
【Js语法相关】遍历对象或数组obj,执行函数context.iterator,函数返回false表示breakcc.each(obj,iterator,context)从源对象拷贝所有属性到目标对象,并返回目标对象cc.extend(target,src0,src1..)cc.isFunction(obj)cc.isNumber(obj)cc.isstring(obj)cc.isArray(obj)cc.isUndefined(obj)cc.isObject(obj)定义原型的getter和setter,这样就可用赋值的方式进行set函数的调用,更方便cc.defineGetterSetter(proto,prop,getter,setter)【async】任务流程的控制cc.async = { serIEs : function (tasks,cb,target) {},parallel : function (tasks,waterful : function (tasks,map : function (tasks,maplimit : function (tasks,};【path路径 *** 作】cc.path = { join: function () {},// 'a','b.png' -> 'a/b.png' extname: function (str) {},// -> '.png'; null basename: function (str,ext) {},// 'a/b.png' -> 'b.png'; 'a/b.png','.png' -> 'b' dirname: function (str) {},// 'a/b/c.png' -> 'a/b' changeExtname: function(str,// 'a/b.png','.pList' -> 'a/b.pList' changeBasename: function(str,base,sameExt) {},// 'a/b.pList','c.pList' -> 'a/c.pList'; 'a/b.pList','c',true -> 'a/c.pList'};【loader加载器】cc.loader = { getXMLhttpRequest(),loadJs(baseDir,JsList,cb),loadJsWithimg(baseDir,loadTxt(url,loadJson(url,loadimg(url,option,// 加载一张图片 loadBinary(url,loadBinarySync(url),_loadResIterator(item,index,getUrl(basePath,url),load(resources,// 加载资源,然后回调 loadaliases(url,// alias map};【字符串格式】cc.formatstr() // "a: %d,b: %b",a,b【单例】cc.directorcc.winSizecc.vIEwcc.eventManager = cc.director.getEventdispatcher();cc.audioEngine = cc.AudioEngine.getInstance();cc.configuration = cc.Configuration.getInstance();cc.textureCache = cc.director.getTextureCache();cc.TextureCache.prototype.addImage = function(url,target)cc.shadercache = cc.shadercache.getInstance();cc.animationCachecc.spriteFrameCachecc.pListParser = cc.PListParser.getInstance();cc.fileUtils = cc.fileUtils.getInstance();【Jsb】Jsb.fileUtils = cc.fileUtils;delete cc.fileUtils;delete cc.fileUtils;// only androIDJsb.reflection = { callStaticmethod : function(){ cc.log("not supported on current platform"); }};【sys】cc._initSys(config,CONfig_KEY)cc._initDeBUGSetting(mode)// cc.error,cc.assert(cond,msg),cc.warn,cc.log【game】cc.game = { setFrameRate,restart,run,// prepare -> onStart _initConfig,prepare // 包含Jsb.Js及project.Json里的Js}; 总结 以上是内存溢出为你收集整理的cocos3——2.js启动 js_boot.js全部内容,希望文章能够帮你解决cocos3——2.js启动 js_boot.js所遇到的程序开发问题。
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