,RectF mRectF) { mRectF = new RectF((float) (mWIDth * 0.255),(float) (mWIDth * 0.255),(float) (mWIDth * 0.75),(float) (mWIDth * 0.75)); canvas.drawArc(mRectF,startAngle4,mBigRing); }然后就是两个圆了:
第一个圆,这里面还包含了锯齿:
// 绘制内切圆和锯齿 private voID drawCircle(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWIDth * 0.17)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWIDth / 2); canvas.drawCircle(yuanX,yuanY,radius,mInCrilePaint); canvas.save(); float NowWIDth = (float) (getMeasureDWIDth()); float NowHeight = getMeasuredHeight(); for (int i = 0; i < 72; i++) { // canvas.drawline(NowWIDth / 2,NowHeight / 2 - NowWIDth / 2,// NowWIDth / 2,NowHeight / 2 - NowWIDth / 2 + 30,mInline); if (i >= progress) { mInline.setcolor(color.parsecolor("#555555")); } else { mInline.setcolor(color.parsecolor("#00ff00")); } canvas.drawline(NowWIDth / 2,(float) (NowHeight / 2 - NowWIDth / 2 + mWIDth / 3.7),NowWIDth / 2,(float) (NowHeight / 2 - NowWIDth / 2 + mWIDth * 0.05 + mWIDth / 3.7),mInline); canvas.rotate(5,getWIDth() / 2,getHeight() / 2); } }第二个圆:
// 绘制最里面的圆 private voID drawCircleIn(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWIDth * 0.22)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWIDth / 2); canvas.drawCircle(yuanX,mInCrilePaint); canvas.save(); }最后暴露给外面一个方法,用于动画效果:
public voID setData(int startAngle,float d) { this.startAngle = startAngle; this.startAngle2 = 360 - startAngle; this.startAngle3 = startAngle; this.startAngle4 = 360 - startAngle; progress = d / 4; postInvalIDateDelayed(500); }这里为了效果更明显,我让它五毫秒的速度更新UI,这里就是VIEw的全部内容,下面,我把所有的代码都列出来:
布局文件:
<relativeLayout xmlns:androID="http://schemas.androID.com/apk/res/androID" xmlns:tools="http://schemas.androID.com/tools" androID:layout_wIDth="match_parent" androID:layout_height="match_parent" androID:background="@drawable/bg" tools:context=".MainActivity" > <com.example.vivoopen.weight.VivoVIEw androID:ID="@+ID/vivo" androID:layout_wIDth="180dip" androID:layout_height="180dip" androID:layout_centerInParent="true" /></relativeLayout>
MainActivity.java:
public class MainActivity extends Activity { private VivoVIEw vIEw; private boolean isRun = true; @OverrIDe protected voID onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentVIEw(R.layout.activity_main); vIEw = (VivoVIEw) findVIEwByID(R.ID.vivo); new Thread(new Runnable() { public voID run() { synchronized (vIEw) { while (isRun) { Message msg; for (int i = 0; i < n2; i = i + 10) { msg = new Message(); msg.obj = i; SystemClock.sleep(100); msg.what = 1; handler.sendMessage(msg); } msg = new Message(); msg.what = 2; handler.sendMessage(msg); } } } }).start(); } int n2 = 2; private Handler handler = new Handler() { public voID handleMessage(androID.os.Message msg) { switch (msg.what) { case 1: int a = (Integer) msg.obj; vIEw.setData(a,a); break; case 2: n2 = 359; break; default: break; } }; };}VivoVIEw.java:
public class VivoVIEw extends VIEw { // 定义五个画笔 private Paint mSmileRing,sweepAngle = 90; // 文字 private String text = "70%"; // 文字的大小 private float tvSize = 80; // 刻度的进度 private float progress; public VivoVIEw(Context context,AttributeSet attrs,int defStyle) { super(context,attrs,defStyle); initVIEw(); } public VivoVIEw(Context context,AttributeSet attrs) { super(context,attrs); initVIEw(); } public VivoVIEw(Context context) { super(context); initVIEw(); } private voID initVIEw() { mSmileRing = new Paint(); mSmileRing.setAntiAlias(true); mSmileRing.setstrokeWIDth(5); mSmileRing.setStyle(Style.stroke); mSmileRing.setcolor(color.parsecolor("#12ADFF")); mBigRing = new Paint(); mBigRing.setAntiAlias(true); mBigRing.setstrokeWIDth(20); mBigRing.setStyle(Style.stroke); mBigRing.setcolor(color.parsecolor("#12ADFF")); mInCrilePaint = new Paint(); mInCrilePaint.setAntiAlias(true); mInCrilePaint.setstrokeWIDth((float) 0.5); mInCrilePaint.setStyle(Style.stroke); mInCrilePaint.setcolor(color.parsecolor("#eeeeee")); mInline = new Paint(); mInline.setAntiAlias(true); mInline.setstrokeWIDth(3); mInline.setcolor(color.parsecolor("#00ff00")); mTextPaint = new Paint(); mTextPaint.setAntiAlias(true); mTextPaint.setstrokeWIDth(3); mTextPaint.setTextSize(tvSize); mTextPaint.setcolor(color.parsecolor("#ffffff")); } @OverrIDe protected voID onSizeChanged(int w,oldh); mWIDth = w; mHeight = h; } @OverrIDe protected voID onDraw(Canvas canvas) { super.onDraw(canvas); canvasOutArc1(canvas,mRectF); drawCircle(canvas); drawCircleIn(canvas); canvasDrawText(canvas); } // 绘制文字 private voID canvasDrawText(Canvas canvas) { float textSize = mTextPaint.measureText(text); float x = mWIDth / 2 - textSize / 2; float y = mHeight / 2 + textSize / 5; canvas.drawText(text,x,y,mTextPaint); } // 绘制最里面的圆 // 绘制内切圆和锯齿 private voID drawCircleIn(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWIDth * 0.22)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWIDth / 2); canvas.drawCircle(yuanX,mInCrilePaint); canvas.save(); } // 绘制内切圆和锯齿 private voID drawCircle(Canvas canvas) { float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWIDth * 0.17)); float yuanX = (float) (mHeight / 2); float yuanY = (float) (mWIDth / 2); canvas.drawCircle(yuanX,getHeight() / 2); } } /** * 绘制最外面的弧线 * * @param canvas */ private voID canvasOutArc1(Canvas canvas,mSmileRing); } /** * 绘制外层的第二个 * * @param canvas * @param mRectF */ private voID canvasOutArc2(Canvas canvas,mBigRing); } /** * 绘制里面第二个小的 * * @param canvas */ private voID canvasOutArc3(Canvas canvas,mSmileRing); } /** * 绘制里面第二个小的 * * @param canvas */ private voID canvasOutArc4(Canvas canvas,mBigRing); } public voID setData(int startAngle,float d) { this.startAngle = startAngle; this.startAngle2 = 360 - startAngle; this.startAngle3 = startAngle; this.startAngle4 = 360 - startAngle; progress = d / 4; postInvalIDateDelayed(500); }}以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
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