
#define NONE "3[m"
#define RED "3[0;32;31m"
#define LIGHT_RED "3[1;31m"
#define GREEN "3[0;32;32m"
#define LIGHT_GREEN "3[1;32m"
#define BLUE "3[0;32;34m"
#define LIGHT_BLUE "3[1;34m"
#define DARY_GRAY "3[1;30m"
#define CYAN "3[0;36m"
#define LIGHT_CYAN "3[1;36m"
#define PURPLE "3[0;35m"
#define LIGHT_PURPLE "3[1;35m"
#define BROWN "3[0;33m"
#define YELLOW "3[1;33m"
#define LIGHT_GRAY "3[0;37m"
#define WHITE "3[1;37m"
#define SHINE "3[5m" //闪烁
#define DASH "3[9m" // 中间一道横线
#define QUICKSHINE "3[6m" //快闪
#define FANXIAN "3[7m" //反显
#define XIAOYIN "3[8m" // 消隐,消失隐藏
cout << FANXIAN << YELLOW << "----------begin----" << NONE << endl;
cout << FANXIAN << YELLOW << "----------end----" << NONE << endl;
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