cocos2dx-GLProgram结合RenderTexture在安卓手机不能用

cocos2dx-GLProgram结合RenderTexture在安卓手机不能用,第1张

概述glProgram1 = new CCGLProgram(); glProgram1->retain(); glProgram1->initWithVertexShaderFilename("test.vsh", "test.fsh"); glProgram1->addAttribute(kCCAttributeNameTexCoord, kCCVertexAttrib_TexCoords)
	glProgram1 = new CCGLProgram();	glProgram1->retain();	glProgram1->initWithVertexShaderfilename("test.vsh","test.fsh");	glProgram1->addAttribute(kCCAttributenameTexCoord,kCCVertexAttrib_TexCoords);                //要设置一下三行属性,否则在安卓上画不出来	glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_name_position,GLProgram::VERTEX_ATTRIB_position);	glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_name_color,GLProgram::VERTEX_ATTRIB_color);	glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_name_TEX_COORD,GLProgram::VERTEX_ATTRIB_TEX_COORDS);	        glProgram1->link();	glProgram1->updateUniforms();
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