C语言三子棋(进阶版)

C语言三子棋(进阶版),第1张

这次的三子棋和前面相比较,增加了俩个模式,如果说第一次的三子棋是幼儿园水平,那么这一次的三子棋增加了幼儿园毕业水平和卖红薯水平。

幼儿园毕业水平增加了对局势的判断,当前若电脑还差一颗棋子获得胜利时,电脑不再像以前一样随机下棋,而是朝着胜利的方向前进 

卖红薯水平相较于幼儿园毕业水平,增加了对玩家的拦截功能。 

test.c函数
#include "game.h"
void menu()
{
	printf("*******************************\n");
	printf("***********1.play**************\n");
	printf("***********0.exit**************\n");
	printf("*******************************\n");
}
void menu1()
{
	printf("请选择模式\n");
	printf("****************************************\n");
	printf("***********1.幼稚园水平*****************\n");
	printf("***********2.幼稚园毕业水平*************\n");
	printf("***********3.卖红薯水平*****************\n");
	printf("****************************************\n");
}
void game()
{
	menu1();
	int a;
	scanf("%d", &a);
	char ch;
		char board[ROW][COL] = { 0 };
		Setboard(board, ROW, COL);
		Printboard(board, ROW, COL);
		if (a == 2)
		{
			while (1)
			{
				PlayerMove(board, ROW, COL);
				Printboard(board, ROW, COL);
				ch = Iswin(board, ROW, COL);
				if (ch != 'C')
					break;
				ComputerMove2(board, ROW, COL);
				Printboard(board, ROW, COL);
				ch = Iswin(board, ROW, COL);
				if (ch != 'C')
					break;
			}
			if (ch == '*')
				printf("玩家赢\n");
			if (ch == '#')
				printf("电脑赢\n");
			if (ch == 'Q')
				printf("平局");
		}
		if (a == 3)
		{
			while (1)
			{
				PlayerMove(board, ROW, COL);
				Printboard(board, ROW, COL);
				ch = Iswin(board, ROW, COL);
				if (ch != 'C')
					break;
				ComputerMove3(board, ROW, COL);
				Printboard(board, ROW, COL);
				ch = Iswin(board, ROW, COL);
				if (ch != 'C')
					break;
			}
			if (ch == '*')
				printf("玩家赢\n");
			if (ch == '#')
				printf("电脑赢\n");
			if (ch == 'Q')
				printf("平局");
		}
		if (a == 1)
		{
			while (1)
			{
				PlayerMove(board, ROW, COL);
				Printboard(board, ROW, COL);
				ch = Iswin(board, ROW, COL);
				if (ch != 'C')
					break;
				ComputerMove(board, ROW, COL);
				Printboard(board, ROW, COL);
				ch = Iswin(board, ROW, COL);
				if (ch != 'C')
					break;
			}
			if (ch == '*')
				printf("玩家赢\n");
			if (ch == '#')
				printf("电脑赢\n");
			if (ch == 'Q')
				printf("平局");
		}
}
int main()
{
	int input;
	srand((unsigned int) time(NULL));
	do
	{
		menu();
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			break;
		default :
			printf("输入错误请重新输入\n");
		}

	} while (input);
	return 0;
}
game.c函数
#include"game.h"
Setboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
Printboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (j < col - 1)
				printf(" %c |", board[i][j]);
			else if (j == col - 1)
				printf(" %c ", board[i][j]);
	  }
		printf("\n___|___|___\n");
	}
}
PlayerMove(char board[ROW][COL], int row, int col)
{
	int x, y;
	printf("请玩家输入坐标:\n");
	while (1)
	{
		scanf("%d %d", &x, &y);

		if (x >= 1 && x <= COL && y >= 1 && y <= COL)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
				printf("此处以有棋,请重新下棋:\n");
		}
		else
			printf("坐标错误,请重新输入");
	}
}
char IsFull(char board[ROW][COL], int row, int col)
{
	int i, j;
		for (i = 0; i < row; i++)
		{
			for (j = 0; j < col; j++)
			{
				if (board[i][j] == ' ')
					return 'C';
			}
		}
   return 'Q';
}
char Computerread(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == '*' && board[i][2] == ' ')          //如果某行前俩个是玩家下的,我们对其进行拦截
		{
			board[i][2] = '#';
			return '#';
		}
	}
	for (i = 0; i < row; i++)
	{
		if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')          //如果某行后俩个是玩家下的,我们对其进行拦截
		{
			board[i][0] = '#';
			return '#';
		}
	}
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][2] && board[i][2] == '*' && board[i][1] == ' ')          //如果某行第一个和最后一个是玩家下的,我们对其进行拦截
		{
			board[i][1] = '#';
			return '#';
		}
	}                                                                                       //行出现的判断结束,接下来对列进行判断
	for (i = 0; i < row; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == '*' && board[2][i] == ' ')          //如果某行后俩个是玩家下的,我们对其进行拦截
		{
			board[2][i] = '#';
			return '#';
		}
	}                                                                                      //如果某列的前两行是玩家下的,并第三个没有棋子,我们进行拦截
     for (i = 0; i < row; i++)
   {
		 if (board[1][i] == board[2][i] && board[1][i] == '*' && board[0][i] == ' ')          //如果某列后俩个是玩家下的,我们对其进行拦截
		 {
			 board[0][i] = '#';
			 return '#';
		 }
   }
      for (i = 0; i < row; i++)
   {
		  if (board[0][i] == board[2][i] && board[2][i] == '*' && board[1][i] == ' ')          //如果某列第一个和最后一个是玩家下的,我们对其进行拦截
		  {
			  board[1][i] = '#';
			  return '#';
		  }
    }                                                                                                                  //列判断结束,接下来对主对角线进行判断
		  if (board[0][0] == board[1][1] && board[1][1] == '*' && board[2][2] == ' ')          
		  {
			  board[2][2] = '#'; 
			  return '#';       
		  }                                                                                        // 主对角线前俩个元素判断完毕
		  if (board[0][0] == board[2][2] && board[2][2] == '*' && board[1][1] == ' ')
		  {
			  board[1][1] = '#';
			  return '#';               
		  }                                                                                   //主对角线第一个和最后一个元素判断完毕
		  if (board[2][2] == board[1][1] && board[1][1] == '*' && board[0][0] == ' ')
		  {
			  board[0][0] = '#';
			  return '#';
		  }                                                                                       //主对角线后俩个元素判断完毕
		  if (board[2][0] == board[1][1] && board[1][1] == '*' && board[0][2] == ' ')
		  {
			  board[0][2] = '#';
			  return '#';
		  }                                                                                     //次对角线,从左到右前俩个元素进行判断
		  if (board[0][2] == board[1][1] && board[1][1] == '*' && board[2][0] == ' ')
		  {
			  board[2][0] = '#';
			  return '#';
		  }                                                                                     //次对角线,从左到右,后俩个元素进行判断
		  if (board[0][2] == board[2][0] && board[0][2] == '*' && board[1][1] == ' ')
		  {
			  board[1][1] = '#';
			  return '#';
		  }
	  return '*';
}
char Computer_want_win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == '#' && board[i][2] == ' ')
		{
			board[i][2] = '#';
			return '#';
		}
	}
	for (i = 0; i < row; i++)
	{
		if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')          //如果某行后俩个是玩家下的,我们对其进行拦截
		{
			board[i][0] = '#';
			return '#';
		}
	}
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][2] && board[i][2] == '#' && board[i][1] == ' ')          //如果某行第一个和最后一个是玩家下的,我们对其进行拦截
		{
			board[i][1] = '#';
			return '#';
		}
	}                                                                                       //行出现的判断结束,接下来对列进行判断
	for (i = 0; i < row; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == '#' && board[2][i] == ' ')          //如果某行后俩个是玩家下的,我们对其进行拦截
		{
			board[2][i] = '#';
			return '#';
		}
	}                                                                                      //如果某列的前两行是玩家下的,并第三个没有棋子,我们进行拦截
	for (i = 0; i < row; i++)
	{
		if (board[1][i] == board[2][i] && board[1][i] == '#' && board[0][i] == ' ')          //如果某列后俩个是玩家下的,我们对其进行拦截
		{
			board[0][i] = '#';
			return '#';
		}
	}
	for (i = 0; i < row; i++)
	{
		if (board[0][i] == board[2][i] && board[2][i] == '#' && board[1][i] == ' ')          //如果某列第一个和最后一个是玩家下的,我们对其进行拦截
		{
			board[1][i] = '#';
			return '#';
		}
	}                                                                                                                  //列判断结束,接下来对主对角线进行判断
	if (board[0][0] == board[1][1] && board[1][1] == '#' && board[2][2] == ' ')
	{
		board[2][2] = '#';
		return '#';
	}                                                                                        // 主对角线前俩个元素判断完毕
	if (board[0][0] == board[2][2] && board[2][2] == '#' && board[1][1] == ' ')
	{
		board[1][1] = '#';
		return '#';
	}                                                                                   //主对角线第一个和最后一个元素判断完毕
	if (board[2][2] == board[1][1] && board[1][1] == '#' && board[0][0] == ' ')
	{
		board[0][0] = '#';
		return '#';
	}                                                                                       //主对角线后俩个元素判断完毕
	if (board[2][0] == board[1][1] && board[1][1] == '#' && board[0][2] == ' ')
	{
		board[0][2] = '#';
		return '#';
	}                                                                                     //次对角线,从左到右前俩个元素进行判断
	if (board[0][2]==board[1][1] && board[1][1] == '#' && board[2][0] == ' ')
	{
		board[2][0] = '#';
		return '#';
	}                                                                                     //次对角线,从左到右,后俩个元素进行判断
	if (board[0][2] == board[2][0] && board[0][2] == '#' && board[1][1] == ' ')
	{
		board[1][1] = '#';
		return '#';
	}
	return '*';
}
ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:\n");
			while (1)
			{
				int x = rand() % 3;
				int y = rand() % 3;
				if (board[x][y] == ' ')
				{
					board[x][y] = '#';
					break;
				}
			}
}
ComputerMove2(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:\n");
	char ch=Computer_want_win(board, row, col);
	if (ch != '#')
	{
			while (1)
			{
				int x = rand() % 3;
				int y = rand() % 3;
				if (board[x][y] == ' ')
				{
					board[x][y] = '#';
					break;
				}
			}
		}
}
ComputerMove3(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:\n");
	char ch=Computer_want_win(board, row, col);   //下棋前准备,即对当前局势分析一下,并做出相应的对策
	if (ch != '#')                         
	{
		char t = Computerread(board, row, col);
		if (t != '#')
		{
			while (1)
			{
				int x = rand() % 3;
				int y = rand() % 3;
				if (board[x][y] == ' ')
				{
					board[x][y] = '#';
					break;
				}
			}
		}
	}
}
char Iswin(char board[ROW][COL], int row, int col)

{
	int i, j;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][2] == board[i][1] && board[i][1] != ' ')
			return board[i][0];
	}
	for (j = 0; j < row; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
			return board[2][j];
	}
	for (i = 0; i < row; i++)
	{
		if (board[1][1] == board[2][2] && board[2][2] == board[0][0] && board[0][0] != ' ')
			return board[1][1];
	}
	for (i = 0; i < row; i++)
	{
			if (board[1][1] == board[0][2] && board[0][2] == board[2][0] && board[2][0] != ' ')
				return board[2][0];
	}
	char ret = IsFull(board, row, col);
	if (ret == 'C')
	{
		return 'C';
	}
	else
	{
		return 'Q';
	}
}
game.h函数
#include 
#include
#include
#define ROW 3
#define COL 3
Setboard(char board[ROW][COL],int row,int col);
Printboard(char board[ROW][COL], int row, int col);
PlayerMove(char board[ROW][COL], int row, int col);
ComputerMove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
char Computer_want_win(char board[ROW][COL], int row, int col);
ComputerMove3(char board[ROW][COL], int row, int col);
ComputerMove2(char board[ROW][COL], int row, int col);

 

第三个模式特别困难,建议大家尝试尝试 

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原文地址:https://54852.com/langs/789004.html

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