
下面是内存溢出 jb51.cc 通过网络收集整理的代码片段。
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// Create the in-memory bitmap where you will draw the image. // This bitmap is 300 pixels wIDe and 50 pixels high. Bitmap image = new Bitmap(300,50); // get the graphics context Graphics g = Graphics.FromImage(image); // Draw a solID white rectangle. // Start from point (1,1). // Make it 298 pixels wIDe and 48 pixels high. g.FillRectangle(Brushes.White,1,298,48); // load a Font and use it to draw a string Font Font = new Font("Impact",20,FontStyle.Regular); g.DrawString("This is a test.",Font,Brushes.Blue,10,5); // write the image to the output stream. image.Save(Response.OutputStream,System.Drawing.Imaging.ImageFormat.Gif); // dispose of the context and the bitmap g.dispose(); image.dispose(); // Create the in-memory bitmap where you will draw the image. // This bitmap is 450 pixels wIDe and 100 pixels high. Bitmap image = new Bitmap(450,100); Graphics g = Graphics.FromImage(image); // Ensure high-quality curves. g.SmoothingMode = SmoothingMode.AntiAlias; // Paint the background. g.FillRectangle(Brushes.White,450,100); // Add an ellipse. g.FillEllipse(Brushes.PaleGoldenrod,120,13,300,50); g.DrawEllipse(Pens.Green,299,49); // Draw some text using a fancy Font. Font Font = new Font("Harrington",FontStyle.Bold); g.DrawString("Oranges are tasty!",Brushes.DarkOrange,150,20); // Add a graphic from a file. System.Drawing.Image orangeImage = System.Drawing.Image.Fromfile(Server.MapPath("oranges.gif")); g.DrawImageUnscaled(orangeImage,0); // Render the image to the output stream. image.Save(Response.OutputStream,System.Drawing.Imaging.ImageFormat.Jpeg); // Clean up. g.dispose(); image.dispose(); 以上是内存溢出(jb51.cc)为你收集整理的全部代码内容,希望文章能够帮你解决所遇到的程序开发问题。
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