
IOS相比于AndroID,动画效果是一方面优势,IOS相机切换时滑动的动画很不错,看着是有一个3D的效果,而且变化感觉很自然。AndroID也可以通过Graphics下面的Camera可以实现3D效果,开始尝试着用这个做了一下,效果不理想,滑动之后各组文字之间的距离就变了,从立体空间来说这是合逻辑的,但是看着很别捏。IOS相机的滑动效果文字之间的间隔在滑动的时候是不变的。
后面通过调整TextVIEw X方向的scale使文字看着紧凑一点,然后通过计算的距离的方式,在滑动的时候保持各组文字之间的间隔一致,最后实现的效果还是和IOS的有一定的差距。先上个效果图的。
下面逐步来说下怎么实现:
MainaActivity.java:
往自定义的控件加了6个TextVIEw,对应各个模式。
这里面还实现了一个手势监听,来识别滑动事件。对动画做了一些限制,角度小于30度,滑动距离大于15才能生效。
package com.example.androIDcustomnvIEw;import androID.app.Activity;import androID.graphics.color;import androID.os.Bundle;import androID.util.Log;import androID.vIEw.GestureDetector;import androID.vIEw.GestureDetector.OnGestureListener;import androID.vIEw.VIEw;import androID.vIEw.VIEw.OntouchListener;import androID.vIEw.MotionEvent;import androID.vIEw.TextureVIEw;import androID.vIEw.VIEwGroup;import androID.vIEw.animation.Animation;import androID.vIEw.animation.Animation.AnimationListener;import androID.vIEw.animation.AnimationSet;import androID.vIEw.animation.TranslateAnimation;import androID.Widget.FrameLayout;import androID.Widget.linearLayout;import androID.Widget.relativeLayout;import androID.Widget.TextVIEw;public class MainActivity extends Activity implements OntouchListener{ private static final String TAG = "MainActivity.TAG"; CustomVIEwL mCustomVIEwL; String[] name = new String[] {"延时摄影","慢动作","视频","拍照","正方形","全景"}; GestureDetector mGestureDetector; relativeLayout rootVIEw; @OverrIDe protected voID onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentVIEw(R.layout.activity_main); mCustomVIEwL = (CustomVIEwL) findVIEwByID(R.ID.mCustomVIEw); rootVIEw = (relativeLayout) findVIEwByID(R.ID.VIEwRoot); rootVIEw.setontouchListener(this); mCustomVIEwL.getParent(); mCustomVIEwL.addindicator(name); mGestureDetector = new GestureDetector(this,new myGestureDetectorlis()); 48 } class myGestureDetectorlis implements GestureDetector.OnGestureListener { private static final int degreelimit = 30; private static final int distancelimit = 15; private boolean isScroll = false; @OverrIDe public boolean onDown(MotionEvent e) { // Todo auto-generated method stub Log.d(TAG,"myGestureDetectorlis onDown"); isScroll = false; return true; } @OverrIDe public voID onShowPress(MotionEvent e) { // Todo auto-generated method stub } @OverrIDe public boolean onSingleTapUp(MotionEvent e) { // Todo auto-generated method stub return false; } @OverrIDe public boolean onScroll(MotionEvent e1,MotionEvent e2,float distanceX,float distanceY) { // Todo auto-generated method stub if (isScroll) return false; double degree = Math.atan(Math.abs(e2.getY() - e1.getY()) / Math.abs(e2.getX() - e1.getX())) * 180 /Math.PI; float delta = e2.getX() - e1.getX(); if (delta > distancelimit && degree < degreelimit) { Log.d(TAG,"向右滑"); isScroll = true; mCustomVIEwL.scrollRight(); } else if (delta < -distancelimit && degree < degreelimit) { Log.d(TAG,"向左滑"); isScroll = true; mCustomVIEwL.scrollleft(); } return false; } @OverrIDe public voID onLongPress(MotionEvent e) { // Todo auto-generated method stub } @OverrIDe public boolean onFling(MotionEvent e1,float veLocityX,float veLocityY) { // Todo auto-generated method stub return false; } } @OverrIDe public boolean ontouch(VIEw v,MotionEvent event) { // Todo auto-generated method stub return mGestureDetector.ontouchEvent(event); }}CustomVIEwL.java:
自定义的控件,继承自linearLayout。在onLayout里面,重新计算了下各个子控件的位置,因为各组文字的scale是不一样的,必须重新Layout一下各个子控件的位置,是文字的显示区域和点击区域是一样的,这样给各个子控件设置的onClick事件才有效。
dispatchDraw方法是重绘各个子控件,更具各个子控件到中心控件的位置的距离,设置了各个TextVIEw X方向的scale,为了就是看着要有一个立体的效果。
滑动之后,开始一个动画,动画结束之后重新requestLayout一下,重新计算下各个控件的位置。这个可以连续滑动的,如果这次动画在执行,会保存一下,等动画完了之后会接着跑下一个动画。各个子控件滑动距离的计算有兴趣的可以自己研究下,这里就不赘述了,其实也是数学知识。
package com.example.androIDcustomnvIEw;import androID.content.Context;import androID.graphics.Camera;import androID.graphics.Canvas;import androID.graphics.color;import androID.graphics.linearGradIEnt;import androID.graphics.Matrix;import androID.graphics.Paint;import androID.graphics.Shader;import androID.os.Handler;import androID.os.Message;import androID.util.AttributeSet;import androID.util.Log;import androID.vIEw.MotionEvent;import androID.vIEw.VIEw;import androID.vIEw.WindowManager;import androID.vIEw.animation.Animation;import androID.vIEw.animation.Animation.AnimationListener;import androID.vIEw.animation.TranslateAnimation;import androID.Widget.linearLayout;import androID.Widget.TextVIEw;public class CustomVIEwL extends linearLayout { private static final String TAG = "CustomVIEwL.TAG"; private Matrix mMatrix; Camera mCamera; private int mCurrentItem = 2; private int screenWIDth; private Paint mPaint; public static final float ItemScale = 0.1f; public CustomVIEwL(Context context) { super(context); // Todo auto-generated constructor stub initVIEw(context); } public CustomVIEwL(Context context,AttributeSet attrs,int defStyleAttr,int defStyleRes) { super(context,attrs,defStyleAttr,defStyleRes); initVIEw(context); } public CustomVIEwL(Context context,int defStyleAttr) { super(context,defStyleAttr); initVIEw(context); } public CustomVIEwL(Context context,AttributeSet attrs) { super(context,attrs); initVIEw(context); } private voID initVIEw(Context context) { screenWIDth = ((WindowManager)getContext().getSystemService(Context.WINDOW_SERVICE)) .getDefaultdisplay().getWIDth(); } @OverrIDe protected voID onLayout(boolean changed,int l,int t,int r,int b) { Log.d(TAG,"onLayout "); super.onLayout(changed,l,t,r,b); VIEw v = getChildAt(mCurrentItem); int delta = getWIDth() / 2 - v.getleft() - v.getWIDth()/2; for (int i = 0; i < getChildCount(); i++) { VIEw v1 = getChildAt(i); if (i == mCurrentItem) { v1.layout(v1.getleft() + delta,v1.gettop(),v1.getRight() + delta,v1.getBottom()); continue; } float mScale = Math.abs(i - mCurrentItem) * ItemScale; int move = (int)(v1.getWIDth() * mScale / 2); if (i < mCurrentItem) { for (int j = i + 1; j < mCurrentItem; j++) { VIEw v2 = getChildAt(j); move += (int) (v2.getWIDth() * Math.abs(j - mCurrentItem) * ItemScale); } } else { for (int j = i - 1; j > mCurrentItem; j--) { VIEw v2 = getChildAt(j); move += (int)(v2.getWIDth() * Math.abs(j - mCurrentItem) * ItemScale); } move = -move; } v1.layout(v1.getleft() + delta + move,v1.getRight() + delta + move,v1.getBottom()); } mRequstLayout = false; } @OverrIDe protected voID dispatchDraw(Canvas canvas) { int count = getChildCount(); for (int i = 0; i < count; i++) { updateChildItem(canvas,i); } } public voID updateChildItem(Canvas canvas,int item) {// Log.d(TAG,"updateChildItem"); VIEw v = getChildAt(item); float desi = 1- Math.abs(item - mCurrentItem) * ItemScale; ((TextVIEw)v).setScaleX(desi); drawChild(canvas,v,getDrawingTime()); updateTextcolor(); } private voID updateTextcolor() { for (int i =0 ; i < getChildCount(); i++) { if (i == mCurrentItem) { ((TextVIEw)getChildAt(i)).setTextcolor(color.YELLOW); } else { ((TextVIEw)getChildAt(i)).setTextcolor(color.WHITE); } } } boolean scroolToRight = false; public voID scrollRight() { if (mRequstLayout) return; if (mCurrentItem > 0) { if (mAnimationRunning) { if (AnimationRunningCount < 1) { currentItemcopy = mCurrentItem - 1; AnimationRunningCount++; scroolToRight = true; } return; } mCurrentItem--; startTraAnimation(mCurrentItem,mCurrentItem + 1); updateTextcolor(); } } private int currentItemcopy; public voID scrollleft() { if (mRequstLayout) return; if (mCurrentItem < getChildCount() - 1) { if (mAnimationRunning) { if (AnimationRunningCount < 1) { currentItemcopy = mCurrentItem + 1; AnimationRunningCount++; scroolToRight = false; } return; } mCurrentItem++; startTraAnimation(mCurrentItem,mCurrentItem-1); updateTextcolor(); } } public voID addindicator(String[] name) { for (int i=0; i< name.length; i++) { TextVIEw mTextVIEw = new TextVIEw(getContext()); mTextVIEw.setText(name[i]); mTextVIEw.setTextcolor(color.WHITE); mTextVIEw.setlines(1); linearLayout.LayoutParams ll = new linearLayout.LayoutParams( linearLayout.LayoutParams.WRAP_CONTENT,linearLayout.LayoutParams.WRAP_CONTENT); ll.set@R_502_5553@s(20,20,0); addVIEw(mTextVIEw,ll); } } class myAnimationListener implements androID.vIEw.animation.Animation.AnimationListener { @OverrIDe public voID onAnimationStart(Animation animation) { Log.d(TAG,"onAnimationStart "); mAnimationRunning = true; } @OverrIDe public voID onAnimationEnd(Animation animation) { // Todo auto-generated method stub Log.d(TAG,"onAnimationEnd "); for (int i= 0; i < getChildCount(); i++) { getChildAt(i).clearanimation(); } mRequstLayout = true; requestLayout(); mAnimationRunning = false; if (AnimationRunningCount > 0) { CustomVIEwL.this.post(new Runnable() { @OverrIDe public voID run() { // Todo auto-generated method stub AnimationRunningCount--; mCurrentItem = currentItemcopy; int lastItem = scroolToRight ? currentItemcopy + 1 : currentItemcopy - 1; startTraAnimation(currentItemcopy,lastItem); updateTextcolor(); } }); } } @OverrIDe public voID onAnimationRepeat(Animation animation) { } } private int AnimitionDurationTime = 300; private int AnimationRunningCount = 0; private boolean mAnimationRunning = false; private boolean mRequstLayout = false; public voID startTraAnimation(int item,int last) { Log.d(TAG,"startTraAnimation item = " + item); VIEw v = getChildAt(item); final int wIDth = v.getWIDth(); final int childCount = getChildCount(); int traslate = getWIDth()/2 - v.getleft() - wIDth/2; int currentItemWIDthScale = (int) (wIDth * ItemScale); for (int i = 0; i < childCount; i++) { int delta = currentItemWIDthScale / 2; Log.d(TAG," i = " + i + " delta before = " + delta); if (i < item) { delta = -delta; for (int j = i; j < item; j++) { int a; if (i == j) { a = (int)(getChildAt(j).getWIDth() * ItemScale / 2); } else { a = (int)(getChildAt(j).getWIDth() * ItemScale); } delta = item < last ? delta - a : delta + a; } } else if (i > item){ for (int j = item + 1; j <= i; j++) { int a; if (j == i) { a = (int)(getChildAt(j).getWIDth() * ItemScale / 2); } else { a = (int)(getChildAt(j).getWIDth() * ItemScale); } delta = item < last ? delta - a : delta + a; } } else { delta = 0; } Log.d(TAG,"delta = " + delta); delta += traslate; TranslateAnimation translateAni = new TranslateAnimation(0,delta,0); translateAni.setDuration(AnimitionDurationTime); translateAni.setFillAfter(true); if (i == item) translateAni.setAnimationListener(new myAnimationListener()); mAnimationRunning = true; getChildAt(i).startAnimation(translateAni); } }}最后说一下布局文件,两边本来是要做一个阴影效果的,为了简便,复习了下PS,就在上面盖了张图片,显得两边有阴影。
<relativeLayout xmlns:androID="http://schemas.androID.com/apk/res/androID" xmlns:tools="http://schemas.androID.com/tools" androID:layout_wIDth="match_parent" androID:layout_height="match_parent" tools:context="com.example.androIDcustomnvIEw.MainActivity" > <relativeLayout androID:ID="@+ID/VIEwRoot" androID:gravity="center" androID:layout_wIDth="match_parent" androID:layout_height="match_parent"> <com.example.androIDcustomnvIEw.CustomVIEwL androID:orIEntation="horizontal" androID:background="@androID:color/background_dark" androID:ID="@+ID/mCustomVIEw" androID:layout_wIDth="match_parent" androID:layout_height="wrap_content" > </com.example.androIDcustomnvIEw.CustomVIEwL> <ImageVIEw androID:layout_wIDth="wrap_content" androID:layout_height="wrap_content" androID:layout_alignleft="@ID/mCustomVIEw" androID:layout_aligntop="@ID/mCustomVIEw" androID:layout_alignRight="@ID/mCustomVIEw" androID:layout_alignBottom="@ID/mCustomVIEw" androID:background="@drawable/test"/> </relativeLayout></relativeLayout>
整个来说其实也不复杂,有好些数学计算,几何问题,效果也没达到iphone的效果,如果有大神有想法,可以指导下。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
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