
这次的三子棋和前面相比较,增加了俩个模式,如果说第一次的三子棋是幼儿园水平,那么这一次的三子棋增加了幼儿园毕业水平和卖红薯水平。
幼儿园毕业水平增加了对局势的判断,当前若电脑还差一颗棋子获得胜利时,电脑不再像以前一样随机下棋,而是朝着胜利的方向前进
test.c函数卖红薯水平相较于幼儿园毕业水平,增加了对玩家的拦截功能。
#include "game.h"
void menu()
{
printf("*******************************\n");
printf("***********1.play**************\n");
printf("***********0.exit**************\n");
printf("*******************************\n");
}
void menu1()
{
printf("请选择模式\n");
printf("****************************************\n");
printf("***********1.幼稚园水平*****************\n");
printf("***********2.幼稚园毕业水平*************\n");
printf("***********3.卖红薯水平*****************\n");
printf("****************************************\n");
}
void game()
{
menu1();
int a;
scanf("%d", &a);
char ch;
char board[ROW][COL] = { 0 };
Setboard(board, ROW, COL);
Printboard(board, ROW, COL);
if (a == 2)
{
while (1)
{
PlayerMove(board, ROW, COL);
Printboard(board, ROW, COL);
ch = Iswin(board, ROW, COL);
if (ch != 'C')
break;
ComputerMove2(board, ROW, COL);
Printboard(board, ROW, COL);
ch = Iswin(board, ROW, COL);
if (ch != 'C')
break;
}
if (ch == '*')
printf("玩家赢\n");
if (ch == '#')
printf("电脑赢\n");
if (ch == 'Q')
printf("平局");
}
if (a == 3)
{
while (1)
{
PlayerMove(board, ROW, COL);
Printboard(board, ROW, COL);
ch = Iswin(board, ROW, COL);
if (ch != 'C')
break;
ComputerMove3(board, ROW, COL);
Printboard(board, ROW, COL);
ch = Iswin(board, ROW, COL);
if (ch != 'C')
break;
}
if (ch == '*')
printf("玩家赢\n");
if (ch == '#')
printf("电脑赢\n");
if (ch == 'Q')
printf("平局");
}
if (a == 1)
{
while (1)
{
PlayerMove(board, ROW, COL);
Printboard(board, ROW, COL);
ch = Iswin(board, ROW, COL);
if (ch != 'C')
break;
ComputerMove(board, ROW, COL);
Printboard(board, ROW, COL);
ch = Iswin(board, ROW, COL);
if (ch != 'C')
break;
}
if (ch == '*')
printf("玩家赢\n");
if (ch == '#')
printf("电脑赢\n");
if (ch == 'Q')
printf("平局");
}
}
int main()
{
int input;
srand((unsigned int) time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default :
printf("输入错误请重新输入\n");
}
} while (input);
return 0;
}
game.c函数
#include"game.h"
Setboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
Printboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (j < col - 1)
printf(" %c |", board[i][j]);
else if (j == col - 1)
printf(" %c ", board[i][j]);
}
printf("\n___|___|___\n");
}
}
PlayerMove(char board[ROW][COL], int row, int col)
{
int x, y;
printf("请玩家输入坐标:\n");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= COL && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("此处以有棋,请重新下棋:\n");
}
else
printf("坐标错误,请重新输入");
}
}
char IsFull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'C';
}
}
return 'Q';
}
char Computerread(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == '*' && board[i][2] == ' ') //如果某行前俩个是玩家下的,我们对其进行拦截
{
board[i][2] = '#';
return '#';
}
}
for (i = 0; i < row; i++)
{
if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ') //如果某行后俩个是玩家下的,我们对其进行拦截
{
board[i][0] = '#';
return '#';
}
}
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][2] && board[i][2] == '*' && board[i][1] == ' ') //如果某行第一个和最后一个是玩家下的,我们对其进行拦截
{
board[i][1] = '#';
return '#';
}
} //行出现的判断结束,接下来对列进行判断
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == '*' && board[2][i] == ' ') //如果某行后俩个是玩家下的,我们对其进行拦截
{
board[2][i] = '#';
return '#';
}
} //如果某列的前两行是玩家下的,并第三个没有棋子,我们进行拦截
for (i = 0; i < row; i++)
{
if (board[1][i] == board[2][i] && board[1][i] == '*' && board[0][i] == ' ') //如果某列后俩个是玩家下的,我们对其进行拦截
{
board[0][i] = '#';
return '#';
}
}
for (i = 0; i < row; i++)
{
if (board[0][i] == board[2][i] && board[2][i] == '*' && board[1][i] == ' ') //如果某列第一个和最后一个是玩家下的,我们对其进行拦截
{
board[1][i] = '#';
return '#';
}
} //列判断结束,接下来对主对角线进行判断
if (board[0][0] == board[1][1] && board[1][1] == '*' && board[2][2] == ' ')
{
board[2][2] = '#';
return '#';
} // 主对角线前俩个元素判断完毕
if (board[0][0] == board[2][2] && board[2][2] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
return '#';
} //主对角线第一个和最后一个元素判断完毕
if (board[2][2] == board[1][1] && board[1][1] == '*' && board[0][0] == ' ')
{
board[0][0] = '#';
return '#';
} //主对角线后俩个元素判断完毕
if (board[2][0] == board[1][1] && board[1][1] == '*' && board[0][2] == ' ')
{
board[0][2] = '#';
return '#';
} //次对角线,从左到右前俩个元素进行判断
if (board[0][2] == board[1][1] && board[1][1] == '*' && board[2][0] == ' ')
{
board[2][0] = '#';
return '#';
} //次对角线,从左到右,后俩个元素进行判断
if (board[0][2] == board[2][0] && board[0][2] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
return '#';
}
return '*';
}
char Computer_want_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == '#' && board[i][2] == ' ')
{
board[i][2] = '#';
return '#';
}
}
for (i = 0; i < row; i++)
{
if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ') //如果某行后俩个是玩家下的,我们对其进行拦截
{
board[i][0] = '#';
return '#';
}
}
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][2] && board[i][2] == '#' && board[i][1] == ' ') //如果某行第一个和最后一个是玩家下的,我们对其进行拦截
{
board[i][1] = '#';
return '#';
}
} //行出现的判断结束,接下来对列进行判断
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == '#' && board[2][i] == ' ') //如果某行后俩个是玩家下的,我们对其进行拦截
{
board[2][i] = '#';
return '#';
}
} //如果某列的前两行是玩家下的,并第三个没有棋子,我们进行拦截
for (i = 0; i < row; i++)
{
if (board[1][i] == board[2][i] && board[1][i] == '#' && board[0][i] == ' ') //如果某列后俩个是玩家下的,我们对其进行拦截
{
board[0][i] = '#';
return '#';
}
}
for (i = 0; i < row; i++)
{
if (board[0][i] == board[2][i] && board[2][i] == '#' && board[1][i] == ' ') //如果某列第一个和最后一个是玩家下的,我们对其进行拦截
{
board[1][i] = '#';
return '#';
}
} //列判断结束,接下来对主对角线进行判断
if (board[0][0] == board[1][1] && board[1][1] == '#' && board[2][2] == ' ')
{
board[2][2] = '#';
return '#';
} // 主对角线前俩个元素判断完毕
if (board[0][0] == board[2][2] && board[2][2] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
return '#';
} //主对角线第一个和最后一个元素判断完毕
if (board[2][2] == board[1][1] && board[1][1] == '#' && board[0][0] == ' ')
{
board[0][0] = '#';
return '#';
} //主对角线后俩个元素判断完毕
if (board[2][0] == board[1][1] && board[1][1] == '#' && board[0][2] == ' ')
{
board[0][2] = '#';
return '#';
} //次对角线,从左到右前俩个元素进行判断
if (board[0][2]==board[1][1] && board[1][1] == '#' && board[2][0] == ' ')
{
board[2][0] = '#';
return '#';
} //次对角线,从左到右,后俩个元素进行判断
if (board[0][2] == board[2][0] && board[0][2] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
return '#';
}
return '*';
}
ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
ComputerMove2(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
char ch=Computer_want_win(board, row, col);
if (ch != '#')
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
}
ComputerMove3(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
char ch=Computer_want_win(board, row, col); //下棋前准备,即对当前局势分析一下,并做出相应的对策
if (ch != '#')
{
char t = Computerread(board, row, col);
if (t != '#')
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
}
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][2] == board[i][1] && board[i][1] != ' ')
return board[i][0];
}
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
return board[2][j];
}
for (i = 0; i < row; i++)
{
if (board[1][1] == board[2][2] && board[2][2] == board[0][0] && board[0][0] != ' ')
return board[1][1];
}
for (i = 0; i < row; i++)
{
if (board[1][1] == board[0][2] && board[0][2] == board[2][0] && board[2][0] != ' ')
return board[2][0];
}
char ret = IsFull(board, row, col);
if (ret == 'C')
{
return 'C';
}
else
{
return 'Q';
}
}
game.h函数
#include
#include
#include
#define ROW 3
#define COL 3
Setboard(char board[ROW][COL],int row,int col);
Printboard(char board[ROW][COL], int row, int col);
PlayerMove(char board[ROW][COL], int row, int col);
ComputerMove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
char Computer_want_win(char board[ROW][COL], int row, int col);
ComputerMove3(char board[ROW][COL], int row, int col);
ComputerMove2(char board[ROW][COL], int row, int col);
第三个模式特别困难,建议大家尝试尝试
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