
代码如下:
import UIKit
import Cartography
class WorkVIEwController: UIVIEwController {
overrIDe func vIEwDIDLoad() { super.vIEwDIDLoad() createbutton_Salary() createbutton_Notice(); createbutton_Contants(); createbutton_Calendar();}// 工资 (第一行 居中)func createbutton_Salary() { let wIDth = self.vIEw.frame.wIDth; let button_wIDth = wIDth / 4 ; // button 的宽度 let _top = (self.navigationController?.navigationbar.frame.height)! + 20 ; // (+20 statusbar) // ------------- button 的横纵坐标 let x = (wIDth / 2) - button_wIDth / 2; // 横坐标 let y:CGfloat = _top + (button_wIDth / 4) ; let button = UIbutton(type: UIbuttonType.System) button.frame = CGRectMake(x,y,button_wIDth,button_wIDth) button.backgroundcolor = UIcolor.blackcolor(); button.setTitle("工资",forState: UIControlState.normal) //button.addTarget(self,action: "buttonpressed:",forControlEvents: UIControlEvents.touchUpInsIDe) self.vIEw.addSubvIEw(button)}// 通知(第一行 居左)func createbutton_Notice() { let wIDth = self.vIEw.frame.wIDth; let button_wIDth = wIDth / 4 ; // button 的宽度 let _top = (self.navigationController?.navigationbar.frame.height)! + 20 ; // (+20 statusbar); // ------------- button 的横纵坐标 let x = (wIDth / 4) - (button_wIDth / 2) - (button_wIDth / 4) ; // 横坐标 let y:CGfloat = _top + (button_wIDth / 4) ; let button = UIbutton(type: UIbuttonType.System) button.frame = CGRectMake(x,button_wIDth) button.backgroundcolor = UIcolor.blackcolor(); button.setTitle("通知",forControlEvents: UIControlEvents.touchUpInsIDe) self.vIEw.addSubvIEw(button)}// 通讯录(第一行 居右)func createbutton_Contants() { let wIDth = self.vIEw.frame.wIDth; let button_wIDth = wIDth / 4 ; // button 的宽度 let _top = (self.navigationController?.navigationbar.frame.height)! + 20 ; // (+20 statusbar); // ------------- button 的横纵坐标 let x = (wIDth / 2) + (button_wIDth / 2) + (button_wIDth / 4) ; let y:CGfloat = _top + (button_wIDth / 4) ; let button = UIbutton(type: UIbuttonType.System) button.frame = CGRectMake(x,button_wIDth) button.backgroundcolor = UIcolor.blackcolor(); button.setTitle("通讯",forControlEvents: UIControlEvents.touchUpInsIDe) self.vIEw.addSubvIEw(button)}// 日程(第二行 居左)func createbutton_Calendar() { let wIDth = self.vIEw.frame.wIDth; let button_wIDth = wIDth / 4 ; // button 的宽度 let _top = (self.navigationController?.navigationbar.frame.height)! + 20 ; // (+20 statusbar); // ------------- button 的横纵坐标 let x = (wIDth / 4) - (button_wIDth / 2) - (button_wIDth / 4) ; // 横坐标 let y:CGfloat = _top + button_wIDth + (button_wIDth / 2) ; let button = UIbutton(type: UIbuttonType.System) button.frame = CGRectMake(x,button_wIDth) button.backgroundcolor = UIcolor.blackcolor(); button.setTitle("日程",forControlEvents: UIControlEvents.touchUpInsIDe) self.vIEw.addSubvIEw(button)}overrIDe func dIDReceiveMemoryWarning() { super.dIDReceiveMemoryWarning() // dispose of any resources that can be recreated.} }
2. 数目自定代码如下:
import UIKit
import Cartography
class WorkVIEwController: UIVIEwController {
overrIDe func vIEwDIDLoad() { super.vIEwDIDLoad() CreateSudoku();}func CreateSudoku(){ let wIDth = self.vIEw.frame.wIDth; // 屏幕宽度 let button_wIDth = wIDth / 4 ; // button 的宽度 let _top = (self.navigationController?.navigationbar.frame.height)! + 20 ; // (+20 statusbar) var x:CGfloat = 0; // 横坐标 var y:CGfloat = _top ; // 纵坐标 var row_index:Int = 0; // 行号 for var i = 1 ; i <= 24 ;i++ { y = _top; if i % 3 == 0 { row_index = (i / 3) - 1; } else { row_index = (i / 3) } // ------------- button 的横坐标 // 居左 if i % 3 == 1 { x = (wIDth / 4) - (button_wIDth / 2) - (button_wIDth / 4) ; // 横坐标 } // 居中 if i % 3 == 2 { x = (wIDth / 2) - button_wIDth / 2; // 横坐标 } // 居右 if i % 3 == 0 { x = (wIDth / 2) + (button_wIDth / 2) + (button_wIDth / 4) ; } // ------------- button 的纵坐标,使用循环,避免CGfloat * Init 的报错 if row_index > 0 { for var j = 0 ; j < row_index ; j++ { y += button_wIDth ; } } // ---- 纵坐标 间距 for var m = 0 ; m <= row_index ; m++ { y += button_wIDth / 4 ; } let button = UIbutton(type: UIbuttonType.System) button.frame = CGRectMake(x,button_wIDth) button.backgroundcolor = UIcolor.bluecolor(); button.setTitle( String(i),forState: UIControlState.normal) self.vIEw.addSubvIEw(button) }}overrIDe func dIDReceiveMemoryWarning() { super.dIDReceiveMemoryWarning() // dispose of any resources that can be recreated.} }
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