
glProgram1 = new CCGLProgram(); glProgram1->retain(); glProgram1->initWithVertexShaderfilename("test.vsh","test.fsh"); glProgram1->addAttribute(kCCAttributenameTexCoord,kCCVertexAttrib_TexCoords); //要设置一下三行属性,否则在安卓上画不出来 glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_name_position,GLProgram::VERTEX_ATTRIB_position); glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_name_color,GLProgram::VERTEX_ATTRIB_color); glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_name_TEX_COORD,GLProgram::VERTEX_ATTRIB_TEX_COORDS); glProgram1->link(); glProgram1->updateUniforms(); 总结 以上是内存溢出为你收集整理的cocos2dx-GLProgram结合RenderTexture在安卓手机不能用全部内容,希望文章能够帮你解决cocos2dx-GLProgram结合RenderTexture在安卓手机不能用所遇到的程序开发问题。
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