
defined in the head "CCValue.h" loated in "COCOS2DX_ROOT/cocos/base"
1 | class Value; |
cocos2d::Value is a wrapper class for many primitives(int,float,double,bool,unsigned char,char* and std::string) plus std::vector<Value>,std::unordered_map<std::string,Value> and std::unordered_map<int,Value>.
You can put all the primitives mentioned above into a cocos2d::Value object and convert it to the corresponding primitive. The opposite is vice verse.
Internally,cocos2d::Value uses a union variable to hold all kinds of primitives which saves a lot of memory space.
Before cocos2d-x v3.0 beta,there are CCBool,CCfloat,CCDouble,CCinteger primitive wrapper. These classes will be deprecated in the future.
Note:When you deal with primitives and container,please use cocos2d::Vector<T>,cocos2d::Map<K,V> and cocos2d::Value.
The memory of cocos2d::Value is handled automatically by it's own destructor. So please stick to the best practice of c++ memory management rules when handling the memory of cocos2d::Value.
The cocos2d::Value class contains the following data members:
1234567891011@L_419_14@131415 | union{ unsigned char byteVal; int intVal; float floatVal; double doubleVal; bool boolVal;}_baseData;std::string _strData;ValueVector* _vectorData;ValueMaP* _mapData;ValueMAPIntKey* _intKeyMapData;Type _type; |
From the code snippets,_baseData,_strData and _type data members' memory are handled automatically by the compiler and their own destructors. The destructor of cocos2d::Value is responsible for deallocating all the resources of pointer member variables(_vectorData,_mapData and _intKeyMapData).
WARNING: cocos2d::Value doesn't use retain/release and refcount memory management like other cocos2d classes!
The usage of cocos2d::Value is very straightforward.
Here is a simple usage example:
1234567891011@L_419_14@1314151617181920212223242526272829303132333435363738 | Value val; // call the default constructorif (val.isNull()) { log("val is null");}else{ std::string str =val.getDescription(); log("The description of val0:%s",str.c_str());}//----------------------------------------------------Value val1(65); // initialize with a integer//Value val1(3.4f); // initialize with a float value//Value val1(3.5); // initialize with a double valuelog("The description of the integer value:%s",val1.getDescription().c_str());log("val1.asByte() = %c",val1.asByte());//----------------------------------------------------std::string strV = "string";Value val2(strV); // initialize with stringlog("The description of the string value:%s",val2.getDescription().c_str());//----------------------------------------------------auto sp0 = Sprite::create();Vector<Object*>* vecV = new Vector<Object*>();vecV->pushBack(sp0);Value val3(vecV); // initialize with Vectorlog("The description of the Vector value:%s",val3.getDescription().c_str());delete vecV;//----------------------------------------------------Map<std::string,Object*>* mapV = new Map<std::string,Object*>();mapV->insert(strV,sp0);Value val4(mapV); // initialize with Maplog("The description of the Map value:%s",val4.getDescription().c_str());delete mapV;//----------------------------------------------------Value val6(&val4); // initialize with Maplog("The description of the Value-type value:%s",val6.getDescription().c_str());//----------------------------------------------------val2 = val1; // assigning between 2 Value-typelog("operator-> The description of val2:%s",val2.getDescription().c_str());val2 = 4; //assigning directlylog("operator-> The description of val4:%s",val2.getDescription().c_str()); |
output:
1234567891011@L_419_14@13141516171819202122 | cocos2d: val is nullcocos2d: The description of the integer value:65cocos2d: val1.asByte() = Acocos2d: The description of the string value:stringcocos2d: The description of the Vector value:truecocos2d: The description of the Map value:truecocos2d: The description of the Value-type value:truecocos2d: operator-> The description of val2:65cocos2d: operator-> The description of val4:4 |
cocos2d::Value and new template container(cocos2d::Vector<T> and cocos2d::Map<K,V>) over cocos2d::CCBool,cocos2d::CCfloat,cocos2d::CCDouble,cocos2d::CCString,cocos2d::CCInteger and old Objective-c style container(cocos2d::CCArray and cocos2d::CCDictionary). When you want to deal with primitives aggregate,wrap the primitives with cocos2d::Value and combine them with the new template container cocos2d::Vector<T> and cocos2d::Map<K,V>. 总结 以上是内存溢出为你收集整理的cocos2d::Value全部内容,希望文章能够帮你解决cocos2d::Value所遇到的程序开发问题。
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