
它在androID 2或2.3.3上运行正常,但是当我在androID 4上运行时,我在websocket.connect()上遇到错误;
你知道为什么或我做错了吗?
我的代码是:
public class MainThread extends Thread { private boolean is_running; private URI url = null; private de.roderick.weberknecht.WebSocket websocket = null; public MainThread() { this.is_running = false; try { url = new URI("ws://192.168.1.88:8088/"); websocket = new WebSocketConnection(url); websocket.setEventHandler(new WebSocketEventHandler() { public voID onopen(){ System.out.println("--open"); } public voID onMessage(WebSocketMessage message){ System.out.println("--received message: " + message.getText()); } public voID onClose(){ System.out.println("--close"); } }); } catch (WebSocketException wse) { wse.printstacktrace(); //To change body of catch statement use file | Settings | file Templates. } catch (URISyntaxException use) { use.printstacktrace(); //To change body of catch statement use file | Settings | file Templates. } } @OverrIDe public voID run() { while(is_running){ try { websocket.send("hello world"); Thread.sleep(10000); } catch (WebSocketException wse) { wse.printstacktrace(); } catch (InterruptedException e) { e.printstacktrace(); } } } public voID set_running(boolean is_running) { if(is_running == true) try { websocket.connect(); this.is_running = is_running; } catch (WebSocketException e) { System.out.println(e.toString()); //e.printstacktrace(); } }} 和我在androID 4上得到的错误:
ERROR/AndroIDRuntime(562): FATAL EXCEPTION: main java.lang.RuntimeException: Unable to start activity ComponentInfo{com.biskis.test.websocket/com.biskis.test.websocket.GameActivity}: androID.os.networkonmainthreadException at androID.app.ActivityThread.performlaunchActivity(ActivityThread.java:1956) at androID.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981) at androID.app.ActivityThread.access0(ActivityThread.java:123) at androID.app.ActivityThread$H.handleMessage(ActivityThread.java:1147) at androID.os.Handler.dispatchMessage(Handler.java:99) at androID.os.Looper.loop(Looper.java:137) at androID.app.ActivityThread.main(ActivityThread.java:4424) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.androID.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) at com.androID.internal.os.ZygoteInit.main(ZygoteInit.java:551) at dalvik.system.NativeStart.main(Native Method) Caused by: androID.os.networkonmainthreadException at androID.os.StrictMode$AndroIDBlockGuardPolicy.onNetwork(StrictMode.java:1099) at libcore.io.BlockGuardOs.connect(BlockGuardOs.java:84) at libcore.io.IoBrIDge.connectErrno(IoBrIDge.java:127) at libcore.io.IoBrIDge.connect(IoBrIDge.java:112) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:192) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172) at java.net.socket.startupSocket(Socket.java:566) at java.net.socket.tryAllAddresses(Socket.java:127) at java.net.socket.<init>(Socket.java:177) at java.net.socket.<init>(Socket.java:149) at de.roderick.weberknecht.WebSocketConnection.createSocket(WebSocketConnection.java:238) at de.roderick.weberknecht.WebSocketConnection.connect(WebSocketConnection.java:83) at com.biskis.test.websocket.MainThread.set_running(MainThread.java:76) at com.biskis.test.websocket.GameActivity.onCreate(GameActivity.java:20) at androID.app.Activity.performCreate(Activity.java:4465) at androID.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) at androID.app.ActivityThread.performlaunchActivity(ActivityThread.java:1920) ... 11 more 或者您是否知道如何以更好的方式将客户端(java,androID)通信到服务器(nodeJs,websocket)?
谢谢.
解决方法@H_502_32@ 不要连接到主线程上的Websocket(即在GameActivity.onCreate中),错误就会消失.您可以使用AsyncTask在后台连接到Websocket.通过I / O *** 作阻止主线程(并且网络访问最终是I / O *** 作)将导致(在最坏的情况下)缓慢的用户界面或AndroID杀死您的应用程序,因为它没有及时做出反应.请参阅designing for responsiveness文档.
总结以上是内存溢出为你收集整理的Android与websocket通信(Node Websocket服务器和Android Java客户端).不要在Android 4上工作全部内容,希望文章能够帮你解决Android与websocket通信(Node Websocket服务器和Android Java客户端).不要在Android 4上工作所遇到的程序开发问题。
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