
version: cocos2d-x 3.6
1.监听function@H_419_10@ GameLayer@H_419_10@:onEnter@H_419_10@()@H_419_10@ local@H_419_10@ eventdispatcher = self:getEventdispatcher() local@H_419_10@ function@H_419_10@ ontouchBegan@H_419_10@(touch@H_419_10@,event@H_419_10@)@H_419_10@ local@H_419_10@ locationInNode = self:convertToNodeSpace(touch:getLocation()) local@H_419_10@ s = self:getContentSize() local@H_419_10@ rect = cc.rect(0@H_419_10@,0@H_419_10@,s.wIDth,s.height) if@H_419_10@ cc.rectContainsPoint(rect,locationInNode) then@H_419_10@ self:setcolor(cc.c3b(255@H_419_10@,0@H_419_10@)) return@H_419_10@ true@H_419_10@ end@H_419_10@@H_419_10@ return@H_419_10@ false@H_419_10@ end@H_419_10@@H_419_10@ local@H_419_10@ function@H_419_10@ ontouchmoved@H_419_10@(touch@H_419_10@,event@H_419_10@)@H_419_10@ end@H_419_10@@H_419_10@ local@H_419_10@ function@H_419_10@ ontouchended@H_419_10@(touch@H_419_10@,event@H_419_10@)@H_419_10@ self:setcolor(cc.c3b(255@H_419_10@,255@H_419_10@,255@H_419_10@)) end@H_419_10@@H_419_10@ local@H_419_10@ Listener = cc.EventListenertouchOneByOne:create@H_419_10@() self._Listener@H_419_10@ = Listener Listener:setSwallowtouches(true@H_419_10@) Listener:registerScriptHandler(ontouchBegan,cc.Handler.EVENT_touch_BEGAN ) Listener:registerScriptHandler(ontouchmoved,cc.Handler.EVENT_touch_MOVED ) Listener:registerScriptHandler(ontouchended,cc.Handler.EVENT_touch_ENDED ) if@H_419_10@ 0@H_419_10@ == self._fixed@H_419_10@Priority then@H_419_10@ eventdispatcher:addEventListenerWithSceneGraPHPriority(Listener,self) else@H_419_10@ eventdispatcher:addEventListenerWithFixedPriority(Listener,self._fixed@H_419_10@Priority) end@H_419_10@@H_419_10@end@H_419_10@@H_419_10@ 2.移除 function@H_419_10@ touchableSpriteWithFixedPriority:onExit@H_419_10@()@H_419_10@@H_419_10@ local@H_419_10@ eventdispatcher = self:getEventdispatcher() eventdispatcher:removeEventListener(self._Listener)end@H_419_10@ 3.注意 onEnter和onExit在lua中不会因节点别add和remove而直接被调用,当子节点被父节点add和remove时,会发送enter和exit的消息,所以需要再初始化节点的时候,监听消息,并在收到消息后调用onEnter或onExit。
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