
我的代码是:
@implementation logoVIEw#define CGRECTMAKE(a,b,w,h) {.origin={.x=(a),.y=(b)},.size={.wIDth=(w),.height=(h)}}#pragma mark - Create SubvIEwsconst static CGRect path[] = { CGRECTMAKE(62.734375,-21.675000,18.900000,18.900000),CGRECTMAKE(29.784375,-31.725000,27.400000,27.300000),CGRECTMAKE(2.534375,-81.775000,CGRECTMAKE(4.384375,-57.225000,CGRECTMAKE(2.784375,62.875000,CGRECTMAKE(4.334375,29.925000,CGRECTMAKE(62.734375,2.525000,4.475000,CGRECTMAKE(-21.665625,CGRECTMAKE(-31.765625,CGRECTMAKE(-81.615625,-21.425000,CGRECTMAKE(-57.215625,-31.775000,2.775000,4.425000,CGRECTMAKE(-21.415625,27.300000) };- (voID) createSubvIEws{ self.contentMode = UIVIEwContentModeRedraw; for (int i = 0; i < 16; i++) { CGRect rect = CGRectApplyAffinetransform(path[i],CGAffinetransformMakeScale(self.frame.size.wIDth / 213.0,self.frame.size.height / 213.0)); UIBezIErPath * b = [UIBezIErPath bezIErPathWithovalInRect: CGRectOffset(rect,self.frame.size.wIDth/2.0,self.frame.size.height/2)]; CAShapeLayer * layer = [[CAShapeLayer alloc] init]; layer.path = [b CGPath]; layer.fillcolor = [self.tintcolor CGcolor]; [self.layer addSublayer:layer]; } self.layer.needsdisplayOnBoundsChange = YES; self.initialLenght = self.frame.size.wIDth;}- (voID) layoutSublayersOfLayer:(CALayer *)layer{ for (int i = 0; i < 16; i++) { CGRect rect = CGRectApplyAffinetransform(path[i],CGAffinetransformMakeScale(layer.frame.size.wIDth / 213.0,layer.frame.size.height / 213.0)); UIBezIErPath * b = [UIBezIErPath bezIErPathWithovalInRect:CGRectOffset(rect,layer.frame.size.wIDth/2.0,layer.frame.size.height/2)]; ((CAShapeLayer*)(layer.sublayers[i])).path = b.CGPath; }}- (voID)layoutSubvIEws { [super layoutSubvIEws]; // get current animation for bounds CAAnimation *anim = [self.layer animationForKey:@"bounds"]; [CATransaction begin]; if(anim) { // animating,apply same duration and timing function. [CATransaction setAnimationDuration:anim.duration]; [CATransaction setAnimationTimingFunction:anim.timingFunction]; CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"]; [self.layer addAnimation:pathAnimation forKey:@"path"]; } else { // not animating,we should disable implicit animations. [CATransaction disableActions]; } self.layer.frame = self.frame; [CATransaction commit];} 我正在制作动画:
[UIVIEw animateWithDuration:3.0 animations:^{ [v setFrame:CGRectMake(0.0,0.0,300.0,300.0)]; }]; 如何将图层动画与视图动画同步?
解决方法 与UIVIEw动画同步动画图层属性可能很棘手.相反,让我们使用不同的视图结构来利用内置的支持来动画视图的变换,而不是尝试为图层的路径设置动画.我们将使用两个视图:supervIEw和subvIEw. supervIEw是一个logoVIEw,是我们在故事板中展示的(或者你创建的UI). logoVIEw为类logoLayerVIEw添加了一个子视图.这个logoLayerVIEw使用CAShapeLayer作为其图层而不是普通的CALayer.
请注意,我们只需要一个CAShapeLayer,因为路径可以包含多个断开连接的区域.
我们将logoLayerVIEw的帧/边界设置为CGRectMake(0,213,213),并且永远不会更改它.相反,当外部logoVIEw更改大小时,我们设置logoLayerVIEw的变换,以便它仍然填充外部logoVIEw.
这是结果:
这是代码:
logoVIEw.h
#import <UIKit/UIKit.h>IB_DESIGNABLE@interface logoVIEw : UIVIEw@end
logoVIEw.m
#import "logoVIEw.h"#define CGRECTMAKE(a,.height=(h)}}const static CGRect ovalRects[] = { CGRECTMAKE(62.734375,27.300000)};#define logoDimension 213.0@interface logoLayerVIEw : UIVIEw@property (nonatomic,strong,Readonly) CAShapeLayer *layer;@end@implementation logoLayerVIEw@dynamic layer;+ (Class)layerClass { return [CAShapeLayer class];}- (voID)layoutSubvIEws { [super layoutSubvIEws]; if (self.layer.path == nil) { [self initShapeLayer]; }}- (voID)initShapeLayer { self.layer.backgroundcolor = [UIcolor yellowcolor].CGcolor; self.layer.strokecolor = nil; self.layer.fillcolor = [UIcolor greencolor].CGcolor; UIBezIErPath *path = [UIBezIErPath bezIErPath]; for (size_t i = 0; i < sizeof ovalRects / sizeof *ovalRects; ++i) { [path appendpath:[UIBezIErPath bezIErPathWithovalInRect:ovalRects[i]]]; } [path applytransform:CGAffinetransformMakeTranslation(logoDimension / 2,logoDimension / 2)]; self.layer.path = path.CGPath;}@end@implementation logoVIEw { logoLayerVIEw *layerVIEw;}- (voID)layoutSubvIEws { [super layoutSubvIEws]; if (layerVIEw == nil) { layerVIEw = [[logoLayerVIEw alloc] init]; layerVIEw.layer.anchorPoint = CGPointZero; layerVIEw.frame = CGRectMake(0,logoDimension,logoDimension); [self addSubvIEw:layerVIEw]; } [self layoutShapeLayer];}- (voID)layoutShapeLayer { CGSize mySize = self.bounds.size; layerVIEw.transform = CGAffinetransformMakeScale(mySize.wIDth / logoDimension,mySize.height / logoDimension);}@end 总结 以上是内存溢出为你收集整理的ios – CALayer的动画效果与UIView动画相同全部内容,希望文章能够帮你解决ios – CALayer的动画效果与UIView动画相同所遇到的程序开发问题。
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