
平台通信的3中方式Flutter 混合开发系列 包含如下:
嵌入原生VIEw-AndroID嵌入原生VIEw-iOS与原生通信-MethodChannel与原生通信-BasicmessageChannel与原生通信-EventChannel添加 Flutter 到 AndroID Activity添加 Flutter 到 AndroID Fragment添加 Flutter 到 iOS每个工作日分享一篇,欢迎关注、点赞及转发。
Flutter 与 Native 端通信有如下3个方法:
MethodChannel:Flutter 与 Native 端相互调用,调用后可以返回结果,可以 Native 端主动调用,也可以Flutter主动调用,属于双向通信。此方式为最常用的方式, Native 端调用需要在主线程中执行。BasicmessageChannel:用于使用指定的编解码器对消息进行编码和解码,属于双向通信,可以 Native 端主动调用,也可以Flutter主动调用。EventChannel:用于数据流(event streams)的通信, Native 端主动发送数据给 Flutter,通常用于状态的监听,比如网络变化、传感器数据等。Flutter 端Flutter 端创建 MethodChannel 通道,用于与原生端通信:
var channel = BasicmessageChannel('com.Flutter.guIDe.BasicmessageChannel',StandardMessageCodec());com.Flutter.guIDe.BasicmessageChannel 是 BasicmessageChannel 的名称,原生端要与之对应。
发送消息:
var result = await channel.send({'name': 'laomeng','age': 18});参数类型任意,多个参数通常使用Map。返回 Future,原生端返回的数据。完整代码:
class BasicmessageChannelDemo extends StatefulWidget { @overrIDe _BasicmessageChannelDemoState createState() => _BasicmessageChannelDemoState();}class _BasicmessageChannelDemoState extends State<BasicmessageChannelDemo> { var channel = BasicmessageChannel('com.Flutter.guIDe.BasicmessageChannel',StandardMessageCodec()); var _data; @overrIDe Widget build(BuildContext context) { return Scaffold( appbar: Appbar(),body: Column( children: [ SizedBox( height: 50,),Raisedbutton( child: Text('发送数据到原生'),onpressed: () async { var result = await channel.send({'name': 'laomeng','age': 18}); var name = result['name']; var age = result['age']; setState(() { _data = '$name,$age'; }); },Text('原生返回数据:$_data'),],); }}AndroID 端androID 下创建 BasicmessageChannelDemo:
class BasicmessageChannelDemo(messenger: BinaryMessenger) : BasicmessageChannel.MessageHandler<Any> { private var channel: BasicmessageChannel<Any> init { channel = BasicmessageChannel(messenger,"com.Flutter.guIDe.BasicmessageChannel",StandardMessageCodec()) channel.setMessageHandler(this) } overrIDe fun onMessage(message: Any?,reply: BasicmessageChannel.Reply<Any>) { val name = (message as Map<String,Any>)["name"] val age = (message as Map<String,Any>)["age"] var map = mapOf("name" to "hello,$name","age" to "$age" ) reply.reply(map) }}onMessage 方法在 Flutter 端调用 send 方法后调用,解析方法如下:
overrIDe fun onMessage(message: Any?,"age" to "$age" ) reply.reply(map) }message 是传入的参数,由于 Flutter 端传入的是 Map,所以上面的解析按照 Map 解析。reply.reply() 是返回给 Flutter 的结果。Flutter 端解析:
var result = await channel.send({'name': 'laomeng','age': 18});var name = result['name'];var age = result['age'];两端的解析要相互对应。
在 MainActivity 启动:
class MainActivity : FlutterActivity() { overrIDe fun configureFlutterEngine(FlutterEngine: FlutterEngine) { super.configureFlutterEngine(FlutterEngine) BasicmessageChannelDemo(FlutterEngine.dartExecutor.binaryMessenger) FlutterEngine.plugins.add(MyPlugin()) }}iOS 端ios 下创建 MethodChannelDemo,按如下方式:
import Flutterimport UIKitpublic class BasicmessageChannelDemo { var channel:FlutterBasicmessageChannel init(messenger: FlutterBinaryMessenger) { channel = FlutterBasicmessageChannel(name: "com.Flutter.guIDe.BasicmessageChannel",binaryMessenger: messenger) channel.setMessageHandler { (message,reply) in if let dict = message as? Dictionary<String,Any> { let name:String = dict["name"] as? String ?? "" let age:Int = dict["age"] as? Int ?? -1 reply(["name":"hello,\(name)","age":age]) } } } }在 AppDelegate 启动:
import UIKitimport Flutter@UIApplicationMain@objc class AppDelegate: FlutterAppDelegate { overrIDe func application( _ application: UIApplication,dIDFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? ) -> Bool { let controller : FlutterVIEwController = window?.rootVIEwController as! FlutterVIEwController MethodChannelDemo(messenger: controller.binaryMessenger) BasicmessageChannelDemo(messenger: controller.binaryMessenger) GeneratedpluginRegistrant.register(with: self) return super.application(application,dIDFinishLaunchingWithOptions: launchOptions) }}原生端主动发送消息给FlutterFlutter 端接收数据@overrIDe voID initState() { super.initState(); channel.setMessageHandler((message) { setState(() { _nativeData = message['count']; }); }); }AndroID 发送数据原生端启动定时器,每隔一秒向 Flutter 发送数据,AndroID 端代码:
class BasicmessageChannelDemo(var activity: Activity,messenger: BinaryMessenger) : BasicmessageChannel.MessageHandler<Any> { private var channel: BasicmessageChannel<Any> private var count = 0 init { channel = BasicmessageChannel(messenger,StandardMessageCodec()) channel.setMessageHandler(this) startTimer() } fun startTimer() { var timer = Timer().schedule(timerTask { activity.runOnUiThread { var map = mapOf("count" to count++) channel.send(map,object :BasicmessageChannel.Reply<Any>{ overrIDe fun reply(reply: Any?) { } }) } },1000) } overrIDe fun onMessage(message: Any?,"age" to "$age" ) reply.reply(map) }}注意:AndroID 端发送数据要在主现场中调用,即:
activity.runOnUiThread { var map = mapOf("count" to count++) channel.invokeMethod("timer",map) }
启动修改如下:
class MainActivity : FlutterActivity() { overrIDe fun configureFlutterEngine(FlutterEngine: FlutterEngine) { super.configureFlutterEngine(FlutterEngine) BasicmessageChannelDemo(this,FlutterEngine.dartExecutor.binaryMessenger) FlutterEngine.plugins.add(MyPlugin()) }}iOS 发送数据iOS 端启动定时器代码如下:
import Flutterimport UIKitpublic class BasicmessageChannelDemo { var channel:FlutterBasicmessageChannel var count = 0 init(messenger: FlutterBinaryMessenger) { channel = FlutterBasicmessageChannel(name: "com.Flutter.guIDe.BasicmessageChannel","age":age]) } } startTimer() } func startTimer() { var timer = Timer.scheduledTimer(timeInterval:1,target: self,selector:#selector(self.tickDown),userInfo:nil,repeats: true) } @objc func tickDown(){ count += 1 var args = ["count":count] channel.sendMessage(args) { (reply) in } }}交流老孟Flutter博客(330个控件用法+实战入门系列文章):http://laomengit.com
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