
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];animation.duration = 10;animation.additive = YES;animation.removedOnCompletion = NO;animation.fillMode = kCAFillModeForwards;animation.fromValue = [NSNumber numberWithfloat:degrees_TO_radians(0)];animation.tovalue = [NSNumber numberWithfloat:degrees_TO_radians(90)];[_myvIEw.layer addAnimation:animation forKey:@"90rotation"];
使用上面的代码最初起作用,图像保持在90度角.如果我再次打电话给它,使其旋转90度,则动画将通过跳回到0并旋转90度,而不是90到180度.
我的印象是animation.additive = YES;将会使进一步的动画以当前状态为起点.
有任何想法吗?
解决方法 通过角度增量值查看我的代码static int imgAngle=0;- (voID)doAnimation{ CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; animation.duration = 5; animation.additive = YES; animation.removedOnCompletion = NO; animation.fillMode = kCAFillModeForwards; animation.fromValue = [NSNumber numberWithfloat:degrees_TO_radians(imgAngle)]; animation.tovalue = [NSNumber numberWithfloat:degrees_TO_radians(imgAngle+90)]; [self.imgVIEw.layer addAnimation:animation forKey:@"90rotation"]; imgAngle+=90; if (imgAngle>360) { imgAngle = 0; }} 以上代码只是想法.它没有测试
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