
首先呈上效果图
当今APP,哪个没有点滑动刷新功能,简直就太落伍了。正因为需求多,因此自然而然开源的也就多。但是若想引用开源库,则很麻烦,比如PullToRefreshVIEw这个库,如果把开源代码都移植到项目中,这是件很繁琐的事,如果用依赖功能的话,对于强迫症的我,又很不爽。现在也有各种自定义ListVIEw实现PullToRefreshListVIEw的控件,无非就是在header加入一个控件,通过setpadding的方式来改变显示效果。效果已经太out了,如意中发现Google自带的swiperefreshlayout实现的效果挺不错,但是我发现这个控件在部分手机上的效果不一样,估计和v7包相关。因此就有了这篇文章自定义这个喜欢的效果。
首先大概描述一下实现原理:
1、重写ListVIEw的ontouchEvent,在方法中根据手指滑动的距离与临界值判断,决定当前的状态,分为四个状态:RELEASE_TO_REFRESH、PulL_TO_REFRESH、REFRESHING、DONE四个状态,分别代表释放刷新、拉动刷新、正在刷新、默认状态。
2、重写ListVIEw的onDraw方法,根据不同的状态值,显示不同的图形表示。
3、根据滑动距离不同,显示不同的透明度、圆弧角度值、整体图形的坐标等等。
4、图形的变化分为两种:1、手动触发,滑动一点距离就更新一点坐标。比如PulL_TO_REFRESH状态,适合在ontouchEvent中的ACTION_MOVE中触发。2、动画自动触发,比如REFRESHING状态和DONE状态,适合在ontouchEvent中的ACTION_UP方法中触发,手指一松开就自动触发动画效果。
5、必须在设置了刷新监听器才可以滑动,否则就是一个普通的ListVIEw。
代码很简单,只有两个文件,并且有很详细的注释:
PullToRefreshListVIEw类:
package cc.wxf.vIEw.pull; import androID.content.Context;import androID.graphics.Canvas;import androID.util.AttributeSet;import androID.vIEw.MotionEvent;import androID.vIEw.VIEw;import androID.Widget.AbsListVIEw;import androID.Widget.ListVIEw; /** * Created by ccwxf on 2016/3/30. */public class PullToRefreshListVIEw extends ListVIEw implements AbsListVIEw.OnScrollListener { public final static int RELEASE_TO_REFRESH = 0; public final static int PulL_TO_REFRESH = 1; public final static int REFRESHING = 2; public final static int DONE = 3; // 达到刷新条件的滑动距离 public final static int touch_SLOP = 160; // 判断是否记录了最开始按下时的Y坐标 private boolean isRecored; // 记录最开始按下时的Y坐标 private int startY; // ListVIEw第一个Item private int firstItemIndex; // 当前状态 private int state; // 是否可刷新,只有设置了监听器才能刷新 private boolean isRefreshable; // 刷新标记 private PullMark mark; private OnRefreshListener refreshListener; private OnScrollButtomListener scrollButtomListener; public PullToRefreshListVIEw(Context context) { super(context); init(context); } public PullToRefreshListVIEw(Context context,AttributeSet attrs) { super(context,attrs); init(context); } private voID init(Context context) { //关闭硬件加速,否则PullMark的阴影不会出现 setLayerType(VIEw.LAYER_TYPE_SOFTWARE,null); setonScrollListener(this); mark = new PullMark(this); state = DONE; isRefreshable = false; } @OverrIDe public voID onScrollStateChanged(AbsListVIEw vIEw,int scrollState) { if (scrollButtomListener != null) { if (scrollState == OnScrollListener.SCRolL_STATE_IDLE) { if (vIEw.getLastVisibleposition() == vIEw.getAdapter().getCount() - 1) { scrollButtomListener.onScrollToButtom(); } } } } @OverrIDe public voID onScroll(AbsListVIEw vIEw,int firstVisibleItem,int visibleItemCount,int totalitemCount) { firstItemIndex = firstVisibleItem; } @OverrIDe protected voID onDraw(Canvas canvas) { super.onDraw(canvas); mark.onDraw(canvas); } @OverrIDe protected voID onMeasure(int wIDthMeasureSpec,int heightmeasureSpec) { int wIDth = MeasureSpec.getSize(wIDthMeasureSpec); mark.setCenterX(wIDth / 2); super.onMeasure(wIDthMeasureSpec,heightmeasureSpec); } @OverrIDe public boolean ontouchEvent(MotionEvent event) { if (!isRefreshable) { return super.ontouchEvent(event); } switch (event.getAction()) { case MotionEvent.ACTION_DOWN: handleActionDown(event); break; case MotionEvent.ACTION_UP: handleActionUp(); break; case MotionEvent.ACTION_MOVE: handleActionMove(event); break; default: break; } return super.ontouchEvent(event); } private voID handleActionMove(MotionEvent event) { int tempY = (int) event.getY(); if (!isRecored && firstItemIndex == 0) { isRecored = true; startY = tempY; } if (state != REFRESHING && isRecored) { if (state == RELEASE_TO_REFRESH) { setSelection(0); if ((tempY - startY < touch_SLOP) && (tempY - startY) > 0) { state = PulL_TO_REFRESH; } } if (state == PulL_TO_REFRESH) { setSelection(0); if (tempY - startY >= touch_SLOP) { state = RELEASE_TO_REFRESH; } else if (tempY - startY <= 0) { state = DONE; } } if (state == DONE) { if (tempY - startY > 0) { state = PulL_TO_REFRESH; } } mark.change(state,tempY - startY); } } private voID handleActionUp() { if (state == PulL_TO_REFRESH) { state = DONE; mark.changeByAnimation(state); } else if (state == RELEASE_TO_REFRESH) { state = REFRESHING; mark.changeByAnimation(state); onRefresh(); } isRecored = false; } private voID handleActionDown(MotionEvent event) { if (firstItemIndex == 0 && !isRecored) { isRecored = true; startY = (int) event.getY(); } } private voID onRefresh() { if (refreshListener != null) { refreshListener.onRefresh(); } } public voID startRefresh() { state = REFRESHING; mark.changeByAnimation(state); onRefresh(); } public voID stopRefresh() { state = DONE; mark.changeByAnimation(state); } public voID setonRefreshListener(OnRefreshListener refreshListener) { this.refreshListener = refreshListener; isRefreshable = true; } /** * 刷新监听器 */ public interface OnRefreshListener { public voID onRefresh(); } public voID setonScrollButtomListener(OnScrollButtomListener scrollButtomListener) { this.scrollButtomListener = scrollButtomListener; } /** * 滑动到最低端触发监听器 */ public interface OnScrollButtomListener { public voID onScrollToButtom(); } }刷新标志类:
package cc.wxf.vIEw.pull; import androID.graphics.Canvas;import androID.graphics.color;import androID.graphics.Paint;import androID.graphics.RectF;import androID.os.Handler; /** * Created by ccwxf on 2016/3/30. */public class PullMark { //背景面板的半径、颜色 private static final int RADIUS_PAN = 40; private static final int color_PAN = color.parsecolor("#fafafa"); //面板阴影的半径、颜色 private static final int RADIUS_SHADOW = 5; private static final int color_SHADOW = color.parsecolor("#d9d9d9"); //面板中间的圆弧的半径、颜色、粗度、开始绘制角度 private static final int RADIUS_ARROWS = 20; private static final int color_ARROWS = color.GREEN; private static final int BOUND_ARROWS = 6; private static final int START_ANGLE = 0; // 开始绘制角度的变化率、总体绘制角度、总体绘制透明度 private static final int RATIO_SATRT_ANGLE = 3; private static final int ALL_ANGLE = 270; private static final int ALL_Alpha = 255; // 动画的高度渐变比率、时间刷新间隔 private static final float RATIO_touch_SLOP = 7f; private static final long RATIO_ANIMATION_DURATION = 10; private PullToRefreshListVIEw ListVIEw; // 中点的X、Y坐标、初始隐藏时的Y坐标 private float doneCenterY = -(RADIUS_PAN + RADIUS_SHADOW) / 2; private float centerX; private float centerY = doneCenterY; // 开始绘制的角度、需要绘制的角度、透明度 private int startAngle = START_ANGLE; private int sweepAngle = startAngle; private int Alpha; // 弧度变化比率,根据总体高度与总体弧度角度的比例决定 private float radioAngle = ALL_ANGLE * 1.0f / PullToRefreshListVIEw.touch_SLOP; // 透明度变化比率,根据总体高度与总体透明度的比例决定 private float radioAlpha = ALL_Alpha * 1.0f / PullToRefreshListVIEw.touch_SLOP; // PullToRefreshListVIEw的状态 private int state; // 当前手指滑动的距离 private float mtouchLength; // 是否启动旋转动画 private boolean isRotateAnimation = false; // 画笔 private Paint mPaint = new Paint(Paint.ANTI_AliAS_FLAG); private Handler handler = new Handler(); public PullMark(PullToRefreshListVIEw ListVIEw) { this.ListVIEw = ListVIEw; } /** * 设置绘制的中点X坐标,在PullToRefreshListVIEw的onMeasure中实现 * @param centerX */ public voID setCenterX(int centerX){ this.centerX = centerX; } /** * 表示一次普通的数据变化,在ontouchEvent中的ACTION_MOVE中触发 * @param state * @param mtouchLength */ public voID change(int state,float mtouchLength){ this.state = state; this.mtouchLength = mtouchLength; // 改变绘制的Y坐标 centerY = doneCenterY + mtouchLength; // 改变绘制的透明度 Alpha = (int) (mtouchLength * radioAlpha); if(Alpha > ALL_Alpha){ Alpha = ALL_Alpha; }else if(Alpha < 0){ Alpha = 0; } //改变绘制的起始角度 startAngle = startAngle + RATIO_SATRT_ANGLE; if(startAngle >= 360){ startAngle = 0; } //改变绘制的弧度角度 sweepAngle = (int) (mtouchLength * radioAngle); if(sweepAngle > ALL_ANGLE){ sweepAngle = ALL_ANGLE; }else if(sweepAngle < 0){ sweepAngle = 0; } ListVIEw.invalIDate(); } /** * 表示一次动画的变化,在ontouchEvent的ACTION_UP中或者手动startRefresh以及手动stopRefresh中触发 * @param state */ public voID changeByAnimation(final int state){ this.state = state; if(state == PullToRefreshListVIEw.DONE){ //结束旋转动画(关闭正在刷新的效果) isRotateAnimation = false; } //慢慢变化到起始位置 handler.postDelayed(new RunnableMove(state),RATIO_ANIMATION_DURATION); } /** * 启动移动的处理 */ public class RunnableMove implements Runnable{ private int state; private int destination; private float slop; public RunnableMove(int state) { this.state = state; if(state == PullToRefreshListVIEw.DONE){ destination = 0; slop = RATIO_touch_SLOP; }else if(state == PullToRefreshListVIEw.REFRESHING){ destination = PullToRefreshListVIEw.touch_SLOP; slop = RATIO_touch_SLOP * 5; } } @OverrIDe public voID run() { if(mtouchLength > destination){ mtouchLength -= slop; change(state,mtouchLength); handler.postDelayed(this,RATIO_ANIMATION_DURATION); }else{ if(state == PullToRefreshListVIEw.DONE){ // 直接将坐标初始化,否则会有一点点误差 centerY = doneCenterY; ListVIEw.invalIDate(); }else if(state == PullToRefreshListVIEw.REFRESHING){ //启动旋转的动画效果 isRotateAnimation = true; handler.postDelayed(new RunnableRotate(),RATIO_ANIMATION_DURATION); } } } } /** * 旋转动画的处理 */ public class RunnableRotate implements Runnable{ @OverrIDe public voID run() { if(isRotateAnimation){ //启动动画旋转效果 startAngle = startAngle + RATIO_SATRT_ANGLE; if(startAngle >= 360){ startAngle = 0; } ListVIEw.invalIDate(); handler.postDelayed(this,RATIO_ANIMATION_DURATION); }else{ //回到初始位置 handler.postDelayed(new RunnableMove(state),RATIO_ANIMATION_DURATION); } } } /** * 绘制刷新图标的标志 * @param mCanvas */ public voID onDraw(Canvas mCanvas){ //绘制背景圆盘和阴影 mPaint.setStyle(Paint.Style.FILL); mPaint.setcolor(color_PAN); mPaint.setShadowLayer(RADIUS_SHADOW,color_SHADOW); mCanvas.drawCircle(centerX,centerY,RADIUS_PAN,mPaint); //绘制圆弧 mPaint.setStyle(Paint.Style.stroke); mPaint.setcolor(color_ARROWS); mPaint.setstrokeWIDth(BOUND_ARROWS); mPaint.setAlpha(Alpha); mCanvas.drawArc(new RectF(centerX - RADIUS_ARROWS,centerY - RADIUS_ARROWS,centerX + RADIUS_ARROWS,centerY + RADIUS_ARROWS),startAngle,sweepAngle,false,mPaint); }}使用的时候,必须要设置了监听器才能有效的滑动:
final PullToRefreshListVIEw ListVIEw = (PullToRefreshListVIEw) findVIEwByID(R.ID.ListVIEw); ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,androID.R.layout.simple_List_item_1,new String[]{ "测试1","测试2","测试3","测试4","测试5","测试6",}); ListVIEw.setAdapter(adapter); ListVIEw.setonRefreshListener(new PullToRefreshListVIEw.OnRefreshListener() { @OverrIDe public voID onRefresh() { new Handler().postDelayed(new Runnable() { @OverrIDe public voID run() { ListVIEw.stopRefresh(); } },2000); } });两个源代码文件就搞定了,demo工程就不提供了,很简单的。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
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